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High Isle (8.0.0)
Updated:06/06/22 07:31 AM
Created:09/14/19 12:05 PM
Monthly downloads:7,503
Total downloads:353,072
Favorites:170
MD5:
Categories:Action Bar Mods, Casting Bars, Cooldowns
Fancy Action Bar  Popular! (More than 5000 hits)
Version: 2.7
by: andy.s [More]
This addon shows both weapon bars and tracks durations of your active skills. Its main goal is to be as lightweight as possible and fine tune each tracked ability to show only most useful effects.

Features

1. Highlighted active skills and current weapon bar.
2. Instant swap animation. No more boring flipping icons.
3. Fine tuned abilities like Teleport Strike (show Minor Vulnerability applied by it), Focused Aim (Minor Fracture), Shadow Image (stop countdown after you port to your shade), etc.
4. Gamepad mode support.
5. High performance, which adds some limitations though (read below).

Missing features

1. This addon doesn't track ultimate duration. I'm still not sure if it's needed, and also showing both ultimates won't look neat due to their special button visuals, especially in gamepad mode.
2. The addon doesn't track your enemies debuffs, so if some abilities are purged or dodged, they will keep ticking on your bar. I'm not planning to change this behavior now, because I want to keep the addon as lightweight as possible.

If you want to move action bar, then I recommend using Azurah. There is no point to add this feature to the addon, because it will obviously conflict with other addons which allow to move UI elements. Note: Azurah re-enables weapon swap icon by default, so you will need to hide it in it's settings (Action Bar tab).
2.7
- Fixed UI error brought by High Isle update.
- Power of the Light shows 6 seconds duration by default now. It can be disabled in the addon settings (which will make it 9 seconds again).

2.6
- Fixed fake Crystal Fragments proc (internal game bug?), which could start and end at the same moment, but the timer kept ticking.
- Ability Bar Timers are re-enabled automatically now. The addon needs this setting to track some abilities since Waking Flame API update.

2.5
- Some fixes for Waking Flame. IMPORTANT: Due to ZOS changes to API once again the addon now requires Ability Bar Timers to be enabled, otherwise the required in-game event doesn't happen and some timers don't work. I did my best to get rid of default timers and stuff, but feel free to report any issues you find.

2.4
- Fixed a variety of skills not tracked properly by ZOS. Note: the addon uses ESO API functions to get abilities' remaining durations once they are cast. If something is not tracked properly, then it's not a bug in FAB, but I can adjust it manually until it's fixed by the game devs.

2.3
- Fixed Ring of Preservation duration.

2.2
- Removed most of the custom settings for skills from config.lua and replaced them with the new API functions, although there are still enough skills which are not tracked properly with the new ability bar timers and need to be handled manually.
- Due to the changes above, all skills granting the same effect are tracked separately now, e.g. taunts, major resolve, evasion, etc.
- Seething Fury countdown now stops after using Molten Whip (which removes this effect from player).

2.1
- Fixed UI error on log in triggered by a causeless in-game weapon swap event before player activation.

2.0
- Timers are back on PTS!
- Expanded addon settings to fine-tune numbers and buttons to your liking (opacity, desaturation, colors, decimal numbers).
- It's now possible to always keep the active bar above the back bar when you swap weapons (the very first option in the addon settings).
- Bug fixes and ability updates.

1.1.3
- Fixed Subterranean Assault duration.
- Added Minor Berserk tracking to Camouflaged Hunter.

1.1.2
- Updated some abilities ids to work with Markarth DLC (sorry, don't have time for more features atm).

1.1.1
- Added Burning Talons DoT timer.

1.1.0
- Added tracking of different stacks, like Grim Focus, Bound Armaments, etc. Note: Stone Giant stacks are only tracked in Harrowstorm, because the skill was changed there.
- Fixed buggy icons when using a special action bar like Werewolf, Frostvault skeever bar, etc.
- Fixed some durations.
- Fixed an empty action bar after /reloadui.
- Switching between Gamepad and Keyboard modes doesn't reload UI anymore (but it's possible that under some circumstances action bars won't be aligned perfectly).
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.7.1
13kB
04/18/24 10:35 AM
Patch


Archived Files (13)
File Name
Version
Size
Uploader
Date
2.6
12kB
andy.s
08/23/21 07:49 AM
2.5b
12kB
andy.s
08/23/21 05:59 AM
2.5
12kB
andy.s
08/23/21 03:53 AM
2.4
12kB
andy.s
06/03/21 12:53 PM
2.3
11kB
andy.s
06/01/21 01:02 PM
2.2
11kB
andy.s
06/01/21 03:49 AM
2.1
11kB
andy.s
05/11/21 02:28 PM
2.0
11kB
andy.s
05/11/21 01:19 PM
1.1.3
9kB
andy.s
11/05/20 09:02 AM
1.1.2
9kB
andy.s
11/02/20 03:07 PM
1.1.1
9kB
andy.s
02/26/20 12:09 PM
1.1.0
9kB
andy.s
02/21/20 03:47 AM
1.0
8kB
andy.s
09/14/19 12:05 PM


Post A Reply Comment Options
Unread 08/22/21, 03:29 AM  
andy.s
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 86
Uploads: 10
Originally Posted by OdinTGE
Fantastic addon. Great work. I'd like to request a feature:

Can we be given a whitelist and/or blacklist option to disable/enable the timer for certain abilities? Some abilities apply debuffs or have some other effect I don't care about, and I'd just prefer to not have the clutter of another timer. In other situations I have some abilities with slightly different timers that I prefer to just bundle anyway as I use them, so I'd prefer to just disable the timer on the shorter of them for example.
You can fine tune abilities in config.lua, but be careful when updating the addon, because this file will be replaced again.
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Unread 08/21/21, 12:30 PM  
OdinTGE

Forum posts: 0
File comments: 3
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Fantastic addon. Great work. I'd like to request a feature:

Can we be given a whitelist and/or blacklist option to disable/enable the timer for certain abilities? Some abilities apply debuffs or have some other effect I don't care about, and I'd just prefer to not have the clutter of another timer. In other situations I have some abilities with slightly different timers that I prefer to just bundle anyway as I use them, so I'd prefer to just disable the timer on the shorter of them for example.
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Unread 08/19/21, 09:03 PM  
BeeKing

Forum posts: 0
File comments: 7
Uploads: 0
I like that there is an option to have the bars swap places, but i just cant' get used to the active bar being on top. It feels backwards. Is it possible to make the active bar be on the bottom and you're not active bar be on top? I would use this action bar over ADR if it had that option 100%
Last edited by BeeKing : 08/19/21 at 09:03 PM.
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Unread 08/14/21, 11:16 AM  
sMuggle

Forum posts: 6
File comments: 124
Uploads: 0
PTS / Waking Flame

Great work, hoping it gets updated for upcoming patch. Currently have to toggle Settings > Combat > Ability Bar Timers and Back Row for it to show timers, but then they overlap with the game defaults. If you leave those disabled, the addon does not display timers.

Thanks!
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Unread 08/13/21, 02:23 PM  
Kaeltharian

Forum posts: 0
File comments: 1
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Originally Posted by clumsypanda
hi Andy,

there is a bug on shadow image skill (nightblade)
when you using beast character (khajit & orc) the timer disappear.
this bug exist in your shadow image range addon too.

thanks
I can confirm that this does indeed NOT work on my Khajit Nightblade (highly frustrating).
Have tested this with several characters and even on another account.
Also the morphed version of 'Expert Hunter', '(Camouflaged Hunter)' doesn't have a cooldown timer for the buff provided either. (The non-morphed version does)

The Camouflaged Hunter issue does not relate to race.

Any ETA on a fix for this, please? :-)
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Unread 08/12/21, 06:08 PM  
Csleia

Forum posts: 0
File comments: 9
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bug: timer for Hurricane (stamina sorcerer skill) starts at 15 and counts down to 5, then jumps to 8 and continues to count down for 3 seconds after skill has expired.
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Unread 08/03/21, 05:30 PM  
Grafty

Forum posts: 6
File comments: 7
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Also here about the issue with Companions(heck I made an account for this haha)

Is there anyway to make FAB to just completely ignore when a companion is summoned? I don’t really care about the ultimate cool down as I plan to just have them cast it automatically and I had the addon working perfectly before I first summoned a companion.

Or, would there be a way to hide the Companion Ultimate hot key text? Before this, I had an issue with, at least on the controller interface, I couldn’t hide the hot key text for the potions and ultimates regardless of what options I had set in FAB, and it would show the default binding even if I had changed it. I was able to work around this with the addon “Changes”, which worked to hide those texts, but does not work to hide the Companion Ultimate hot key text.

Anyway, regardless, thx for the addon! Outside of minor issues like this it works great and I wouldn’t want to go back to the default hotbar.
Last edited by Grafty : 08/03/21 at 05:31 PM.
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Unread 07/03/21, 09:22 PM  
TwoOwlsInATrenchCoat

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One of the things I wish this did was keep the size of the controller UI action bar the same as the PC UI one. It's way too damn big.
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Unread 06/24/21, 02:10 AM  
andy.s
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 86
Uploads: 10
Originally Posted by clumsypanda
hi Andy,

there is a bug on shadow image skill (nightblade)
when you using beast character (khajit & orc) the timer disappear.
this bug exist in your shadow image range addon too.

thanks
LOL, that's funny if it's true. No ETA when I get to log in into ESO tho^^
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Unread 06/24/21, 01:34 AM  
clumsypanda

Forum posts: 0
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hi Andy,

there is a bug on shadow image skill (nightblade)
when you using beast character (khajit & orc) the timer disappear.
this bug exist in your shadow image range addon too.

thanks
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Unread 06/06/21, 04:03 AM  
andy.s
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 86
Uploads: 10
Re: Ultimate positioning

Originally Posted by Nelegalu
Hey Andy,

New companion ultimate slot messes up consumable positioning. Could you look into fixing this? Also, player ultimate(R) would look much better same distance away from abilities as ultimate(Y).

Unfortunately I don't have time to play the game and get companions. Besides, I don't even have the new chapter
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Unread 06/06/21, 01:29 AM  
Nelegalu

Forum posts: 0
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Ultimate positioning

Hey Andy,

New companion ultimate slot messes up consumable positioning. Could you look into fixing this? Also, player ultimate(R) would look much better same distance away from abilities as ultimate(Y).

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Unread 06/04/21, 11:21 AM  
Czekoludek

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Originally Posted by andy.s
Originally Posted by Czekoludek
After Blackwood update timer on Merciless Resolve dissapear when launching the bow and barswap immediately after that
Can't reproduce it, at least on a dummy. Record a video or provide more detailed instructions :<
Find out that issue was related to not updated version of Lui Extended, no more issues from my side
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Unread 06/02/21, 06:51 PM  
kestenyi

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Degeneration and Purifying Light timer displays

Hi, I did some testing with these two abilities vs pre-Blackwood. Degeneration now displays a 24s timer in all cases I could easily repeat, except sometimes with Major Sorcery already running from spell pots it will display 12s before going back to 24s. Ideally, it should display the 12s DoT from Degeneration #126374. In debug mode the ActionButton message says 12s but that's not what I see on the bar. Purifying Light correctly displays the 6s skill duration but then displays the 6s residual buff that stays on the target afterwards,making it appear to refresh, also consistently. Thanks, overall the addon is working fine and I appreciate the updates. I have a screenshot of the debug text if that would help.
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Unread 06/02/21, 02:09 PM  
andy.s
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Forum posts: 40
File comments: 86
Uploads: 10
Originally Posted by Czekoludek
After Blackwood update timer on Merciless Resolve dissapear when launching the bow and barswap immediately after that
Can't reproduce it, at least on a dummy. Record a video or provide more detailed instructions :<
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