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High Isle (8.0.0)
Updated:06/06/22 07:31 AM
Created:09/14/19 12:05 PM
Monthly downloads:5,316
Total downloads:345,336
Favorites:166
MD5:
Categories:Action Bar Mods, Casting Bars, Cooldowns
Fancy Action Bar  Popular! (More than 5000 hits)
Version: 2.7
by: andy.s [More]
This addon shows both weapon bars and tracks durations of your active skills. Its main goal is to be as lightweight as possible and fine tune each tracked ability to show only most useful effects.

Features

1. Highlighted active skills and current weapon bar.
2. Instant swap animation. No more boring flipping icons.
3. Fine tuned abilities like Teleport Strike (show Minor Vulnerability applied by it), Focused Aim (Minor Fracture), Shadow Image (stop countdown after you port to your shade), etc.
4. Gamepad mode support.
5. High performance, which adds some limitations though (read below).

Missing features

1. This addon doesn't track ultimate duration. I'm still not sure if it's needed, and also showing both ultimates won't look neat due to their special button visuals, especially in gamepad mode.
2. The addon doesn't track your enemies debuffs, so if some abilities are purged or dodged, they will keep ticking on your bar. I'm not planning to change this behavior now, because I want to keep the addon as lightweight as possible.

If you want to move action bar, then I recommend using Azurah. There is no point to add this feature to the addon, because it will obviously conflict with other addons which allow to move UI elements. Note: Azurah re-enables weapon swap icon by default, so you will need to hide it in it's settings (Action Bar tab).
2.7
- Fixed UI error brought by High Isle update.
- Power of the Light shows 6 seconds duration by default now. It can be disabled in the addon settings (which will make it 9 seconds again).

2.6
- Fixed fake Crystal Fragments proc (internal game bug?), which could start and end at the same moment, but the timer kept ticking.
- Ability Bar Timers are re-enabled automatically now. The addon needs this setting to track some abilities since Waking Flame API update.

2.5
- Some fixes for Waking Flame. IMPORTANT: Due to ZOS changes to API once again the addon now requires Ability Bar Timers to be enabled, otherwise the required in-game event doesn't happen and some timers don't work. I did my best to get rid of default timers and stuff, but feel free to report any issues you find.

2.4
- Fixed a variety of skills not tracked properly by ZOS. Note: the addon uses ESO API functions to get abilities' remaining durations once they are cast. If something is not tracked properly, then it's not a bug in FAB, but I can adjust it manually until it's fixed by the game devs.

2.3
- Fixed Ring of Preservation duration.

2.2
- Removed most of the custom settings for skills from config.lua and replaced them with the new API functions, although there are still enough skills which are not tracked properly with the new ability bar timers and need to be handled manually.
- Due to the changes above, all skills granting the same effect are tracked separately now, e.g. taunts, major resolve, evasion, etc.
- Seething Fury countdown now stops after using Molten Whip (which removes this effect from player).

2.1
- Fixed UI error on log in triggered by a causeless in-game weapon swap event before player activation.

2.0
- Timers are back on PTS!
- Expanded addon settings to fine-tune numbers and buttons to your liking (opacity, desaturation, colors, decimal numbers).
- It's now possible to always keep the active bar above the back bar when you swap weapons (the very first option in the addon settings).
- Bug fixes and ability updates.

1.1.3
- Fixed Subterranean Assault duration.
- Added Minor Berserk tracking to Camouflaged Hunter.

1.1.2
- Updated some abilities ids to work with Markarth DLC (sorry, don't have time for more features atm).

1.1.1
- Added Burning Talons DoT timer.

1.1.0
- Added tracking of different stacks, like Grim Focus, Bound Armaments, etc. Note: Stone Giant stacks are only tracked in Harrowstorm, because the skill was changed there.
- Fixed buggy icons when using a special action bar like Werewolf, Frostvault skeever bar, etc.
- Fixed some durations.
- Fixed an empty action bar after /reloadui.
- Switching between Gamepad and Keyboard modes doesn't reload UI anymore (but it's possible that under some circumstances action bars won't be aligned perfectly).
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Uploader
Date
2.6
12kB
andy.s
08/23/21 07:49 AM
2.5b
12kB
andy.s
08/23/21 05:59 AM
2.5
12kB
andy.s
08/23/21 03:53 AM
2.4
12kB
andy.s
06/03/21 12:53 PM
2.3
11kB
andy.s
06/01/21 01:02 PM
2.2
11kB
andy.s
06/01/21 03:49 AM
2.1
11kB
andy.s
05/11/21 02:28 PM
2.0
11kB
andy.s
05/11/21 01:19 PM
1.1.3
9kB
andy.s
11/05/20 09:02 AM
1.1.2
9kB
andy.s
11/02/20 03:07 PM
1.1.1
9kB
andy.s
02/26/20 12:09 PM
1.1.0
9kB
andy.s
02/21/20 03:47 AM
1.0
8kB
andy.s
09/14/19 12:05 PM


Post A Reply Comment Options
Unread 03/21/21, 01:05 AM  
shadow.throne

Forum posts: 3
File comments: 2
Uploads: 0
Re: Gamepad and Bandit question

Originally Posted by shadow.throne
so is there any reason why when using BanditsUI and switching from gamepad mode to mouse and keyboard it would make the bar sit in the middle of UI? opening the map or inventory fixes it, but say I want to swap skills and gear using alpha to which I have a hot key, or check out a skill using mouse and keyboard it gets kind of tedious. is there anything I'm not disabling? or is it just incompatible cause of Gamepad?
ah i was mistaken it was HodorReflexes
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Unread 03/14/21, 07:32 PM  
shadow.throne

Forum posts: 3
File comments: 2
Uploads: 0
Gamepad and Bandit question

so is there any reason why when using BanditsUI and switching from gamepad mode to mouse and keyboard it would make the bar sit in the middle of UI? opening the map or inventory fixes it, but say I want to swap skills and gear using alpha to which I have a hot key, or check out a skill using mouse and keyboard it gets kind of tedious. is there anything I'm not disabling? or is it just incompatible cause of Gamepad?
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Unread 03/13/21, 01:36 PM  
Arokhaerr

Forum posts: 1
File comments: 16
Uploads: 0
Would it be possible to switch the Primary and Backbar positions? Frontbar at bottom, Backbar at top?
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Unread 03/12/21, 02:10 PM  
andy.s
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 86
Uploads: 10
I'm sorry to hear you have some issues, but AFAIK they all are caused by other addons throwing LUA errors, so identify them and report to their authors. This addon is innocent
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Unread 03/10/21, 10:14 PM  
taugrim
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Forum posts: 4
File comments: 22
Uploads: 1
Re: Re: Love the addon, hope there is a fix for update 29!

Originally Posted by taugrim
Originally Posted by fr3f4ll
However update 29 has left it somewhat broken, at least in gamepad mode. The skill's icons get swapped between both bars and that also affects the counters on each skill.
Seeing the same behavior on PC with mouse / keyboard.

Also love the addon and hope it's updated.
I was able to get Fancy Action Bar working, by identifying issues with the embedded libs with other addons that also touch the action bar / cooldowns.

IOW, Fancy Action Bar is fine, it's other addons that are causing the issue.

Steps to fix:
1. install Bug Catcher
2. open up Bug Catcher (/bugs), then wipe all bugs
3. swap to 2nd action bar, use an ability that causes icons on the 1st bar to mess up
4. swap back to the 1st action bar
5. open up Bug Catcher (/bugs)
5. go through each bug, and see which addons have an embedded lib that was causing the issue, and delete the embedded libs. You may need to install the lib as a separate addon (i.e. the proper way to maintain libs). Alternatively, you can disable the offending addon
Last edited by taugrim : 03/10/21 at 10:20 PM.
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Unread 03/10/21, 10:53 AM  
taugrim
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 22
Uploads: 1
Re: Love the addon, hope there is a fix for update 29!

Originally Posted by fr3f4ll
However update 29 has left it somewhat broken, at least in gamepad mode. The skill's icons get swapped between both bars and that also affects the counters on each skill.
Seeing the same behavior on PC with mouse / keyboard.

Also love the addon and hope it's updated.
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Unread 03/08/21, 08:46 PM  
fr3f4ll

Forum posts: 0
File comments: 3
Uploads: 0
Love the addon, hope there is a fix for update 29!

First off, thanks so much for your addon! I love it!

However update 29 has left it somewhat broken, at least in gamepad mode. The skill's icons get swapped between both bars and that also affects the counters on each skill.

Hope your still around to look at it!

Thanks for your time!
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Unread 02/07/21, 06:34 PM  
Silenus

Forum posts: 0
File comments: 1
Uploads: 0
Small bug

Hello,

I have noticed on my stam warden that the timer for the bull netch when casted resets the timer for forward momentum to 25 seconds as well upon use.

Thank you for making this addon as aside from this small bug its always been spot on.
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Unread 02/05/21, 06:36 AM  
Muchtie

Forum posts: 0
File comments: 31
Uploads: 0
best Bar mod thx
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Unread 12/29/20, 04:34 PM  
Phuein
 
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Forum posts: 132
File comments: 268
Uploads: 16
Hey, thanks for the super cool addon!

I don't use the big arrow, and I actually like the original curvy arrow. Any chance we can have a toggle for it in settings, too?

Offending line:
Code:
-- weaponSwapControl:SetAlpha(0)
Thanks!
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Unread 12/08/20, 04:23 AM  
andy.s
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Forum posts: 40
File comments: 86
Uploads: 10
Originally Posted by taugrim
Originally Posted by taugrim
First off, thank you for creating this addon, it elegantly solved the problem I had which was being able to see both weapon bars all the time with clear indicators which weapon bar was active.

I noticed a minor defect that may or may not be strictly visual.

It has to do with comparing the timers in the default UI (Settings > Combat > Buffs & Debuffs > "Always Show") with this addon's timers.

Activate a buff and compare the timer on the ability in weapon bar from this addon with the timer provided by the UI.

They're slightly off.

You can fix this by adding the code in red to the following line in Main.lua:
local duration = math.floor(effect.endTime - time())
I've been testing the UI, and boy am I frustrated with how it looks like the built-in buffs & debuffs work.

They seem to be off by a second. E.g. if I watch the buff timers go to zero, the skill tooltips still have the buffed value for another second. Which seems to imply the built-in buff timers are wrong.

So ignore the post from me that is quoted above - your FAB addon is fine.
It can be confusing, because there are no fractions, so a number 1.5 can be shown as 1 or 2 depending on the addon. It's a matter of personal preference, actually, there is no correct way, it's something you should be aware of to maximize your efficiency. I chose to show "0" only when the skill actually runs out.
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Unread 12/07/20, 11:28 PM  
taugrim
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Forum posts: 4
File comments: 22
Uploads: 1
Originally Posted by taugrim
First off, thank you for creating this addon, it elegantly solved the problem I had which was being able to see both weapon bars all the time with clear indicators which weapon bar was active.

I noticed a minor defect that may or may not be strictly visual.

It has to do with comparing the timers in the default UI (Settings > Combat > Buffs & Debuffs > "Always Show") with this addon's timers.

Activate a buff and compare the timer on the ability in weapon bar from this addon with the timer provided by the UI.

They're slightly off.

You can fix this by adding the code in red to the following line in Main.lua:
local duration = math.floor(effect.endTime - time())
I've been testing the UI, and boy am I frustrated with how it looks like the built-in buffs & debuffs work.

They seem to be off by a second. E.g. if I watch the buff timers go to zero, the skill tooltips still have the buffed value for another second. Which seems to imply the built-in buff timers are wrong.

So ignore the post from me that is quoted above - your FAB addon is fine.
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Unread 12/07/20, 10:48 PM  
taugrim
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 22
Uploads: 1
First off, thank you for creating this addon, it elegantly solved the problem I had which was being able to see both weapon bars all the time with clear indicators which weapon bar was active.

I noticed a minor defect that may or may not be strictly visual.

It has to do with comparing the timers in the default UI (Settings > Combat > Buffs & Debuffs > "Always Show") with this addon's timers.

Activate a buff and compare the timer on the ability in weapon bar from this addon with the timer provided by the UI.

They're slightly off.

You can fix this by adding the code in red to the following line in Main.lua:
local duration = math.floor(effect.endTime - time())
Last edited by taugrim : 12/07/20 at 11:11 PM.
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Unread 12/05/20, 04:40 PM  
zelenin
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 192
Uploads: 12
FAB does not work correctly with EFFECT_RESULT_UPDATED. While events with EFFECT_RESULT_UPDATED are coming, the timer is infinitely updated to ability duration.
Try jumping on lava with Dumpen Magic in Vateshran Hollows
Last edited by zelenin : 12/05/20 at 05:11 PM.
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Unread 12/04/20, 06:21 PM  
freqmaister14

Forum posts: 0
File comments: 1
Uploads: 0
Changes to bar

Hi!

Not sure if this is seen by the author, or if anyone else can assist... I love this addon, but would like to be able to have the bars side by side, so looks like one long bar, with maybe a slight glow around the bar that you are currently on.

Any ideas, thoughts or even maybe idea for future release, I would love to hear back!

Thank you all.

Have a great time gaming.
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