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Updated: 04/13/14 11:00 AM
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Compatibility:
Live (1.0)
Beta (0.18)
Updated:04/13/14 11:00 AM
Created:02/24/14 11:42 AM
Monthly downloads:113
Total downloads:143,666
Favorites:261
MD5:
Multi-Quest Tracker  Popular! (More than 5000 hits)
Version: 1.3
by: Zerorez [More]
This addon hides the default focused quest tracker and enables the multiple quest tracker. Tracker automatically hides itself when you open menus (inventory, world map, etc.).

Note - If you are getting errors, try deleting the saved variables file at:
...My Documents\Elder Scrolls Online\pts\SavedVariables\MultiQuestTracker.lua
Please post error logs if you still have problems (can't fix it if I don't know what is wrong lol).
v1.3
- fix for tracked quests not saving between logins
- fixed (hopefully) another error when logging in (error at line 397)

v1.2
- fixed the bad argument #3 to 'string.format' error
- changed font options
- removed font color options (quests now color by difficulty by default again.)
- added checkboxes to track/untrack whole groups of quests in the quest journal

v1.1
- fixed all quests showing as tracked after zoning (sorry this took so long)

v1.0
- fixed error when opening quest journal when player had no quests
- fixed error with abandoning quests

v0.11
- updated to new api version
- added font, color, and size options

v0.10
- MQT now saves its position

v0.08:
- updated to work with client update

v0.07:
- attempt at fixing error with changing zones

v0.06:
- abandoning quests should now function correctly

v0.05:
- changed how saved variables are loaded

v0.04:
- Quests can now be tracked/untracked in MQT via check boxes in the quest journal
- Quest tracking should save...i hope

v0.03:
- MQT is now movable :D
- Added a small gradient background to the tracker (needed something to click on in order to move it)

v0.02:
- Updated to new API Version
- Fixed MQT showing in crafting menus

v0.01:
- Fixed quest tracker showing while the interact and store windows were shown.
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.2
11kB
Zerorez
04/12/14 07:42 PM
1.1
11kB
Zerorez
03/31/14 08:30 PM
1.0
11kB
Zerorez
03/31/14 01:15 PM
0.11
11kB
Zerorez
03/24/14 12:31 PM
0.10
3kB
Zerorez
03/16/14 12:09 PM
0.08
3kB
02/24/14 11:42 AM


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Unread 04/13/14, 11:01 AM  
Aiiane
 
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Forum posts: 19
File comments: 23
Uploads: 0
Patch for the UI error at login (line 395, MQTLoadVars) is to move the final two event registrations into MQTOnInit (MultiQuestTracker.lua):

Old...

Code:
function MQTOnInit(eventCode, addOnName)
    ... (code omitted for brevity)
end

EVENT_MANAGER:RegisterForEvent( "MQT", EVENT_ADD_ON_LOADED , MQTOnInit )
EVENT_MANAGER:RegisterForEvent( "MQTZoneChange1", EVENT_LINKED_WORLD_POSITION_CHANGED, MQTLoadVars )
EVENT_MANAGER:RegisterForEvent( "MQTZoneChange2", EVENT_ZONE_CHANGED, MQTLoadVars )
New...

Code:
function MQTOnInit(eventCode, addOnName)
    ... (code omitted for brevity)

    EVENT_MANAGER:RegisterForEvent( "MQTZoneChange1", EVENT_LINKED_WORLD_POSITION_CHANGED, MQTLoadVars )
    EVENT_MANAGER:RegisterForEvent( "MQTZoneChange2", EVENT_ZONE_CHANGED, MQTLoadVars )
end

EVENT_MANAGER:RegisterForEvent( "MQT", EVENT_ADD_ON_LOADED , MQTOnInit )
The reason for the UI error is that on login, the zone change events can fire before the addon load events, which triggers an attempt to read saved variables before they're actually loaded. Addons should always register events that depend on saved variables (except for ADD_ON_LOADED) after addon load, not at the root level.
Last edited by Aiiane : 04/13/14 at 11:02 AM.
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Unread 04/13/14, 09:30 AM  
Arglaar

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by dan72
Ui Error at logon, not possible to close the window, Addon is broken with this release. Reverting to version before.
As it says in the add-on page:
Note - If you are getting errors, try deleting the saved variables file at:
...My Documents\Elder Scrolls Online\pts\SavedVariables\MultiQuestTracker.lua
Please post error logs if you still have problems (can't fix it if I don't know what is wrong lol).

Deleting this, cleared up the errors for me, except it is the LIVE folder, not PTS.
Last edited by Arglaar : 04/13/14 at 09:30 AM.
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Unread 04/13/14, 09:26 AM  
topcattony

Forum posts: 4
File comments: 11
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Originally Posted by dan72
Ui Error at logon, not possible to close the window, Addon is broken with this release. Reverting to version before.
Same here
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Unread 04/13/14, 09:06 AM  
dan72

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File comments: 15
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Ui Error at logon, not possible to close the window, Addon is broken with this release. Reverting to version before.
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Unread 04/13/14, 06:13 AM  
Demonstorm

Forum posts: 4
File comments: 41
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loads all quests on relog or reload of ui

love the update ..the coloring of quests is nice but now like the title says every time i re-log or reload ui it loads all the quests again and i have to go back in un check the ones i am not following ..never had this problem before ..any help would nice and thanks in advance
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Unread 04/13/14, 04:19 AM  
Zagadka

Forum posts: 16
File comments: 9
Uploads: 0
Quest levels

Quick request... can you add a toggle to show quest levels next to the quest name?
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Unread 04/13/14, 03:29 AM  
raiders95

Forum posts: 0
File comments: 7
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Dunno if it may be helpfull or not.. just updated my MQT and also had several errors which could not be removed from the screen.

I removed the addon then reload the ui... then re-selected it and reload the UI again.. error message were gone...

Have fun guy
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Unread 04/13/14, 02:46 AM  
QuadroTony
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Forum posts: 828
File comments: 3866
Uploads: 3
i will not update to last ersion - too many bygs, and WHY YOU REMOOVE COLOURS????
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Unread 04/13/14, 01:03 AM  
Cogni

Forum posts: 0
File comments: 7
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I can't use this addon with the latest update. I get spammed with errors that can't be removed from the screen
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Unread 04/12/14, 10:31 PM  
Internuntius

Forum posts: 0
File comments: 28
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Originally Posted by daol
I agree, I like this addons much better then quest tools, its nice and clean, however I keep getting this error everytime I log in

Got it, too now and I canīt Close this...
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Unread 04/12/14, 01:05 PM  
daol

Forum posts: 6
File comments: 46
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I agree, I like this addons much better then quest tools, its nice and clean, however I keep getting this error everytime I log in

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Unread 04/12/14, 11:30 AM  
bradza101

Forum posts: 0
File comments: 4
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addon author. i seen you say in posts. quest tools is better. and also that you working on a better mod that does what MQT does.

im going to tell you why yours is better and hopefully you dont fill your mod with stuff quest tools does and lose what MQT is. other people plz feel free to add to this coz i think i may miss things out.

for me Quest Tools has to much showing and looks cluttered on screen. Also it makes the in-game quest menu redundant.

your mod does not clutter the screen as much and looks sleeker. Adding the tick boxes is the awsome thing about this mod. you can manage how many quests shows up on the screen. Also Your adding to the in-game quest menu, making it better and not making it redundant.

i like to keep all the managing and gr8er details in the in-game menus. and leave my UI as simple and clean as i can to help in immersion. this is what your mod does better than Quest Tools. in my opinion.
Last edited by bradza101 : 04/12/14 at 11:57 AM.
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Unread 04/12/14, 07:06 AM  
chimp153

Forum posts: 0
File comments: 5
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Error on startup

Yeah I am constantly getting the following errors on startup:

2014-04-12T18:51:59.107+10:00 |cff0000Lua Error: bad argument #3 to 'string.format' (string expected, got nil)
stack traceback:
[C]: in function 'string.format'
user:/AddOns/MultiQuestTracker/MultiQuestTracker.lua:203: in function 'MQT_ReloadText'
user:/AddOns/MultiQuestTracker/MultiQuestTracker.lua:336: in function 'MQTLoadVars'|r
2014-04-12T22:23:49.551+10:00 |cff0000Lua Error: bad argument #3 to 'string.format' (string expected, got nil)
stack traceback:
[C]: in function 'string.format'
user:/AddOns/MultiQuestTracker/MultiQuestTracker.lua:203: in function 'MQT_ReloadText'
user:/AddOns/MultiQuestTracker/MultiQuestTracker.lua:336: in function 'MQTLoadVars'|r
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Unread 04/10/14, 05:04 PM  
Helediron

Forum posts: 0
File comments: 67
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I got constantly nil error in MQT_ReloadText when a session starts. I made a change where the MQT_ReloadText method returns immediately if variables are not set. Maybe the function is called so early that variables *are* not yet set?

Lua Code:
  1. -------------------------------------------------------
  2. -- tracker reloading functions
  3. --------------------------------------------------------
  4. function MQT_ReloadText()
  5. ...
  6.     if MQT.SV.headerStyle == nil then return end
  7. ...
  8. end
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Unread 04/10/14, 03:48 PM  
pearsonm90

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File comments: 9
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I am currently having abit of trouble with this addon. For some reason it will put up quests that I did not select and aren't even marked in the journal. Also sometimes when I go into a loading screen the addon doesn't keep track of what quests I already had selected and add more to my list sometimes with the quests I had selected and sometimes without.
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