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Scions of Ithelia (9.3.0)
Updated:03/24/24 09:16 PM
Created:12/07/19 07:14 PM
Monthly downloads:3,129
Total downloads:156,927
Favorites:104
MD5:
Categories:Miscellaneous, Utility Mods
9.3.0
Event Tracker  Updated this week!  Popular! (More than 5000 hits)
Version: 2.110
by: Kelinmiriel [More]
Helps keep track of Event Tickets so you don't miss any.

- Minimal performance impact
- No libraries required (simple installation)

- Reminds you when you need to spend tickets so you don't go over the 12-ticket cap.
- Reminds you if you haven't gotten all your tickets yet the last few hours before reset.

- Can give you info, like which tickets you've gotten already for the day, how to get them,
how many are left to get for the event (/evt and /evti)
- Can put info in chat about how to get tickets when event ends, how many tickets are
left to get - to answer questions for people. (/evtc)

- IF YOU MISSED DOOMCHAR PLATEAU - It is available again, early 2024!
Requires an Unstable Morpholith to morph into the home. Fragments
for both are available for tickets from Philius, the Impresario's assistant
during events. (I don't know for how long.)

*******************************************
*** IMPORTANT NEWS ABOUT DOUBLE XP EVENTS!!
*** DOUBLE XP IS PASSIVE FROM NOW ON!!
***
*** JESTER'S & ANNIVERSARY are both DOUBLE XP!!
***
*** Jester's Fest ------ March 28-April 4, 2024
*** Anniversary ------- starts April 4, prob. ends Apr. 23
*******************************************

Automatic messages:
- at character sign on ** Now with notification if you need to spend tickets!
- when a ticket is acquired
- when tickets are spent at the Impresario.
- when tickets become available again after daily reset.

Commands:
/evt - View ticket information
/evt coll - shows status of your collectibles currently available at Impresario for tickets
/evt done - manually mark that you have completed your ticket(s) for the day
/evt undo - reverse "/evt done"
/evt help - Shows all chat commands (/evt ? also works)

/evti - View event information
/evti news - Important news about ticket changes! (When there is any.)
/evti xpbuff - Which events have an xp buff
/evti help - View options for event details
/evti begin - Starting an event
/evti box - How to get more boxes
/evti next - What events are coming up in the future? (/evti upcoming also works)
/evti pet - About the Unstable Morpholith you can buy with Event Tickets
/evti imp - The Impresario, aka Event Merchant, where you spend your Event Tickets
/evti morph - What you can morph your pet into (a personality, a skin, a costume, ...?)
/evti ind - Indrik info
/evti cyc - Indrik cycles, which are not in the help files
/evti <event> - the first three letters of any event name, past, present, or future.

/evt hide - Hide chat messages, except the most important
/evt show - Show all chat messages (reverse /evthide)
/evt ui - Toggles user interface

/evtc - Posts event info to chat line, to answer other player's questions
- Please be sure you are in the correct chat before doing this!
- You have to press ENTER to send the line.

All of the options that are listed for "evti" above, also work for "evtc".

/evtc help - View options for event details (this one does NOT post to chat to send)


The User Interface hides during combat, and in between events.

This addon works for people who play on both NA and EU servers.
(Keeps info separate - tickets are stored, counted, and earned
separately on each server, so the addon treats them as such.)

KNOWN ISSUE:

If your game crashes after you got tickets for the day, the addon will not recognize that you got your daily tickets. (Also if you got them on a different computer.) This is because there is no function provided to tell me that daily tickets have been received - only the moment that they are. And variables are not saved to your hard drive until you reloadui, or sign out.

/evt done
can be used to manually indicate you have completed tickets for the day.
/evt undo
manually changes daily ticket status to show that they have not been completed.

This fixes itself at daily reset.

Note: If you have any problems with this addon, it's most likely due to
older versions. Try uninstalling it, deleting saved variables, then re-install.
That will guarantee you have the most recent version of addon and
variables, and it should be mostly restored very quickly; entirely restored
after the next daily reset.

If you still have any problems, please contact me! Thank you!

@Kelinmiriel or @KrystlPryzm (2nd account) on both NA and EU,
or you can leave a comment on ESOUI.

To do: Support for other languages, settings, better (optional) warnings.
This is underway, and partially complete for German, thanks to the amazing Nîlaethea!!

(auto-hide UI when menus/maps/etc are up.) DONE!! -- FINALLY!!!
2.110 (2024/03/24) Jester's Fest; changed all "d" output; new embedded library!
2.070 (2024/02/20) Whitestrake's Mayhem
2.060 (2024/01/16) Guilds & Glory; U41; Jester & Anniversary for PTS (dates estimated)
2.050 (2023/12/20) New Life (XP is passive from now on!)
2.041 (2023/11/27) Gates of Oblivion extended one more day due to system maintenance
2.040 (2023/11/13) Gates of Oblivion
2.031 (2023/11/05) Fixed date code that ended Witches a day early
2.030 (2023/10/24) Witches Festival - auto XP buff disabled; it's all PASSIVE now!
2.021 (2023/09/28) fixed minor typo on message for people without Necrom
2.020 (2023/09/27) Secrets of the Telvanni; U40 API
2.010 (2023/09/05) Undaunted
2.001 (2023/08/03) Zeal of Zenithar extended one more day
2.000 (2023/07/26) U39 API, Zeal of Zenithar, Witches on PTS with passive XP buff, started localization with some German.
1.990 (2023/06/26) 2nd Mayhem; won't refresh buffs during Tribute games
1.981 (2023/05/12) Better collectible info; stop autobuff attempts when no scroll is present
1.98 (2023/05/08) First Mayhem of 2; Necrom API; shows collectibles with "/evt" or "/evt coll"
1.97 (2023/04/11) Reduced cake spawning for auto xp buff
1.96 (2023/04/06) Anniversary
1.95 (2023/03/28) Jester's Festival - NEW RESET TIMES!! (Also start of Anniversary)
1.94 (2023/02/12) New reset timer; Jester & Anniv. - primarily for the PTS
1.93 (2023/01/26) Wasn't picking up tickets right.
1.92 (2023/01/25) Added NPC activator warnings for dragon event
1.91 (2023/01/23) Season of the Dragon; API 101036; Jester & Anniv. (estimated) for PTS
1.90 (2022/12/15) Removed a line of debugging output
1.89 (2022/12/13) New Life
1.88 (2022/11/23) More minor tweaks: Less warning on activators; refined "/evt done" and UI updates
1.87 (2022/11/17) Minor tweaks; added "/evt done" to manually mark daily tickets complete
1.86 (2022/11/16) Dark Heart of Skyrim
1.85 (2022/10/20) Auto xp buff bug finally hunted down and slaughtered!
1.84 (2022/10/19 PM) A couple minor issues fixed
1.83 (2022/10/19 AM) Witches Festival
1.82 (2022/09/29 PM) Fixed minor typo
1.81 (2022/09/29 AM) High Isle; API 101035 for Firesong DLC and New Life on PTS
1.80 (2022/09/06) Undaunted
1.79 (2022/07/28 3pm) Fixed auto-buff issue
1.78 (2022/07/28 7am) Whitestrake's Mayhem; API 101034 for PTS and Lost Depths DLC
1.77 (2022/06/30) Zeal of Zenithar
1.76 (2022/04/19) Anniversary quick fix for last-day issues; High Isle Update 34 API
1.75 (2022/04/06) Anniversary
1.74 (2022/03/26 2:30 pm) Fixed typo - Sorry!
1.73 (2022/03/26 6 am) Jester's Festival
1.72 (2022/02/18) No autobuff on mount; less messages; minor change to UI font
1.71 (2022/02/15) Whitestrake's Mayhem; Anniversary event on PTS
1.70 (2022/01/18) Daedric War; API 101033 for Jan. 31 PTS
1.69 (2022/01/02) OFF! This time, for SURE! Also, no buff in stealth.
1.68 (2022/01/01) Make sure that auto-buff OFF is OFF.
1.67 (2021/12/31) Finished auto xp buff; added ticket warning on quest giver activator
1.66 (2021/12/12) New Life, and automatic xp buff option at sign in! Drink mead and get xp!
1.65 (2021/11/17) Undaunted! Undaunted! WE. ARE. UNDAUNTED!!
1.64 (2021/10/21) Witches Festival
1.63 (2021/09/28 10pm) Left a test date in
1.62 (2021/09/28 7pm) Blackwood; Deadlands API; New Life on PTS; added /evti xpbuff
1.61 (2021/09/04) Minor typo fixed
1.60 (2021/09/03) More/better messages for people without Blackwood about getting the Quasigriff.
1.59 (2021/08/26) Tickets don't drop in ICT/WGT. (Couldn't get info from ZOS before event. Sorry.)
1.58 (2021/08/25 7am) minor message change
1.57 (2021/08/25 5am) Year One; more notifications
1.56 (2021/07/21) Notification when tickets need to be spent; better msgs for DLC locked; API 101031
1.55 (2021/07/19 7:30 pm) Fixed a minor typo throwing Lua errors. Sorry!
1.54 (2021/07/19 3:30 pm) Waking Flame API 100036; Pan-Elsweyr
1.53 (2021/06/24) Blackwood API 100035; Mid-Year Mayhem, Pan-Elsweyr, Year One
1.51 (2021/04/08) Anniversary extended! Added warning on cake reticle
1.50 (2021/03/31) Anniversary; added /xpbuff and /rvbuff
1.49 (2021/03/19) UI finally fixed to vanish for menus, maps, etc! YAY!
1.48 (2021/03/18) Jester's Festival
1.47 (2021/03/15) Fixed Ashlander err; added help file links; prepared some Jester's Fest info

1.46 (2021/03/06) Warning to do Morrowind first to not miss purple box; added "box" (info about getting boxes) and "begin" (how to start event/where to find dailies) to /evti & /evtc; ticket received confirmation added; removed "feather/berry available"; old & off-season events removed from slash commander

1.45 (2021/02/22) Tribunal Event
1.44 (2021/02/01) Fixed IC Bounty Board that counts as 2 Cyro tickets
1.43 (2021/01/27) "Mid-Year" Mayhem; support LibSlashCommander (opt.); Flames of Ambition API version
1.42 (2020/11/20) New dates for Undaunted and New Life; fixed Markarth DLC API version
1.40 (2020/10/18) Witches Festival; Undaunted; New Life; /evti and /evtc options
1.39 (2020/09/22) Lost Treasures Event; Markarth DLC
1.38 (2020/09/02) Imperial City Event
1.37 (2020/07/17) Updated for Summerset Event & Stonethorn DLC
1.36 (2020/07/05) Stopped overly aggressive error correction from "fixing" things that weren't wrong
1.35 (2020/07/04) Mid-Year Mayhem Extended; added /evt reset
1.34 (2020/06/23) Greymoor; Mid-Year Mayhem
1.33 (2020/04/16) Post-Anniversary clean-up
1.32 (2020/04/02) Recognize cake tickets
1.31 (2020/04/01) Anniversary Jubilee
1.30 (2020/03/28) Jester's Festival and Anniversary Event
1.29 (2020/02/28) Fixed 2 errors regarding ticket availability
1.28 (2020/02/26) Refresh UI when it's re-activated; fix hide UI
1.27 (2020/02/21) Another minor bug fix, and updated for API 5.3.0 Harrowstorm
1.26 (2020/02/20 11am) Bug fix
1.25 (2020/02/20 3:30am) Murkmire update; keybind toggle for UI added
1.24 (2020/01/23) Mid-Year Mayhem update
1.23 (2020/01/13) Fixed UI time errors caused by last partial day
1.22 (2020/01/09 10pm) Fixed a bug for new installations; improved UI for all
1.21 (2020/01/09 11:30am) Quick fixes for Undaunted
1.20 (2020/01/08 11:30am) Further improvements on the UI
1.19 (2020/01/08 8:30am) Update UI better
1.18 (2020/01/07) Set up for Undaunted Event (Jan. 9-13 2020; 3 tickets per day)
1.17 (2020/01/03) Hide UI between events; set up next event info; process unknown events
1.16 (2020/01/01) Added UI event end/next event; removed excess notices from 1.15
1.15 (2019/12/28) Better UI for new installations/no ticket info yet
1.14 (2019/12/27) Improved UI - better position, added "Tickets Available"

1.13 (2019/12/26) USER INTERFACE ADDED
Chat commands: Better format; added chat, ui, help, ?
Message comes up at reset that tickets are available again; Handle crown-purchased tickets better; Delves give tickets

1.12 (2019-12-21) New ticket algorithm uses New Life quests to determine source instead of number of tickets to cover cases where tickets were missed because of cap; changed info because delve bosses don't give tickets

1.11 (2019-12-20) Checked that ticket availability is resetting at daily reset; restored messages about tickets already gotten and how long till next; added info that boss tickets can be had from rifts and pub dungeons

1.10 (2019-12-19 7:30pm) Fixed ticket init (when it finds ticket info other than by loot, quest, or spending them), and a minor display issue on remaining event time with /evtinfo

1.09 (2019-12-19 5:30pm) Updated version number because 1.08 was not uploaded correctly

1.08 (2019-12-19 4pm) Re-written again because official ZOS announcement that there would be ONE New Life ticket for each of the first TWO quests per day, did not match actual TWO tickets for FIRST quest

1.07 (2019-12-19 4am) Complete change in data structure to handle getting multiple tickets more than once per day

1.06 (2019-12-12) Add information about extra tickets added with New Life; warning that an update will be needed before event

1.05 (2019-12-09) Handle in between events better; prepare for New Life event

1.04 (2019-12-09) A few minor typos

1.03 (2019-12-09) Fixed remaining tickets in /evtinfo; don't show messages between events except by user request

1.02 (2019-12-08) Fixed a couple messages that were messed up by end of event

1.01 (2019-12-07) Original release
Optional Files (0)


Archived Files (46)
File Name
Version
Size
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2.070
80kB
Kelinmiriel
02/20/24 02:01 AM
2.060
80kB
Kelinmiriel
01/16/24 11:55 AM
2.050
76kB
Kelinmiriel
12/20/23 08:19 AM
2.041
76kB
Kelinmiriel
11/27/23 07:38 PM
2.040
76kB
Kelinmiriel
11/13/23 09:08 PM
2.031
76kB
Kelinmiriel
11/05/23 01:17 PM
2.030
76kB
Kelinmiriel
10/24/23 11:37 AM
2.021
75kB
Kelinmiriel
09/28/23 06:17 PM
2.020
75kB
Kelinmiriel
09/27/23 05:31 PM
2.010
74kB
Kelinmiriel
09/05/23 03:45 PM
2.001
74kB
Kelinmiriel
08/03/23 04:04 PM
2.000
74kB
Kelinmiriel
07/26/23 04:36 PM
1.990
69kB
Kelinmiriel
06/26/23 10:05 PM
1.981
69kB
Kelinmiriel
05/11/23 10:53 PM
1.98
69kB
Kelinmiriel
05/08/23 05:17 PM
1.97
67kB
Kelinmiriel
04/11/23 12:36 AM
1.96
66kB
Kelinmiriel
04/06/23 04:40 PM
1.95
66kB
Kelinmiriel
03/28/23 10:26 AM
1.94
67kB
Kelinmiriel
02/12/23 03:12 AM
1.93
66kB
Kelinmiriel
01/26/23 05:41 PM
1.92
66kB
Kelinmiriel
01/25/23 01:45 AM
1.91
65kB
Kelinmiriel
01/23/23 01:56 AM
1.90
67kB
Kelinmiriel
12/15/22 04:59 PM
1.89
66kB
Kelinmiriel
12/13/22 04:27 PM
1.88
66kB
Kelinmiriel
11/23/22 12:47 PM
1.87
66kB
Kelinmiriel
11/17/22 12:09 PM
1.86
65kB
Kelinmiriel
11/16/22 11:08 AM
1.85
64kB
Kelinmiriel
10/20/22 03:27 PM
1.84
64kB
Kelinmiriel
10/19/22 08:07 PM
1.83
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Kelinmiriel
10/19/22 04:14 AM
1.82
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Kelinmiriel
09/29/22 09:19 PM
1.80
61kB
Kelinmiriel
09/06/22 07:11 AM
1.79
61kB
Kelinmiriel
07/28/22 12:51 PM
1.77
60kB
Kelinmiriel
06/30/22 01:18 AM
1.76
60kB
Kelinmiriel
04/19/22 04:34 AM
1.75
60kB
Kelinmiriel
04/06/22 05:16 PM
1.74
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Kelinmiriel
03/26/22 12:39 PM
1.73
59kB
Kelinmiriel
03/26/22 04:20 AM
1.72
59kB
Kelinmiriel
02/18/22 08:45 AM
1.71
59kB
Kelinmiriel
02/15/22 02:13 AM
1.70
59kB
Kelinmiriel
01/18/22 11:46 AM
1.69
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Kelinmiriel
01/01/22 11:27 PM
1.68
57kB
Kelinmiriel
01/01/22 07:58 PM
1.67
57kB
Kelinmiriel
12/31/21 04:55 PM
1.66
54kB
Kelinmiriel
12/12/21 04:29 PM
1.65
52kB
Kelinmiriel
11/17/21 01:32 AM


Post A Reply Comment Options
Unread 04/11/20, 12:22 AM  
Scarah

Forum posts: 1
File comments: 4
Uploads: 0
UI disappear

1. Why do i need to write "/evt ui" command every day (maybe login) to see tickets overlay?
2. Why there is no more info about how much tickets i can get today? After reinstalling it was there, today, after enabling overlay with command it show just number of tickets i have
3. When overlay enabled, command: /evt hides overlay with text "You have X tickets"

I did unistall with deleting saved variables (twice) and nothing changes in behavior.

If its intended, it would be great if overlay shows only during event (as a reminder) and hides when there is no event.

Edit:
And after using Jubilee cake, addon says "You have already gotten all tickets available today", it missed the other two tickets from delve/etc
Last edited by Scarah : 04/11/20 at 12:34 AM.
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Unread 04/02/20, 10:15 PM  
Kelinmiriel
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 99
Uploads: 2
Originally Posted by Alessondria
update: deleting saved variables and deleting to upgrade version fixed it. Happy!
Excellent! Thanks so much for letting me know!
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Unread 04/02/20, 08:23 PM  
Alessondria

Forum posts: 0
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update: deleting saved variables and deleting to upgrade version fixed it. Happy!
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Unread 04/02/20, 04:12 PM  
Kelinmiriel
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 99
Uploads: 2
Originally Posted by JolaRossa
Originally Posted by Kelinmiriel
That's puzzling to me too! Are you sure you have the most recent version? If you use Minion, it sometimes thinks it's updated to the most recent version when it hasn't. You can force it to by uninstalling (without deleting variables) and reinstalling. (Although I'm going to be uploading a new version within the next day anyway, so that might take care of that anyway.)

Your problem is in your saved variables; you did an excellent job of describing it to me, thank you! The latest version of the addon should've straightened them out, though. One thing that should definitely fix it, is if you uninstall the addon and delete variables, then re-install. It may be confused about whether or not you've gotten tickets for the day, until the next reset - but after that, it should be fine.
Thank you! Updating the addon didn't solve the problem, but reinstalling (and deleting saved variables) did. Much appreciated!
Great, thanks for letting me know!
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Unread 04/02/20, 04:12 PM  
Kelinmiriel
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 99
Uploads: 2
Originally Posted by Alessondria
The last update has messed with how one of my main mods, pchat. functions. Something you altered in the code makes chat never fade which is a function of that mod. Hopefully you will be able to figure out what was done and find another way to do it. To my understanding its something with how ZOS handles chat now and only 1 mod can alter it, negating the rest.

Much love for the add-on. Hoping I am able to use this and get the functionality like I did before!
That's strange; I use pChat also, and I'm not having any trouble with chat fading. pChat is a very large and complex addon. I just started learning Lua last fall to do this, so I can't even begin to understand how it works, but mine is very small and simple, so I have no idea how mine could be messing it up. I don't do anything complex with chat! Lol! I can contact Baertram and see if he has any ideas. He's brilliant. (He's supporting it now, since its author has abandoned it.)

The biggest potential conflict I know of with pChat involves libraries, and I have avoided using any, so it's definitely not that.

Oh, and also, I can't recall making any significant changes to any of the chat functions recently, so that makes it even more puzzling! I've just been updating it to handle all the changes in how the events are running.
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Unread 04/02/20, 05:21 AM  
JolaRossa

Forum posts: 0
File comments: 11
Uploads: 0
Originally Posted by Kelinmiriel
That's puzzling to me too! Are you sure you have the most recent version? If you use Minion, it sometimes thinks it's updated to the most recent version when it hasn't. You can force it to by uninstalling (without deleting variables) and reinstalling. (Although I'm going to be uploading a new version within the next day anyway, so that might take care of that anyway.)

Your problem is in your saved variables; you did an excellent job of describing it to me, thank you! The latest version of the addon should've straightened them out, though. One thing that should definitely fix it, is if you uninstall the addon and delete variables, then re-install. It may be confused about whether or not you've gotten tickets for the day, until the next reset - but after that, it should be fine.
Thank you! Updating the addon didn't solve the problem, but reinstalling (and deleting saved variables) did. Much appreciated!
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Unread 04/02/20, 03:45 AM  
Alessondria

Forum posts: 0
File comments: 93
Uploads: 0
The last update has messed with how one of my main mods, pchat. functions. Something you altered in the code makes chat never fade which is a function of that mod. Hopefully you will be able to figure out what was done and find another way to do it. To my understanding its something with how ZOS handles chat now and only 1 mod can alter it, negating the rest.

Much love for the add-on. Hoping I am able to use this and get the functionality like I did before!
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Unread 04/01/20, 01:01 AM  
Kelinmiriel
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 99
Uploads: 2
Originally Posted by JolaRossa
Thanks for the add-on, it's very useful!

There is one thing that puzzles me, though. It always seems to give double the actual number of available tickets. For example, now at the Fools' Festival there are 3 tickets available per day. The UI tells me "Tickets: 7 / Available: 6". (I do have 7 tickets, but there are only 3 tickets available, not 6!) The chat message if I enter /evt tells me "3 First AND 3 Second TICKETS AVAILABLE!"

...so what gives? (The same thing has happened in previous events).

Not a big problem, really, I know it's only 3 and not 6 and the rest of the features work fine, but I'm very curious... (Also, am I the only one who gets this? I don't see anybody else mentioning it...)
That's puzzling to me too! Are you sure you have the most recent version? If you use Minion, it sometimes thinks it's updated to the most recent version when it hasn't. You can force it to by uninstalling (without deleting variables) and reinstalling. (Although I'm going to be uploading a new version within the next day anyway, so that might take care of that anyway.)

Your problem is in your saved variables; you did an excellent job of describing it to me, thank you! The latest version of the addon should've straightened them out, though. One thing that should definitely fix it, is if you uninstall the addon and delete variables, then re-install. It may be confused about whether or not you've gotten tickets for the day, until the next reset - but after that, it should be fine.

Hope that takes care of it for you! If not, please let me know!
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Unread 03/31/20, 04:28 PM  
JolaRossa

Forum posts: 0
File comments: 11
Uploads: 0
Thanks for the add-on, it's very useful!

There is one thing that puzzles me, though. It always seems to give double the actual number of available tickets. For example, now at the Fools' Festival there are 3 tickets available per day. The UI tells me "Tickets: 7 / Available: 6". (I do have 7 tickets, but there are only 3 tickets available, not 6!) The chat message if I enter /evt tells me "3 First AND 3 Second TICKETS AVAILABLE!"

...so what gives? (The same thing has happened in previous events).

Not a big problem, really, I know it's only 3 and not 6 and the rest of the features work fine, but I'm very curious... (Also, am I the only one who gets this? I don't see anybody else mentioning it...)
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Unread 03/31/20, 12:54 PM  
Kelinmiriel
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 99
Uploads: 2
Originally Posted by CooLow
At first, thanks for the addon! Its a great reminder to when i should quest to get the tickets!

As a sugestion, you could allow the user to imput the start and ending date on the addon, and how much tickets are possible to get per day (In case bosses drops tickets), so it would recognize when you have tickets to get.
Glad you like it, and thanks for writing!

I'll consider it. It can already recognize whenever tickets are picked up, and how many.

Start date isn't used for anything, except to warn people when an event is going to be coming up, which I try to put in and get an update out for when they announce it - I'll try to be better about that. If you know there's going to be an event to enter it yourself, you probably don't need the addon to be telling you about it.

End date isn't absolutely necessary. It's just kind of nice to have that information about how many total tickets are left in the event, and have that warning about the end of event coming up. I have always gotten an update out that included the end date.

I'll keep working on it, though! Thanks for the suggestions!
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Unread 03/29/20, 11:29 PM  
CooLow

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At first, thanks for the addon! Its a great reminder to when i should quest to get the tickets!

As a sugestion, you could allow the user to imput the start and ending date on the addon, and how much tickets are possible to get per day (In case bosses drops tickets), so it would recognize when you have tickets to get.

Originally Posted by Kelinmiriel
Originally Posted by Kenza
Thanks for the update! It's working great again!

Sorry to hear you hard to start over! D: Hopefully there's some way to make it automatic. Having to update each time could get tedious.. Could it detect quest names maybe? If they're even named the same each time the event comes around. Or maybe a settings menu, where ppl can pick which event is active, and like wambo says enter the start/end days manually?
I don't mind updating it, I just wish they'd give me more time to do it, stop tossing stuff in at the last minute that they've never done before, and make sure that their announcements are correct! But hey, I ask too much.

Detecting quest names would be nice, if it was only that simple. Lol! Detecting loot boxes is a much better method, but even that doesn't work 100%. There is no one method that does. Especially detecting the tickets that drop with boss kills that they sometimes throw in as bonuses.

I'd like to eventually have it detect which event is running, and where tickets are coming from. But first, I think I'd like it to just have a simple mode, where it can recognize that an unknown event has started, and show the number of tickets you're getting based on the number you've been getting - perhaps a menu setting for that; that would be easy.

Because its primary function is to warn people about having too many tickets. Needing to spend some. Dates aren't nearly as necessary.

My primary goal is to have it stable, reliable, and accurate. If it can do extra stuff beyond that, even better.
Last edited by CooLow : 03/29/20 at 11:30 PM.
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Unread 03/28/20, 10:43 PM  
Kelinmiriel
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Originally Posted by Kenza
Thanks for the update! It's working great again!

Sorry to hear you hard to start over! D: Hopefully there's some way to make it automatic. Having to update each time could get tedious.. Could it detect quest names maybe? If they're even named the same each time the event comes around. Or maybe a settings menu, where ppl can pick which event is active, and like wambo says enter the start/end days manually?
I don't mind updating it, I just wish they'd give me more time to do it, stop tossing stuff in at the last minute that they've never done before, and make sure that their announcements are correct! But hey, I ask too much.

Detecting quest names would be nice, if it was only that simple. Lol! Detecting loot boxes is a much better method, but even that doesn't work 100%. There is no one method that does. Especially detecting the tickets that drop with boss kills that they sometimes throw in as bonuses.

I'd like to eventually have it detect which event is running, and where tickets are coming from. But first, I think I'd like it to just have a simple mode, where it can recognize that an unknown event has started, and show the number of tickets you're getting based on the number you've been getting - perhaps a menu setting for that; that would be easy.

Because its primary function is to warn people about having too many tickets. Needing to spend some. Dates aren't nearly as necessary.

My primary goal is to have it stable, reliable, and accurate. If it can do extra stuff beyond that, even better.
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Unread 03/28/20, 10:31 PM  
Kelinmiriel
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Originally Posted by wambo
Yeah no worries, I figured as much.

Seems to be working perfectly fine.

You could try to make it so ppl can enter the beginning and end of the events themselves? (Along with some hints on timezones XD)
I had thought about that, and also about trying to make it auto-detect which event it's in, which it can do to some extent, but every time I think I have their pattern figured out, they change it on me. Like this time, when they threw the latest curve at me with an announcement just after the Jester's Festival started - and just as I had finished making changes and was about to test it to release it for that!

They had never had an event start at exactly the same time as one ended before. It wasn't set up to handle that. That's what I've been working on. Hopefully it'll do all right. I plan to do some more testing before it happens to make sure it will.
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Unread 03/28/20, 10:16 PM  
Kenza
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Thanks for the update! It's working great again!

Sorry to hear you hard to start over! D: Hopefully there's some way to make it automatic. Having to update each time could get tedious.. Could it detect quest names maybe? If they're even named the same each time the event comes around. Or maybe a settings menu, where ppl can pick which event is active, and like wambo says enter the start/end days manually?
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Unread 03/28/20, 05:55 PM  
wambo
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Yeah no worries, I figured as much.

Seems to be working perfectly fine.

You could try to make it so ppl can enter the beginning and end of the events themselves? (Along with some hints on timezones XD)
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