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Compatibility: | Endless Archive (9.2.5) |
Updated: | 11/26/23 02:24 AM |
Created: | 12/19/19 05:04 AM |
Monthly downloads: | 506 |
Total downloads: | 33,915 |
Favorites: | 68 |
MD5: | |
Categories: | Action Bar Mods, Info, Plug-in Bars, TradeSkill Mods |
File Name |
Version |
Size |
Uploader |
Date |
0.2.15.1 |
44kB |
czerepx |
03/14/23 10:04 AM |
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0.2.15 |
44kB |
czerepx |
03/13/23 07:26 AM |
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0.2.14 |
44kB |
czerepx |
11/02/22 05:13 AM |
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0.2.13 |
44kB |
czerepx |
07/25/22 11:47 AM |
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0.2.12.1 |
41kB |
czerepx |
06/06/22 01:16 PM |
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0.2.12 |
41kB |
czerepx |
09/16/21 10:43 AM |
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0.2.11 |
41kB |
czerepx |
06/01/21 10:55 PM |
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0.2.10 |
32kB |
czerepx |
03/09/21 04:12 PM |
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0.2.9.1 |
32kB |
czerepx |
02/16/21 12:11 PM |
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0.2.9 |
32kB |
czerepx |
01/06/21 09:43 AM |
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0.2.8 |
32kB |
czerepx |
11/27/20 03:58 AM |
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0.2.7 |
31kB |
czerepx |
11/07/20 11:24 AM |
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0.2.6 |
30kB |
czerepx |
11/02/20 04:40 PM |
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0.2.5 |
30kB |
czerepx |
08/27/20 02:53 AM |
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0.2.4 |
30kB |
czerepx |
06/02/20 10:49 AM |
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0.2.3 |
28kB |
czerepx |
06/01/20 08:04 AM |
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0.2.2 |
28kB |
czerepx |
04/03/20 11:32 AM |
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0.2.1 |
27kB |
czerepx |
02/25/20 01:53 PM |
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0.2.0 |
27kB |
czerepx |
01/30/20 11:02 AM |
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0.1.12a |
20kB |
czerepx |
01/20/20 03:01 PM |
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0.1.12 |
20kB |
czerepx |
01/17/20 09:02 AM |
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0.1.11 |
15kB |
czerepx |
01/08/20 10:26 AM |
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0.1.10 |
9kB |
czerepx |
12/30/19 03:03 AM |
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0.1.9 |
5kB |
czerepx |
12/27/19 09:02 AM |
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0.1.3 |
2kB |
czerepx |
12/19/19 05:04 AM |
Comment Options |
czerepx |
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01/04/20, 02:24 PM | |||
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I still do not understand why you don't save the new position just for the current character automatically instead of having us to use the /... save chat command which
1. will be forgotten in 50% of the cases 2. is taking time for nuts 3. is too long to type each time without getting annoyed There are many occasiosn where you need to move the UI elements depending on other addons enabled or not etc. At least for me. If you'd make the save automatically with the onmoveend command xml handler everything would be easy and lightweight. You can still keep the /... saveall command without any problems. But the normal save method somehow is like an 1980' implementation imo About the settings menu: If you need help with LibAddonMenu-2.0 feel free to write me a pm. Would be cool to have a menu with an UI instead of the chat commands.
Last edited by Baertram : 01/04/20 at 02:30 PM.
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Baertram |
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01/05/20, 02:37 AM | ||
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The status bar is very small and is on for a short time, so it just wasn't my priority to have a convenient method to satisfy all movement needs. You prefer to save it per character by default, I prefer to save it per account, that's why I don't do any of this automatically.
And I totally agree that having to use chat commands is mostly a nuisance, but it's also a convenient way for me to save development time on things that ... take the most of it . Sorry! I've already added a popup menu in my development version (plus some new chat commands for new stuff ), I've also added optional LibAddonMenu (without localization though so I'm not sure I'll make it available in the next update) EDIT: I've also detached the icon from the writs label, so that label events don't get in the way, so if you need to move the bar quite a lot there will be a per-account auto-save option in the next update. I've also added an option for the status bar to be always on (like for mule/crafter/trader characters with the stock display on).
Last edited by czerepx : 01/06/20 at 08:03 AM.
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czerepx |
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01/07/20, 05:25 PM | ||
Forum posts: 0
File comments: 16
Uploads: 0
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Inkling |
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01/08/20, 11:22 AM | |||
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All addons got a "Description" page where you can check for instructions and slash commands.
You even see this within Minion. If the addon got no LAM settings menu where you could add the text as description it makes no sense to write all the commands to the chat as you login (if you got like 20 addons all wriitng to the chat....) or add them somehwere as a monster tooltip. So how should they be shown and where? All one could do is make the chat commands more descriptive and easier to find by using LibSlashCommander (will show and autocomplete available chat commands ingame if you start to type /, but this would add another dependency) or writing all available chat comamnds and their description to the chat if you enter e.g. only /dcsbar. -> Read LibSlashCommanders description page (you won't find that info ingame ) how it works. I recommand to install LibSlashCommander as standalone addon/library to get the chat auto completion feature for chat comamnds. This way you can see more easily what commands exist, and if there are descriptions added, what they do.
Last edited by Baertram : 01/08/20 at 11:28 AM.
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Baertram |
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01/08/20, 11:31 AM | |
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Context menus: Please use LibCustomMenu!
Please do not use the function "AddMenuItem" in the addons directly but use the library LibCustomMenu and it's function "AddCustomMenuItem" with the same syntax! The ESO context menus use a predefined number of a control pool. If addons add to this the available number of controls usable for ESO might get too low/might get insecure. Thatfor LibCustomMenu was created to build it's own control pool, added standard after the ESO menu items. Otherwise your addon could break other addons or raise error messages with "code got insecure". Context menus should always be build using LibCustomMenu for addons! You got submenu features and other possibilities then as well. German LAM translations: Important: Please change the file encoding of the de.lua file to UTF-8 without byte order mark (w/o BOM) in ordert to show the Umlauts properly ingame! Code:
--options menu ["Account Settings"] = "Account Einstellungen", ["Low Threshold"] = "Geringe Anzahl Schwellenwert", ["Auto-save position"] = "Position Autom. speichern für jeden Charakter", ["Character Settings"] = "Charakter Einstellungen Settings", ["Show Stock"] = "Zeige bearbeitetes Material Lager", ["Show Raw Stock"] = "Zeige Rohstoff Lager", ["Always Visible"] = "Immer sichtbar", ["Low Mat Threshold"] = "Geringe Material Anzahl Schwellenwert", ["Custom Materials"] = "Benutzerdefinierte Materialien", ["Item"] = "Gegenstand", ["Custom Materials Help"] = "Füge ItemLinks in das Feld hier drunter ein. Um einen Gegenstand zu löschen, leere einfach das Textfeld.\n" .. "Du kannst z.B. \den 'Im Chat anzeigen\' Befehl benutzen, um den ItemLink im Chat anzuzeigen, und dann markierst du ihn dort und kopierst ihn in die Zwischenablage (STRG+C) und fügst ihn hier ein. " .. "Du kannst auch eine nummerische itemId benutzen, oder deinen eigenen Text." ["Always Visible"]
Last edited by Baertram : 01/08/20 at 11:54 AM.
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Baertram |
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01/08/20, 12:17 PM | ||
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Thanks for the translations!
As for the LibCustomMenu, I saw as many popular addons using this as not (eg. Daily Alchemy, TTC), so I just wasn't quite sure what to do with it. I was aware of the problem (in theory) so for last two weeks I have been extensively alternating using my menu with built-in commands and commands from other addons (like inventory context menus - Craft This Writ, Preview Furniture etc.) and ... so far so good (or was I just lucky?) I just want to avoid unconditional library dependencies for as long as I can (no other reason really).
Last edited by czerepx : 01/08/20 at 02:51 PM.
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czerepx |
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01/09/20, 08:22 AM | |||
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The problems still exists and you were maybe lucky then.
Or you might have not stepped into trouble so far as you did not add/alter any inventory item related context menus. I recommand using it from the beginning to avoid any problems + getting the benefits of compatibility with other addons and new possibilities of this library. Edit: TTC does not use LibCustomMenu? Mine does (since I informed the dev about a year ago to please use it ) Code:
## Version: 3.30.182.23819 ... ## DependsOn: LibAddonMenu-2.0>=25 LibCustomMenu How old is your version? I don't know about DailyAlchemy, not using it. I'm using Potion Maker for the writs. But if DailyAlchemy adds inventory row context menu entries it definately SHOUD use this library. For other context menus it's the same like with yours: Might work, might break others, might break ZO's.
Last edited by Baertram : 01/09/20 at 08:28 AM.
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Baertram |
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02/26/20, 09:31 PM | |
You can't move the frame on the screen. The addon does not show the ore.
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NordPaladin |
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02/27/20, 01:20 AM | ||
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Thanks for installing the addon
1. Are you using "unlock + drag the smithy icon" to move the frame? 2. All my chars are already maxxed out in crafting so I can only see Rubedite Ore now, but it seems to work fine - toggling the raw stock on shows the ore. Can you PM me with more details, like your game client language, your character skill in blacksmithing, your bar setup (is it single row etc.)?
Last edited by czerepx : 02/27/20 at 01:30 AM.
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czerepx |
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02/29/20, 09:22 AM | |||
I had to pull the anvil icon to move it around the screen. My character also knows Rubedite Ore and knows all the skills in blacksmithing. But the addon why is it "not seen". At the time of writing this comment, the addon still showed the ore icon in the frame. Thank you for your efforts. |
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NordPaladin |
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02/29/20, 09:36 AM | ||||
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NordPaladin |
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02/29/20, 12:32 PM | ||
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Yes, this is actually on purpose. I would rather leave the addon visible in inventory, guild store, bank, mail, all crafting stations etc. because I use it there.
Right now I'm hiding the bar in game settings, world map and while in combat, but sure, I can hide it in more views like Friends and Group, and an option to show it just in the main view.
Last edited by czerepx : 02/29/20 at 12:49 PM.
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czerepx |
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04/04/20, 07:27 AM | |||
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I second this request. Please add such a setting. I only need to see it at the main UI. Even at crafting stations it is only needed if addons like Dolgubons Lazy Writ Crafter and Daily Alchemy/Daily Provisioning or PotionMaker and the other writ addons are NOT active. Maybe you add those to the OptionalDependsOn list andd check if they are active in your event_add_on_loaded callback function -> If so: Depending on the other addon type (alchemy, smithing, clothing, enchanting, ...) do not show your addon's UI then at these crafting tables.
Another question: I like the icons more than the short texts (default view). Could we maybe get the default view with icons instead of the 1 characters? I don't really need all the other bar stuff you have added, only the textures of the crafting type would be nice instead of the 1 character text view.
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Baertram |
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04/04/20, 10:11 AM | ||
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The "Show in Main View (HUD) Only" option is already available with the latest release.
To get the icons as default (instead of characters), select "Use Icons for Quest Status" and "Same Appearance for All Characters" options. Thanks for all the feedback
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czerepx |
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