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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:10,371
Total downloads:1,272,005
Favorites:401
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Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


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Unread 11/04/20, 02:42 PM  
HowellQagan
 
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Afaik there is a limit on how many keybinds you can save. Maybe the limit was hit and that's why this is happening?

Originally Posted by remosito
Howdie NSObject,

this is a very strange bug that I can not reproduce. :-/

Are keybindings working for other Addons for you?

Might be some other addon that is causing this. Try disabling as many others as you can to see if problem persists.

cheers

remosito


Originally Posted by NSObject
snip
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Unread 10/31/20, 11:18 PM  
remosito
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File comments: 295
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Howdie NSObject,

this is a very strange bug that I can not reproduce. :-/

Are keybindings working for other Addons for you?

Might be some other addon that is causing this. Try disabling as many others as you can to see if problem persists.

cheers

remosito


Originally Posted by NSObject
Thanks so much for writing this!

I ran into a bug trying to set a key bind, as detailed below.

Description:
Key binding is not saved.
Steps to reproduce:
1. Set key bind

2. Relog or `/reloadui`
Expected result:
Saved key binding.
Actual Result:
Key binding is not saved.
Addon Version:
2.6.2
Demonstrated here: https://youtu.be/A11SKuxvBMs
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Unread 10/29/20, 02:40 PM  
NSObject

Forum posts: 2
File comments: 7
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Thanks so much for writing this!

I ran into a bug trying to set a key bind, as detailed below.

Description:
Key binding is not saved.
Steps to reproduce:
1. Set key bind

2. Relog or `/reloadui`
Expected result:
Saved key binding.
Actual Result:
Key binding is not saved.
Addon Version:
2.6.2
Demonstrated here: https://youtu.be/A11SKuxvBMs
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Unread 10/13/20, 12:19 PM  
Teva
 
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Re: Re: Expiration timer broken

Originally Posted by remosito
Originally Posted by Teva
All my leads say 33 days 0 hours 0 minutes on the expiration list yet I'm losing leads as the days go by (had 7 leads a few days ago, now only have 4 leads). I know this expiration timer used to work because I often sort by it when only doing a few leads on a given day, but it's broken with the last update (and possibly earlier).

edit: This may be something broken in a base game call so that the addon can't provide the data as I've now reverted as far back as displayleads version 1.6.0 with the same issue and I know it was working earlier in the year.
Yes it is a problem with the base game. Specifically one function. It returns 0 for a lot of leads. If you have never dug it up it will jump to 30 days after a day or two during daily quest reset time.

If you have alredy dug it up once before it will stay at 0.

As 0 was not very useful for sorting. I change it to 33d in my code.
Did you report it to ZOS as a bug? Did they acknowledge?

As my focus this past 30-60 days has mostly been in offline issues, this has now cost me several leads, I fear
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Unread 10/13/20, 05:25 AM  
remosito
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Re: Expiration timer broken

Originally Posted by Teva
All my leads say 33 days 0 hours 0 minutes on the expiration list yet I'm losing leads as the days go by (had 7 leads a few days ago, now only have 4 leads). I know this expiration timer used to work because I often sort by it when only doing a few leads on a given day, but it's broken with the last update (and possibly earlier).

edit: This may be something broken in a base game call so that the addon can't provide the data as I've now reverted as far back as displayleads version 1.6.0 with the same issue and I know it was working earlier in the year.
Yes it is a problem with the base game. Specifically one function. It returns 0 for a lot of leads. If you have never dug it up it will jump to 30 days after a day or two during daily quest reset time.

If you have alredy dug it up once before it will stay at 0.

As 0 was not very useful for sorting. I change it to 33d in my code.
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Unread 10/12/20, 03:30 PM  
Teva
 
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Expiration timer broken

All my leads say 33 days 0 hours 0 minutes on the expiration list yet I'm losing leads as the days go by (had 7 leads a few days ago, now only have 4 leads). I know this expiration timer used to work because I often sort by it when only doing a few leads on a given day, but it's broken with the last update (and possibly earlier).

edit: This may be something broken in a base game call so that the addon can't provide the data as I've now reverted as far back as displayleads version 1.6.0 with the same issue and I know it was working earlier in the year.
Last edited by Teva : 10/12/20 at 07:33 PM.
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Unread 10/10/20, 12:50 AM  
loverat

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Thanks for doing the work the developers should have done in the first place Very useful!
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Unread 10/07/20, 12:26 AM  
remosito
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Re: 441

Originally Posted by ivann339
Кароче я слишком тупой, что бы понять как обновлять.
Рабочий механизм музыкальной шкатулки - Сейфы в Гриншейд (со 2раза упала)
Howdie,

the current info for that lead is "Safeboxes in all zones, treasure chest". If google translated correctly yours is safebox in Greenshade.

No need to report location information that is already known.
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Unread 10/06/20, 08:13 AM  
ivann339

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441

Кароче я слишком тупой, что бы понять как обновлять.
Рабочий механизм музыкальной шкатулки - Сейфы в Гриншейд (со 2раза упала)
Last edited by ivann339 : 10/06/20 at 08:13 AM.
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Unread 09/29/20, 01:13 PM  
remosito
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Re: Hide All Zone Leads

Howdie shadowgaz,

I have thought about it a few times.

Problem is where to put it. First Filter is a bad choice as it would make sense to be able to combine it with Not dug out, Codex entries missing for example. 3rd filter makes no sense really. And 2nd filter is bad too because you'd want to combine it with any of those options...

And I would like to avoid adding a 4th filter option....

What I end up doing is just sort entries by zone column. Like that "All Zones" is always at the top or bottom.

Not perfect but at least makes the entries way more parseable....

cheers

remosito

Originally Posted by shadowqaz
Hi, love this addon! Can you add a filter that only shows zone-specific leads? I like to see what unique leads each zone has and there is nothing to filter out the "all zone leads" that appear in every one.
Last edited by remosito : 09/29/20 at 01:14 PM.
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Unread 09/29/20, 07:35 AM  
shadowqaz

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Hide All Zone Leads

Hi, love this addon! Can you add a filter that only shows zone-specific leads? I like to see what unique leads each zone has and there is nothing to filter out the "all zone leads" that appear in every one.
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Unread 09/24/20, 04:43 PM  
Marazota
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2nd main story quest of Markarth - Blood of the Reach
got lead from the boss in the end

Red Eagle Cave Painting
purple
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Unread 09/22/20, 10:31 AM  
remosito
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Addon is ready for PTS/Markarth

Howdie all,

this was smoother than feared. Should work now on PTS server as well as live servers.

Simply copy the displayleads directory from live to pts Addon location.

happy hunting for leads on PTS :-)
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Unread 09/22/20, 03:44 AM  
remosito
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update and PTS

Howdie all,

sorry for the delay in replies and updates. Had to double down at work to free some time for launch of PTS and getting Addon ready for new Antiquities.

Just released a new version with updated russian localisation plus the Athro - Twin "typo".

Not sure yet how I will be doing this PTS cycle. If possible I will try to incorporate changes in a way that it will be backwards compatible. Allowing for just one Addon that works on PTS as well as live.

If not I will make a beta brach for PTS...

Generally it would be advantageous if some location data could be determined during PTS cycle. Less players meaning less duplicate submissions of lcation data to sift through...

Here's to hoping Leads already drop there...
Last edited by remosito : 09/22/20 at 03:46 AM.
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Unread 09/17/20, 12:26 PM  
Marazota
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hey found a typo

not Athro but Twins
Athro its another boss, not last

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