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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:8,519
Total downloads:1,274,282
Favorites:404
MD5:
Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


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Unread 06/15/20, 12:09 AM  
remosito
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Re: Reward incoming

Originally Posted by Tyralbin
Love this addon.

Do you have an EU char I can send a small payment too?

You deserve it
Howdie Guildmate ;-)

Don't talk so often in the guild, so you probably didn't notice me....
Last edited by remosito : 06/15/20 at 12:11 AM.
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Unread 06/15/20, 12:08 AM  
remosito
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Re: Thank You x 1,000,000!

Originally Posted by Trippet
No complaints, no bugs, only love. <3 Your add on has come such a long way and I bet I can speak for the community when I say, "thank you ever-so-much for your efforts!"
Thank you so much for the kind words :-)
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Unread 06/15/20, 12:03 AM  
remosito
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Re: Re: Re: Re: Re: Wow, what an update! :D

Originally Posted by DewiMorgan
My argument would be: this is caused by a conflict between multiple addons which aren't even dependencies of your own. And they cause it by globally affecting tooltips and dropdown menus, even though those are not a core part of their functionality. So I'd argue if anyone's doing something "wrong" here, it isn't you

I responded to your post on Arkadius' extension, pointing to the line that causes it... but my guess is that they did it to overcome a bug with tooltips obscuring menus. So if they fix this, it'll break their original problem. It will not be easy for them to fix both issues
Very nice work on digging down into their code. ATT is biiig!

Agree. Don't think it's anything I am doing that causes it. And now I understand why they do it for their menus inside tooltips. The solution though I think isn't easy. But should definitely be done on their end. So tooltips that are not augmented by their slider/context menu won't be affected.
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Unread 06/14/20, 11:17 PM  
Gandamir

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Awesome work so far - A few suggestions

Hello!

My guild is loving this addon, so a huge thank you!

As a small request, could we get a column (filterable of course) for the drop type? Here are some examples of what I have in mind:
- World Boss
- Public Dungeon
- Delve
- Dungeon
- Random Mob
- Fixed Location

Also, a PvP flag would be nice for items where the lead drops in PvP areas.

Thanks in advance!
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Unread 06/14/20, 10:31 PM  
Ahobala

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For some reason the add-on no longer shows any leads at all for me. It was working when I originally installed it, but stopped a while ago, not sure when. I uninstalled it, deleted saved variables, and did a fresh install, but all it says is "No Leads discovered so far" and an empty list. The filters are set to "All Leads", "All Zones", and "Everything".

I hope there's something I can do to get it working again and have it show all the leads I've already picked up. Ugh.

Thanks for your help!
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Unread 06/14/20, 10:08 PM  
Tyralbin

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Reward incoming

Love this addon.

Do you have an EU char I can send a small payment too?

You deserve it
Last edited by Tyralbin : 06/14/20 at 10:09 PM.
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Unread 06/14/20, 02:55 PM  
Trippet
 
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Smile Thank You x 1,000,000!

No complaints, no bugs, only love. <3 Your add on has come such a long way and I bet I can speak for the community when I say, "thank you ever-so-much for your efforts!"
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Unread 06/13/20, 05:58 PM  
DewiMorgan
 
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Re: Re: Re: Re: Wow, what an update! :D

Originally Posted by remosito
I am a VERY new addon developer. I don't even know where to begin to figure out the where and why of this. And if it is something I do "wrong" or how I could fix it.

But I will get in touch with Arkadius devs and ask them about this issue.
Pff, your addon's great, and shows far greater dev maturity than you imply :P

My argument would be: this is caused by a conflict between multiple addons which aren't even dependencies of your own. And they cause it by globally affecting tooltips and dropdown menus, even though those are not a core part of their functionality. So I'd argue if anyone's doing something "wrong" here, it isn't you

I responded to your post on Arkadius' extension, pointing to the line that causes it... but my guess is that they did it to overcome a bug with tooltips obscuring menus. So if they fix this, it'll break their original problem. It will not be easy for them to fix both issues
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Unread 06/13/20, 03:04 AM  
remosito
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Re: Re: Re: Wow, what an update! :D

Nice work Sherlock ;-)

very impressive analysis!

I use some "misaligned category" addons myself. So never knew it would align differently in vanilla.

Don't use the z-axis one.

I am a VERY new addon developer. I don't even know where to begin to figure out the where and why of this. And if it is something I do "wrong" or how I could fix it.

But I will get in touch with Arkadius devs and ask them about this issue.

Originally Posted by DewiMorgan

Fresh game start and all the recent updates to many extensions didn't fix. Turning off every other extension and library did work: tooltips then appear beside the menus, rather than behind them.

So there seem to be two issues here, caused by different Add-On conflicts: misalignment, and incorrect z-order. Either one on its own doesn't make the tooltips unreadable.

1a) Misalignment. Votan's LibCustomMenu appears to be one of the causes drawing over, rather than beside, the menu. This lib is used by (of the extensions I have installed): AutoResearch, AwesomeGuildStore, BeamMeUp, CombatMetrics, Daily Alchemy, Daily Provisioning, EssentialHousingTools, LoreBooks, Potion Maker, Ravalox'QuestTracker, Tamriel Trade Center, Votan's Fish Fillet, Votan's Fisherman. So, quite heavily used by major add-ons, but it's not, by itself, a particularly bad conflict. The tooltips are still visible, just misaligned.

1b) Misalignment. Also caused by Dolgubon's Lazy Writ Creator 2.0. This does not use the above library, but when enabled causes the same issue.

2) Incorrect z-order. This appears to be caused by Arkadius' Trade Tools.

Only when these two happen together does it cause tooltips to be unreadable.

Image shows: correct; misaligned; and misaligned with incorrect z-order.
Last edited by remosito : 06/13/20 at 03:05 AM.
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Unread 06/13/20, 02:55 AM  
remosito
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Re: Re: Re: Special Chars

This is so helpful. Thank you very much :-)

Originally Posted by Gamer1986PAN
Originally Posted by remosito
(have english client, so can't test meself)

(if already logged in you will have to relog or /relodui
You can change the game language (not the voices but all the text) to other languages with that chat command on the fly:

for english:
/script SetCVar("language.2","en")

for german:
/script SetCVar("language.2","de")

for france:
/script SetCVar("language.2","fr")

and should work with russian:
/script SetCVar("language.2","ru")

and japan as well:
/script SetCVar("language.2","jp")

not sure about the last 2 but the first 3 works fine.
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Unread 06/13/20, 02:54 AM  
remosito
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Re: Re: Re: Special Chars

Thanks for the quick feedback...very helpful....

will make it so it shows nicely for dropdown menus as well :-)

Originally Posted by Neverlands
Thanks for the advice - I replaced two lines (also for the lead names):
control.Lead:SetText(zo_strformat("<<C:1>>", data.Lead))
control.Zone:SetText(zo_strformat("<<C:1>>", data.Zone))

Looks much better now
Only the zone dropdown still has ugly names.
Last edited by remosito : 06/13/20 at 02:55 AM.
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Unread 06/13/20, 01:39 AM  
DewiMorgan
 
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Re: Re: Wow, what an update! :D

Originally Posted by remosito
Originally Posted by DewiMorgan
Awesome update.

Two very minor cosmetic bugs to report, with dropdown menu item tooltips:

1) The tooltips for the dropdown menus appear behind the menus themselves, making some of the text unreadable. I would expect them to appear in front of, or beside the menu. Repro steps:
- hit the hotkey to open the addon's window
- click to open any of the three dropdown menus at the top, eg the "all zones".
- mouseover any menuitem that has a tooltip, other than the first, eg "Exclude minor DLC".
- see that the tooltip opens behind the menu.
I am not able to reproduce this at all. My tooltips always show on top of dropdown menu.

Can you try with a fresh Game Start? I had wonky behaviour once or twice when with time the game would just kinda hicc itself up...
Fresh game start and all the recent updates to many extensions didn't fix. Turning off every other extension and library did work: tooltips then appear beside the menus, rather than behind them.

So there seem to be two issues here, caused by different Add-On conflicts: misalignment, and incorrect z-order. Either one on its own doesn't make the tooltips unreadable.

1a) Misalignment. Votan's LibCustomMenu appears to be one of the causes drawing over, rather than beside, the menu. This lib is used by (of the extensions I have installed): AutoResearch, AwesomeGuildStore, BeamMeUp, CombatMetrics, Daily Alchemy, Daily Provisioning, EssentialHousingTools, LoreBooks, Potion Maker, Ravalox'QuestTracker, Tamriel Trade Center, Votan's Fish Fillet, Votan's Fisherman. So, quite heavily used by major add-ons, but it's not, by itself, a particularly bad conflict. The tooltips are still visible, just misaligned.

1b) Misalignment. Also caused by Dolgubon's Lazy Writ Creator 2.0. This does not use the above library, but when enabled causes the same issue.

2) Incorrect z-order. This appears to be caused by Arkadius' Trade Tools.

Only when these two happen together does it cause tooltips to be unreadable.

Image shows: correct; misaligned; and misaligned with incorrect z-order.

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Unread 06/12/20, 09:37 PM  
Gamer1986PAN
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Re: Re: Special Chars

Originally Posted by remosito
(have english client, so can't test meself)

(if already logged in you will have to relog or /relodui
You can change the game language (not the voices but all the text) to other languages with that chat command on the fly:

for english:
/script SetCVar("language.2","en")

for german:
/script SetCVar("language.2","de")

for france:
/script SetCVar("language.2","fr")

and should work with russian:
/script SetCVar("language.2","ru")

and japan as well:
/script SetCVar("language.2","jp")

not sure about the last 2 but the first 3 works fine.
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Unread 06/12/20, 06:56 PM  
Neverlands
 
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Re: Re: Special Chars

Originally Posted by remosito
If you replace the line with
control.Zone:SetText(data.Zone)

with

control.Zone:SetText(zo_strformat("<<C:1>>", data.Zone))

Originally Posted by Neverlands
Hello, thanks for the great addon!
I am using the German client and see many strange chars..
Thanks for the advice - I replaced two lines (also for the lead names):
control.Lead:SetText(zo_strformat("<<C:1>>", data.Lead))
control.Zone:SetText(zo_strformat("<<C:1>>", data.Zone))

Looks much better now
Only the zone dropdown still has ugly names.

Last edited by Neverlands : 06/12/20 at 06:57 PM.
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Unread 06/12/20, 05:09 PM  
remosito
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Re: Special Chars

Thanks for the praise :-)

That's not good at all with the strange characters.

Does this happen everywhere where stuff is in German?

Even in the Zone Filter dropdown zone names? What about the EditBox (after you find a new Lead. Or you click a row?)

If you replace the line with

control.Zone:SetText(data.Zone)

with

control.Zone:SetText(zo_strformat("<<C:1>>", data.Zone))

in my displayleads.lua file...does it look correct?
(have english client, so can't test meself)

(if already logged in you will have to relog or /relodui



Originally Posted by Neverlands
Hello, thanks for the great addon!
I am using the German client and see many strange chars..

@Phinix: fixed the issue. Affects only 12 gold rarity Leads that are of difficulty 5. Decided to not push an update just for that. But want to fix that non-english language issue as well for the next release.
Last edited by remosito : 06/12/20 at 05:35 PM.
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