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Firesong (8.2.5)
Updated:11/01/22 02:41 PM
Created:04/16/14 09:03 PM
Monthly downloads:232
Total downloads:59,251
Favorites:150
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JunkBuster  Popular! (More than 5000 hits)
Version: 1.91
by: ADH, Atoom
Now compatible with 8.2.0 Firesong!

This addon provides a rule-based system to put items in your junk bag or destroy them

Unlike the other automatic junking addons, JunkBuster allows you to filter items by any combination of the following criteria:
  • Name
  • Item Type
  • (Specialized) Item Type
  • Equipment slot
  • Weapon/Armor type
  • Level
  • Price
  • Quality
  • Trait
  • Actor type (Player or Companion)
  • Item is crafted or not
  • Item is stolen or not
  • Item has a set bonus or not
  • Recipee is known or not

For example, you can set it to only junk the ingredients you loot that have 0g price value, or the normal quality (white) stolen treasures (but not the green ones).

Other Features:
  • The addon can automatically sell junked items to a merchant (not stolen items) or a fence (stolen items) when visiting them
  • You can add exemption rules that save and unjunk any special item that you want skipped by junkBuster
  • You can add rules to DESTROY items upon looting
    Warning: Be very careful with the destroy option. Destroyed items CAN NOT be returned.

The screenshots show some sample rules that I use when playing.
There is an extended logging option available which provides the info for every looted item in the chatbox so you can fine-tune or make new junking rules.

Planned future additions:
  • Allow <=, >=, == selections for item quality
  • Add support for FCO Item Saver
  • Allow addon to apply rules to (guild) bank too?
v1.91
* Updated API version for game patch 8.2.0

v1.90
* Updated API version for game patch 8.1.5

v1.89
* Updated API version for game patch 8.0.0

v1.88
* Fixed bug affecting rule creation with specialised item type filter
* Updated API version for game/pts version 7.3.5

v1.87
* Fixed bug in matching item names in rules
* Updated API version for game patch 7.2.5

v1.86
* Updated API version for game patch 7.1.5, fixed removed API constants

v1.85
* New filters:
-- Actor type (Player or Companion)
-- Is recipe known (or not)
* Updated API version for game patch 7.0.5 Blackwood and added new item trait and collectible types from the new release

v1.84
* Made additional item types available for rules
-- Crown Item
-- Crown Repair
-- Dye Stamp
-- Master Writ
-- Recall Stone
-- Tabard

v1.83
* Updated API version for game patch 6.3.5

v1.82
* Updated API version for game patch 6.2.5

v1.81
* Updated API version for game patch 6.1.5
* Overhauled chat messages made by this addon
* Removed leftover usage of a LibStub function
* Small bug fixes

v1.80
* Added possibility to customize the order rules are evaluated
-> This required some changes to the way rules are handled from now on
--- Newly added keep rules are inserted at position 1 of the list
--- Newly added junk or destroy rules are added at the bottom of the list
--- Previously created rules and their order should be preserved on updating to this version of the addon
---> Check your rules after updating!
* Added filter for specialized type for item types that have those
* Reorganized settings page layout

v1.79
* Updated API version for game patch 6.0.5

v1.78
* Updated API version for game patch 5.3.4
* Added new item type "Group repair" (or however its called ingame, I'm open for better names)

v1.77
* Updated API version for game patch 5.2.5
* Removed local LibAddonMenu files from the addon and changed it to depend on a external instance of the lib
* Compressed the space taken by some controls in the settings menu
* Added a new Config field "Max. junk sales" where it is possible to configure the maximum amount of items simultaneously sold by the auto junk sell function. If you occasionally get kicked back to the login screen on selling junk you can try lowering this number

v1.76:
* Fixed bug that could display rules twice in the settings menu

v1.75:
* Updated API version for game patch 5.1.5

v1.74:
* Updated API version for game patch 5.0.5
* Updated LAM to 2.0r29
* Added new Itemtype "Currency Container"

v1.73:
* Updated API version for game patch 4.3

v1.72:
* Updated API version for game patch 4.2

v1.71:
* Updated API version for game patch 4.1

v1.70:
* Reworked structure of saved character settings (now based on unique character id instead of the characters displayed name)
* Added a seperate account wide settings profile which can be switched on/off for each character seperately. On first time switching it on after installing/upgrading it will import the current characters settings.

v1.63:
* Fixed displaying of wrong message when one of the "Do Save/Destroy/Junk" settings is disabled
* If a item fits a save, destroy or junk rule which is disabled, addon will now check if one of the other rules apply instead
* Reduced maximum number of items sold at once by the auto junk sale to 89 in hope to avoid triggering zos' action spam protection

v1.62:
* Updated API version for game patch 4.0
* Updated LAM to 2.0r26

v1.61:
* Updated API version for game patch 3.3

v1.60:
* new Filters:
Filter Weapons by Weapon type (Sword, Axe,...)
Filter Armor by Armor Type (Light, Medium, Heavy, Clothing/No Armor)
* Removed a useless lone "0 items sold for 0g" message
* A little more realigning of rule creation controls

v1.52:
* Reworked item level filter to include CP levels
* Realigned the controls in the create rule section to save some vertical space
* Updated LAM to 2.0r25

v1.51:
* Updated API version for game patch 3.2

v1.50:
* New Filters:
Filter equipable items (weapons and armor) by their slot (Head, chest, one handed, ...)
Filter items by them having a set bonus or not
* Stolen junk is now sold sorted by price instead of quality at a fence
* Updated, sorted and corrected item types for rules. Tell me if a item type that you need / were using is missing
* Dollar signs for item prices changed to small g (gold)

v1.40:
* Added option to automatically sell junk when visiting a merchant (non stolen junk) or fence (stolen junk)
* Added option to filter for stolen or not stolen items
* Added option to add crafted items to rules
* You can now open the settings panel by typing /jb into the chat
* Corrected some trait and item quality names
* Item qualityies except Normal now colored in their respective colors in the rules display
* Grouped the on/off settings a bit

v1.31:
* Provisional fix for the rules display in the settings panel disappearing

v1.3:
* Updated for HotR / API 100020
* Changed Settings Pannel from LAM-1.0 to LAM-2.0r24
* Items crafted by a player are currently ignored (will not be junked or deleted)
* Many small fixes and improvements
- Disabled junk Trial run (never worked for me, may be fixed and reenabled in the future)
- Disabled Filter by crafting type (never found a use for this filter, tell me if you want it back)

v1.21:
* Update to new API version
* Removed a couple of item types that were obsolete

v1.2:
* Updated API version
* Changed the way rules are stored (thanks Alisu@)
* Rulesets can individually be turned on or off
* Laid the foundation for autobanking framework

v1.12: Added minimum level and price options

v1.11: Fixed a bug in item trait comparison. Thanks alisu!

v1.1:
* Several bug fixes
* Added rules to save and unjunk items
* Added rules to destroy items

v1.02: Added 'No Traits' option as per requests

v1.01: Made reporting in chat box to appear the same style as the rules in settings box.
Optional Files (0)


Archived Files (32)
File Name
Version
Size
Uploader
Date
1.90
15kB
Atoom
08/24/22 05:00 PM
1.89
15kB
Atoom
05/27/22 04:31 AM
1.88
15kB
Atoom
02/23/22 10:43 AM
1.87
15kB
Atoom
10/25/21 04:09 AM
1.86
15kB
Atoom
08/23/21 10:12 AM
1.85
15kB
Atoom
06/01/21 12:26 PM
1.84
14kB
Atoom
05/04/21 01:02 PM
1.83
14kB
Atoom
03/08/21 10:32 AM
1.82
14kB
Atoom
11/04/20 11:29 AM
1.81
14kB
Atoom
09/12/20 02:47 PM
1.80
14kB
Atoom
06/01/20 04:20 PM
1.79
12kB
Atoom
05/27/20 10:59 AM
1.78
12kB
Atoom
02/24/20 01:26 PM
1.77
12kB
Atoom
10/24/19 12:47 PM
1.76
57kB
Atoom
08/18/19 03:48 PM
1.75
57kB
Atoom
08/12/19 09:57 AM
1.74
57kB
Atoom
05/20/19 01:22 PM
1.73
55kB
Atoom
02/26/19 01:38 PM
1.72
55kB
Atoom
10/23/18 04:31 PM
1.71
55kB
Atoom
08/15/18 07:32 AM
1.70
55kB
Atoom
07/07/18 11:26 AM
1.63
54kB
Atoom
05/24/18 04:09 PM
1.62
54kB
Atoom
05/23/18 12:10 PM
1.61
53kB
Atoom
02/13/18 04:03 PM
1.60
53kB
Atoom
11/01/17 10:02 AM
1.52
52kB
Atoom
10/26/17 08:42 AM
1.51
52kB
Atoom
10/23/17 11:34 AM
1.50
52kB
Atoom
09/09/17 11:36 AM
1.40
51kB
Atoom
09/04/17 01:50 PM
1.31
50kB
Atoom
09/01/17 10:30 AM
1.3
50kB
Atoom
08/23/17 01:58 PM
1.21
12kB
ADH
06/25/14 07:19 PM


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Unread 08/11/18, 06:27 AM  
Octopuss
 
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The problem is that waterlogged note is NOT a trash. It's actually a quest item of sorts.
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Unread 08/10/18, 11:46 AM  
SlippyCheeze
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Originally Posted by Octopuss
WARNING!!!
Don't use the predefined "destroy zero value junk" rule - it destroys Waterlogged notes from Summerset and who knows what else.
http://uesp.net/ have a nice database that'll tell you exactly what: Data Mined item list, Trash category.

That tells me the sum and total of what would be destroyed -- correctly -- by this rule is:

Hope that helps you, in future, understand the purpose of the setting. Personally, I like the policy that anything matching those rules is marked junk, and then if backpack is getting too full, destroying it. Because it provides at least a little extra safety.
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Unread 08/10/18, 10:08 AM  
Octopuss
 
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WARNING!!!
Don't use the predefined "destroy zero value junk" rule - it destroys Waterlogged notes from Summerset and who knows what else.
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Unread 08/06/18, 04:35 AM  
Octopuss
 
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Originally Posted by Atoom
Originally Posted by Octopuss
Why is this happening???

I suppose the Bear haunches are crafted items (doesn't matter if by you or someone else)?
If so, this happens because - as I explained a few posts below - rules don't apply to crafted items per default and the addon handles rule conditions the same for junk, delete and keep rules.
--> Rule nr 6 doesn't trigger as it doesn't explicitly includes crafted items which then allows rule nr 11 to be triggered as this one does include crafted items. Thus the food gets junked.

----> So either include crafted items in the keep rule or remove the "could be crafted" condition from the junk rule to prevent legendary food from being junked
Wouldn't condition "is not crafted" be better?
The rules don't make much sense to me Like if I change the last rules to omit the "could be crafted" part, it implies all items regardless of crafted type.
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Unread 08/04/18, 12:08 PM  
lukkian
 
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Originally Posted by Atoom
Originally Posted by lukkian
One more silly question...

Given a new rule that has just been written and saved, when exactly should I expect it to be applied to inventory items?
Is it applied immediately? After a few seconds? Or only when new items are added?

Thank you.
With the current implementation of the addon new rules are only executed for new items that get added to your inventory, as it is hooked into a already existing event triggered by newly added items. Items previously added will be ignored.
A exception to that are new items that stack with already existing items as the inventory (and thus also the "mark junk" flag) operates based on slots (stacks of items). So even if just one item is added to a already existing item stack the whole stack will get (un)marked as junk or deleted if a rule triggers for the new item.
The event mentioned above does only trigger for items that you newly aquire (aka loot, buy from a merchant, craft or take out of mails), but not for items that you move to/from the (guild) bank.
Thank you for the explanation.
I'm sorry to ask, but can you add a command or keybind to artificially force this event?
It's strange to create a new rule and have to wait and loot new items just to see if it works or not.
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Unread 08/03/18, 05:23 PM  
Atoom
 
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Originally Posted by Octopuss
Why is this happening???

I suppose the Bear haunches are crafted items (doesn't matter if by you or someone else)?
If so, this happens because - as I explained a few posts below - rules don't apply to crafted items per default and the addon handles rule conditions the same for junk, delete and keep rules.
--> Rule nr 6 doesn't trigger as it doesn't explicitly includes crafted items which then allows rule nr 11 to be triggered as this one does include crafted items. Thus the food gets junked.

----> So either include crafted items in the keep rule or remove the "could be crafted" condition from the junk rule to prevent legendary food from being junked
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Unread 08/03/18, 05:11 PM  
Atoom
 
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Originally Posted by lukkian
One more silly question...

Given a new rule that has just been written and saved, when exactly should I expect it to be applied to inventory items?
Is it applied immediately? After a few seconds? Or only when new items are added?

Thank you.
With the current implementation of the addon new rules are only executed for new items that get added to your inventory, as it is hooked into a already existing event triggered by newly added items. Items previously added will be ignored.
A exception to that are new items that stack with already existing items as the inventory (and thus also the "mark junk" flag) operates based on slots (stacks of items). So even if just one item is added to a already existing item stack the whole stack will get (un)marked as junk or deleted if a rule triggers for the new item.
The event mentioned above does only trigger for items that you newly aquire (aka loot, buy from a merchant, craft or take out of mails), but not for items that you move to/from the (guild) bank.
Last edited by Atoom : 08/03/18 at 05:37 PM.
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Unread 08/02/18, 01:20 AM  
Octopuss
 
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Why is this happening???

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Unread 07/31/18, 07:51 PM  
lukkian
 
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One more silly question...

Given a new rule that has just been written and saved, when exactly should I expect it to be applied to inventory items?
Is it applied immediately? After a few seconds? Or only when new items are added?

Thank you.
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Unread 07/31/18, 07:44 PM  
lukkian
 
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Originally Posted by Atoom
Originally Posted by lukkian
Can anyone please tell me why the below items were not caught by any of my filters?
this:
and this:
Thanks.
The reason is that those two items are crafted. Any crafted items are excempt from junkbuster rules by default. However you can include them in rules by selecting one of the options in the "Crafted" category for a new rule.
Got it! Thank you very much for clarifying.
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Unread 07/19/18, 01:56 AM  
BloodGleam

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Re: Re: Missing item types?

Originally Posted by Atoom
Both rare fish and monster trophies are of item type "Collectible". Don't ask me why it's like that, ask ZoS xD

Junk Buster comes with a (debug) chat comand /jbil which can be used together with a item link to make it print out some information about a certain item, including its type. It's mainly for debug so atm it doesn't print all possible information. Usage would be 1. type "/jbil " in chat (but don't press enter yet), then go in your inventory, right click on the item and select print item link to chat. Colored itemlink should appear after the /jbil now, then press enter.
Thank you that really helps now I can inspect everything that seems 'fishy'
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Unread 07/18/18, 03:21 PM  
SlippyCheeze
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Originally Posted by Atoom
Originally Posted by SlippyCheeze
Hi! I was wondering if you had even the vaguest of estimates about when FCO Item Saver support might come along?

Being able to have a rules based "apply this mark" would be a killer application, so far as I was concerned, and that is literally the one and only thing that your addon is currently missing to be perfection for what I was looking for!

No pressure, obviously, but I'm trying to gauge "should I look forward to this soon", or "should I expect it 'later' and so find other ways to deal in the interim"
It's one of the next things in my list, but can't provide a date sadly, it'll be done when it's done :/
Thanks, completely understood, and appreciated.
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Unread 07/18/18, 10:58 AM  
Atoom
 
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Originally Posted by SlippyCheeze
Hi! I was wondering if you had even the vaguest of estimates about when FCO Item Saver support might come along?

Being able to have a rules based "apply this mark" would be a killer application, so far as I was concerned, and that is literally the one and only thing that your addon is currently missing to be perfection for what I was looking for!

No pressure, obviously, but I'm trying to gauge "should I look forward to this soon", or "should I expect it 'later' and so find other ways to deal in the interim"
It's one of the next things in my list, but can't provide a date sadly, it'll be done when it's done :/
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Unread 07/18/18, 10:25 AM  
Atoom
 
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Re: Missing item types?

Originally Posted by BloodGleam
No idea if there is a technical reason for this omission, but I ran into the following 2 item types that I cannot select as such in Junkbuster, but which you generally always want to sell/junk, they are "Rare Fish" and "Monster Trophy". These just tick an achievement box, there's a lot of them, and they are good for nothing else but selling, so seems to me items like these are the perfect intended target for Junkbuster.

Btw there is a selectable "trophy" item type, which I mistook for the Monster Trophy type, but that started to junk the wrong things.

Also, I already considered and decided against manually adding all existing rare fish and monster trophy's as a text filter

Really happy with the addon for everything else!
Both rare fish and monster trophies are of item type "Collectible". Don't ask me why it's like that, ask ZoS xD

Junk Buster comes with a (debug) chat comand /jbil which can be used together with a item link to make it print out some information about a certain item, including its type. It's mainly for debug so atm it doesn't print all possible information. Usage would be 1. type "/jbil " in chat (but don't press enter yet), then go in your inventory, right click on the item and select print item link to chat. Colored itemlink should appear after the /jbil now, then press enter.
Last edited by Atoom : 07/18/18 at 10:31 AM.
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Unread 07/17/18, 04:23 PM  
SlippyCheeze
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Hi! I was wondering if you had even the vaguest of estimates about when FCO Item Saver support might come along?

Being able to have a rules based "apply this mark" would be a killer application, so far as I was concerned, and that is literally the one and only thing that your addon is currently missing to be perfection for what I was looking for!

No pressure, obviously, but I'm trying to gauge "should I look forward to this soon", or "should I expect it 'later' and so find other ways to deal in the interim"
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