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Updated:11/24/14 11:39 PM
Created:04/16/14 11:23 PM
Monthly downloads:129
Total downloads:76,466
Favorites:189
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ggFrames  Popular! (More than 5000 hits)
Version: 0.9.4
by: gamegenius86, Corodius
ggFrames is a lightweight fully customizable add-on that replaces the default unit frames provided by Elder Scrolls Online. ggFrames currently supports: Player, Group, Raid, and Target Frames.

Language support: English, French, & German

Features
  • Player Unit Frame
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health, Magicka, Stamina, Experience, Mount
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Optionally Hide Experience Bar
      • Optionally Hide Player Information
      • Optionally Attach / Detache Mount Stamina Bar
      • Health, Magicka, and Stamina Heal/Damage over Time Animated Textures
      • Fade when Out of Combat
  • Group Unit Frames
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Members fade out when no within support range
      • Health Heal/Damage over Time Animated Textures
      • Optionally Include/Exclude Player from Group
  • Large Group Unit Frames
    • Info: Name, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Custom Number of members per group
      • Health Heal/Damage over Time Animated Textures
  • Target Unit Frame
    • Info: Name, Level, Class Icon, Caption / Title, Alliance Rank & Level
    • Bars: Health
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Unit Name Reaction Colors (Friendly, Hostile, Interactable, Default)
      • Monster Difficulty (Display Stars to show difficulty: Easy = 0, Normal = 1, Hard = 2, Deadly = 3)
      • Health Heal/Damage over Time Animated Textures
  • Global Frame Settings:
    • Localization (French & German)
    • All Bars:
      • Over 15 Additonal Fonts (And use fonts shared by other addons)
      • 6 Font Styles (normal, outline, shadow, etc)
      • Two Customizable Numerical Representation of Values on Bars
        • Values: "nothing", "current", "max", "percent", "current / max", and "current / max (percentage)"
        • Healthbar Labels can also contain shield value (aka: "Current + Shield")
        • Locations: Left, Right, and Center
    • Over 100 Customizable Settings
    • Movable Frames (Type '/ggf' or unlock/lock from menu)
    • All Frames have a standard opacity value (setting) by default and transition to full
    • All Frames Hide whenever in Menus (Backpack, Friends, Guild, etc)
    • Optionally Hide All Addon Frames: Player / Group / Raid / Target
    • Optionally Hide All Default Frames: Player / Group / Raid / Target

Coming Soon / Planned Updates
  • Buff / Debuffs Alternative View: List Views
  • Sound Alerts when player / group members are low on life (Optional, default off, 50% 30% dead)
  • Massive overhaul on settings, preview frames while editing (provide fake data and allow frame to always be visible)
  • Optionally Set RGBA of Bar Backdrops
  • Health Bar Color Options: Reaction Color / Health Color (80/60/40/20)
  • Low Health Alert (Player / Target)
  • Right Click on Player / Group Frame to "Leave Party", "Add / Remove Friend", etc
  • Rethink and find a better way to display the targets difficulty
  • Display Friend / Guildmate Status
  • Not Supported By Event API: Display Combat State Icon on Raid Frame (No Event Exists ~ Rather event doesn't include other units, only self)
  • Not Supported By API: Display Castbar for Player and Target (provide textual feedback telling you when to block, interupt, etc)
  • Not Supported By API: Display Group Members Magicka and Stamina

Community Suggestions
  • Build Raid from Left to Right / Right to Left ..and.. Top to Bottom / Bottom to Top[Suggested By: FourOne]
  • Option to place labels on any status bar[Suggested By: Tonyleila]
  • Option to Remove class icon and use class colors instead. [Suggested By: Tonyleila]
  • Option to Unstack Players Health / Magicka / Stamina and instead display side by side [Suggest By: pinstripesc]
  • Reorder the Bars within Player Frame
  • Placement of Absorb Shield

Comment!
I love feedback! Tell Me via Addon Comments!

Feature Request?
Have a feature you want but dont see it listed above? Add a Feature Request

Known Bugs:
  • No Known Bugs

The Error Too Many Anchors Process is not due to ggFrames however its a bug within the ESO Game whenever too many addons that draw on the screen are active at one time. Until ZeniMax gets around to fixing it, you can use Zolan's Anchors Away add-on to suppress this error.

Found a Bug?
If you notice any wrong translations, please send me a private message with what the text should say. Thanks
Report Bugs Here

LICENSE

This Addon, and all code contained Here-in, is under an All Rights Reserved License.

This means no code, nor licensed assets, from this Addon may be re-used, modified, or re-uploaded under *ANY* Condition.

Donate!
Donations are NOT required, just greatly appreciated. If you are generous enough to do so, I will list the amount and your name below.
  • $10.00 Travin A.
  • $5.00 Rashaverik
  • $1.00 Michal R.


v.0.9.4
- Fixed Mouseover Tooltip for Buffs
- Changed Default Font to Univers 67, to avoid issues with Removed Fonts on First Use.
- Removed Font Registers for Removed Fonts. To use the old fonts, please see LMP Removed Fonts by Garkin.

v.0.9.3
- Updated API Version to 100010
- Updated LibMediaProvider to 1.0r7
- Updated LibAddonMenu1.0 to 10r10
- Re-Registered Fonts Removed by Zenimax
- Small Bugfixes

v.0.9.2
- Updated API Version to 100007

v.0.9.1
- Fixed Title and Difficulty Target Display
- First Update by Corodius

v.0.9.0
- Added Long Term Buff Tracking

v.0.8.4
- Removed debug states accidently left in
- Updated API Version to work with new v1.1 patch

v.0.8.3
- Improved functionality for displaying Addon Loaded Message
- Improved functionality for deciding when to Show and Hide Frames
- Updated French Localization
- Added ability to adjust the out of combat transparency of player and target frames
- Fix enabling / disabling of add-on frames
- Fix bug where target frame doesn't work without player

v.0.8.2
- Fix German Translation (Still Need Help with French)
- Fix Add-on Loaded Message from displaying after every loading screen. Now only displays upon first game load.

v.0.8.1
- Display Stealth State Icon on Raid Frame
- Add Optional Padding to Raid Frame [Feature Req #316]
- Add More Layout Customizations to Raid Frame. You can now pick exactly how many members you want per group (column)
- Add Heal-Over-Time and Damage-Over-Time Animations to Raid Frame
- Optionally Include / Exclude full Resources in Out of Combat State [Bug #680]
- Optionally Add Player to Group Frame
- Added chat message saying addon was successfully loaded
- Added new /ggf help command
- Optionally display Heal over Time and Damage over Time Animations

v.0.8.0
- Add New Veteran / Normal Level Textures to display next to level
- Add Health, Magicka, and Stamina Heal over Time Animated Texture ( >>> )
- Add Health, Magicka, and Stamina Damage over Time Animated Texture ( <<< )

v.0.7.3
- Fix Group Member Issue (When leaving or joining)
- Fix Player stats from no updating when reticle is hidden.
- Fix Shields persisting through death.

v.0.7.2
- Added Shield Indicator to Large Group Frames
- Added New Bar Labels for "+ Shield". (Example: "Current + Shield" allows you to see your life and the value left on your shield, "2345 + 734")

v.0.7.1
- Added a few new German Translations

v.0.7.0
- Added optional ability to show or hide all default frames and frames added by this addon
- Added additional length to the Player, Group, and Target names. Longer names now appear.
- Added condensed group setting (display raid view while in smaller group)
- Update default settings to what appears to be the most popular configurations
- Note: Lacking Translations for New Settings. If you can translate and comment i will quickly patch it.

v0.6.3
- Fixed Player frame shows dead after revival
- Hide Bars when talking to NPCs
- Player & Target Frames now show "In Combat Opacity" whenever stats aren't 100%
- Group Frames are no longer affected by Out of Combat Transparency, however now have a Master Transparency Setting

v0.6.2
- Fix error for mount / experience position when one or both is off

v0.6.1
- Fix error on reloading ui for certain mount configurations

v0.6.0
- Fix Experience Bug where sometimes the experience bar went to 0
- Fix Class Icon Localization
- Damage Shield
- Mount frame can optionally now be attached to the player frame
- Lowered Minimum Out of Combat Opacity to 0

v0.5.1
- Fix wording within German Localization
- Added Localization to Raid Layout Types (EN, FR, DE)
- Fix bug where target could have leader icon

v0.5.0
- Localization
- Optional padding between bars [Suggested By: shudaoxin]
- Optionally Set X & Y Coordinates for Frames (Instead of Drag and Drop)
- Optionally Configure Raid Frame Layout (1x6 & 2x3)
- Add Alliance Rank / Level (Title isn't necessary)
- Enemy Difficulty Added on Target Frame and is visualized by the number of stars that appear in the top right corner (Normal, Hard, Deadly)

v0.4.4
- Option to Hide Players Info (Name, Level, Class) [Suggest By: pinstripesc]
- Combative Alpha [Suggested by Many]
- Bug Fix: Raid Frame Name / Status Positions
- Target Title & Captions
- Player Name Length: Issues with smaller frames
- All NPC Allys now appear "friendly" and Captions show appropriately

v0.4.3
- Add support for addition labels of various types to statusbars
- Add ability to position label for status bar
- Add Font Styles (outline, shadow, etc)
- Consolidated Textures / Fonts in Settings

v0.4.2
- Fix Frame Moving Usability Issues
- /ggf -> Toggle Lock / Unlock. [Suggested By: SkyfireTESO]

v0.4.1
- Fix for clearing anchors

v0.4.0
- Added Target Unit Frame
- Target Frames: Name, Level, Class Icon, Health Bar, and Caption
- Target Frames: Reaction Colors (Friendly, Hostile, Interactable, Default)
- Fix Setting Reset Defaults

v0.3.2:
- Added Option to display experience numbers (current/max) to experience bar

v0.3.1:
- Added Reset Default Functionality

v0.3:
- Customizable Setting Menu
- Moveable Frames
- Option to Disable Player Experience Bar. [Suggested By: Tonyleila]

v0.2.1:
- Fix Removing leader from player frame whenever group is disbanded

v0.2.0:
- Added Group Frames
- Added Raid Frames
- Hide Horse Stamina Bar
- Hide Frames whenever in menus

v0.1.8:
- Minion Client Compatible

v0.1.7:
- Fix Random Experience Errors (For real this time!)

v0.1.6:
- Fix Random Experience Errors
- Fix Experience Bar for Non-Veteran Level Characters

v0.1.5:
- Fix API Version. No longer get "This add-on is out of date"
Archived Files (29)
File Name
Version
Size
Uploader
Date
0.9.3
1MB
Corodius
11/13/14 08:03 PM
0.9.2
1MB
Corodius
06/24/14 09:59 PM
0.9.1
1MB
Corodius
06/07/14 01:21 AM
0.9.0
1MB
gamegenius86
05/29/14 09:56 PM
0.8.4
1MB
gamegenius86
05/22/14 04:22 PM
0.8.3
1MB
gamegenius86
05/19/14 09:59 PM
0.8.2
1MB
gamegenius86
05/18/14 05:01 PM
0.8.1
1MB
gamegenius86
05/17/14 02:19 PM
0.8.0
1MB
gamegenius86
05/15/14 11:31 PM
0.7.3
1MB
gamegenius86
05/13/14 08:36 AM
0.7.2
1MB
gamegenius86
05/11/14 12:58 PM
0.7.1
1MB
gamegenius86
05/10/14 03:16 PM
0.7.0
1MB
gamegenius86
05/10/14 01:51 PM
0.6.3
1MB
gamegenius86
05/06/14 10:22 PM
0.6.2
1MB
gamegenius86
05/05/14 01:57 PM
0.6.1
1MB
gamegenius86
05/05/14 09:17 AM
0.6.0
1MB
gamegenius86
05/04/14 10:59 PM
0.5.1
1MB
gamegenius86
05/03/14 11:03 PM
0.5.0
1MB
gamegenius86
05/02/14 11:51 PM
0.4.4
1MB
gamegenius86
04/30/14 09:10 PM
0.4.3
1MB
gamegenius86
04/29/14 07:36 PM
0.4.2
1MB
gamegenius86
04/29/14 12:32 AM
0.4.1
1MB
gamegenius86
04/28/14 01:26 AM
0.4.0
1MB
gamegenius86
04/27/14 06:05 PM
0.3.2
1MB
gamegenius86
04/26/14 07:24 PM
0.3.1
1MB
gamegenius86
04/26/14 05:39 PM
0.3.0
1MB
gamegenius86
04/26/14 04:14 PM
0.2.1
753kB
gamegenius86
04/24/14 09:50 AM
0.2.0
753kB
gamegenius86
04/24/14 01:10 AM


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Unread 04/30/14, 03:05 PM  
gamegenius86
 
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Originally Posted by rotatorkuf
Originally Posted by gamegenius86
Not at the moment, may i ask how you'd like to lay them out (just curious).
i like to have the hp bar on top of the screen, next to the target hp bar
and the magicka/stamin bar on the bottom of the screen
Interesting. I'll think of implementing something of that nature.
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Unread 04/30/14, 02:46 PM  
rotatorkuf

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Originally Posted by gamegenius86
Originally Posted by rotatorkuf
is it possible to unbind the health/stamina/magicka bars and move them around separately?
Not at the moment, may i ask how you'd like to lay them out (just curious).
i like to have the hp bar on top of the screen, next to the target hp bar

and the magicka/stamin bar on the bottom of the screen
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Unread 04/30/14, 02:09 PM  
gamegenius86
 
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Originally Posted by rotatorkuf
is it possible to unbind the health/stamina/magicka bars and move them around separately?
Not at the moment, may i ask how you'd like to lay them out (just curious).
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Unread 04/30/14, 01:57 PM  
rotatorkuf

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is it possible to unbind the health/stamina/magicka bars and move them around separately?
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Unread 04/30/14, 12:17 PM  
FourOne
 
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Originally Posted by SilverWF
I think, it will be enough if you add the "▲", "▲▲", "▼" or "▼▼" (if ASCII restricted, so +, ++, - and --)symbols somewhere at the bars or even after them

Also, here is lack of monster's strong types: strong, or elite. I think, you can add the "♦" or "♦♦" symbols before his names or some else ASCII symbols: ♠, etc
I like this idea, that would fit perfectly on the top-right side. No need for symbols, just stay minimal and use +, ++.
Last edited by FourOne : 04/30/14 at 12:28 PM.
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Unread 04/30/14, 11:01 AM  
gamegenius86
 
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Originally Posted by Tijaiha
I would very much like to see an option to hide player name and class icon. It would also be great to (optionally) replace the player's stamina bar with your mount's stamina bar while mounted, ideally with an option to change the bar color when active.
Thats definitely coming very soon. Stay tuned for updates

Originally Posted by ochtartak
HI gamegenius86,
Great works wonderful Ui.
You think it's possible to add a option to fade/hide frame when we are out of combat ?
Thanks again.
Thats definitely coming very soon. Stay tuned for updates

Originally Posted by Malmby
Just wanted to stop in and say thank you for this addon! Been following it for a while (had to wait for movable frames to use it). This is everything I wanted from a unit mod!
Thanks a lot! Its appreciated! I love hearing things like that.
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Unread 04/30/14, 10:50 AM  
Malmby

Forum posts: 1
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Just wanted to stop in and say thank you for this addon! Been following it for a while (had to wait for movable frames to use it). This is everything I wanted from a unit mod!
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Unread 04/30/14, 10:48 AM  
ochtartak

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HI gamegenius86,


Great works wonderful Ui.

You think it's possible to add a option to fade/hide frame when we are out of combat ?


Thanks again.
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Unread 04/30/14, 09:45 AM  
Tijaiha

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I would very much like to see an option to hide player name and class icon. It would also be great to (optionally) replace the player's stamina bar with your mount's stamina bar while mounted, ideally with an option to change the bar color when active.
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Unread 04/30/14, 08:58 AM  
gamegenius86
 
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Originally Posted by SilverWF
Seems like you are one of the most responsive authors here. This is very good - community always love this
Originally Posted by SilverWF
does it possible to indicate if some of my stats have increased regen rate? Like it made in default ui
I think, it will be enough if you add the "▲", "▲▲", "▼" or "▼▼" (if ASCII restricted, so +, ++, - and --)symbols somewhere at the bars or even after them

Also, here is lack of monster's strong types: strong, or elite. I think, you can add the "♦" or "♦♦" symbols before his names or some else ASCII symbols: ♠, etc
Haha, thanks. I try and put the community needs first :P

Well i had the idea of doing exactly what ESO did with the increase / decreased rate, however with this new version, allowing you guys to put labels wherever you want, its hard to find a position on the bar that would work to display icons such as increased / decreased regen rates. I think if i were to do something with icons, i'd have to put them next to it (but then that could mess with some peoples UIs, because do you put them on the left or the right? lol. I'm open for ideas if you have any, just cant think of any "good" ideas at the moment, however i'll continue to think about it

Monster Types, I'm thinking of adding some sort of custom textures based on the type / difficulty of the moneter. Similar to how the default UI is for this. Still thinking about this one too
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Unread 04/30/14, 08:47 AM  
SilverWF
 
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Seems like you are one of the most responsive authors here. This is very good - community always love this
Originally Posted by SilverWF
does it possible to indicate if some of my stats have increased regen rate? Like it made in default ui
I think, it will be enough if you add the "▲", "▲▲", "▼" or "▼▼" (if ASCII restricted, so +, ++, - and --)symbols somewhere at the bars or even after them

Also, here is lack of monster's strong types: strong, or elite. I think, you can add the "♦" or "♦♦" symbols before his names or some else ASCII symbols: ♠, etc
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Unread 04/30/14, 07:43 AM  
gamegenius86
 
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Re: Voted best

Originally Posted by Undorian
Just wanted to mention that this is by far the best unit frame mod for ESO yet! I'm only missing a little transparency option here and there, like in and out of combat visibility
Woot. Glad you love it. Those are coming soon :P

Originally Posted by SilverWF
Woah! Now it looks much better!
So, next step: add please target title and alliance icon / rank (in numbers) too - maybe, under the bar?
Also, you can move NPC titles under the bar too. And make target's name length equal to the bar length
Does it possible to separate NPC and players name coloring? Coz now some NPCs have green names, but most of then - white, the same as players
Thanks!
Targets Title / Alliance Rank: Already Thought of, should be coming soon.
Reaction Colors: Yea i've noticed that, seems to be an inconsistancy with the games API / code. I think i know a work around to get it fully working and standardized.

Originally Posted by rotatorkuf
are the original target bars supposed to be showing up?
i have the original target bar + ggframes target bar
No they are not. This is because of an addon conflict that is forcing it to be shown. I believe you also have Reticle Settings installed? There is an option to disable the target frame.

Originally Posted by Tonyleila
Mine got stucked again when setting up the frames. After configuration it stoped working right...
Targetbar always showed up and had this funny text in it.
And the horse bar did not show up or showed up but did not update.
Originally Posted by rotatorkuf
are the original target bars supposed to be showing up?
i have the original target bar + ggframes target bar
I think you can disable them in the normal interface options
As i stated above in my response to rotatorkuf, the target bar is not suppose to be displaying, this is due to an addon conflict with Reticle Settings i believe, where that addons is forcing it to be shown. Simply go into the settings of that addon and disable it.

The horse bar issue, very interesting, i'll have to look into that. Thanks for reporting it.

Originally Posted by manuFR
Some key elements that prevent me from using this addon atm are that it doesn't support alpha management for unit frames and the ability to mask the player unit frame while out of combat. Otherwise i kinda like the minimalistic design of the addon.
Thanks for input, quick question just to make sure i understand what you're looking for. "Mask the players unit frame while out of combat" means while you are out of combat you want the players frame to be slightly opaque (transparent) and then not at all while in combat. And is this what you're refering to when you mention alpha management or is that something else?

Originally Posted by delta9
I appreciate your time to look into this problem, unfortunately disabling other addons does not get rid of the error for me, only when i disable your addon does the problem go away so I look forward to the time you can reduce the number of anchors in your addon so I can use it again without annoying popups!
One suggestion, the player frame for me at least is quite redundant in its current form so having the ability to disable that would be great!
Also it might be nice if you could make it so player names can be shortened in the frame, i like my frames to be quite small but so many players with long names makes it look messy
Thanks!
Interesting. Everything that i have experience with this issue from player reports and the hours i've spent researching all points to have a large amount of anchors on the screen where this addon only has a very small fraction of what is required to cause that error. This must be something new. The most recent update did reduce the number of anchors, and honestly cant do much more as far as reducing.

The ability to disable the player frame will be coming soon.

Player Name Length: I thought i had taken care of this so that it works well with both small and large frames. I'll have to recheck that out. Thanks for reporting

Originally Posted by FourOne
Just for the record, tried in Riften now - as a EP-Player it should work but it's not. Maybe other players can tell me if the caption from Clothier, Woddworker etc is working - because for me it's not.

EDIT: Tried with a lvl3 toon and it happens the same but i noticed something. Some NPC's have a green reaction-color, some white. Seems like the ones with the green reaction-color are working, for example the "Boatswain" in Vulkhel Guard - the white Merchant, or Woodworker is not working. Since u limited the caption to friendly targets u should overthink that, cause many NPC's are not flagged friendly.
Interesting its not working in your own starter areas. Correct from your original post about them not working in the veteran zones i realized i couldn't just do "friendly" anymore. I plan on making a change for this and then also reworking how a player is determined as "friendly", all NPCs should be classified as "friendly". Fix should be coming soon.
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Unread 04/30/14, 06:12 AM  
FourOne
 
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Originally Posted by gamegenius86
Ahha! So its because the unit is not classified as a Friendly unit (because you're a veteran level in another alliances area.). I bet if you go back to your original area, it'll work :P
Just for the record, tried in Riften now - as a EP-Player it should work but it's not. Maybe other players can tell me if the caption from Clothier, Woddworker etc is working - because for me it's not.

EDIT: Tried with a lvl3 toon and it happens the same but i noticed something. Some NPC's have a green reaction-color, some white. Seems like the ones with the green reaction-color are working, for example the "Boatswain" in Vulkhel Guard - the white Merchant, or Woodworker is not working. Since u limited the caption to friendly targets u should overthink that, cause many NPC's are not flagged friendly.
Last edited by FourOne : 04/30/14 at 07:04 AM.
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Unread 04/30/14, 05:44 AM  
delta9

Forum posts: 1
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Originally Posted by gamegenius86
Regarding Error "Too Many Anchors Processed" ~ Sadly this is not an issue with this addon, but the games API. You can resolve it by disabling a few addons. You've reached the current max of anchors that can be processed (Thus only the reason those while about 15+ addons get this error). As for the comments about using ClearAnchors(), it add-on already clears all anchors before changing them. I am however working diligently to reduce the number of anchors used by this add-on while still enhancing the functionality.
I appreciate your time to look into this problem, unfortunately disabling other addons does not get rid of the error for me, only when i disable your addon does the problem go away so I look forward to the time you can reduce the number of anchors in your addon so I can use it again without annoying popups!

One suggestion, the player frame for me at least is quite redundant in its current form so having the ability to disable that would be great!

Also it might be nice if you could make it so player names can be shortened in the frame, i like my frames to be quite small but so many players with long names makes it look messy

Thanks!
Last edited by delta9 : 04/30/14 at 06:46 AM.
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Unread 04/30/14, 05:11 AM  
manuFR

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Some key elements that prevent me from using this addon atm are that it doesn't support alpha management for unit frames and the ability to mask the player unit frame while out of combat. Otherwise i kinda like the minimalistic design of the addon.
Last edited by manuFR : 04/30/14 at 05:13 AM.
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