Download
(1 MB)
Download
Updated: 11/24/14 11:39 PM
Pictures
File Info
Updated:11/24/14 11:39 PM
Created:04/16/14 11:23 PM
Monthly downloads:49
Total downloads:76,100
Favorites:189
MD5:
ggFrames  Popular! (More than 5000 hits)
Version: 0.9.4
by: gamegenius86, Corodius
ggFrames is a lightweight fully customizable add-on that replaces the default unit frames provided by Elder Scrolls Online. ggFrames currently supports: Player, Group, Raid, and Target Frames.

Language support: English, French, & German

Features
  • Player Unit Frame
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health, Magicka, Stamina, Experience, Mount
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Optionally Hide Experience Bar
      • Optionally Hide Player Information
      • Optionally Attach / Detache Mount Stamina Bar
      • Health, Magicka, and Stamina Heal/Damage over Time Animated Textures
      • Fade when Out of Combat
  • Group Unit Frames
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Members fade out when no within support range
      • Health Heal/Damage over Time Animated Textures
      • Optionally Include/Exclude Player from Group
  • Large Group Unit Frames
    • Info: Name, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Custom Number of members per group
      • Health Heal/Damage over Time Animated Textures
  • Target Unit Frame
    • Info: Name, Level, Class Icon, Caption / Title, Alliance Rank & Level
    • Bars: Health
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Unit Name Reaction Colors (Friendly, Hostile, Interactable, Default)
      • Monster Difficulty (Display Stars to show difficulty: Easy = 0, Normal = 1, Hard = 2, Deadly = 3)
      • Health Heal/Damage over Time Animated Textures
  • Global Frame Settings:
    • Localization (French & German)
    • All Bars:
      • Over 15 Additonal Fonts (And use fonts shared by other addons)
      • 6 Font Styles (normal, outline, shadow, etc)
      • Two Customizable Numerical Representation of Values on Bars
        • Values: "nothing", "current", "max", "percent", "current / max", and "current / max (percentage)"
        • Healthbar Labels can also contain shield value (aka: "Current + Shield")
        • Locations: Left, Right, and Center
    • Over 100 Customizable Settings
    • Movable Frames (Type '/ggf' or unlock/lock from menu)
    • All Frames have a standard opacity value (setting) by default and transition to full
    • All Frames Hide whenever in Menus (Backpack, Friends, Guild, etc)
    • Optionally Hide All Addon Frames: Player / Group / Raid / Target
    • Optionally Hide All Default Frames: Player / Group / Raid / Target

Coming Soon / Planned Updates
  • Buff / Debuffs Alternative View: List Views
  • Sound Alerts when player / group members are low on life (Optional, default off, 50% 30% dead)
  • Massive overhaul on settings, preview frames while editing (provide fake data and allow frame to always be visible)
  • Optionally Set RGBA of Bar Backdrops
  • Health Bar Color Options: Reaction Color / Health Color (80/60/40/20)
  • Low Health Alert (Player / Target)
  • Right Click on Player / Group Frame to "Leave Party", "Add / Remove Friend", etc
  • Rethink and find a better way to display the targets difficulty
  • Display Friend / Guildmate Status
  • Not Supported By Event API: Display Combat State Icon on Raid Frame (No Event Exists ~ Rather event doesn't include other units, only self)
  • Not Supported By API: Display Castbar for Player and Target (provide textual feedback telling you when to block, interupt, etc)
  • Not Supported By API: Display Group Members Magicka and Stamina

Community Suggestions
  • Build Raid from Left to Right / Right to Left ..and.. Top to Bottom / Bottom to Top[Suggested By: FourOne]
  • Option to place labels on any status bar[Suggested By: Tonyleila]
  • Option to Remove class icon and use class colors instead. [Suggested By: Tonyleila]
  • Option to Unstack Players Health / Magicka / Stamina and instead display side by side [Suggest By: pinstripesc]
  • Reorder the Bars within Player Frame
  • Placement of Absorb Shield

Comment!
I love feedback! Tell Me via Addon Comments!

Feature Request?
Have a feature you want but dont see it listed above? Add a Feature Request

Known Bugs:
  • No Known Bugs

The Error Too Many Anchors Process is not due to ggFrames however its a bug within the ESO Game whenever too many addons that draw on the screen are active at one time. Until ZeniMax gets around to fixing it, you can use Zolan's Anchors Away add-on to suppress this error.

Found a Bug?
If you notice any wrong translations, please send me a private message with what the text should say. Thanks
Report Bugs Here

LICENSE

This Addon, and all code contained Here-in, is under an All Rights Reserved License.

This means no code, nor licensed assets, from this Addon may be re-used, modified, or re-uploaded under *ANY* Condition.

Donate!
Donations are NOT required, just greatly appreciated. If you are generous enough to do so, I will list the amount and your name below.
  • $10.00 Travin A.
  • $5.00 Rashaverik
  • $1.00 Michal R.


v.0.9.4
- Fixed Mouseover Tooltip for Buffs
- Changed Default Font to Univers 67, to avoid issues with Removed Fonts on First Use.
- Removed Font Registers for Removed Fonts. To use the old fonts, please see LMP Removed Fonts by Garkin.

v.0.9.3
- Updated API Version to 100010
- Updated LibMediaProvider to 1.0r7
- Updated LibAddonMenu1.0 to 10r10
- Re-Registered Fonts Removed by Zenimax
- Small Bugfixes

v.0.9.2
- Updated API Version to 100007

v.0.9.1
- Fixed Title and Difficulty Target Display
- First Update by Corodius

v.0.9.0
- Added Long Term Buff Tracking

v.0.8.4
- Removed debug states accidently left in
- Updated API Version to work with new v1.1 patch

v.0.8.3
- Improved functionality for displaying Addon Loaded Message
- Improved functionality for deciding when to Show and Hide Frames
- Updated French Localization
- Added ability to adjust the out of combat transparency of player and target frames
- Fix enabling / disabling of add-on frames
- Fix bug where target frame doesn't work without player

v.0.8.2
- Fix German Translation (Still Need Help with French)
- Fix Add-on Loaded Message from displaying after every loading screen. Now only displays upon first game load.

v.0.8.1
- Display Stealth State Icon on Raid Frame
- Add Optional Padding to Raid Frame [Feature Req #316]
- Add More Layout Customizations to Raid Frame. You can now pick exactly how many members you want per group (column)
- Add Heal-Over-Time and Damage-Over-Time Animations to Raid Frame
- Optionally Include / Exclude full Resources in Out of Combat State [Bug #680]
- Optionally Add Player to Group Frame
- Added chat message saying addon was successfully loaded
- Added new /ggf help command
- Optionally display Heal over Time and Damage over Time Animations

v.0.8.0
- Add New Veteran / Normal Level Textures to display next to level
- Add Health, Magicka, and Stamina Heal over Time Animated Texture ( >>> )
- Add Health, Magicka, and Stamina Damage over Time Animated Texture ( <<< )

v.0.7.3
- Fix Group Member Issue (When leaving or joining)
- Fix Player stats from no updating when reticle is hidden.
- Fix Shields persisting through death.

v.0.7.2
- Added Shield Indicator to Large Group Frames
- Added New Bar Labels for "+ Shield". (Example: "Current + Shield" allows you to see your life and the value left on your shield, "2345 + 734")

v.0.7.1
- Added a few new German Translations

v.0.7.0
- Added optional ability to show or hide all default frames and frames added by this addon
- Added additional length to the Player, Group, and Target names. Longer names now appear.
- Added condensed group setting (display raid view while in smaller group)
- Update default settings to what appears to be the most popular configurations
- Note: Lacking Translations for New Settings. If you can translate and comment i will quickly patch it.

v0.6.3
- Fixed Player frame shows dead after revival
- Hide Bars when talking to NPCs
- Player & Target Frames now show "In Combat Opacity" whenever stats aren't 100%
- Group Frames are no longer affected by Out of Combat Transparency, however now have a Master Transparency Setting

v0.6.2
- Fix error for mount / experience position when one or both is off

v0.6.1
- Fix error on reloading ui for certain mount configurations

v0.6.0
- Fix Experience Bug where sometimes the experience bar went to 0
- Fix Class Icon Localization
- Damage Shield
- Mount frame can optionally now be attached to the player frame
- Lowered Minimum Out of Combat Opacity to 0

v0.5.1
- Fix wording within German Localization
- Added Localization to Raid Layout Types (EN, FR, DE)
- Fix bug where target could have leader icon

v0.5.0
- Localization
- Optional padding between bars [Suggested By: shudaoxin]
- Optionally Set X & Y Coordinates for Frames (Instead of Drag and Drop)
- Optionally Configure Raid Frame Layout (1x6 & 2x3)
- Add Alliance Rank / Level (Title isn't necessary)
- Enemy Difficulty Added on Target Frame and is visualized by the number of stars that appear in the top right corner (Normal, Hard, Deadly)

v0.4.4
- Option to Hide Players Info (Name, Level, Class) [Suggest By: pinstripesc]
- Combative Alpha [Suggested by Many]
- Bug Fix: Raid Frame Name / Status Positions
- Target Title & Captions
- Player Name Length: Issues with smaller frames
- All NPC Allys now appear "friendly" and Captions show appropriately

v0.4.3
- Add support for addition labels of various types to statusbars
- Add ability to position label for status bar
- Add Font Styles (outline, shadow, etc)
- Consolidated Textures / Fonts in Settings

v0.4.2
- Fix Frame Moving Usability Issues
- /ggf -> Toggle Lock / Unlock. [Suggested By: SkyfireTESO]

v0.4.1
- Fix for clearing anchors

v0.4.0
- Added Target Unit Frame
- Target Frames: Name, Level, Class Icon, Health Bar, and Caption
- Target Frames: Reaction Colors (Friendly, Hostile, Interactable, Default)
- Fix Setting Reset Defaults

v0.3.2:
- Added Option to display experience numbers (current/max) to experience bar

v0.3.1:
- Added Reset Default Functionality

v0.3:
- Customizable Setting Menu
- Moveable Frames
- Option to Disable Player Experience Bar. [Suggested By: Tonyleila]

v0.2.1:
- Fix Removing leader from player frame whenever group is disbanded

v0.2.0:
- Added Group Frames
- Added Raid Frames
- Hide Horse Stamina Bar
- Hide Frames whenever in menus

v0.1.8:
- Minion Client Compatible

v0.1.7:
- Fix Random Experience Errors (For real this time!)

v0.1.6:
- Fix Random Experience Errors
- Fix Experience Bar for Non-Veteran Level Characters

v0.1.5:
- Fix API Version. No longer get "This add-on is out of date"
Archived Files (29)
File Name
Version
Size
Uploader
Date
0.9.3
1MB
Corodius
11/13/14 08:03 PM
0.9.2
1MB
Corodius
06/24/14 09:59 PM
0.9.1
1MB
Corodius
06/07/14 01:21 AM
0.9.0
1MB
gamegenius86
05/29/14 09:56 PM
0.8.4
1MB
gamegenius86
05/22/14 04:22 PM
0.8.3
1MB
gamegenius86
05/19/14 09:59 PM
0.8.2
1MB
gamegenius86
05/18/14 05:01 PM
0.8.1
1MB
gamegenius86
05/17/14 02:19 PM
0.8.0
1MB
gamegenius86
05/15/14 11:31 PM
0.7.3
1MB
gamegenius86
05/13/14 08:36 AM
0.7.2
1MB
gamegenius86
05/11/14 12:58 PM
0.7.1
1MB
gamegenius86
05/10/14 03:16 PM
0.7.0
1MB
gamegenius86
05/10/14 01:51 PM
0.6.3
1MB
gamegenius86
05/06/14 10:22 PM
0.6.2
1MB
gamegenius86
05/05/14 01:57 PM
0.6.1
1MB
gamegenius86
05/05/14 09:17 AM
0.6.0
1MB
gamegenius86
05/04/14 10:59 PM
0.5.1
1MB
gamegenius86
05/03/14 11:03 PM
0.5.0
1MB
gamegenius86
05/02/14 11:51 PM
0.4.4
1MB
gamegenius86
04/30/14 09:10 PM
0.4.3
1MB
gamegenius86
04/29/14 07:36 PM
0.4.2
1MB
gamegenius86
04/29/14 12:32 AM
0.4.1
1MB
gamegenius86
04/28/14 01:26 AM
0.4.0
1MB
gamegenius86
04/27/14 06:05 PM
0.3.2
1MB
gamegenius86
04/26/14 07:24 PM
0.3.1
1MB
gamegenius86
04/26/14 05:39 PM
0.3.0
1MB
gamegenius86
04/26/14 04:14 PM
0.2.1
753kB
gamegenius86
04/24/14 09:50 AM
0.2.0
753kB
gamegenius86
04/24/14 01:10 AM


Post A Reply Comment Options
Unread 12/30/14, 04:59 PM  
Merrak

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Corodius
I am not sure I understand the problem. ggFrames already allows moving of the Raid Frames, just unlock the frames under the options menu. Or am I misunderstanding the problem?
Sorry, I guess I should have been a little more clear. I'm actually referring to being able to click on a player's bar and drag it to a different spot in the raid frame. There used to be an addon for ggFrames that did this, but hasn't been updated in a while and no longer works.
Report comment to moderator  
Reply With Quote
Unread 12/25/14, 10:04 AM  
SpellBuilder
 
SpellBuilder's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 159
Uploads: 2
Or at least that you can see the duration on Conjured Ward left?
For this feature you can use one of addon that tracks short-time effects caused by abilities activated. The `classical` choice is to use FTC addon. Of you can try our my lightweight implementation of same functionality in LUI Extended addon.
Report comment to moderator  
Reply With Quote
Unread 12/23/14, 05:14 AM  
Othergamers

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by Garkin
Originally Posted by Othergamers
Could you PLEASE make an option to show your minion HP?
Or make a seperate addon for it?
In 1.6 summoners will get big and much people need this!
I hope you can do this for all the sorcs out there
I believe that API does not provide such information. There is no function that will tell you HP of your minion unless the minion is your target. You should address this request to ZOS.
Let's hope that API in patch 1.6 will add new functions that we can use.
Can't you make it so it auto targets the minions and have a seprate little UI for it?

Or at least that you can see the duration on Conjured Ward left?
Last edited by Othergamers : 12/23/14 at 01:23 PM.
Report comment to moderator  
Reply With Quote
Unread 12/22/14, 08:16 PM  
Garkin
 
Garkin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 832
File comments: 1097
Uploads: 33
Originally Posted by Othergamers
Could you PLEASE make an option to show your minion HP?
Or make a seperate addon for it?
In 1.6 summoners will get big and much people need this!
I hope you can do this for all the sorcs out there
I believe that API does not provide such information. There is no function that will tell you HP of your minion unless the minion is your target. You should address this request to ZOS.
Let's hope that API in patch 1.6 will add new functions that we can use.
Report comment to moderator  
Reply With Quote
Unread 12/22/14, 07:32 PM  
Othergamers

Forum posts: 0
File comments: 2
Uploads: 0
Could you PLEASE make an option to show your minion HP?
Or make a seperate addon for it?
In 1.6 summoners will get big and much people need this!
I hope you can do this for all the sorcs out there
Report comment to moderator  
Reply With Quote
Unread 12/13/14, 11:40 PM  
Corodius
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 36
Uploads: 1
Originally Posted by SpellBuilder
Hey Corodius!
Please take a look into the following issue:
unitManager/Functions.lua:166 - I think that EVENT_GROUP_DISBANDED is deprecated and not issued by the game anymore. This leads to the effect, that if leader has disbanded the group, visual elements for the group remain on the screen, and one can 'refresh' then only by joining new group or /reloadui. I think it is possible to replace this event with EVENT_GROUP_UPDATE or subroutine of EVENT_GROUP_MEMBER_LEFT with correct 'reason' passed.

Also you can adjust .OnExpUpdate callback and drop EVENT_VETERAN_POINTS_UPDATE, because it was deprecated in last update.
G'day Mate

Yep, I actually have these both adjusted ready for the new version. I am just testing a possible workaround for some other issues before posting the update. If this testing goes well among the group I will post this update tonight, if not I will revert the changes and post the API Changes tonight.

Thanks
Corodius
Report comment to moderator  
Reply With Quote
Unread 12/13/14, 11:38 PM  
SpellBuilder
 
SpellBuilder's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 159
Uploads: 2
Hey Corodius!
Please take a look into the following issue:
unitManager/Functions.lua:166 - I think that EVENT_GROUP_DISBANDED is deprecated and not issued by the game anymore. This leads to the effect, that if leader has disbanded the group, visual elements for the group remain on the screen, and one can 'refresh' then only by joining new group or /reloadui. I think it is possible to replace this event with EVENT_GROUP_UPDATE or subroutine of EVENT_GROUP_MEMBER_LEFT with correct 'reason' passed.

Also you can adjust .OnExpUpdate callback and drop EVENT_VETERAN_POINTS_UPDATE, because it was deprecated in last update.
Report comment to moderator  
Reply With Quote
Unread 12/09/14, 01:01 PM  
Rhamm

Forum posts: 0
File comments: 14
Uploads: 0
Hi,

Is it possible to make unit frames with their own separate transparency settings for when the resource deplete?

Health Mana Stamina

For example:

Only display unit health when not 100% - transparency depend on a certain percentage of health - 100% = Not display at all, completely hidden - 60% = Slightly display - 50% = A little more display - 30% = Very display - 20% = Full Display.

Also can it be possible to make shape of health, mana and stamina bars with the design of default, but keep their placement?

Health
Mana
Stamina

But... keep the pointy left and right like default, while still use same artwork you have?

It look better in my opinion, an maybe have semi-transparent black shape behind elements that are not on that artwork (like the little icons).

That suggestion, and question. Sorry if I am not very clear, i can try to make graphic in photoshop explain what I mean.
Report comment to moderator  
Reply With Quote
Unread 12/08/14, 06:07 AM  
Tankqull

Forum posts: 3
File comments: 17
Uploads: 0
Originally Posted by Corodius
Originally Posted by Tankqull
juhu an update thx alot!

sth that is bugged for ages (at least in cyrodiil) is the refreshment of the group/raid-frame after some one has released or was rezzed after he died, his healthbar remains empty wich for me as a healer is horrible it is fixed by /reloadui untill someone else has to cease to be (wich can be quite often and then starts to be anoying).

what i would like as well would be the option to move the other HUD elements like synergy notification, action-key notification (for rezzes etc) or the compass aswell. currently i have to use azurahs addon to be able to do so wich creates alot of redundant hud calculation and error notifications
Ok guys, While I have stated I do believe, due to previous and current testing, that this is a Zenimax UI Issue. However, I am trying to track it down, but I am going to need a bit more information to try to do so, As I cannot reproduce this issue at all. I have attempted in Cyrodill a few times, and elsewhere, so any more information you can provide will be immensely useful.

Is it the Group Frame aswell or Only the Raid Frame having the Issues? Do these issues occur when NOT using ggFrames aswell? (I know it sucks to test with default UI, but I kind of need to know that, as I cannot reproduce myself). Have you got any other unit frames addons installed and active?
it affects both the group and the raid frame, i´ve used your frames, warlegends and the base ui frame(relocated with azura) but only one active at a time as the warlegend frame overrides all other displayed ones.
your frames are the only one creating that issue. (warlegends has its own issues though its not keeping the location of the grp-frame - maybe you can find some differences to your code their...)

http://i.imgur.com/Y4L00eM.jpg
thats a pic where it occurs in cyrodiil. even though i´m allive my group slot is marked as dead but that happens to all group and raid members occasionally.
Last edited by Tankqull : 12/08/14 at 06:10 AM.
Report comment to moderator  
Reply With Quote
Unread 12/04/14, 04:24 PM  
Corodius
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 36
Uploads: 1
Originally Posted by Melt
thx for the addon

I have a bug, I dont know if only in cyrodil, each time I died, when I release the addon see me dead, except that, nothing else
Originally Posted by Tankqull
juhu an update thx alot!

sth that is bugged for ages (at least in cyrodiil) is the refreshment of the group/raid-frame after some one has released or was rezzed after he died, his healthbar remains empty wich for me as a healer is horrible it is fixed by /reloadui untill someone else has to cease to be (wich can be quite often and then starts to be anoying).

what i would like as well would be the option to move the other HUD elements like synergy notification, action-key notification (for rezzes etc) or the compass aswell. currently i have to use azurahs addon to be able to do so wich creates alot of redundant hud calculation and error notifications
Ok guys, While I have stated I do believe, due to previous and current testing, that this is a Zenimax UI Issue. However, I am trying to track it down, but I am going to need a bit more information to try to do so, As I cannot reproduce this issue at all. I have attempted in Cyrodill a few times, and elsewhere, so any more information you can provide will be immensely useful.

Is it the Group Frame aswell or Only the Raid Frame having the Issues? Do these issues occur when NOT using ggFrames aswell? (I know it sucks to test with default UI, but I kind of need to know that, as I cannot reproduce myself). Have you got any other unit frames addons installed and active?

As for the whole UI Moving thing, that is definitely well outside the scope of ggFrames itself, if I *was* to do this it would be as a separate addon. However, I believe Azurah does this extremely well and anything I did would be simply reinventing the wheel. Make sure that all Unit Frame affecting parts of Azurah are Disabled in the options menu if you are using ggFrames however, as this could possibly cause issues.

Thanks for the reports guys, and any help tracking this down will be greatly appreciated.

Originally Posted by SpellBuilder
Hey Corodius,
I can confirm, that rarely players health bar got desynced. I cannot say how can one reproduce it, but it happens for me approximately once per two or three weeks. Symptoms are as described below - the bar shows rather high value for HP, but then suddenly you are dead. Also very rarely you can see, that the ggFrames continue to show the shield over healthbar, when there is no shield left anymore. This can happen after very intense fight in pvp. So my guess, that some events that are send by game are not processed by addon, or they come at the same time, and some variables got mixed up, or the events are simply lost by api (when there is a huge queue of them). Anyway, I have looked into the structure of addon, and I cannot say that I see any logical flaws - everything should work, but sometimes (very rarely) it does not.

As for short-time buffs - I have stripped this portion of code from FTC addon and implemented it into my own lightweight Lui Extended addon with some code simplifications and additions. And I prefer the combination of ggFrames with Lui Extended together, so I can completely disable FTC for myself. The idea is that ggFrames shows me long-term buffs provided my game API, while my Lui Extended addon tracks user clicking skills and according to internal skill list table I create icons with timers for short-time effects - same thing FTC does in that part.
Again any help tracking this down will be extremely appreciated, and if you can attempt to reproduce it with 0 unit frame addons active that would be excellent aswell. It is frustrating that I cannot reproduce this myself, with quite active gameplay.

Originally Posted by StarSky210
Can we work in adding short buffs and debuffs onto the bar? (example are all the hots, dots, utilities such as siphon, ele drain etc. Havnt tested yet if the timer for summoners on dsa round 10 shows in gg yet. I know srendarr and ftc do.

thanks


edit: also another bug that has been around since the beginning is the random grayed out frame like the person is out of range, but they actually aren't. I have tried to see what causes this, but havn't been able to pinpoint. typically a reloadui fixes it everytime.
G'day Star! I have been meaning to get in contact with you, I have just been rather busy between Thanksgiving and squeezing in time for Addon and Gameplay when I can. Send me a PM if you can, I'll have a chat with you. As for the bug, as mentioned I cannot reproduce this and some testers managed to reliably reproduce it with default UI, suggesting a Zenimax UI bug, but I am looking into it again to see if we can track this down. I thought it was fixed on Zeni's end as Neither myself or My Wife have been able to reproduce it at all, but the bug reports here are suggesting otherwise obviously.
Last edited by Corodius : 12/04/14 at 04:31 PM.
Report comment to moderator  
Reply With Quote
Unread 12/02/14, 09:03 AM  
Garkin
 
Garkin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 832
File comments: 1097
Uploads: 33
Re: Problem

Originally Posted by julianjue
Could someone help me. ggframes worked fine. i closed combat cloud and now i have this error and ggframes dont work anymore. deleted all other addons and used only ggframes. nothing worked.

It seems to be caused by wrong value in saved variables. Try to exit game and delete file ggFrames.lua in the SavedVariables folder ("My Documents/Elder Scrolls Online/live/SavedVariables/ggFrames.lua"). This will reset saved variables to defaults. By the way make sure that you have a backup of that file, so you can restore it if necessary.
Report comment to moderator  
Reply With Quote
Unread 12/02/14, 08:41 AM  
julianjue

Forum posts: 0
File comments: 2
Uploads: 0
Problem

Could someone help me. ggframes worked fine. i closed combat cloud and now i have this error and ggframes dont work anymore. deleted all other addons and used only ggframes. nothing worked.

Report comment to moderator  
Reply With Quote
Unread 11/29/14, 04:09 PM  
Tankqull

Forum posts: 3
File comments: 17
Uploads: 0
juhu an update thx alot!

sth that is bugged for ages (at least in cyrodiil) is the refreshment of the group/raid-frame after some one has released or was rezzed after he died, his healthbar remains empty wich for me as a healer is horrible it is fixed by /reloadui untill someone else has to cease to be (wich can be quite often and then starts to be anoying).

what i would like as well would be the option to move the other HUD elements like synergy notification, action-key notification (for rezzes etc) or the compass aswell. currently i have to use azurahs addon to be able to do so wich creates alot of redundant hud calculation and error notifications
Last edited by Tankqull : 11/29/14 at 04:20 PM.
Report comment to moderator  
Reply With Quote
Unread 11/25/14, 02:44 PM  
Melt

Forum posts: 0
File comments: 2
Uploads: 0
thx for the addon

I have a bug, I dont know if only in cyrodil, each time I died, when I release the addon see me dead, except that, nothing else
Last edited by Melt : 11/25/14 at 04:16 PM.
Report comment to moderator  
Reply With Quote
Unread 11/25/14, 01:40 PM  
Addihul

Forum posts: 0
File comments: 15
Uploads: 0
Excellent addon. I'm glad it got updated. It's the number one group bar addon around at the moment. It is visually stunning and heavily customizable. However, the reason I don't use it is because as a healer, I feel it needs a health slide effect when health is lost. For instance, take a look at WarLegend or the native 12 person raid frame and how it slides health up and down. They visually represent the loss of health as a 100, 99, 98 down to the current hp in a rapid sliding motion. ggFrames at this time just takes a chunk of health out of the bar. Health is there a sec, and not the next. Make sense? If this gets added I will be using it on all my characters and on all my builds.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: