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Updated:11/24/14 11:39 PM
Created:04/16/14 11:23 PM
Monthly downloads:87
Total downloads:76,188
Favorites:189
MD5:
ggFrames  Popular! (More than 5000 hits)
Version: 0.9.4
by: gamegenius86, Corodius
ggFrames is a lightweight fully customizable add-on that replaces the default unit frames provided by Elder Scrolls Online. ggFrames currently supports: Player, Group, Raid, and Target Frames.

Language support: English, French, & German

Features
  • Player Unit Frame
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health, Magicka, Stamina, Experience, Mount
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Optionally Hide Experience Bar
      • Optionally Hide Player Information
      • Optionally Attach / Detache Mount Stamina Bar
      • Health, Magicka, and Stamina Heal/Damage over Time Animated Textures
      • Fade when Out of Combat
  • Group Unit Frames
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Members fade out when no within support range
      • Health Heal/Damage over Time Animated Textures
      • Optionally Include/Exclude Player from Group
  • Large Group Unit Frames
    • Info: Name, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Custom Number of members per group
      • Health Heal/Damage over Time Animated Textures
  • Target Unit Frame
    • Info: Name, Level, Class Icon, Caption / Title, Alliance Rank & Level
    • Bars: Health
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Unit Name Reaction Colors (Friendly, Hostile, Interactable, Default)
      • Monster Difficulty (Display Stars to show difficulty: Easy = 0, Normal = 1, Hard = 2, Deadly = 3)
      • Health Heal/Damage over Time Animated Textures
  • Global Frame Settings:
    • Localization (French & German)
    • All Bars:
      • Over 15 Additonal Fonts (And use fonts shared by other addons)
      • 6 Font Styles (normal, outline, shadow, etc)
      • Two Customizable Numerical Representation of Values on Bars
        • Values: "nothing", "current", "max", "percent", "current / max", and "current / max (percentage)"
        • Healthbar Labels can also contain shield value (aka: "Current + Shield")
        • Locations: Left, Right, and Center
    • Over 100 Customizable Settings
    • Movable Frames (Type '/ggf' or unlock/lock from menu)
    • All Frames have a standard opacity value (setting) by default and transition to full
    • All Frames Hide whenever in Menus (Backpack, Friends, Guild, etc)
    • Optionally Hide All Addon Frames: Player / Group / Raid / Target
    • Optionally Hide All Default Frames: Player / Group / Raid / Target

Coming Soon / Planned Updates
  • Buff / Debuffs Alternative View: List Views
  • Sound Alerts when player / group members are low on life (Optional, default off, 50% 30% dead)
  • Massive overhaul on settings, preview frames while editing (provide fake data and allow frame to always be visible)
  • Optionally Set RGBA of Bar Backdrops
  • Health Bar Color Options: Reaction Color / Health Color (80/60/40/20)
  • Low Health Alert (Player / Target)
  • Right Click on Player / Group Frame to "Leave Party", "Add / Remove Friend", etc
  • Rethink and find a better way to display the targets difficulty
  • Display Friend / Guildmate Status
  • Not Supported By Event API: Display Combat State Icon on Raid Frame (No Event Exists ~ Rather event doesn't include other units, only self)
  • Not Supported By API: Display Castbar for Player and Target (provide textual feedback telling you when to block, interupt, etc)
  • Not Supported By API: Display Group Members Magicka and Stamina

Community Suggestions
  • Build Raid from Left to Right / Right to Left ..and.. Top to Bottom / Bottom to Top[Suggested By: FourOne]
  • Option to place labels on any status bar[Suggested By: Tonyleila]
  • Option to Remove class icon and use class colors instead. [Suggested By: Tonyleila]
  • Option to Unstack Players Health / Magicka / Stamina and instead display side by side [Suggest By: pinstripesc]
  • Reorder the Bars within Player Frame
  • Placement of Absorb Shield

Comment!
I love feedback! Tell Me via Addon Comments!

Feature Request?
Have a feature you want but dont see it listed above? Add a Feature Request

Known Bugs:
  • No Known Bugs

The Error Too Many Anchors Process is not due to ggFrames however its a bug within the ESO Game whenever too many addons that draw on the screen are active at one time. Until ZeniMax gets around to fixing it, you can use Zolan's Anchors Away add-on to suppress this error.

Found a Bug?
If you notice any wrong translations, please send me a private message with what the text should say. Thanks
Report Bugs Here

LICENSE

This Addon, and all code contained Here-in, is under an All Rights Reserved License.

This means no code, nor licensed assets, from this Addon may be re-used, modified, or re-uploaded under *ANY* Condition.

Donate!
Donations are NOT required, just greatly appreciated. If you are generous enough to do so, I will list the amount and your name below.
  • $10.00 Travin A.
  • $5.00 Rashaverik
  • $1.00 Michal R.


v.0.9.4
- Fixed Mouseover Tooltip for Buffs
- Changed Default Font to Univers 67, to avoid issues with Removed Fonts on First Use.
- Removed Font Registers for Removed Fonts. To use the old fonts, please see LMP Removed Fonts by Garkin.

v.0.9.3
- Updated API Version to 100010
- Updated LibMediaProvider to 1.0r7
- Updated LibAddonMenu1.0 to 10r10
- Re-Registered Fonts Removed by Zenimax
- Small Bugfixes

v.0.9.2
- Updated API Version to 100007

v.0.9.1
- Fixed Title and Difficulty Target Display
- First Update by Corodius

v.0.9.0
- Added Long Term Buff Tracking

v.0.8.4
- Removed debug states accidently left in
- Updated API Version to work with new v1.1 patch

v.0.8.3
- Improved functionality for displaying Addon Loaded Message
- Improved functionality for deciding when to Show and Hide Frames
- Updated French Localization
- Added ability to adjust the out of combat transparency of player and target frames
- Fix enabling / disabling of add-on frames
- Fix bug where target frame doesn't work without player

v.0.8.2
- Fix German Translation (Still Need Help with French)
- Fix Add-on Loaded Message from displaying after every loading screen. Now only displays upon first game load.

v.0.8.1
- Display Stealth State Icon on Raid Frame
- Add Optional Padding to Raid Frame [Feature Req #316]
- Add More Layout Customizations to Raid Frame. You can now pick exactly how many members you want per group (column)
- Add Heal-Over-Time and Damage-Over-Time Animations to Raid Frame
- Optionally Include / Exclude full Resources in Out of Combat State [Bug #680]
- Optionally Add Player to Group Frame
- Added chat message saying addon was successfully loaded
- Added new /ggf help command
- Optionally display Heal over Time and Damage over Time Animations

v.0.8.0
- Add New Veteran / Normal Level Textures to display next to level
- Add Health, Magicka, and Stamina Heal over Time Animated Texture ( >>> )
- Add Health, Magicka, and Stamina Damage over Time Animated Texture ( <<< )

v.0.7.3
- Fix Group Member Issue (When leaving or joining)
- Fix Player stats from no updating when reticle is hidden.
- Fix Shields persisting through death.

v.0.7.2
- Added Shield Indicator to Large Group Frames
- Added New Bar Labels for "+ Shield". (Example: "Current + Shield" allows you to see your life and the value left on your shield, "2345 + 734")

v.0.7.1
- Added a few new German Translations

v.0.7.0
- Added optional ability to show or hide all default frames and frames added by this addon
- Added additional length to the Player, Group, and Target names. Longer names now appear.
- Added condensed group setting (display raid view while in smaller group)
- Update default settings to what appears to be the most popular configurations
- Note: Lacking Translations for New Settings. If you can translate and comment i will quickly patch it.

v0.6.3
- Fixed Player frame shows dead after revival
- Hide Bars when talking to NPCs
- Player & Target Frames now show "In Combat Opacity" whenever stats aren't 100%
- Group Frames are no longer affected by Out of Combat Transparency, however now have a Master Transparency Setting

v0.6.2
- Fix error for mount / experience position when one or both is off

v0.6.1
- Fix error on reloading ui for certain mount configurations

v0.6.0
- Fix Experience Bug where sometimes the experience bar went to 0
- Fix Class Icon Localization
- Damage Shield
- Mount frame can optionally now be attached to the player frame
- Lowered Minimum Out of Combat Opacity to 0

v0.5.1
- Fix wording within German Localization
- Added Localization to Raid Layout Types (EN, FR, DE)
- Fix bug where target could have leader icon

v0.5.0
- Localization
- Optional padding between bars [Suggested By: shudaoxin]
- Optionally Set X & Y Coordinates for Frames (Instead of Drag and Drop)
- Optionally Configure Raid Frame Layout (1x6 & 2x3)
- Add Alliance Rank / Level (Title isn't necessary)
- Enemy Difficulty Added on Target Frame and is visualized by the number of stars that appear in the top right corner (Normal, Hard, Deadly)

v0.4.4
- Option to Hide Players Info (Name, Level, Class) [Suggest By: pinstripesc]
- Combative Alpha [Suggested by Many]
- Bug Fix: Raid Frame Name / Status Positions
- Target Title & Captions
- Player Name Length: Issues with smaller frames
- All NPC Allys now appear "friendly" and Captions show appropriately

v0.4.3
- Add support for addition labels of various types to statusbars
- Add ability to position label for status bar
- Add Font Styles (outline, shadow, etc)
- Consolidated Textures / Fonts in Settings

v0.4.2
- Fix Frame Moving Usability Issues
- /ggf -> Toggle Lock / Unlock. [Suggested By: SkyfireTESO]

v0.4.1
- Fix for clearing anchors

v0.4.0
- Added Target Unit Frame
- Target Frames: Name, Level, Class Icon, Health Bar, and Caption
- Target Frames: Reaction Colors (Friendly, Hostile, Interactable, Default)
- Fix Setting Reset Defaults

v0.3.2:
- Added Option to display experience numbers (current/max) to experience bar

v0.3.1:
- Added Reset Default Functionality

v0.3:
- Customizable Setting Menu
- Moveable Frames
- Option to Disable Player Experience Bar. [Suggested By: Tonyleila]

v0.2.1:
- Fix Removing leader from player frame whenever group is disbanded

v0.2.0:
- Added Group Frames
- Added Raid Frames
- Hide Horse Stamina Bar
- Hide Frames whenever in menus

v0.1.8:
- Minion Client Compatible

v0.1.7:
- Fix Random Experience Errors (For real this time!)

v0.1.6:
- Fix Random Experience Errors
- Fix Experience Bar for Non-Veteran Level Characters

v0.1.5:
- Fix API Version. No longer get "This add-on is out of date"
Archived Files (29)
File Name
Version
Size
Uploader
Date
0.9.3
1MB
Corodius
11/13/14 08:03 PM
0.9.2
1MB
Corodius
06/24/14 09:59 PM
0.9.1
1MB
Corodius
06/07/14 01:21 AM
0.9.0
1MB
gamegenius86
05/29/14 09:56 PM
0.8.4
1MB
gamegenius86
05/22/14 04:22 PM
0.8.3
1MB
gamegenius86
05/19/14 09:59 PM
0.8.2
1MB
gamegenius86
05/18/14 05:01 PM
0.8.1
1MB
gamegenius86
05/17/14 02:19 PM
0.8.0
1MB
gamegenius86
05/15/14 11:31 PM
0.7.3
1MB
gamegenius86
05/13/14 08:36 AM
0.7.2
1MB
gamegenius86
05/11/14 12:58 PM
0.7.1
1MB
gamegenius86
05/10/14 03:16 PM
0.7.0
1MB
gamegenius86
05/10/14 01:51 PM
0.6.3
1MB
gamegenius86
05/06/14 10:22 PM
0.6.2
1MB
gamegenius86
05/05/14 01:57 PM
0.6.1
1MB
gamegenius86
05/05/14 09:17 AM
0.6.0
1MB
gamegenius86
05/04/14 10:59 PM
0.5.1
1MB
gamegenius86
05/03/14 11:03 PM
0.5.0
1MB
gamegenius86
05/02/14 11:51 PM
0.4.4
1MB
gamegenius86
04/30/14 09:10 PM
0.4.3
1MB
gamegenius86
04/29/14 07:36 PM
0.4.2
1MB
gamegenius86
04/29/14 12:32 AM
0.4.1
1MB
gamegenius86
04/28/14 01:26 AM
0.4.0
1MB
gamegenius86
04/27/14 06:05 PM
0.3.2
1MB
gamegenius86
04/26/14 07:24 PM
0.3.1
1MB
gamegenius86
04/26/14 05:39 PM
0.3.0
1MB
gamegenius86
04/26/14 04:14 PM
0.2.1
753kB
gamegenius86
04/24/14 09:50 AM
0.2.0
753kB
gamegenius86
04/24/14 01:10 AM


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Unread 05/16/14, 02:44 PM  
gamegenius86
 
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Originally Posted by SilverWF
Anyway I've found my personal solution for this:
Open "...\Elder Scrolls Online\liveeu\AddOns\ggFrames\theme\textures\LevelNormal.dds" with Notepad, then Ctrl+A, then Delete, then Save file - Profit! ^^
Coz ordinary levels must not be granted with special sign
That does work, i fear if you update it will overwrite it though. Also it might suck if you have a character name that contains numbers at the end, might be hard to distinguish between the name and level.
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Unread 05/16/14, 02:43 PM  
gamegenius86
 
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Originally Posted by TazerReloaded
It is not possible to disable the default target bar.
Unregistering the event does the trick, but sometimes it still appears (when the target changes its name).
Code for GGF.UnitManager.SetDisplayVisability():
Code:
if not GGF.SavedVars['Display_Default_Target'] then
  ZO_UnitFrames:UnregisterForEvent( EVENT_RETICLE_TARGET_CHANGED )
end
ZO_TargetUnitFramereticleover:SetHidden( not GGF.SavedVars['Display_Default_Target'] )
Thats very interesting that you'd having issue with this. If its not working i would say that its most likely due to another addon forcing the frame to be shown. Try to disable all add-ons except for ggframes and see if the issue still exists.

I like the idea of unregistering the system events, preventing the system from running its own code, thus increasing performance. I would hope that doing that wouldn't cause any other unknown / unrelated issues with OTHER parts of the game. So i'm not sure if it should be unregistered or not. I'll consult other developers and see how they feel on this.
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Unread 05/16/14, 01:44 PM  
SilverWF
 
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Originally Posted by gamegenius86
Originally Posted by SilverWF
Thiss is amazing, thanks!

But, does it possible to remove Normal level texture? The normal and veteran textures are too similar, so...
Thx!

I choose those as that is what the game uses, I was going to create my own normal level etexture, but figured that it would be best to use what the game already has in use. (Icons are from... LFG Dungeon Types: Normal vs Veteran).

Personally i have no issues telling them apart, and because normal is 1-50 and vet is 1-10, if im in a newby zone i wouldn't expect a vet 8, i'd expect a level 8. and vice versa.

However I'll take a look into maybe making them stand out a little more.
Anyway I've found my personal solution for this:
Open "...\Elder Scrolls Online\liveeu\AddOns\ggFrames\theme\textures\LevelNormal.dds" with Notepad, then Ctrl+A, then Delete, then Save file - Profit! ^^
Coz ordinary levels must not be granted with special sign
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Unread 05/16/14, 01:37 PM  
TazerReloaded

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It is not possible to disable the default target bar.
Unregistering the event does the trick, but sometimes it still appears (when the target changes its name).
Code for GGF.UnitManager.SetDisplayVisability():
Code:
if not GGF.SavedVars['Display_Default_Target'] then
  ZO_UnitFrames:UnregisterForEvent( EVENT_RETICLE_TARGET_CHANGED )
end
ZO_TargetUnitFramereticleover:SetHidden( not GGF.SavedVars['Display_Default_Target'] )
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Unread 05/16/14, 06:45 AM  
gamegenius86
 
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Originally Posted by SilverWF
Thiss is amazing, thanks!

But, does it possible to remove Normal level texture? The normal and veteran textures are too similar, so...
Thx!

I choose those as that is what the game uses, I was going to create my own normal level etexture, but figured that it would be best to use what the game already has in use. (Icons are from... LFG Dungeon Types: Normal vs Veteran).

Personally i have no issues telling them apart, and because normal is 1-50 and vet is 1-10, if im in a newby zone i wouldn't expect a vet 8, i'd expect a level 8. and vice versa.

However I'll take a look into maybe making them stand out a little more.
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Unread 05/16/14, 06:41 AM  
gamegenius86
 
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Originally Posted by rotatorkuf
the thing with yoru own name/bar not showing up in small groups

also, is it too much trouble to be able to adjust positions of bar labels separatenly (one option for player, one option for target)

ex: wanna set target % on left side.....player % on right side
Yep in "Include self in group frame" is going to be coming very soon.

When v1.0 comes out i was planning on making lots of changes related to the labels. I'll see what i can do with getting this one in the add-on sooner.
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Unread 05/16/14, 01:08 AM  
SilverWF
 
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v.0.8.0
- Add New Veteran / Normal Level Textures to display next to level
- Add Health, Magicka, and Stamina Heal over Time Animated Texture ( >>> )
- Add Health, Magicka, and Stamina Damage over Time Animated Texture ( <<< )
Thiss is amazing, thanks!

But, does it possible to remove Normal level texture? The normal and veteran textures are too similar, so...
Last edited by SilverWF : 05/16/14 at 05:06 AM.
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Unread 05/15/14, 11:56 PM  
rotatorkuf

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Originally Posted by gamegenius86
Originally Posted by rotatorkuf
nm, already asked haha
Haha its cool to ask again. One way i find out what people want the most is by getting tons of questions / requests for it :P
the thing with yoru own name/bar not showing up in small groups

also, is it too much trouble to be able to adjust positions of bar labels separatenly (one option for player, one option for target)

ex: wanna set target % on left side.....player % on right side
Last edited by rotatorkuf : 05/15/14 at 11:57 PM.
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Unread 05/15/14, 11:43 PM  
gamegenius86
 
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Originally Posted by rotatorkuf
nm, already asked haha
Haha its cool to ask again. One way i find out what people want the most is by getting tons of questions / requests for it :P
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Unread 05/15/14, 11:39 PM  
rotatorkuf

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nm, already asked haha
Last edited by rotatorkuf : 05/15/14 at 11:39 PM.
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Unread 05/14/14, 12:49 PM  
gamegenius86
 
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Originally Posted by Nameious
I'm not seeing myself in small groups is this intentional? I'd like the option to see myself if so. FYI these are the only frames i'll use!
Yea when i was adding the ability to turn off the player frame that occured to me as something that might happen. I have it on my list of things to do.
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Unread 05/14/14, 12:37 PM  
Nameious

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I'm not seeing myself in small groups is this intentional? I'd like the option to see myself if so. FYI these are the only frames i'll use!
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Unread 05/14/14, 10:27 AM  
gamegenius86
 
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Re: Re: Re: Re: Thanks for all your hard wor

Originally Posted by Kabushiki
Originally Posted by gamegenius86
So if Tactical Tide is turned off, do you have any issues with the default group frame showing up? I'll look into its code and see what its doing to conflict with this add-on.
When TacticalTide is turned off the problem goes away. I'll report the issue to the author of that addon as well.
Well most likely what is happening is whenever you turn off his group frames, it turns on the default frames.

Seeing that the author of TacticalTide has stopped development on the add-on, I have requested to take it over. So we'll see how that goes
Last edited by gamegenius86 : 05/14/14 at 10:32 AM.
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Unread 05/14/14, 10:17 AM  
Kabushiki

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Re: Re: Re: Thanks for all your hard wor

Originally Posted by gamegenius86
This definitely shouldn't happen on the target as whenever you change target it gets rebuilt. If you're also noticing the issue with other add-ons then its most likely an issue with the games API. I've tried "patching" my code to auto-correct based on bad data being returned from the API, but there only so much i can do.
Oops, yes, it happens with the player frame and the group & raid frames. I didn't notice the problem with the target frame.

Originally Posted by gamegenius86
So if Tactical Tide is turned off, do you have any issues with the default group frame showing up? I'll look into its code and see what its doing to conflict with this add-on.
When TacticalTide is turned off the problem goes away. I'll report the issue to the author of that addon as well.
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Unread 05/14/14, 07:42 AM  
gamegenius86
 
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Re: Re: Thanks for all your hard wor

Originally Posted by Kabushiki
Thanks for the latest update. I really appreciate the frequent updates.
I'm currently raiding PvP for 8+ hours a day and wanted to compile a list of problems I currently have with this addon. Some of these I have already reported.
Once again I'm really sorry for reporting these problems without being able to give further information. I experience them during my regular PvP raids and I don't have to time to do further testing in the meantime. Maybe you can still draw something useful out of them. I will try to get more information as soon as I can.
No need to be sorry, its greatly appreciated.

Originally Posted by Kabushiki
1. Damage shields getting stuck, showing shields even when players have none. This problem exists for the target frame and for the group & raid frames. Currently don't know how to reproduce but seems to happen with multiple shields stacking. It happens for every one in my raid that uses this addon. It also happens with other player/group frame addons (FTC). /reloadui resets the shields and fixes the problem.
This definitely shouldn't happen on the target as whenever you change target it gets rebuilt. If you're also noticing the issue with other add-ons then its most likely an issue with the games API. I've tried "patching" my code to auto-correct based on bad data being returned from the API, but there only so much i can do.

Originally Posted by Kabushiki
2. Some players occasionally show up as dead in the raid frames even though they are alive. Happens to everyone in my raid that uses this addon. /reloadui fixes the problem.
Yay for another Game API issue, I think i know of a way to "patch" this and make it work though.

Originally Posted by Kabushiki
3. The default group/raid frame is being shown in addition to the ggFrames even though the default frames are disabled in the settings. It seems to be related to TacticalTides. However I don't have this problem with TacticalTides on it's own and I have the TacticalTides group frames disabled (only using the Cyrodiil Frame). Enabling and re-disabling the default frames fixes the issue until the next relog/reloadui. I'm the only one in my raid experiencing this problem.
So if Tactical Tide is turned off, do you have any issues with the default group frame showing up? I'll look into its code and see what its doing to conflict with this add-on.
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