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Updated: 11/24/14 11:39 PM
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Updated:11/24/14 11:39 PM
Created:04/16/14 11:23 PM
Monthly downloads:88
Total downloads:76,186
Favorites:189
MD5:
ggFrames  Popular! (More than 5000 hits)
Version: 0.9.4
by: gamegenius86, Corodius
ggFrames is a lightweight fully customizable add-on that replaces the default unit frames provided by Elder Scrolls Online. ggFrames currently supports: Player, Group, Raid, and Target Frames.

Language support: English, French, & German

Features
  • Player Unit Frame
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health, Magicka, Stamina, Experience, Mount
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Optionally Hide Experience Bar
      • Optionally Hide Player Information
      • Optionally Attach / Detache Mount Stamina Bar
      • Health, Magicka, and Stamina Heal/Damage over Time Animated Textures
      • Fade when Out of Combat
  • Group Unit Frames
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Members fade out when no within support range
      • Health Heal/Damage over Time Animated Textures
      • Optionally Include/Exclude Player from Group
  • Large Group Unit Frames
    • Info: Name, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Custom Number of members per group
      • Health Heal/Damage over Time Animated Textures
  • Target Unit Frame
    • Info: Name, Level, Class Icon, Caption / Title, Alliance Rank & Level
    • Bars: Health
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Unit Name Reaction Colors (Friendly, Hostile, Interactable, Default)
      • Monster Difficulty (Display Stars to show difficulty: Easy = 0, Normal = 1, Hard = 2, Deadly = 3)
      • Health Heal/Damage over Time Animated Textures
  • Global Frame Settings:
    • Localization (French & German)
    • All Bars:
      • Over 15 Additonal Fonts (And use fonts shared by other addons)
      • 6 Font Styles (normal, outline, shadow, etc)
      • Two Customizable Numerical Representation of Values on Bars
        • Values: "nothing", "current", "max", "percent", "current / max", and "current / max (percentage)"
        • Healthbar Labels can also contain shield value (aka: "Current + Shield")
        • Locations: Left, Right, and Center
    • Over 100 Customizable Settings
    • Movable Frames (Type '/ggf' or unlock/lock from menu)
    • All Frames have a standard opacity value (setting) by default and transition to full
    • All Frames Hide whenever in Menus (Backpack, Friends, Guild, etc)
    • Optionally Hide All Addon Frames: Player / Group / Raid / Target
    • Optionally Hide All Default Frames: Player / Group / Raid / Target

Coming Soon / Planned Updates
  • Buff / Debuffs Alternative View: List Views
  • Sound Alerts when player / group members are low on life (Optional, default off, 50% 30% dead)
  • Massive overhaul on settings, preview frames while editing (provide fake data and allow frame to always be visible)
  • Optionally Set RGBA of Bar Backdrops
  • Health Bar Color Options: Reaction Color / Health Color (80/60/40/20)
  • Low Health Alert (Player / Target)
  • Right Click on Player / Group Frame to "Leave Party", "Add / Remove Friend", etc
  • Rethink and find a better way to display the targets difficulty
  • Display Friend / Guildmate Status
  • Not Supported By Event API: Display Combat State Icon on Raid Frame (No Event Exists ~ Rather event doesn't include other units, only self)
  • Not Supported By API: Display Castbar for Player and Target (provide textual feedback telling you when to block, interupt, etc)
  • Not Supported By API: Display Group Members Magicka and Stamina

Community Suggestions
  • Build Raid from Left to Right / Right to Left ..and.. Top to Bottom / Bottom to Top[Suggested By: FourOne]
  • Option to place labels on any status bar[Suggested By: Tonyleila]
  • Option to Remove class icon and use class colors instead. [Suggested By: Tonyleila]
  • Option to Unstack Players Health / Magicka / Stamina and instead display side by side [Suggest By: pinstripesc]
  • Reorder the Bars within Player Frame
  • Placement of Absorb Shield

Comment!
I love feedback! Tell Me via Addon Comments!

Feature Request?
Have a feature you want but dont see it listed above? Add a Feature Request

Known Bugs:
  • No Known Bugs

The Error Too Many Anchors Process is not due to ggFrames however its a bug within the ESO Game whenever too many addons that draw on the screen are active at one time. Until ZeniMax gets around to fixing it, you can use Zolan's Anchors Away add-on to suppress this error.

Found a Bug?
If you notice any wrong translations, please send me a private message with what the text should say. Thanks
Report Bugs Here

LICENSE

This Addon, and all code contained Here-in, is under an All Rights Reserved License.

This means no code, nor licensed assets, from this Addon may be re-used, modified, or re-uploaded under *ANY* Condition.

Donate!
Donations are NOT required, just greatly appreciated. If you are generous enough to do so, I will list the amount and your name below.
  • $10.00 Travin A.
  • $5.00 Rashaverik
  • $1.00 Michal R.


v.0.9.4
- Fixed Mouseover Tooltip for Buffs
- Changed Default Font to Univers 67, to avoid issues with Removed Fonts on First Use.
- Removed Font Registers for Removed Fonts. To use the old fonts, please see LMP Removed Fonts by Garkin.

v.0.9.3
- Updated API Version to 100010
- Updated LibMediaProvider to 1.0r7
- Updated LibAddonMenu1.0 to 10r10
- Re-Registered Fonts Removed by Zenimax
- Small Bugfixes

v.0.9.2
- Updated API Version to 100007

v.0.9.1
- Fixed Title and Difficulty Target Display
- First Update by Corodius

v.0.9.0
- Added Long Term Buff Tracking

v.0.8.4
- Removed debug states accidently left in
- Updated API Version to work with new v1.1 patch

v.0.8.3
- Improved functionality for displaying Addon Loaded Message
- Improved functionality for deciding when to Show and Hide Frames
- Updated French Localization
- Added ability to adjust the out of combat transparency of player and target frames
- Fix enabling / disabling of add-on frames
- Fix bug where target frame doesn't work without player

v.0.8.2
- Fix German Translation (Still Need Help with French)
- Fix Add-on Loaded Message from displaying after every loading screen. Now only displays upon first game load.

v.0.8.1
- Display Stealth State Icon on Raid Frame
- Add Optional Padding to Raid Frame [Feature Req #316]
- Add More Layout Customizations to Raid Frame. You can now pick exactly how many members you want per group (column)
- Add Heal-Over-Time and Damage-Over-Time Animations to Raid Frame
- Optionally Include / Exclude full Resources in Out of Combat State [Bug #680]
- Optionally Add Player to Group Frame
- Added chat message saying addon was successfully loaded
- Added new /ggf help command
- Optionally display Heal over Time and Damage over Time Animations

v.0.8.0
- Add New Veteran / Normal Level Textures to display next to level
- Add Health, Magicka, and Stamina Heal over Time Animated Texture ( >>> )
- Add Health, Magicka, and Stamina Damage over Time Animated Texture ( <<< )

v.0.7.3
- Fix Group Member Issue (When leaving or joining)
- Fix Player stats from no updating when reticle is hidden.
- Fix Shields persisting through death.

v.0.7.2
- Added Shield Indicator to Large Group Frames
- Added New Bar Labels for "+ Shield". (Example: "Current + Shield" allows you to see your life and the value left on your shield, "2345 + 734")

v.0.7.1
- Added a few new German Translations

v.0.7.0
- Added optional ability to show or hide all default frames and frames added by this addon
- Added additional length to the Player, Group, and Target names. Longer names now appear.
- Added condensed group setting (display raid view while in smaller group)
- Update default settings to what appears to be the most popular configurations
- Note: Lacking Translations for New Settings. If you can translate and comment i will quickly patch it.

v0.6.3
- Fixed Player frame shows dead after revival
- Hide Bars when talking to NPCs
- Player & Target Frames now show "In Combat Opacity" whenever stats aren't 100%
- Group Frames are no longer affected by Out of Combat Transparency, however now have a Master Transparency Setting

v0.6.2
- Fix error for mount / experience position when one or both is off

v0.6.1
- Fix error on reloading ui for certain mount configurations

v0.6.0
- Fix Experience Bug where sometimes the experience bar went to 0
- Fix Class Icon Localization
- Damage Shield
- Mount frame can optionally now be attached to the player frame
- Lowered Minimum Out of Combat Opacity to 0

v0.5.1
- Fix wording within German Localization
- Added Localization to Raid Layout Types (EN, FR, DE)
- Fix bug where target could have leader icon

v0.5.0
- Localization
- Optional padding between bars [Suggested By: shudaoxin]
- Optionally Set X & Y Coordinates for Frames (Instead of Drag and Drop)
- Optionally Configure Raid Frame Layout (1x6 & 2x3)
- Add Alliance Rank / Level (Title isn't necessary)
- Enemy Difficulty Added on Target Frame and is visualized by the number of stars that appear in the top right corner (Normal, Hard, Deadly)

v0.4.4
- Option to Hide Players Info (Name, Level, Class) [Suggest By: pinstripesc]
- Combative Alpha [Suggested by Many]
- Bug Fix: Raid Frame Name / Status Positions
- Target Title & Captions
- Player Name Length: Issues with smaller frames
- All NPC Allys now appear "friendly" and Captions show appropriately

v0.4.3
- Add support for addition labels of various types to statusbars
- Add ability to position label for status bar
- Add Font Styles (outline, shadow, etc)
- Consolidated Textures / Fonts in Settings

v0.4.2
- Fix Frame Moving Usability Issues
- /ggf -> Toggle Lock / Unlock. [Suggested By: SkyfireTESO]

v0.4.1
- Fix for clearing anchors

v0.4.0
- Added Target Unit Frame
- Target Frames: Name, Level, Class Icon, Health Bar, and Caption
- Target Frames: Reaction Colors (Friendly, Hostile, Interactable, Default)
- Fix Setting Reset Defaults

v0.3.2:
- Added Option to display experience numbers (current/max) to experience bar

v0.3.1:
- Added Reset Default Functionality

v0.3:
- Customizable Setting Menu
- Moveable Frames
- Option to Disable Player Experience Bar. [Suggested By: Tonyleila]

v0.2.1:
- Fix Removing leader from player frame whenever group is disbanded

v0.2.0:
- Added Group Frames
- Added Raid Frames
- Hide Horse Stamina Bar
- Hide Frames whenever in menus

v0.1.8:
- Minion Client Compatible

v0.1.7:
- Fix Random Experience Errors (For real this time!)

v0.1.6:
- Fix Random Experience Errors
- Fix Experience Bar for Non-Veteran Level Characters

v0.1.5:
- Fix API Version. No longer get "This add-on is out of date"
Archived Files (29)
File Name
Version
Size
Uploader
Date
0.9.3
1MB
Corodius
11/13/14 08:03 PM
0.9.2
1MB
Corodius
06/24/14 09:59 PM
0.9.1
1MB
Corodius
06/07/14 01:21 AM
0.9.0
1MB
gamegenius86
05/29/14 09:56 PM
0.8.4
1MB
gamegenius86
05/22/14 04:22 PM
0.8.3
1MB
gamegenius86
05/19/14 09:59 PM
0.8.2
1MB
gamegenius86
05/18/14 05:01 PM
0.8.1
1MB
gamegenius86
05/17/14 02:19 PM
0.8.0
1MB
gamegenius86
05/15/14 11:31 PM
0.7.3
1MB
gamegenius86
05/13/14 08:36 AM
0.7.2
1MB
gamegenius86
05/11/14 12:58 PM
0.7.1
1MB
gamegenius86
05/10/14 03:16 PM
0.7.0
1MB
gamegenius86
05/10/14 01:51 PM
0.6.3
1MB
gamegenius86
05/06/14 10:22 PM
0.6.2
1MB
gamegenius86
05/05/14 01:57 PM
0.6.1
1MB
gamegenius86
05/05/14 09:17 AM
0.6.0
1MB
gamegenius86
05/04/14 10:59 PM
0.5.1
1MB
gamegenius86
05/03/14 11:03 PM
0.5.0
1MB
gamegenius86
05/02/14 11:51 PM
0.4.4
1MB
gamegenius86
04/30/14 09:10 PM
0.4.3
1MB
gamegenius86
04/29/14 07:36 PM
0.4.2
1MB
gamegenius86
04/29/14 12:32 AM
0.4.1
1MB
gamegenius86
04/28/14 01:26 AM
0.4.0
1MB
gamegenius86
04/27/14 06:05 PM
0.3.2
1MB
gamegenius86
04/26/14 07:24 PM
0.3.1
1MB
gamegenius86
04/26/14 05:39 PM
0.3.0
1MB
gamegenius86
04/26/14 04:14 PM
0.2.1
753kB
gamegenius86
04/24/14 09:50 AM
0.2.0
753kB
gamegenius86
04/24/14 01:10 AM


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Unread 11/15/14, 05:18 AM  
HeroOfEvbof

Forum posts: 0
File comments: 64
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Thank you so much

Corrodius, thank you for picking up this addon.
I process visual information in a specific way and the bars I positioned and built with ggFrames was the most consistent with that. During the brief time I could not run it, I died in some very stupid ways because my timing was just a wee bit off.
I am so happy this is back.
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Unread 11/14/14, 11:24 PM  
Corodius
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Forum posts: 1
File comments: 36
Uploads: 1
Originally Posted by Defilade
I installed the new patch today, but found that I still had to also use the AddOn from Garkin: LMP Removed Fonts.
Ok, when it comes to the Missing Fonts, let me explain what is going on here. These fonts were never originally registered by, nor even a part of, ggFrames. The only relation they have to ggFrames is them being pulled into the Font List by LibMediaProvider. LMP Is used to allow a lot more customization to the Addon and Frames.

What is going on here is Zeni have removed some fonts from Ingame, which are the ones that are missing. While I can, and did attempt to, re-register the fonts in LMP through ggFrames, what needs to be done is the table entries replaced with the font files added. This is what LMP Removed Fonts does.

Now, I can add this function into ggFrames, it is quite easy. However this requires overriding the Core LMP Tables, not just adding to them, and that is something I would rather not be doing on the side of ggFrames, as it may cause unforeseen issues elsewhere, and is just not an ideal practice overall. It is much better to use a dedicated override/fix that will fix all affected addons, including ggFrames.

My suggestion is to use Garkin's LMP Removed Fonts addon if you require any of the fonts Zeni has removed, otherwise if you do not require them you can change to any of the other fonts available besides the 6 removed ones.

As a Side Note, you can also get a lot of extra fonts with Seerah's LMP MediaStash, and you can also add your own using MediaStash, if you follow the instructions with that Addon. Another extra one is my own contribution to the Font/LMP side, LMP Oxygen Fonts, which adds the New KDE Oxygen Fonts to LMP. Any fonts added to LMP will be available in ggFrames, as with bar textures and such. I will add a link to these alternatives and an explanation of the problem to the ggFrames front page to clear up any confusion.

EDIT: I will also be changing the Default Font, so it is not trying to reference a removed Font at startup. I have considered adding the Oxygen Fonts to give it a Unique Look, but have not decided on that yet. I may just set it to ESO Standard as Default for now.
Last edited by Corodius : 11/15/14 at 12:16 AM.
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Unread 11/14/14, 09:09 PM  
Defilade
 
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I installed the new patch today, but found that I still had to also use the AddOn from Garkin: LMP Removed Fonts.
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Unread 11/14/14, 07:58 AM  
babylon

Forum posts: 14
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YAY! It's aliiive!
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Unread 11/13/14, 09:45 PM  
Corodius
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 36
Uploads: 1
Originally Posted by SpellBuilder
Hey Corodius! Thanks for the update.

Before I forget I want to post here a small bugfix for tooltip over Buffs icons. With current API line 367 in unit/Functions.lua should read as follows:
Code:
    buff.data = { tooltipText = buffName }
Hey Thanks Man! I am still catching up with the API Changes as you can probably guess. It has been a couple of patches hehe.

I'll get this patched in, Thank you sir.
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Unread 11/13/14, 09:23 PM  
SpellBuilder
 
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Forum posts: 10
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Hey Corodius! Thanks for the update.

Before I forget I want to post here a small bugfix for tooltip over Buffs icons. With current API line 367 in unit/Functions.lua should read as follows:
Code:
    buff.data = { tooltipText = buffName }
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Unread 11/11/14, 01:01 PM  
Corodius
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 36
Uploads: 1
Update and Workarounds

G'day Everyone

Well, some good news regarding addon development. We (myself and Zenimax) have made a breakthrough regarding my mouse control issues! This is an extremely awesome development and it means I can finally get back into the game.

In saying that however, I have not at any time Abandoned the Addon. As I have mentioned to quite a number of people, I did not feel comfortable releasing an update that I could not reliably test. However, I had/have been keeping an eye on Addon Functionality and any problems that cropped up, and I knew the Addon was still working Reliably (for the most part). In fact most issues that cropped up were in Zeni's UI and API code, and were things I could not fix no matter how much I wanted to, and have since been resolved by Zeni themselves. As hinted by GameGenius, There is also something going on behind the scenes with the Addon, but I am not willing to reveal this information just yet. I can promise it is some very interesting developments however.

As for the current status, With update 1.5 There has been some changes, most notably in the areas of Fonts. This has caused an issue to crop up in GGFrames, and I will be fixing this issue. However, as a workaround that is confirmed by a few here, and I can personally confirm, simply changing the Font under the Addon Settings to one of the working ones fixes this for the Time Being. I cannot say which of ALL of the fonts do and do not work, you will have to see which work for yourself. Any of the ESO Default Fonts, such as Univers and Cartographer should work fine for the moment, until I can upload the fix.

I will also have to see if Today's API Changes caused any problems in GGFrames, although that doesn't look to be the case so far.

As always, any and all Bug Reports and Issues are welcome, as are Suggestions, although Bugfixing will take priority at this time.

Thank you for your Patience and Understanding, and I sincerely apologise for any inconvenience caused.

Thanks
Corodius
Last edited by Corodius : 11/11/14 at 01:02 PM.
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Unread 11/08/14, 03:09 AM  
Dirtybyrd

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Working

Works Great! Thanks big time
Originally Posted by mandalfhonor
Originally Posted by Apokh
Does not work. The fonts on the bars are not shown.
You need to install LMP Revmoved Fonts. With update 1.5 some fonts removed. Or you change the font of the addon.

Mandalf
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Unread 11/08/14, 02:46 AM  
mandalfhonor

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Originally Posted by Apokh
Does not work. The fonts on the bars are not shown.
You need to install LMP Revmoved Fonts. With update 1.5 some fonts removed. Or you change the font of the addon.

Mandalf
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Unread 11/07/14, 12:48 PM  
Apokh
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Forum posts: 3
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Does not work. The fonts on the bars are not shown.
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Unread 11/06/14, 10:55 AM  
choekstr
 
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Originally Posted by Wicked699
I got it work when Srendarr addon is activated. If it can help..
For me it partially works, even with Srendarr activated but it is missing the numbers and arrow indicators; thus making it tough to use for now.

Can't wait till this weekend when Corodius puts out a new version! One of the must-have add-ons around here!
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Unread 11/06/14, 09:35 AM  
Wicked699

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I got it work when Srendarr addon is activated. If it can help..
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Unread 11/04/14, 05:56 PM  
BlackKnight6667

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Thumbs up Re: An Update On Things...

Originally Posted by gamegenius86
Hello everyone,

Some of you guys may remember me (others may not), but i am the original author of this add-on. I would like to state that someone has gotten in touch with me in regards to updates for this add-on and I wanted to make my thoughts public so everyone knows what is going on. As I am no longer playing this game any more, I am sadly no longer supporting this add-on as I don't have the time / means to write and test it out.

However since my departure Corodius has taken over and has manage the add-on since, making sure that it still works for everyone. He's done a FANTASTIC job doing so. I know I've seen a few posts since and have received a few private messages stating that things are not working since the latest update that JUST hit. Please be patient as he is working on getting that working for everyone. Also for those who may think the development behind the add-on has stopped as you might not have seen any updates recently, thats because there are a few major changes being made, I don't want to go into much details however I do want to make it known there are some big things in the works.

There is also the possibility of bringing in another add-on author into the mix to help things moving in the right direction.

Please stay tuned,

- GameGenius
Thanks GG. Hopefully he gets time to get it running soon. Its a great addon, thanks for creating it and thanks for Corodius for picking it up...
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Unread 11/04/14, 09:45 AM  
Dirtybyrd

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Awesome!

I will be awaiting for the update! It is one of my top addons! Thanks
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Unread 11/04/14, 08:52 AM  
gamegenius86
 
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Forum posts: 27
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An Update On Things...

Hello everyone,

Some of you guys may remember me (others may not), but i am the original author of this add-on. I would like to state that someone has gotten in touch with me in regards to updates for this add-on and I wanted to make my thoughts public so everyone knows what is going on. As I am no longer playing this game any more, I am sadly no longer supporting this add-on as I don't have the time / means to write and test it out.

However since my departure Corodius has taken over and has manage the add-on since, making sure that it still works for everyone. He's done a FANTASTIC job doing so. I know I've seen a few posts since and have received a few private messages stating that things are not working since the latest update that JUST hit. Please be patient as he is working on getting that working for everyone. Also for those who may think the development behind the add-on has stopped as you might not have seen any updates recently, thats because there are a few major changes being made, I don't want to go into much details however I do want to make it known there are some big things in the works.

There is also the possibility of bringing in another add-on author into the mix to help things moving in the right direction.

Please stay tuned,

- GameGenius
Last edited by gamegenius86 : 11/04/14 at 10:14 AM.
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