Download
(22 Kb)
Download
Updated: 06/05/14 12:39 AM
Compatibility:
Craglorn (1.1)
Live (1.0)
Beta (0.18)
Updated:06/05/14 12:39 AM
Created:04/17/14 05:40 AM
Monthly downloads:56
Total downloads:10,537
Favorites:50
MD5:
Loot Filter Remix  Popular! (More than 5000 hits)
Version: v1.11e
by: DerVagabund [More]
As I like to gather everyhing and leave nothing behind I come to realize that I just do not have enough bag space ... thus this addon came to life.

I was inspired by the Loot Filter addon by Kallak and decided to create my own version of a loot filter which fits my needs.

Update: New version 1.11d is available!
Version 1.11e
  • Fixed some code parts where sometimes an item was ignored in some algorithms
Version 1.11d
  • Made the different kind of info messages toggleable in the settings
  • Implemented a fix for the weapon swap error (if that still happens to anyone, please let me know, as I was not able to reproduce it for myself so could not really test if that fixes it properly)
Version 1.11c
  • Fix for ingredient filter window on click problem
Version 1.11b
  • Optimized / Rewritten code
Version 1.11
  • Added inventory hotkey to mark / unmark item as junk - if you want me to make the hotkey changeable, let me know, also if you want to be able to enable/disable that option via the settings
  • Included recipes in the "exclude researchable" filter option in case it is not known
  • Tried to fix an issue with Wine Grapes (they are now two times in the ingredient list, as I was not able to test if the new entry works because I did not find any)

Version 1.10c
  • Option to enable character specific settings - when changing this, reloadUI is required and you need to start from default settings
  • Rework slash command to rescan inventory - is changed from /LFRrescanInventory to /lfrrescan

Version 1.10b
  • Ingredient names are now automatically updated once looted to the clients language!
  • removed the lure default filter rule - kept reappearing after restart
  • moved the research notification to info messages (if you want to turn them off, you have to disable info messages - if someone wants a separate option for them, let me know and I create a separate checkbox)

Version 1.10
  • Reworked ingredients filter - now language independent! - in the settings window it will show the English names - Upcoming improvement: I am going to implement a function that the names automatically adapt to the clients language when you first loot it. - Reorganized ingredients list, in case I've forgotten anything please let me know (actual list should cover all existing recipes - ingredients not found present in the list are automatically kept!)
  • implemented update functionality - old ingredient settings should be automatically taken into account - but just to be sure, please check your settings again after doing that update!
  • added the option to filter lockpicks - set item type tool and ,e.g., for english client set filter name to lockpick (just to be sure, as I do not know what else is counted as tool aside from lockpicks)




What is does:
  • Completely configurable via settings menu - all options can individually be turned on an off, optional debug / info output, filter rules definition via settings - no need to edit .lua files!
  • Automatically mark looted items as junk - by item type and additionally you can specify a part of an items name you want to filter (e.g., I do not need stamina potions and would like to have them automatically assigned as junk, but I want to keep all other potions. So I defined a rule to filter potions and as filter text I added stamina - now all potions, whose name includes stamina will be filter, but all others are not touched)
  • Option to automatically destroy all junk items when looting them below a given gold value threshold
  • Implemented a lot of new security checks before applying filter rules (e.g., if you have a stack of provisioning mats in your bag but you set to filter and destroy all provisioning mats and you loot one of the item you already have stacked, it will be excluded from the filtering algorithm automatically)
  • Option to define an item quality level which excludes all items of this quality and above from the filtering algorithm
  • In each rule you can now (optionally!) set an item level threshold to only effect items below that level.
  • Each provisioning ingredient can be set individually to be kept or junked - ingredient names are shown in English but the filtering algorithm works language independent! This can be set via a special filter option window for ingredients!
  • and for convenience, as I am lazy it can automatically sell junk at vendors and repair all equipped items

Future extensions:
  • add a whitelist to exclude some items from the whole process
  • allow more detailed filter rules
  • maybe implement a function in bag context menu to automatically create a loot rule based on a current item

If you have any ideas, requests feel free to leave me a comment and I will see what I can do.

Until then, have fun with the addon

If you find a bug or have suggestions, please leave a comment (in case of bugs, please try to describe what you did and when it happened) and in the very unlikely case that you want to donate me some ingame money, which is greatly appreciated because I use more of my free time on improvind that addon than actually play, my ingame account is @dervagabund on the EU-Server.
Version 1.11
  • Added inventory hotkey to mark / unmark item as junk
  • Included recipes in the "exclude researchable" filter option in case it is not known
  • Tried to fix an issue with Wine Grapes (they are now two times in the ingredient list, as I was not able to test if the new entry works because I did not find any)
Version 1.10c
  • Option to enable character specific settings - when changing this, reloadUI is required and you need to start from default settings
  • Rework slash command to rescan inventory - is changed from /LFRrescanInventory to /lfrrescan
v1.10b - 20140506
  • removed the lure default filter rule (kept reappearing after restart).
  • Ingredient names are now automatically updated once looted to the clients language!
  • moved the research notification to info messages (if you want to turn them off, you have to disable info messages - if someone wants a separate option for them, let me know and I create a separate checkbox).
v1.10a - 20140504
  • small hotfix for newly installed addons
v1.10 - 20140504
  • reworked ingredients filter - now language independent!
  • implemented update functionality to take settings from old version to this one
  • added the option to filter lockpicks (set item type tool and ,e.g., for english client set filter name to lockpick (just to be sure, as I do not know what else is counted as tool aside from lockpicks))
v1.09c - 20140502
  • fixed a small bug
v1.09b - 20140502
  • added option to exclude intricate items
v1.09a - 20140501
  • added lockpicks to filter rule item type list
v1.09 - 20140501
  • slash command to re-scan inventory and apply filter rules
  • added option to also apply filter rules on crafting results (also deconstruction/extraction)
  • improved rules: added item quality (be aware - global item quality setting still overrules this setting)
  • improved rules: option to exclude researchable items (only effects armor and weapons)
  • improved rules: added option to allow separate rules for light, medium and heavy armor
  • added option to use separate ingredient filter window just optionally - can be disabled and then just normal rules are used
v1.08 - 20140429
  • moved ingredient filter settings in its own window
  • some minor optimizations/modifications
v1.07 - 20140426
  • corrected manifest file
v1.06 - 20140426
  • added option for each single provision ingredient in the option menu to easily choose which one to keep and which one to junk
  • option to automatically ornate items
  • added an option level setting for the filter rules
v1.05 - 20140420
  • completely removed the need to edit files to change settings
  • greatly improved loot detection algorithm
  • implemented safety checks for the loot filter
v1.03 - 20140419
  • further improved the filtering algorithm
  • fixed a few minor bugs that I noticed while playing.
v1.02 - 20140418
  • improved filter algorithm
  • added filter configuration via settings and disabled filter on all non loot actions (I think that caused a problem for some).
v1.01 - 20140418
  • temporarily disabled destroy option - will be back up this evening when I get home with updated version.
v1.00 - 20140417
  • initial version released.
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Uploader
Date
v1.11d
22kB
DerVagabund
06/02/14 12:20 AM
v1.11c
21kB
DerVagabund
05/24/14 04:29 AM
v1.11b
21kB
DerVagabund
05/23/14 01:53 PM
v1.11a
20kB
DerVagabund
05/22/14 01:15 AM
v1.11
20kB
DerVagabund
05/13/14 05:06 AM
v1.10c
20kB
DerVagabund
05/08/14 02:19 PM
v1.10b
20kB
DerVagabund
05/06/14 03:07 AM
v1.10a
19kB
DerVagabund
05/04/14 11:26 AM
v1.10
19kB
DerVagabund
05/04/14 09:37 AM
v1.09c
19kB
DerVagabund
05/02/14 10:59 AM
v1.09b
19kB
DerVagabund
05/02/14 09:29 AM
v1.09a
19kB
DerVagabund
05/01/14 03:28 PM
v1.09
19kB
DerVagabund
05/01/14 08:42 AM
v1.08
17kB
DerVagabund
04/29/14 02:46 AM
v1.07
17kB
DerVagabund
04/26/14 03:48 AM
v1.06
17kB
DerVagabund
04/25/14 06:29 PM
v1.05
12kB
DerVagabund
04/20/14 11:07 AM
v1.03
12kB
DerVagabund
04/18/14 06:08 PM
v1.02
12kB
DerVagabund
04/18/14 03:34 PM
v1.01
9kB
DerVagabund
04/18/14 02:07 AM
v1.00
9kB
DerVagabund
04/17/14 05:40 AM


Post A Reply Comment Options
Unread 05/02/14, 04:32 AM  
Saftsuse
 
Saftsuse's Avatar

Forum posts: 13
File comments: 149
Uploads: 0
I asked this in another loot manager, but is it possible to differentiate between traits? I want to keep white gear with Intricate trait, but I want to junk the rest. Or differentiate between white, green, blue, etc gear? As I would sell the white to vendor, deconstruct most blue and up, sell green to guild stores.
Report comment to moderator  
Reply With Quote
Unread 05/02/14, 01:31 AM  
DerVagabund
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 1
Re: Re: Re: Re: Re: Re: Re: Lockpicks

Hm, OK, that is strange. I will check why lockpicks are ignored.
Last edited by DerVagabund : 05/02/14 at 05:39 AM.
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 05:41 PM  
Rylic

Forum posts: 0
File comments: 9
Uploads: 0
Re: Re: Re: Re: Re: Re: Lockpicks

Originally Posted by DerVagabund
Originally Posted by Rylic

I see the Lockpick item type, but it appears that when I use the 'Add Rule for To Filter List' to add lockpicks, lockpicks are ignored for junking when looting them.

With debug turned on I see 'Nothing Done for [Lockpick]' when looting a lockpick with no other lockpicks in my inventory.

I then see 'Found [Lockpick] in bag - no rule applied' when looting another lockpick with the previous one still in my inventory.

This leads me to my last question (Sorry for the lengthy post). Would it be possible to add a feature where you can junk items that are a quantity of a certain amount? For the lockpick example....I usually only like to keep one stack of lockpicks (100) in my inventory since anything more is over kill. If I were to loot more lockpicks later on, and my current stack is still at 100, I would like to then junk them. Would this be difficult to implement?
Hm, interesting - I need to look into this, why lockpicks are ignored. Hm, basically I can implement such a feature, just need a bit of testing. It is on my todo list now

@edit: after posting I read it again - what happened to you is basically a security feature If you have an item already in your inventory which can stack and you loot another one it will not be touched by the rules. This is to avoid the following problem which happened to me as well ...
I had a stack of 30 Lockpicks. Set a rule to delete all zero value trash items when looting. Lockpicks are trash, which I forgot, then looted another one and whoops, my whole stack was gone ... at that time not funny Thus I implemented this feature to prevent such things. If it finds the newly looted item, it will stack and then I don't touch it, as it does not take up another bag space anyway.

But you're right - in case you have more than 100, another stack would be started and then it makes sense to have an option to automatically junk any more of this kind of items.
If a feature like that could be added, that would be so awesome! My wife and I both use your addon, and would find it so helpful. We both have a habit of exploring and looting whatever we see, and needless to say, we loot many lockpicks

In regards to the ignoring of junking lockpicks issue, even with no lockpicks in my inventory, the rule seems to be ignored for some reason with a debug message of ('Nothing Done for [Lockpick]').

I even tried the /LFRrescanInventory command to see if that does anything, but no debug update information is displayed when running the command.
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 05:15 PM  
DerVagabund
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 1
Re: Re: Re: Re: Re: Lockpicks

Originally Posted by Rylic

I see the Lockpick item type, but it appears that when I use the 'Add Rule for To Filter List' to add lockpicks, lockpicks are ignored for junking when looting them.

With debug turned on I see 'Nothing Done for [Lockpick]' when looting a lockpick with no other lockpicks in my inventory.

I then see 'Found [Lockpick] in bag - no rule applied' when looting another lockpick with the previous one still in my inventory.

This leads me to my last question (Sorry for the lengthy post). Would it be possible to add a feature where you can junk items that are a quantity of a certain amount? For the lockpick example....I usually only like to keep one stack of lockpicks (100) in my inventory since anything more is over kill. If I were to loot more lockpicks later on, and my current stack is still at 100, I would like to then junk them. Would this be difficult to implement?
Hm, interesting - I need to look into this, why lockpicks are ignored. Hm, basically I can implement such a feature, just need a bit of testing. It is on my todo list now

@edit: after posting I read it again - what happened to you is basically a security feature If you have an item already in your inventory which can stack and you loot another one it will not be touched by the rules. This is to avoid the following problem which happened to me as well ...
I had a stack of 30 Lockpicks. Set a rule to delete all zero value trash items when looting. Lockpicks are trash, which I forgot, then looted another one and whoops, my whole stack was gone ... at that time not funny Thus I implemented this feature to prevent such things. If it finds the newly looted item, it will stack and then I don't touch it, as it does not take up another bag space anyway.

But you're right - in case you have more than 100, another stack would be started and then it makes sense to have an option to automatically junk any more of this kind of items.
Last edited by DerVagabund : 05/01/14 at 05:20 PM.
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 04:37 PM  
Rylic

Forum posts: 0
File comments: 9
Uploads: 0
Smile Re: Re: Re: Re: Lockpicks

Originally Posted by Rylic
Originally Posted by DerVagabund
Originally Posted by Rylic
Originally Posted by Rylic
Are there any plans to add Lockpicks to the Item Type dropdown list for the rule filter?

I cannot tell you how annoying it has been to arth to put up on a guild store.
One thing to add. I did notice the mention of lockpicks as a item type in one of the lua filbut for some reason do not see it in the drop menu for item type when trying to create a rule.
Hello,
Hmm, you are the first to request that. It was intentional that lockpicks are excluded, because most ppl want to keep them. But basically I can add them to the list as you do not need to create a rule for them . Will do this in my next release.
Great! Thank you
I see the Lockpick item type, but it appears that when I use the 'Add Rule for To Filter List' to add lockpicks, lockpicks are ignored for junking when looting them.

With debug turned on I see 'Nothing Done for [Lockpick]' when looting a lockpick with no other lockpicks in my inventory.

I then see 'Found [Lockpick] in bag - no rule applied' when looting another lockpick with the previous one still in my inventory.

This leads me to my last question (Sorry for the lengthy post). Would it be possible to add a feature where you can junk items that are a quantity of a certain amount? For the lockpick example....I usually only like to keep one stack of lockpicks (100) in my inventory since anything more is over kill. If I were to loot more lockpicks later on, and my current stack is still at 100, I would like to then junk them. Would this be difficult to implement?
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 03:51 PM  
DerVagabund
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 1
Re: Re: Re: Re: Error Encountered for Iron Peat

Originally Posted by Rylic
My bad. I downloaded v1.09 today, and didn't realize there was already an update.
np, just did the fix for the error you reported a few mins ago and uploaded it
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 03:49 PM  
Rylic

Forum posts: 0
File comments: 9
Uploads: 0
Re: Re: Re: Error Encountered for Iron Peat

Originally Posted by Rylic
Originally Posted by DerVagabund
Originally Posted by Rylic
When looting Iron Peat, I got a UI Error, and the debug log mentions the following: "Did not find item [Iron Peat] in cookingData list - trimmed string 'iron_peat'.

The UI Error is follows:

user:/Addons/LootFilterRemix/LootFilterRemixSettings.lua:541: attempt to index a nil value stack traceback:
user:/Addons/LootFilterRemix/LootFilterRemixSettings.lua:541: in function 'LootFilterRemixSettings:ExistFilterRuleForItem'
Addons/LootFilterRemix/LootFilterRemixSettings.lua:130: in function 'handleItem'
Addons/LootFilterRemix/LootFilterRemixSettings.lua:206: in function 'OnLootReceived'

I was looting a create at the time of this error.
thank you for the report - this is fixed in v1.09a (just uploaded it)
Unfortunately I got this error with the latest version (Thank you for adding lockpicks btw)
My bad. I downloaded v1.09 today, and didn't realize there was already an update.
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 03:49 PM  
DerVagabund
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 1
Re: Re: Re: Error Encountered for Iron Peat

Originally Posted by Rylic
Unfortunately I got this error with the latest version (Thank you for adding lockpicks btw)
with v1.09 or v1.09a? In the a version this should be fixed and not happen again.
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 03:41 PM  
Rylic

Forum posts: 0
File comments: 9
Uploads: 0
Re: Re: Error Encountered for Iron Peat

Originally Posted by DerVagabund
Originally Posted by Rylic
When looting Iron Peat, I got a UI Error, and the debug log mentions the following: "Did not find item [Iron Peat] in cookingData list - trimmed string 'iron_peat'.

The UI Error is follows:

user:/Addons/LootFilterRemix/LootFilterRemixSettings.lua:541: attempt to index a nil value stack traceback:
user:/Addons/LootFilterRemix/LootFilterRemixSettings.lua:541: in function 'LootFilterRemixSettings:ExistFilterRuleForItem'
Addons/LootFilterRemix/LootFilterRemixSettings.lua:130: in function 'handleItem'
Addons/LootFilterRemix/LootFilterRemixSettings.lua:206: in function 'OnLootReceived'

I was looting a create at the time of this error.
thank you for the report - this is fixed in v1.09a (just uploaded it)
Unfortunately I got this error with the latest version (Thank you for adding lockpicks btw)
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 03:32 PM  
DerVagabund
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 1
Re: Error Encountered for Iron Peat

Originally Posted by Rylic
When looting Iron Peat, I got a UI Error, and the debug log mentions the following: "Did not find item [Iron Peat] in cookingData list - trimmed string 'iron_peat'.

The UI Error is follows:

user:/Addons/LootFilterRemix/LootFilterRemixSettings.lua:541: attempt to index a nil value stack traceback:
user:/Addons/LootFilterRemix/LootFilterRemixSettings.lua:541: in function 'LootFilterRemixSettings:ExistFilterRuleForItem'
Addons/LootFilterRemix/LootFilterRemixSettings.lua:130: in function 'handleItem'
Addons/LootFilterRemix/LootFilterRemixSettings.lua:206: in function 'OnLootReceived'

I was looting a create at the time of this error.
thank you for the report - this is fixed in v1.09a (just uploaded it)
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 03:10 PM  
Rylic

Forum posts: 0
File comments: 9
Uploads: 0
Error Encountered for Iron Peat

When looting Iron Peat, I got a UI Error, and the debug log mentions the following: "Did not find item [Iron Peat] in cookingData list - trimmed string 'iron_peat'.

The UI Error is follows:

user:/Addons/LootFilterRemix/LootFilterRemixSettings.lua:541: attempt to index a nil value stack traceback:
user:/Addons/LootFilterRemix/LootFilterRemixSettings.lua:541: in function 'LootFilterRemixSettings:ExistFilterRuleForItem'
Addons/LootFilterRemix/LootFilterRemixSettings.lua:130: in function 'handleItem'
Addons/LootFilterRemix/LootFilterRemixSettings.lua:206: in function 'OnLootReceived'

I was looting a crate at the time of this error.
Last edited by Rylic : 05/01/14 at 03:39 PM.
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 08:32 AM  
DerVagabund
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 1
Originally Posted by Shareel
The provisioning ingedrients filter does sometimes not work. I have tagged "ripe apple", "whisp floss" and "aged meat" as red. The "aged meat" was filtered, the other 2 are not filtered. I think there are still some issues with the name detection or ZOS changed something in 1.0.6.
Thank you for this information - I will look into this. Could you send me your current LootFilterRemix.lua file from the saved variables folder via email or pm?
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 07:53 AM  
Shareel

Forum posts: 0
File comments: 17
Uploads: 0
The provisioning ingedrients filter does sometimes not work. I have tagged "ripe apple", "whisp floss" and "aged meat" as red. The "aged meat" was filtered, the other 2 are not filtered. I think there are still some issues with the name detection or ZOS changed something in 1.0.6.
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 07:37 AM  
Rylic

Forum posts: 0
File comments: 9
Uploads: 0
Re: Re: Re: Lockpicks

Originally Posted by DerVagabund
Originally Posted by Rylic
Originally Posted by Rylic
Are there any plans to add Lockpicks to the Item Type dropdown list for the rule filter?

I cannot tell you how annoying it has been to arth to put up on a guild store.
One thing to add. I did notice the mention of lockpicks as a item type in one of the lua filbut for some reason do not see it in the drop menu for item type when trying to create a rule.
Hello,
Hmm, you are the first to request that. It was intentional that lockpicks are excluded, because most ppl want to keep them. But basically I can add them to the list as you do not need to create a rule for them . Will do this in my next release.
Great! Thank you
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 12:26 AM  
DerVagabund
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 1
Re: Re: Lockpicks

Originally Posted by Rylic
Originally Posted by Rylic
Are there any plans to add Lockpicks to the Item Type dropdown list for the rule filter?

I cannot tell you how annoying it has been to arth to put up on a guild store.
One thing to add. I did notice the mention of lockpicks as a item type in one of the lua filbut for some reason do not see it in the drop menu for item type when trying to create a rule.
Hello,
Hmm, you are the first to request that. It was intentional that lockpicks are excluded, because most ppl want to keep them. But basically I can add them to the list as you do not need to create a rule for them . Will do this in my next release.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: