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Craglorn (1.1)
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Updated:06/05/14 12:39 AM
Created:04/17/14 05:40 AM
Monthly downloads:36
Total downloads:10,493
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Loot Filter Remix  Popular! (More than 5000 hits)
Version: v1.11e
by: DerVagabund [More]
As I like to gather everyhing and leave nothing behind I come to realize that I just do not have enough bag space ... thus this addon came to life.

I was inspired by the Loot Filter addon by Kallak and decided to create my own version of a loot filter which fits my needs.

Update: New version 1.11d is available!
Version 1.11e
  • Fixed some code parts where sometimes an item was ignored in some algorithms
Version 1.11d
  • Made the different kind of info messages toggleable in the settings
  • Implemented a fix for the weapon swap error (if that still happens to anyone, please let me know, as I was not able to reproduce it for myself so could not really test if that fixes it properly)
Version 1.11c
  • Fix for ingredient filter window on click problem
Version 1.11b
  • Optimized / Rewritten code
Version 1.11
  • Added inventory hotkey to mark / unmark item as junk - if you want me to make the hotkey changeable, let me know, also if you want to be able to enable/disable that option via the settings
  • Included recipes in the "exclude researchable" filter option in case it is not known
  • Tried to fix an issue with Wine Grapes (they are now two times in the ingredient list, as I was not able to test if the new entry works because I did not find any)

Version 1.10c
  • Option to enable character specific settings - when changing this, reloadUI is required and you need to start from default settings
  • Rework slash command to rescan inventory - is changed from /LFRrescanInventory to /lfrrescan

Version 1.10b
  • Ingredient names are now automatically updated once looted to the clients language!
  • removed the lure default filter rule - kept reappearing after restart
  • moved the research notification to info messages (if you want to turn them off, you have to disable info messages - if someone wants a separate option for them, let me know and I create a separate checkbox)

Version 1.10
  • Reworked ingredients filter - now language independent! - in the settings window it will show the English names - Upcoming improvement: I am going to implement a function that the names automatically adapt to the clients language when you first loot it. - Reorganized ingredients list, in case I've forgotten anything please let me know (actual list should cover all existing recipes - ingredients not found present in the list are automatically kept!)
  • implemented update functionality - old ingredient settings should be automatically taken into account - but just to be sure, please check your settings again after doing that update!
  • added the option to filter lockpicks - set item type tool and ,e.g., for english client set filter name to lockpick (just to be sure, as I do not know what else is counted as tool aside from lockpicks)




What is does:
  • Completely configurable via settings menu - all options can individually be turned on an off, optional debug / info output, filter rules definition via settings - no need to edit .lua files!
  • Automatically mark looted items as junk - by item type and additionally you can specify a part of an items name you want to filter (e.g., I do not need stamina potions and would like to have them automatically assigned as junk, but I want to keep all other potions. So I defined a rule to filter potions and as filter text I added stamina - now all potions, whose name includes stamina will be filter, but all others are not touched)
  • Option to automatically destroy all junk items when looting them below a given gold value threshold
  • Implemented a lot of new security checks before applying filter rules (e.g., if you have a stack of provisioning mats in your bag but you set to filter and destroy all provisioning mats and you loot one of the item you already have stacked, it will be excluded from the filtering algorithm automatically)
  • Option to define an item quality level which excludes all items of this quality and above from the filtering algorithm
  • In each rule you can now (optionally!) set an item level threshold to only effect items below that level.
  • Each provisioning ingredient can be set individually to be kept or junked - ingredient names are shown in English but the filtering algorithm works language independent! This can be set via a special filter option window for ingredients!
  • and for convenience, as I am lazy it can automatically sell junk at vendors and repair all equipped items

Future extensions:
  • add a whitelist to exclude some items from the whole process
  • allow more detailed filter rules
  • maybe implement a function in bag context menu to automatically create a loot rule based on a current item

If you have any ideas, requests feel free to leave me a comment and I will see what I can do.

Until then, have fun with the addon

If you find a bug or have suggestions, please leave a comment (in case of bugs, please try to describe what you did and when it happened) and in the very unlikely case that you want to donate me some ingame money, which is greatly appreciated because I use more of my free time on improvind that addon than actually play, my ingame account is @dervagabund on the EU-Server.
Version 1.11
  • Added inventory hotkey to mark / unmark item as junk
  • Included recipes in the "exclude researchable" filter option in case it is not known
  • Tried to fix an issue with Wine Grapes (they are now two times in the ingredient list, as I was not able to test if the new entry works because I did not find any)
Version 1.10c
  • Option to enable character specific settings - when changing this, reloadUI is required and you need to start from default settings
  • Rework slash command to rescan inventory - is changed from /LFRrescanInventory to /lfrrescan
v1.10b - 20140506
  • removed the lure default filter rule (kept reappearing after restart).
  • Ingredient names are now automatically updated once looted to the clients language!
  • moved the research notification to info messages (if you want to turn them off, you have to disable info messages - if someone wants a separate option for them, let me know and I create a separate checkbox).
v1.10a - 20140504
  • small hotfix for newly installed addons
v1.10 - 20140504
  • reworked ingredients filter - now language independent!
  • implemented update functionality to take settings from old version to this one
  • added the option to filter lockpicks (set item type tool and ,e.g., for english client set filter name to lockpick (just to be sure, as I do not know what else is counted as tool aside from lockpicks))
v1.09c - 20140502
  • fixed a small bug
v1.09b - 20140502
  • added option to exclude intricate items
v1.09a - 20140501
  • added lockpicks to filter rule item type list
v1.09 - 20140501
  • slash command to re-scan inventory and apply filter rules
  • added option to also apply filter rules on crafting results (also deconstruction/extraction)
  • improved rules: added item quality (be aware - global item quality setting still overrules this setting)
  • improved rules: option to exclude researchable items (only effects armor and weapons)
  • improved rules: added option to allow separate rules for light, medium and heavy armor
  • added option to use separate ingredient filter window just optionally - can be disabled and then just normal rules are used
v1.08 - 20140429
  • moved ingredient filter settings in its own window
  • some minor optimizations/modifications
v1.07 - 20140426
  • corrected manifest file
v1.06 - 20140426
  • added option for each single provision ingredient in the option menu to easily choose which one to keep and which one to junk
  • option to automatically ornate items
  • added an option level setting for the filter rules
v1.05 - 20140420
  • completely removed the need to edit files to change settings
  • greatly improved loot detection algorithm
  • implemented safety checks for the loot filter
v1.03 - 20140419
  • further improved the filtering algorithm
  • fixed a few minor bugs that I noticed while playing.
v1.02 - 20140418
  • improved filter algorithm
  • added filter configuration via settings and disabled filter on all non loot actions (I think that caused a problem for some).
v1.01 - 20140418
  • temporarily disabled destroy option - will be back up this evening when I get home with updated version.
v1.00 - 20140417
  • initial version released.
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Uploader
Date
v1.11d
22kB
DerVagabund
06/02/14 12:20 AM
v1.11c
21kB
DerVagabund
05/24/14 04:29 AM
v1.11b
21kB
DerVagabund
05/23/14 01:53 PM
v1.11a
20kB
DerVagabund
05/22/14 01:15 AM
v1.11
20kB
DerVagabund
05/13/14 05:06 AM
v1.10c
20kB
DerVagabund
05/08/14 02:19 PM
v1.10b
20kB
DerVagabund
05/06/14 03:07 AM
v1.10a
19kB
DerVagabund
05/04/14 11:26 AM
v1.10
19kB
DerVagabund
05/04/14 09:37 AM
v1.09c
19kB
DerVagabund
05/02/14 10:59 AM
v1.09b
19kB
DerVagabund
05/02/14 09:29 AM
v1.09a
19kB
DerVagabund
05/01/14 03:28 PM
v1.09
19kB
DerVagabund
05/01/14 08:42 AM
v1.08
17kB
DerVagabund
04/29/14 02:46 AM
v1.07
17kB
DerVagabund
04/26/14 03:48 AM
v1.06
17kB
DerVagabund
04/25/14 06:29 PM
v1.05
12kB
DerVagabund
04/20/14 11:07 AM
v1.03
12kB
DerVagabund
04/18/14 06:08 PM
v1.02
12kB
DerVagabund
04/18/14 03:34 PM
v1.01
9kB
DerVagabund
04/18/14 02:07 AM
v1.00
9kB
DerVagabund
04/17/14 05:40 AM


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Unread 04/30/14, 04:13 PM  
Rylic

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Re: Lockpicks

Originally Posted by Rylic
Are there any plans to add Lockpicks to the Item Type dropdown list for the rule filter?

I cannot tell you how annoying it has been to always loot these. I have stacks of them, and always have to delete them since they are worth nothing to a vendor, and most cases not even worth to put up on a guild store.
One thing to add. I did notice the mention of lockpicks as a item type in one of the lua files, but for some reason do not see it in the drop menu for item type when trying to create a rule.
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Unread 04/30/14, 12:41 PM  
Rylic

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Lockpicks

Are there any plans to add Lockpicks to the Item Type dropdown list for the rule filter?

I cannot tell you how annoying it has been to always loot these. I have stacks of them, and always have to delete them since they are worth nothing to a vendor, and most cases not even worth to put up on a guild store.
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Unread 04/30/14, 06:53 AM  
DerVagabund
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[quote=baitlate]
Originally Posted by DerVagabund
Originally Posted by baitlate
...
Thats very nice of you!
I'm fine with anything. An automatic way would be more convenient tho
No Problem - the version is already done, just need to test it myself when I get home from work today

I added an option to also enable the filter when receiving items from crafting.
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Unread 04/30/14, 06:18 AM  
baitlate

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Originally Posted by DerVagabund
Originally Posted by baitlate
After extracting/deconstructing you have all those different types of Materials and it is so tedious to sell each one. Well thats why i installed your Addon heh
Ah, ok - that is a totally different approach

I can just add the option to also take items gained by extraction/deconstruction into account - these are filtered at the moment for security reasons - but to add this as an option configurable via the settings menu is no problem - thanks for the explanation why you wanted such a feature.

What I could do is to implement a slash command which you can use to scan the inventory on demand, if you want.
Thats very nice of you!
I'm fine with anything. An automatic way would be more convenient tho
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Unread 04/30/14, 02:25 AM  
DerVagabund
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Originally Posted by baitlate
Originally Posted by DerVagabund
Hm, why would you need that? Actually I do not do this at the moment because I consider every item currently in the inventory as not junk in order to stay on the safe side to not touch existing items, only looted ones. I can however add this as an option to enable, but before this, I am going to add more detailed filter options as requested in the last 2 posts.
After extracting/deconstructing you have all those different types of Materials and it is so tedious to sell each one. Well thats why i installed your Addon heh
Ah, ok - that is a totally different approach

I can just add the option to also take items gained by extraction/deconstruction into account - these are filtered at the moment for security reasons - but to add this as an option configurable via the settings menu is no problem - thanks for the explanation why you wanted such a feature.

What I could do is to implement a slash command which you can use to scan the inventory on demand, if you want.
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Unread 04/29/14, 04:05 PM  
baitlate

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Originally Posted by DerVagabund
Hm, why would you need that? Actually I do not do this at the moment because I consider every item currently in the inventory as not junk in order to stay on the safe side to not touch existing items, only looted ones. I can however add this as an option to enable, but before this, I am going to add more detailed filter options as requested in the last 2 posts.
After extracting/deconstructing you have all those different types of Materials and it is so tedious to sell each one. Well thats why i installed your Addon heh
Last edited by baitlate : 04/29/14 at 04:09 PM.
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Unread 04/29/14, 03:47 PM  
SilverWF
 
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Originally Posted by BozzmaN
Can you add mail fuction ?

Me and my friends use the bounce mail when we are farming so we dont have to go to the city everytime we have full inventory.

Would be nice if you add that and that we can name the mail to what we want like for example "bounce".

Thanks
http://esoui.com/downloads/info253-A...dAutoLoot.html
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Unread 04/29/14, 03:17 PM  
DerVagabund
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Originally Posted by baitlate
Could u implement something like in Zolan's JunkHandler where your inventory gets scanned every so often and if there is a rule for an item that did not yet get marked as junk it does so
Would be really awesome!
Hm, why would you need that? Actually I do not do this at the moment because I consider every item currently in the inventory as not junk in order to stay on the safe side to not touch existing items, only looted ones. I can however add this as an option to enable, but before this, I am going to add more detailed filter options as requested in the last 2 posts.
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Unread 04/29/14, 02:37 PM  
baitlate

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Could u implement something like in Zolan's JunkHandler where your inventory gets scanned every so often and if there is a rule for an item that did not yet get marked as junk it does so
Would be really awesome!
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Unread 04/29/14, 08:39 AM  
BozzmaN

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Can you add mail fuction ?

Me and my friends use the bounce mail when we are farming so we dont have to go to the city everytime we have full inventory.

Would be nice if you add that and that we can name the mail to what we want like for example "bounce".

Thanks
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Unread 04/29/14, 04:18 AM  
poetter

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Could you add item quality to the filter, or a check if i can learn a trait from an item and if not junk it below a given quality. For example: I junk all white weapons/armor, except heavy armor i can learn from.
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Unread 04/28/14, 04:06 AM  
DerVagabund
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Originally Posted by Mitosuke
I've just found and installed your wonderful add-on and I am also getting the same "Too many Anchors processed" error that some others are experiencing. I played around with enabling and disabling certain combos of add-ons to try and find some sort of incompatibility. It looks to me like an 'achor' limit/cap that the game allows? The error disappears when I disabled Wykkyd's Framework, (I tested with this because I believe it uses a fair amount of anchors). As soon as I re-enabled it, the error was back. If I disable several other anchor using add-ons I can get the error to disappear too. I currently have 13 add-ons installed, not counting this one.
Hello,

thank you for the detailed test - I guessed that a combination with other addons causes this problem. It seems we are very limited in the number of Anchors we can use for our custom user interfaces.

The problem is, in order to make it possible to select ingredients comforable I need a huge list of Checkboxes or something alike ... hm, I need to think about this how else I could present the list.
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Unread 04/28/14, 02:04 AM  
Mitosuke
 
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I've just found and installed your wonderful add-on and I am also getting the same "Too many Anchors processed" error that some others are experiencing. I played around with enabling and disabling certain combos of add-ons to try and find some sort of incompatibility. It looks to me like an 'achor' limit/cap that the game allows? The error disappears when I disabled Wykkyd's Framework, (I tested with this because I believe it uses a fair amount of anchors). As soon as I re-enabled it, the error was back. If I disable several other anchor using add-ons I can get the error to disappear too. I currently have 13 add-ons installed, not counting this one.
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Unread 04/28/14, 01:02 AM  
DerVagabund
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@EviliusDucain: did you also update LootFilterRemix when updating your addons today? Hm, unfortunately I can not reproduce this error thus at the moment I can only guess until I get some details.
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Unread 04/27/14, 03:22 PM  
EviliusDucain

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Re: Re: Re: Re: Too many anchors processed UI Error

Originally Posted by DerVagabund
Originally Posted by ZJohnnyZ
Originally Posted by DerVagabund
Originally Posted by ZJohnnyZ
Today is the first time I ever experienced this Error, and it was immediately after installing Loot Filter Remix. Disabling Loot Filter Remix the Error never occurs. I have and have had 21 total addons, and never any issues.
Could you please post me the error message you get?

I've never experienced anything like this.
How Do I add my screenshot?

Error box comes up every time on load or after reset UI it says

UI ERROR
Too many anchors processed.

Dismiss Error
Hmm, thanks for the information.

I guess the problem is that my current menu uses a lot of anchors. I either have to try to create my own GUI as libaddonmenu seems to struggle with too many controls. And added to all this the fact that you use 21 addons seems to be overkill for the engine.

I am currently working on my own GUI implementation which might actually solve your problem.
i've been using Loot Filter Remix for about a week with the same amount of addons. it wasn't until i updated all my addons today that i got the same error message. Been using 19 addons not much less then the other guy but as said it's not been a problem before i updated.
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