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Updated: 06/05/14 12:39 AM
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Updated:06/05/14 12:39 AM
Created:04/17/14 05:40 AM
Monthly downloads:55
Total downloads:10,545
Favorites:50
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Loot Filter Remix  Popular! (More than 5000 hits)
Version: v1.11e
by: DerVagabund [More]
As I like to gather everyhing and leave nothing behind I come to realize that I just do not have enough bag space ... thus this addon came to life.

I was inspired by the Loot Filter addon by Kallak and decided to create my own version of a loot filter which fits my needs.

Update: New version 1.11d is available!
Version 1.11e
  • Fixed some code parts where sometimes an item was ignored in some algorithms
Version 1.11d
  • Made the different kind of info messages toggleable in the settings
  • Implemented a fix for the weapon swap error (if that still happens to anyone, please let me know, as I was not able to reproduce it for myself so could not really test if that fixes it properly)
Version 1.11c
  • Fix for ingredient filter window on click problem
Version 1.11b
  • Optimized / Rewritten code
Version 1.11
  • Added inventory hotkey to mark / unmark item as junk - if you want me to make the hotkey changeable, let me know, also if you want to be able to enable/disable that option via the settings
  • Included recipes in the "exclude researchable" filter option in case it is not known
  • Tried to fix an issue with Wine Grapes (they are now two times in the ingredient list, as I was not able to test if the new entry works because I did not find any)

Version 1.10c
  • Option to enable character specific settings - when changing this, reloadUI is required and you need to start from default settings
  • Rework slash command to rescan inventory - is changed from /LFRrescanInventory to /lfrrescan

Version 1.10b
  • Ingredient names are now automatically updated once looted to the clients language!
  • removed the lure default filter rule - kept reappearing after restart
  • moved the research notification to info messages (if you want to turn them off, you have to disable info messages - if someone wants a separate option for them, let me know and I create a separate checkbox)

Version 1.10
  • Reworked ingredients filter - now language independent! - in the settings window it will show the English names - Upcoming improvement: I am going to implement a function that the names automatically adapt to the clients language when you first loot it. - Reorganized ingredients list, in case I've forgotten anything please let me know (actual list should cover all existing recipes - ingredients not found present in the list are automatically kept!)
  • implemented update functionality - old ingredient settings should be automatically taken into account - but just to be sure, please check your settings again after doing that update!
  • added the option to filter lockpicks - set item type tool and ,e.g., for english client set filter name to lockpick (just to be sure, as I do not know what else is counted as tool aside from lockpicks)




What is does:
  • Completely configurable via settings menu - all options can individually be turned on an off, optional debug / info output, filter rules definition via settings - no need to edit .lua files!
  • Automatically mark looted items as junk - by item type and additionally you can specify a part of an items name you want to filter (e.g., I do not need stamina potions and would like to have them automatically assigned as junk, but I want to keep all other potions. So I defined a rule to filter potions and as filter text I added stamina - now all potions, whose name includes stamina will be filter, but all others are not touched)
  • Option to automatically destroy all junk items when looting them below a given gold value threshold
  • Implemented a lot of new security checks before applying filter rules (e.g., if you have a stack of provisioning mats in your bag but you set to filter and destroy all provisioning mats and you loot one of the item you already have stacked, it will be excluded from the filtering algorithm automatically)
  • Option to define an item quality level which excludes all items of this quality and above from the filtering algorithm
  • In each rule you can now (optionally!) set an item level threshold to only effect items below that level.
  • Each provisioning ingredient can be set individually to be kept or junked - ingredient names are shown in English but the filtering algorithm works language independent! This can be set via a special filter option window for ingredients!
  • and for convenience, as I am lazy it can automatically sell junk at vendors and repair all equipped items

Future extensions:
  • add a whitelist to exclude some items from the whole process
  • allow more detailed filter rules
  • maybe implement a function in bag context menu to automatically create a loot rule based on a current item

If you have any ideas, requests feel free to leave me a comment and I will see what I can do.

Until then, have fun with the addon

If you find a bug or have suggestions, please leave a comment (in case of bugs, please try to describe what you did and when it happened) and in the very unlikely case that you want to donate me some ingame money, which is greatly appreciated because I use more of my free time on improvind that addon than actually play, my ingame account is @dervagabund on the EU-Server.
Version 1.11
  • Added inventory hotkey to mark / unmark item as junk
  • Included recipes in the "exclude researchable" filter option in case it is not known
  • Tried to fix an issue with Wine Grapes (they are now two times in the ingredient list, as I was not able to test if the new entry works because I did not find any)
Version 1.10c
  • Option to enable character specific settings - when changing this, reloadUI is required and you need to start from default settings
  • Rework slash command to rescan inventory - is changed from /LFRrescanInventory to /lfrrescan
v1.10b - 20140506
  • removed the lure default filter rule (kept reappearing after restart).
  • Ingredient names are now automatically updated once looted to the clients language!
  • moved the research notification to info messages (if you want to turn them off, you have to disable info messages - if someone wants a separate option for them, let me know and I create a separate checkbox).
v1.10a - 20140504
  • small hotfix for newly installed addons
v1.10 - 20140504
  • reworked ingredients filter - now language independent!
  • implemented update functionality to take settings from old version to this one
  • added the option to filter lockpicks (set item type tool and ,e.g., for english client set filter name to lockpick (just to be sure, as I do not know what else is counted as tool aside from lockpicks))
v1.09c - 20140502
  • fixed a small bug
v1.09b - 20140502
  • added option to exclude intricate items
v1.09a - 20140501
  • added lockpicks to filter rule item type list
v1.09 - 20140501
  • slash command to re-scan inventory and apply filter rules
  • added option to also apply filter rules on crafting results (also deconstruction/extraction)
  • improved rules: added item quality (be aware - global item quality setting still overrules this setting)
  • improved rules: option to exclude researchable items (only effects armor and weapons)
  • improved rules: added option to allow separate rules for light, medium and heavy armor
  • added option to use separate ingredient filter window just optionally - can be disabled and then just normal rules are used
v1.08 - 20140429
  • moved ingredient filter settings in its own window
  • some minor optimizations/modifications
v1.07 - 20140426
  • corrected manifest file
v1.06 - 20140426
  • added option for each single provision ingredient in the option menu to easily choose which one to keep and which one to junk
  • option to automatically ornate items
  • added an option level setting for the filter rules
v1.05 - 20140420
  • completely removed the need to edit files to change settings
  • greatly improved loot detection algorithm
  • implemented safety checks for the loot filter
v1.03 - 20140419
  • further improved the filtering algorithm
  • fixed a few minor bugs that I noticed while playing.
v1.02 - 20140418
  • improved filter algorithm
  • added filter configuration via settings and disabled filter on all non loot actions (I think that caused a problem for some).
v1.01 - 20140418
  • temporarily disabled destroy option - will be back up this evening when I get home with updated version.
v1.00 - 20140417
  • initial version released.
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Uploader
Date
v1.11d
22kB
DerVagabund
06/02/14 12:20 AM
v1.11c
21kB
DerVagabund
05/24/14 04:29 AM
v1.11b
21kB
DerVagabund
05/23/14 01:53 PM
v1.11a
20kB
DerVagabund
05/22/14 01:15 AM
v1.11
20kB
DerVagabund
05/13/14 05:06 AM
v1.10c
20kB
DerVagabund
05/08/14 02:19 PM
v1.10b
20kB
DerVagabund
05/06/14 03:07 AM
v1.10a
19kB
DerVagabund
05/04/14 11:26 AM
v1.10
19kB
DerVagabund
05/04/14 09:37 AM
v1.09c
19kB
DerVagabund
05/02/14 10:59 AM
v1.09b
19kB
DerVagabund
05/02/14 09:29 AM
v1.09a
19kB
DerVagabund
05/01/14 03:28 PM
v1.09
19kB
DerVagabund
05/01/14 08:42 AM
v1.08
17kB
DerVagabund
04/29/14 02:46 AM
v1.07
17kB
DerVagabund
04/26/14 03:48 AM
v1.06
17kB
DerVagabund
04/25/14 06:29 PM
v1.05
12kB
DerVagabund
04/20/14 11:07 AM
v1.03
12kB
DerVagabund
04/18/14 06:08 PM
v1.02
12kB
DerVagabund
04/18/14 03:34 PM
v1.01
9kB
DerVagabund
04/18/14 02:07 AM
v1.00
9kB
DerVagabund
04/17/14 05:40 AM


Post A Reply Comment Options
Unread 05/05/14, 02:14 PM  
DerVagabund
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File comments: 64
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Originally Posted by joshmiller83
Can we get options to turn on/off the chat notification of researchable items?

Thanks!
Ah, sure - noticed that myself yesterday but forgot to write it down - thanks for the reminder

Done and will be in the next release.
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Unread 05/05/14, 01:14 PM  
joshmiller83
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Can we get options to turn on/off the chat notification of researchable items?

Thanks!
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Unread 05/04/14, 06:23 PM  
ElPimpident

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I'm sure this has been asked before. I also see something on the to do list that includes this, but I'll ask anyways . Please add armor slot and weapon type filtering. Thanks!
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Unread 05/04/14, 11:27 AM  
DerVagabund
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Re: Error problem

Originally Posted by raiden06660
the addon is not showing up in the settings menu these are the errors it gives
lootfilterremix/lootfiterremixsettings.lua:478:attempt to index a nil value stack traceback
lootfilterremix/lootfiterremixsettings.lua:478:in function lootfilterremixsettingserformuptades
lootfilterremix/lootfiterremixsettings.lua:394:in function LootFilterRemixSettins:Initialize
lootfilterremix/lootfiterremixsettings.lua:384:in function lootfilterremizsettins:new
lootfilterremix/lootfiterremixsettings.lua:317: in funtion onLoad
Just installed this today and did not notice this posted anywhere else here
Hello,

thanks for the report - just uploaded a fix for this. Please install the latest version (v1.10a, when it is available) and it should be fixed.
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Unread 05/04/14, 11:17 AM  
raiden06660

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Error problem

the addon is not showing up in the settings menu these are the errors it gives
lootfilterremix/lootfiterremixsettings.lua:478:attempt to index a nil value stack traceback
lootfilterremix/lootfiterremixsettings.lua:478:in function lootfilterremixsettingserformuptades
lootfilterremix/lootfiterremixsettings.lua:394:in function LootFilterRemixSettins:Initialize
lootfilterremix/lootfiterremixsettings.lua:384:in function lootfilterremizsettins:new
lootfilterremix/lootfiterremixsettings.lua:317: in funtion onLoad
Just installed this today and did not notice this posted anywhere else here
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Unread 05/04/14, 07:57 AM  
Mauxe

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I love addon authors! You take the game to a new level.

Thanks for this. I just found it and as a possibly addicted gatherer it looks perfect.
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Unread 05/04/14, 06:04 AM  
DerVagabund
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Originally Posted by bica1974
Hey, good to hear you are working at that issue and planning further mod enhancements.

For the lists, by now i using this ones.

http://www.reddit.com/r/elderscrolls...erence_guides/

As for Provisioning, the PDF has the MP(Magicka) and ST(Stamina) columns interchanged. Besides that minor issue it seems right to me.

Maybe its a little help for your work and maybe you plan to integrate the same function you did for provisioning for alchemy and the other crafting ingredients too.

Anyway keep it up!
At the moment I work more on the addon than I play - should do it the other way round, but I've lots of fun optimizing / improving it as I am also using it effectively to sort out my loot

Hm, the implementation of the other crafting Ingredients is rather easy, as there are not nearly as much as for provisioning

That's a good idea and I will definitly do that!

Best regards,
DV
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Unread 05/04/14, 05:04 AM  
bica1974

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Hey, good to hear you are working at that issue and planning further mod enhancements.

For the lists, by now i using this ones.

http://www.reddit.com/r/elderscrolls...erence_guides/

As for Provisioning, the PDF has the MP(Magicka) and ST(Stamina) columns interchanged. Besides that minor issue it seems right to me.

Maybe its a little help for your work and maybe you plan to integrate the same function you did for provisioning for alchemy and the other crafting ingredients too.

Anyway keep it up!
Last edited by bica1974 : 05/04/14 at 05:05 AM.
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Unread 05/04/14, 04:18 AM  
DerVagabund
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Re: Lockpick

Originally Posted by bica1974
Hey,
At first, great AddOn. Tanks for that one!

I have the same Lockpick issue like Rylic some posts below. I'd tried out several different filter settings (listed below) but it just doesn't worked.
All other items and filter settings behave, at least as far as i can say, as they are intended to.

1. Filtersetting: -> Itemtype: Lockpick -> nothing else choosen -> doesn't work for me
2. Filtersetting: -> Itemtype: Lockpick, Textfilter: lockpick -> nothing else choosen -> doesn't work eather
3. Filtersetting: -> Itemtype: Lockpick, Textfilter: lockpick, Itemquality: below green -> doesn't work eather
4. several varieties of the above -> doesn't work eather

Would be very nice if you can look into that matter. Thanks!.

PS: Some versions behind the provisioning filtertab misses the Iron_Peat ingredient. I did add it myself and maybe you did fix this already, just mention it to make sure it is fixed.
Hello,

yes, I know that Lockpicks did not work as expected, because somehow lockpicks seem to be item type tool and not lockpick ... that is a bit strange but I will enable to also filter item type tools in the next version.

As for iron peat, yes, you're correct, this one is missing. But at the moment I am working on a revised version of the ingredient filtering which is language independent. but therefore I am still searching for a more or less complete list of ingredients out there. I already found 2 lists - one with 107 ingredients, the other one with close to 300. Now I am confused which one to implement
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Unread 05/04/14, 02:00 AM  
bica1974

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Lockpick

Hey,
At first, great AddOn. Tanks for that one!

I have the same Lockpick issue like Rylic some posts below. I'd tried out several different filter settings (listed below) but it just doesn't worked.
All other items and filter settings behave, at least as far as i can say, as they are intended to.

1. Filtersetting: -> Itemtype: Lockpick -> nothing else choosen -> doesn't work for me
2. Filtersetting: -> Itemtype: Lockpick, Textfilter: lockpick -> nothing else choosen -> doesn't work eather
3. Filtersetting: -> Itemtype: Lockpick, Textfilter: lockpick, Itemquality: below green -> doesn't work eather
4. several varieties of the above -> doesn't work eather

Would be very nice if you can look into that matter. Thanks!.

PS: Some versions behind the provisioning filtertab misses the Iron_Peat ingredient. I did add it myself and maybe you did fix this already, just mention it to make sure it is fixed.
Last edited by bica1974 : 05/04/14 at 03:36 AM.
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Unread 05/03/14, 02:10 PM  
DerVagabund
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Re: ideas

Originally Posted by spoqster
Hi! I love the your loot handling, especially the selectable ingredients.

Have you thought about adding options to set all ingredients to red/green. It would be a good starting point for those who only want to keep very few ingredients.

Also it would be cool to do the above for drink and food ingredients separately. There are a lot of provisoners who specialise in either food or drink, keeping a few food ingredients but discarding all drink ingredients.

Just a thought!

Keep up the nice work!
Hello,

thanks for the suggestions - yes, such a button to set all/none would be handy - as for the separation between food and drink ingredients, this I can do, but first I need to find a usable list on the internet somewhere
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Unread 05/03/14, 01:02 PM  
spoqster

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ideas

Hi! I love the your loot handling, especially the selectable ingredients.

Have you thought about adding options to set all ingredients to red/green. It would be a good starting point for those who only want to keep very few ingredients.

Also it would be cool to do the above for drink and food ingredients separately. There are a lot of provisoners who specialise in either food or drink, keeping a few food ingredients but discarding all drink ingredients.

Just a thought!

Keep up the nice work!
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Unread 05/02/14, 11:12 AM  
DerVagabund
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Lockpicks

Originally Posted by Rylic
...

The other default rules show a value of 0, which I would expect since no name is specified in the rule under 'Item Name Contains'.

Again...I can be way off base here.
Sorry, no, that is not the problem. I just checked the code and basically, if it is trash quality that value is 0, if any then -1.

So this does not cause the problem.
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Unread 05/02/14, 10:37 AM  
Rylic

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Re: Re: Re: Re: Re: Re: Re: Re: Lockpicks

Originally Posted by DerVagabund
Hm, OK, that is strange. I will check why lockpicks are ignored.
I was thinking...and possibly way off the possible cause, but can this issue be centered around that Lockpicks are actually a 'Tool' Item type? When I look at a lockpick in my inventory it show 'Tool' in the up left hand corner of the information window popup.

I wanted to try this theory out, but 'Tool' is not listed as an item type in the dropdown list.

One other thing to note...reviewing the LootFilterRemix.lua file in the savedvaribales folder I do see the following:

[1] =
{
[1] = 48,
[2] = [[]],
[3] = 0,
[4] = 0,
[5] = true,
[6] = 0,
},
[2] =
{
[1] = 16,
[2] = [[]],
[3] = 0,
[4] = 0,
[5] = true,
[6] = 0,
},
[3] =
{
[1] = 22,
[2] = [[]],
[3] = 0,
[4] = -1,
[5] = true,
[6] = 0,
}

I am assuming that Number [3] is my rule for the lockpicks since it is the only rule I have added at the moment when testing. The first 2 rules are the default Lure and Trash rules.

According to the code, option 4 of the rule is set to -1, but I have no value set when reviewing the gui for this option, which I believe is 'Item Name Contains'.

The other default rules show a value of 0, which I would expect since no name is specified in the rule under 'Item Name Contains'.

Again...I can be way off base here.
Last edited by Rylic : 05/02/14 at 11:05 AM.
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Unread 05/02/14, 06:33 AM  
DerVagabund
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Originally Posted by Saftsuse
I asked this in another loot manager, but is it possible to differentiate between traits? I want to keep white gear with Intricate trait, but I want to junk the rest. Or differentiate between white, green, blue, etc gear? As I would sell the white to vendor, deconstruct most blue and up, sell green to guild stores.
Hello,

yes, this is possible without a problem. You can already specify the rarity on rule level.

Would it be ok to have a global setting: exclude intricate items from filter rules?
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