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Updated: 07/11/23 07:17 AM
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Compatibility:
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:07/11/23 07:17 AM
Created:08/21/20 03:59 AM
Monthly downloads:260
Total downloads:15,407
Favorites:23
MD5:
Categories:Bags, Bank, Inventory, Game Controller
IsJusta Gamepad Inventory Update  Popular! (More than 5000 hits)
Version: 2.7.2
by: IsJustaGhost [More]

Requires LibAddonMenu-2.0
Requires LibCustomMenu


Works in Gamepad Mode and Keyboard/Mouse Mode

This is something i believe should have always been a part of the base game.

Features:
  1. Adds "Mark As Junk" and "Unmark As Junk" to Gamepad inventory item Actions.
    depends on if the item is marked as junk or not.
  2. Adds a dynamic Junk category to the gamepad inventory.
    shows total in gold for all items in category below inventory capacity.
  3. Adds a dynamic Stolen category to the gamepad inventory.
    shows total in gold for all items in category below inventory capacity.
  4. Adds a dynamic "Map" category to the gamepad inventory.
    a unified category for Treasure Maps and Survey reports.
  5. Adds the option to show items in the player inventory in a separate deconstruct tab called "Carried"
    • Adds the option to show only the raw materials you have enough to refine in the Refinement tabs."
  • Junked items can be sorted to top or bottom of the Deposit Lists of the player and guild bank.
  • Junked items can be sorted to top or bottom of the Withdraw list of the player bank.
  • Junked items show at the top of the Merchant sell list.

Dynamic? Functions the same as categories such as Furniture. Only visible if not empty.


Submit Bugs at: https://www.esoui.com/portal.php?id=321&a=bugreport
- - - 2.7.2
○ fixed error "IsJustaGamepadInventory.lua:282: unexpected symbol near 'char(27)'"

- - - 2.7
○ updated for API 101038.
○ removed the need for VAR_CURRENT_CATEGORY_FILTER
○ improved ZO_InventoryUtils_Gamepad_GetBestItemCategoryDescription based on current inventory category
○ changed ITEMFILTERTYPE_MAPS category icon
○ change bank sort options to dropdowns
○ stolen icon will now be applied to categories with stolen items
○ stolen items can now be un/marked as junk
-- changed how custom filters are handled
○ removed SPECIALIZED_ITEMTYPE_TROPHY_TOY from Treasures category. Makes slot-able items un-assignabl
-- example: the jester "toys"


- - - 2.6.3
○ added Tel Var containers to Containers category
○ attempt to fix lag caused by store sell.
○ removed SPECIALIZED_ITEMTYPE_SIEGE_BATTLE_STANDARD since zos removed it

- - - 2.6.2
○ fixed error missing dependency

- - - 2.6.1
○ fixed error "IsJustaGamepadInventory.lua:146: function expected instead of nil"

- - - 2.6
○ added "destroy all junk" keybind to junk category
○ added custom category for recipe, rune box, upgrade, and collectible fragments.
○ fixed typo of table name.
○ fixed supply items not being listed in supplies after being unmarked as junk.
○ fixed error "IsJustaGamepadInventory.lua:1325: attempt to index a nil value"

- - - 2.5.2
○ compatibility update.
removed requirement for the experimental library

- - -2.5.1
○ compatibility update.

- - -2.5
○ updated for API 101034.
○ implemented support for LibHaF

- - - 2.4.8
○ fixed junk sell value not showing

- - 2.4.7
○ fixed custom category sorting

- - - 2.4.6
○ fixed malformed number error

- - - 2.4.5
○ added French translation courtesy of fzr6n7

- - - 2.4.4
○ fixed dependency declaration

- - - 2.4.3
○ commented out "show name and version" on load

- - - 2.4.2
○ should have fixed the bug that breaks the craftbag
○ sell value will now only show for junk, stolen, treasures
○ fixed sell value to only show value for current items listed, not including junk or stolen if they are not in the list
○ fixed maps/survey display count to only show the amount of current items in the list, excluding junk and stolen if those categories are enabled

- - - 2.4.1
○ fixed missing "Feet" category

- - - 2.4
○ added more categories
○ removed the ability to leave categories unfiltered
○ improved performance

- - - 2.3
○ This should fix the insecure code error

- - - 2.2.1
○ "Total Surveys" now reflects actual total not number of types

- - - 2.2
○ added companion inventory category
○ will now be compatible with libFilters3 when gamepad compatibility is added

- - - 2.1.2
○ fixed index nil value error

- - - 2.1.1
○ fixed unsecure code error in bank

- - - 2.1
○ fixed keybind locking after using guild bank
○ improved performance of banking
○ bank lists sort order is settable in settings

- - - 2.0.1
○ removed the link in chat feature

- - - 2
○ removed the decon carried list to stop overlapping with IsJusta Decon Carried Items List

- - - 1.4.5
○ Fixed un/mark as junk last item in list causing it to load next list

- - - 1.4.5
○ version update

- - - 1.4.4
Created unique functions for sorting carried decon smithing list

- - - 1.4.3
Fixed error from caused by a function being renamed by ZOS.

- - - 1.4.2
Fixed some missing strings.

- - - 1.4.1
Fixed missing text in the settings
Fixed the bug caused when opening a inventory scene while having an item from one of the added sort categories.


- - - 1.4
Changed how objects are registered

- - - 1.3.3
Updated for game version


- - - 1.3.2
Fixed
○ stolen items not showing in any list if filters are on


- - - 1.3.1
Fixed
○ error, "attempt to index a nil value" for missing savedVariables


- - - 1.3
Fixed
○ added category filtering.

Added
○ junk items are now sorted to top in merchant's sell list.



- - - 1.2
Added
○ dynamic category for Treasure Maps and Survey Reports.
○ added options to enable each of the categories and to filter out the items from other categories.


- - - 1.1
Added
○ no item text to Carried decon lists
○ optional setting to only show the raw materials you have at least 10 of for Refinement.


- - - 1.0.1
FIXED
○ refinement showing wrong items


- - - 1.0

○ improved Junk sorting for bank and guild bank

Added
○ smithing deconstruct Carried tab to sort out items carried from in bank
Optional Files (0)


Archived Files (41)
File Name
Version
Size
Uploader
Date
2.7.1
34kB
IsJustaGhost
07/10/23 12:48 PM
2.7
18kB
IsJustaGhost
07/10/23 12:47 PM
2.6.3
17kB
IsJustaGhost
10/11/22 06:00 PM
2.6.3
17kB
IsJustaGhost
10/11/22 05:55 PM
2.6.2
17kB
IsJustaGhost
06/10/22 03:03 AM
2.6.1
17kB
IsJustaGhost
06/09/22 05:48 AM
2.6
33kB
IsJustaGhost
06/07/22 11:06 AM
2.5.2
29kB
IsJustaGhost
03/17/22 06:53 PM
2.5.1
35kB
IsJustaGhost
03/17/22 05:51 AM
2.5
35kB
IsJustaGhost
03/16/22 10:54 PM
2.4.8
28kB
IsJustaGhost
03/13/22 07:20 PM
2.4.7
14kB
IsJustaGhost
03/01/22 09:45 PM
2.4.6
14kB
IsJustaGhost
03/01/22 02:47 PM
2.4.5
14kB
IsJustaGhost
03/01/22 01:08 AM
2.4.4
13kB
IsJustaGhost
12/20/21 08:04 AM
2.4.3
13kB
IsJustaGhost
12/08/21 03:20 PM
2.4.2
13kB
IsJustaGhost
11/19/21 02:52 AM
2.4.1
13kB
IsJustaGhost
11/18/21 04:24 AM
2.4
13kB
IsJustaGhost
11/16/21 08:16 PM
2.3
9kB
IsJustaGhost
11/01/21 03:03 PM
2.2.1
11kB
IsJustaGhost
10/28/21 02:11 PM
2.2
11kB
IsJustaGhost
10/10/21 12:58 AM
2.1.2
10kB
IsJustaGhost
08/25/21 12:30 PM
2.1.1
11kB
IsJustaGhost
07/28/21 10:50 PM
2.1
11kB
IsJustaGhost
07/24/21 03:27 PM
2.0.1
11kB
IsJustaGhost
06/27/21 04:35 PM
2
12kB
IsJustaGhost
06/13/21 07:26 AM
1.4.6
13kB
IsJustaGhost
06/12/21 10:13 AM
1.4.5
13kB
IsJustaGhost
06/03/21 12:24 PM
1.4.4
12kB
IsJustaGhost
03/16/21 11:54 PM
1.4.3
12kB
IsJustaGhost
03/10/21 01:26 AM
1.4.2
12kB
IsJustaGhost
03/05/21 03:49 AM
1.4.1
12kB
IsJustaGhost
03/05/21 12:55 AM
1.4
12kB
IsJustaGhost
03/03/21 09:26 PM
1.3.3
11kB
IsJustaGhost
11/17/20 06:36 PM
1.3.2
11kB
IsJustaGhost
09/12/20 06:23 AM
1.3.1
11kB
IsJustaGhost
09/09/20 05:50 AM
1.3
11kB
IsJustaGhost
09/09/20 05:19 AM
1.2
12kB
IsJustaGhost
09/05/20 11:16 PM
1.1
11kB
IsJustaGhost
08/28/20 01:06 AM
1.0.1
10kB
IsJustaGhost
08/21/20 10:11 AM


Post A Reply Comment Options
Unread 06/08/22, 04:25 AM  
Draco1122

Forum posts: 0
File comments: 1
Uploads: 0
Originally Posted by MarcusUK
From Bug Catcher:

Code:
user:/AddOns/IsJustaGamepadInventory/IsJustaGamepadInventory.lua:146: function expected instead of nil
stack traceback:
user:/AddOns/IsJustaGamepadInventory/IsJustaGamepadInventory.lua:146: in function 'OnLoaded'
<Locals> _ = 65536, name = "IsJustaGamepadInventory", AccountWideSavedVars = [table:1]{} </Locals>
Same issue.
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Unread 06/07/22, 07:14 PM  
MarcusUK

Forum posts: 15
File comments: 162
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From Bug Catcher:

Code:
user:/AddOns/IsJustaGamepadInventory/IsJustaGamepadInventory.lua:146: function expected instead of nil
stack traceback:
user:/AddOns/IsJustaGamepadInventory/IsJustaGamepadInventory.lua:146: in function 'OnLoaded'
<Locals> _ = 65536, name = "IsJustaGamepadInventory", AccountWideSavedVars = [table:1]{} </Locals>
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Unread 06/06/22, 10:11 PM  
MarcusUK

Forum posts: 15
File comments: 162
Uploads: 0
Update 34

You're likely already aware, but Update 34 breaks this mod - empty Inventory menus and unable to escape the Inventory menu except by reloadUI.
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Unread 04/12/22, 07:11 AM  
MarcusUK

Forum posts: 15
File comments: 162
Uploads: 0
Could you look into a small QoL update with regards to how this addon behaves, for the following situation, please?

When you are in one of the new sub-categories and "empty" it - for example, you might go into the Recipes sub-category and learn all the recipes in there - the interface then jumps to the next populated sub-category. For example, learning the last recipe for me suddenly jumps into my Main Weapon category, which I find a bit awkward. I think that when a child category is emptied it would be more efficient if it went back to the main parent Inventory heading.

Cheers.
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Unread 03/01/22, 04:08 PM  
IsJustaGhost
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 280
Uploads: 23
Re: 2.4.5 UI Error

Originally Posted by Vampryss
user:/AddOns/IsJustaGamepadInventory/IsJustaGamepadInventory.Iua:17: malformed number near '2.4.5'
I realized that a little late. Update 2.4.6 will fix it.

I was looking at the possibility to adding sorting and filtering to the inventory the same as done with bank withdraw.
However, I broke the version string when I undid those changes to be able to get the update posted with bank sort fix and French translation.
Last edited by IsJustaGhost : 03/01/22 at 04:18 PM.
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Unread 03/01/22, 02:06 PM  
Vampryss

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2.4.5 UI Error

Hello - Just an FYI this stopped working for me as of this morning.

Getting the following:


user:/AddOns/IsJustaGamepadInventory/IsJustaGamepadInventory.Iua:17: malformed number near '2.4.5'

and this:

Last edited by Vampryss : 03/01/22 at 02:27 PM.
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Unread 01/27/22, 07:22 PM  
IsJustaGhost
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 280
Uploads: 23
Re: Repair Kits not being sorted

Originally Posted by MarcusUK
My Grand Repair Kits are still showing under Supplies - Tools rather than the new Repair Kits category. My Crown Repair Kits are in the right category, however.
I posted this on the bug report:
Repair kits are not slotable. They can only be used from selecting "Repair" on an item.

Items in the "Repair Kits category" are set as slotable.
The function zos used to set an item to have the ability to use the quickslot option is not accessible by addons.
Therefor I had to create a method to force the quickslot option to be available to specific categories when the category is selected, not per item.
Having non-slotable items in one of these categories would likely cause errors. And, since you cannot use a repair kit directly, I did not see much of a point to include them in an easy access category.

Originally Posted by MarcusUK
Tried posting this in the Bugs section but it doesn't seem to submit properly.
It was submitted twice. The bugs are unfortunately sorted be date descending. However, The author is notified of bugs and when selecting to view, it goes directly to the new or updated one.


I should add. This is not a complete rewrite of the gamepad inventory. I manipulated specific functions to achieve the outcome I desired.
Last edited by IsJustaGhost : 01/27/22 at 07:25 PM.
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Unread 01/27/22, 04:59 PM  
MarcusUK

Forum posts: 15
File comments: 162
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Repair Kits not being sorted

My Grand Repair Kits are still showing under Supplies - Tools rather than the new Repair Kits category. My Crown Repair Kits are in the right category, however.

Tried posting this in the Bugs section but it doesn't seem to submit properly.
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Unread 11/18/21, 11:48 PM  
IsJustaGhost
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 280
Uploads: 23
There's a bug that can occur when switching to craft bag. It causes it to open as the wrong category, removing the ability to switch back. If it happens, must reload UI.
Going to be working on fixing this.

This should now be fixed in 2.4.2, as well as some minor improvements.
Last edited by IsJustaGhost : 11/19/21 at 02:53 AM.
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Unread 11/18/21, 12:18 PM  
savy

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Re: Re: Re: Re: UI Error

Originally Posted by IsJustaGhost
Actually, all of them except for IsJusta Companion UI Enhancements (started off as just a movable companion frame) and IsJusta Favorite Collectibles (started off as favorite mounts) I made to make my experience in ESO a bit easier. The other 2 I made by request from a couple of guild mates.

Above all else, happy gaming.
Cheers


PS
"IsJusta Disable Actions While Moving" makes it possible to jump while next to a companion.
As a long-suffering gamepad user I really appreciate all your work. With the latest update those of us who were using addons to hide the big X, Y, B etc. on our action bar could no longer do that, however we're still able to hide the keybinds for our ultimate for some reason. A number of people have requested it but it doesn't look like any fixes are coming. I don't know if that's down your alley but I thought I'd bring it to your attention.
Last edited by savy : 11/18/21 at 12:18 PM.
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Unread 11/18/21, 04:25 AM  
IsJustaGhost
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Forum posts: 38
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Originally Posted by Neozar
Shoes disappear in gamepad mode.
Update posted that will fix that. 2.4.1
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Unread 11/18/21, 03:54 AM  
IsJustaGhost
AddOn Author - Click to view AddOns

Forum posts: 38
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Originally Posted by Neozar
Shoes disappear in gamepad mode.
Thank you for letting me know. I did not notice that.
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Unread 11/18/21, 02:20 AM  
Neozar
 
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Shoes disappear in gamepad mode.
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Unread 08/31/21, 02:23 PM  
IsJustaGhost
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 280
Uploads: 23
Re: Re: Re: UI Error

Originally Posted by dakotanitewitch
Hey, Sorry for not Thanking you for this incredible addon before i posted the error. I consider this addon a MUST HAVE while using a gamepad and the functionality should have been baked into the game. So Thank you!!! and is there a way i can support you, ie send you a couple of dollars for a coffee or something???
The offer is greatly appreciated. It actually made me smile, thank you. But really, just share the love.
You may also find some of my other addons helpful, they all are more than just gamepad mode compatible. Since I only play in gamepad mode.
I am also not a hardcore player, so I've only been making stuff that is for more of an enhancement in one way or another. And we all know that gamepad mode can use some enhancements, while keeping the original feel.

Actually, all of them except for IsJusta Companion UI Enhancements (started off as just a movable companion frame) and IsJusta Favorite Collectibles (started off as favorite mounts) I made to make my experience in ESO a bit easier. The other 2 I made by request from a couple of guild mates.

Above all else, happy gaming.
Cheers


PS
"IsJusta Disable Actions While Moving" makes it possible to jump while next to a companion.
Last edited by IsJustaGhost : 08/31/21 at 02:59 PM.
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Unread 08/31/21, 06:55 AM  
dakotanitewitch

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Re: Re: UI Error

Hey, Sorry for not Thanking you for this incredible addon before i posted the error. I consider this addon a MUST HAVE while using a gamepad and the functionality should have been baked into the game. So Thank you!!! and is there a way i can support you, ie send you a couple of dollars for a coffee or something???


Originally Posted by IsJustaGhost
Originally Posted by dakotanitewitch
Hi Im getting the following errors

IJA_GamepadInventory_Initialized:3: Function expected instead of nil stack traceback:
IJA_GamepadInventory_Initialized:3: in function '(main chunk)'

and after i click out of that i get i get the same message again.

I know. The update changed/removed something from the base game. As soon as the API is uploaded to ESOUI, I will start working on a fix.
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