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Compatibility:
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:06/15/23 03:59 PM
Created:08/21/20 11:16 AM
Monthly downloads:155
Total downloads:9,712
Favorites:14
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Categories:TradeSkill Mods, Game Controller
IsJusta Decon Carried Items List  Popular! (More than 5000 hits)
Version: 3.2.6
by: IsJustaGhost [More]
Requires LibAddonMenu-2.0

Works in Gamepad Mode and Keyboard/Mouse Mode

NEW:
3
  • added option to auto "Add All". This option will add all filtered items to be deconstructed on opening the station or assistant.

Features
  1. Refine
    1. Adds the option to only show raw materials there are enough to refine. (10 or more)
  2. Deconstruct
    1. Adds the "Carried" tab
      • this tab only show items carried in the "Backpack"
      • all items are sorted the same as originally.
    2. Changes the original tabs ( Jewelry, Weapons, Apparel )
      • now only shows banked items
    3. Disables and removes the option to show banked items in keyboard mode since it becomes redundant.
  3. Deconstruction Assistant
    1. Adds the "Carried" tab
      • this tab only show items carried in the "Backpack"
      • all items are sorted the same as originally.
    2. Changes the original tabs ( All, Jewelry, Weapons, Apparel, Glyphs)
      • now only shows banked items
    3. Disables and removes the option to show banked items in keyboard mode since it becomes redundant.
  4. "Automation"
    1. "Add All"
      • this button is used to quickly add all deconstructable items in the curent tab in one click, based on filters, up to 100 items.
      • if all posible items that can be added using "Add All" hae been selected, it will become "Clear Selections".
      • by cefualt it is only added to Refine and the "Carried" tab and can be added to the other tabs be setting "Use Add All for others".
    2. "Open to Deconstruct" {requested by K1nor}
      • auto-opens to Deconstruct and slects the "Carried" tab if you are carying items that pass the filters.
      • use with caution. Some addons require opening the station to a specific tab. Using this option could cause issues with those addons.
    3. "Auto open Assistant."
      • skips the dialogue and slects the "Carried" tab if you are carying items that pass the filters.
    4. "Auto Add All"
      • this option will auto "Add All" filtered items to be deconstructed on opening the station or assistant.
    5. "Filters"
      • include Default -- Items not covered by the other filters
      • include Set Items
      • include Ornate
      • include Intricate
      • include Retraited
      • include Reconstructed
      • include Researchable

Each filter has it's own:
  • include only items at or above the Min Quality set.
  • include only items at or below the Max Quality set.
If a filter is not enabled, anything that would be included in that filter will be excluded from "Add All"

"Clean refinement tab" option in settings.


! May conflict with other inventory filtering addons !
If using FCO CraftFilter, when not viewing "Carried" tab, selecting to hide banked items will result in an empty list. The original tabs* only show banked items.

* "original tabs" = the original deconstruct tabs for the current station ( Jewelry, Weapons, Apparel )
- - - 3.2.6
○ removed debug output

- - - 3.2.5
○ compatibility update

- - - 3.2.4
○ stepping up the version to make sure it does not conflict with being updated by clients

- - - 3.2.3
○ removed debug messages
○ changed when the setting for include banked items is set
○ hid the include bank check box in keyboard mode
○ fixed resetting to show banked

- - - 3.2.2
○ fixed BOP and trad-able dialogue not showing when warn is active.
○ fixed keyboard mode not refreshing keybind when changing inventories
○ improved compatibility with Advanced Filters

- - - 3.2.1
○ fixed filtering so now filters are check in priority from top to bottom in the settings.
-- If a filter is enabled and, that item falls under a filter below it, the last filter will be the one used even if it's disabled.
-- If a researchable item falls under any other filter, it will be ignored if the filter researchable is disabled.
○ again, hoping that the Add All Keybind updates properly. Changed a variable in the check.

- - - 3.2
○ updated default filters to work with libFilters
○ added libFilters universalDeconTabKeyToLibFiltersFilterType for "carried" tab
○ added limited compatibility with Advanced Filters

- - - 3.1
○ fixed gamepad mode not letting category change in clothier station
○ fixed keyboard crafting stations causing error
○ Add All keybind now checks if extraction slot has items if un-added item would exceed max
-- this will properly change the keybind from Add All to Clear Selections.

- - - 3
○ simplified functionality to allow easier management
○ added option to allow filtered Add All to happen on open

- - 2.7
○ change how filtering is done
- each "trait" has it's own filter settings

- - - 2.6
○ added minimum quality to filters
○ updated API version

- - - 2.5.5
○ HOTFIX update for gamepad mode. No longer relying on the initial GetCurrentFilter check since it will cause errors for gamepad mode.
Now IsCustomTab will handle discrepancies.

- - - 2.5.4
○ HOTFIX for gamepad mode. Implemented an overwrite to the newly added function to gamepad mode GetCurrentFilter
this function was requested in order to make functionality match keyboard mode. However the function is incomplete.

- - - 2.5.3
○ HOTFIX for gamepad mode. Implemented an overwrite to the newly added function to gamepad mode GetCurrentFilter
this function was requested in order to make functionality match keyboard mode. However the function is incomplete.

- - - 2.5.2
○ attempt to fix Advanced Filters conflict by removing some unused experimental lib functions.

- - - 2.5.1
○ attempt to fix conflict with Advanced Filters.

- - - 2.5
○ completely rewrote the entire addon.
○ added support for the deconstruction assistant
-- the deconstruction assistant will now have a "Carried" tab.
○ automation improvement. If "Open to decon" is enabled, it will only do so if there are deconstruct-able items on you.
○ If "Auto open Assistant." is enabled, interacting with the decon assistant will auto enter deconstruct.
-- if deconstruct-able carried items are present, it will auto select the "Carried" tab.
○ added max item quality to requirements for automation, select-able in the settings.

- - - 2.4.2
○ compatibility update.
removed requirement for the experimental library

- - - 2.4.1
○ compatibility update.

- - - 2.4
○ implemented support for LibHaF
○ added support for FCO_ItemSaver for deconstruction
○ added function to prevent items being added to crafting slot if it would exceed the limit.
○ updated for API 101034.

- - - 2.3
○ replaced filter function used from ZO_SharedSmithingExtraction_DoesItemPassFilter

- - - 2.2.7
○ added French translation courtesy of fzr6n7
○ added Intricate to Include in add all
○ changed where EVENT_ADD_ON_LOADED is

- - - 2.2.6
○ commented out "show name and version" on load
○ updated api version

- - - 2.2.5
○ fixed filtering for carried tab. will now be filtered with libFilters

- - - 2.2.4
○ fixed error in Gamepad mode from trying to open the options menu for Deconstruct

- - - 2.2.3
○ changed how keybinds are made
○ added option to enable add all for others
○ additional minor improvements

- - - 2.2.2
○ some minor improvements
○ in keyboard mode, will also auto select carried tab

- - - 2.2.1
○ fixed bug caused from switching game modes while using a smithing station

- - - 2.2
○ add option to enter station to Deconstruction tab.

- - - 2.1.4
○ fixed DoesItemPassFilter. Carried items will now show up

- - - 2.1.3
○ added LibFilters-3.0 as optional dependency
○ list will now be filtered, if filtering is available

- - - 2.1.2
○ added Add All to refine
○ fixed some issues

- - - 2.1.1
○ attempt to fix slot stack issue


- - - 2.1
○ added keybind for "Add All"
○ added options to include in "Add All"

- - - 2.0.1
○ api update

- - - 2
○ some code changes and added gamepad support
○ disabled the show in bank option from base game

- - - 1.5.3
○ version update

- - - 1.5.1
Created unique functions for sorting carried decon smithing list

- - - 1.5
Changed how the objects are registered.

- - - 1.4.1
Changed the way a function is hooked.


- - - 1.4
Updated game version


- - - 1.3
Added
○ texture to empty deconstruction slot if in Carried list


- - - 1.2
Added
○ option to enable auto-hiding of the carried list if list is empty

○ implemented a cleaner method of creating the carried tab. no longer uses PostHook


- - - 1.1.1
Added
○ no item text to Carried decon lists


1.1
ADDED:
○ optional setting to only show the raw materials you have at least 10 of for Refinement.
Optional Files (0)


Archived Files (47)
File Name
Version
Size
Uploader
Date
3.2.5
16kB
IsJustaGhost
06/15/23 03:53 PM
3.2.4
16kB
IsJustaGhost
06/15/23 07:18 AM
3.2.3
16kB
IsJustaGhost
06/14/23 05:36 PM
3.2.1
16kB
IsJustaGhost
06/07/23 07:45 PM
3.2
15kB
IsJustaGhost
06/06/23 06:17 PM
3.1
15kB
IsJustaGhost
06/06/23 12:47 AM
3
14kB
IsJustaGhost
06/05/23 06:47 PM
2.7
16kB
IsJustaGhost
10/11/22 06:14 PM
2.6
15kB
IsJustaGhost
10/09/22 06:18 PM
2.5.5
15kB
IsJustaGhost
06/20/22 08:04 PM
2.5.4
15kB
IsJustaGhost
06/20/22 04:44 PM
2.5.3
15kB
IsJustaGhost
06/20/22 04:18 PM
2.5.2
15kB
IsJustaGhost
05/07/22 10:50 AM
2.5.1
17kB
IsJustaGhost
04/22/22 11:00 AM
2.5
17kB
IsJustaGhost
04/21/22 08:48 PM
2.4.2
13kB
IsJustaGhost
03/17/22 06:49 PM
2.4.1
19kB
IsJustaGhost
03/17/22 05:26 AM
2.4
19kB
IsJustaGhost
03/16/22 10:37 PM
2.3
12kB
IsJustaGhost
03/13/22 03:03 PM
2.2.7
12kB
IsJustaGhost
02/21/22 04:32 PM
2.2.6
11kB
IsJustaGhost
12/08/21 03:37 PM
2.2.6
11kB
IsJustaGhost
12/08/21 03:29 PM
2.2.5
11kB
IsJustaGhost
11/16/21 08:50 PM
2.2.4
12kB
IsJustaGhost
11/14/21 10:38 PM
2.2.3
11kB
IsJustaGhost
11/10/21 06:07 PM
2.2.2
10kB
IsJustaGhost
11/08/21 04:12 PM
2.2.1
8kB
IsJustaGhost
10/26/21 02:23 PM
2.2
8kB
IsJustaGhost
10/26/21 02:10 PM
2.1.4
7kB
IsJustaGhost
10/25/21 03:21 PM
2.1.4
7kB
IsJustaGhost
10/25/21 03:07 PM
2.1.3
7kB
IsJustaGhost
10/25/21 02:19 PM
2.1.2
7kB
IsJustaGhost
10/24/21 12:39 PM
2.1.1
7kB
IsJustaGhost
10/04/21 02:03 AM
2.1
7kB
IsJustaGhost
10/03/21 09:05 PM
2.0.1
6kB
IsJustaGhost
08/25/21 12:44 PM
2
5kB
IsJustaGhost
06/13/21 07:24 AM
1.5.3
5kB
IsJustaGhost
06/03/21 12:21 PM
1.5.1
5kB
IsJustaGhost
03/16/21 11:55 PM
1.5
4kB
IsJustaGhost
03/03/21 09:25 PM
1.4.1
4kB
IsJustaGhost
02/19/21 08:38 AM
1.4
4kB
IsJustaGhost
11/17/20 06:34 PM
1.3
6kB
IsJustaGhost
09/09/20 06:35 AM
1.2
3kB
IsJustaGhost
09/07/20 08:23 AM
1.1.1
3kB
IsJustaGhost
09/07/20 05:48 AM
1.1.1
11kB
IsJustaGhost
08/28/20 01:06 AM
1.1
3kB
IsJustaGhost
08/27/20 12:32 AM
1
2kB
IsJustaGhost
08/21/20 11:16 AM


Post A Reply Comment Options
Unread 10/23/22, 11:14 AM  
juoduk

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by IsJustaGhost
Originally Posted by juoduk
Sadly, it clashes with AutoCategory
How is it clasing?
Originally Posted by juoduk
nothing happens when clicking "Add all" button in KB/M UI.
Have you set up the filters.

EDIT: I installed AutoCategory revisited and it appeared to be working fine.
Yes, I've set up the filters and it works in Gamepad UI, but it does nothing in KB/M UI. Same thing on my wife's PC. Disabling AutoCategory, solves the problem, that is why I say it clashes.
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Unread 10/21/22, 10:01 AM  
IsJustaGhost
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Forum posts: 38
File comments: 289
Uploads: 23
Originally Posted by juoduk
Sadly, it clashes with AutoCategory
How is it clasing?
Originally Posted by juoduk
nothing happens when clicking "Add all" button in KB/M UI.
Have you set up the filters.

EDIT: I installed AutoCategory revisited and it appeared to be working fine.
Last edited by IsJustaGhost : 10/21/22 at 10:23 AM.
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Unread 10/21/22, 04:13 AM  
juoduk

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Sadly, it clashes with AutoCategory and nothing happens when clicking "Add all" button in KB/M UI.
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Unread 10/11/22, 07:35 PM  
Natakiro

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Originally Posted by IsJustaGhost
Originally Posted by Natakiro
(Speaking of Dustman and selling stuff - sadly, I noticed that your Gamepad Inventory Update was what was lagging me out really bad when selling stuff
I use Dustman too and I wasn't sure what was causing that. I hope this update fixes the issue.
Just tried it out and the lag is gone from selling; thank you so much!

And the new options for Decon are perfect. Your work on both of these are much appreciated!
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Unread 10/11/22, 06:14 PM  
IsJustaGhost
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Forum posts: 38
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Originally Posted by Natakiro
(Speaking of Dustman and selling stuff - sadly, I noticed that your Gamepad Inventory Update was what was lagging me out really bad when selling stuff
I use Dustman too and I wasn't sure what was causing that. I hope this update fixes the issue.
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Unread 10/11/22, 06:48 AM  
Natakiro

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Originally Posted by IsJustaGhost
Originally Posted by Natakiro
there any way to make it mark what is filtered and ALSO mark intricate, regardless of quality?
So, I went ahead and devised a way to do this. What it led me to do was create separate settings for each "trait" including "default" and "set items"
Each having an on/off setting as well as the min/max.
Thank you so much for taking the time to look into that! That would be an amazing update to it.

And I kinda figured that the glyphs were their own thing, since they don't have the same interface or interactions that the other tables do, as well as the fact that they weren't already included in the addon, but thank you for clarifying. Glyphs are the thing I always have the least to bulk decon, anyway. XD I just really appreciate this addon, so handy - works perfectly with Dustman.

(Speaking of Dustman and selling stuff - sadly, I noticed that your Gamepad Inventory Update was what was lagging me out really bad when selling stuff; it would sometimes just freeze up and take ages to process just selling 1 item - I deactivated it and the problem went away. I don't think it is GIU by itself, but some combination of addons I use just don't agree with selling stuff when it is enabled. I only really got bothered by this when I finally got around to using Dustman, since when it would bulk sell items, the game would just straight up freeze for ages on my desktop and pretty much crash on my steam deck.)
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Unread 10/10/22, 02:00 AM  
IsJustaGhost
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 289
Uploads: 23
Originally Posted by Natakiro
there any way to make it mark what is filtered and ALSO mark intricate, regardless of quality?
So, I went ahead and devised a way to do this. What it led me to do was create separate settings for each "trait" including "default" and "set items"
Each having an on/off setting as well as the min/max.
Originally Posted by Natakiro
And I feel really entitled asking for something else after you have already offered such an array of features and get nothing in return, but would adding Glyph extraction be in the realm of this addon? It is the only deconstructable item not covered by this.
As far as this goes, it does do glyphs in the decon assistant.
Other than that, it's not such a simple feature to add. Possible, but would take a bit of time.
Glyphs are deconstructable but, they are not handled at a smithing station.
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Unread 10/09/22, 08:03 PM  
Natakiro

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Originally Posted by IsJustaGhost
Done.
Awesome, thank you so much for such a quick update; it works marvelously

One thing I noticed, though, is that since it will now mark/decon things only with a min of superior, it will not mark Intricate items of lower quality. Is there any way to make it mark what is filtered and ALSO mark intricate, regardless of quality? I want to auto mark and decon intricate of all qualities despite the minimum setting. It's not a big deal, I love the new minimum option and would prefer it this way than having no option at all.

And I feel really entitled asking for something else after you have already offered such an array of features and get nothing in return, but would adding Glyph extraction be in the realm of this addon? It is the only deconstructable item not covered by this.

Anyway, thank you again for your wonderful addons; I use quite a few of them and appreciate all the time and effort you put into something you share freely. Disable Interactions While Moving and Gamepad Inventory Update are especially noteworthy for their excellent convenience.
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Unread 10/09/22, 06:42 PM  
IsJustaGhost
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Forum posts: 38
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Originally Posted by Natakiro
This is another wonderful addon; always wondered why there was no "select all" option for deconstructing. Thank you for giving us gamepad users some fine additions.

I was wondering if you would consider adding a minimum quality option, though. I like to sell white and green items and deconstruct just blue and purple. I like to decon stuff first then go sell the rest, since if I try to sell first, sometimes the menu will lag after every item I sell, if I have a packed inventory.
Done.

Thank you for the feedback. I too am a gamepad player. That's why I started making these addons.
I make them all work in gamepad mode.
if you haven't done so yet, try out my other gamepad specific addons.

Recently added:
Most recent updates:
Others I can't do without:
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Unread 10/09/22, 04:10 AM  
Natakiro

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This is another wonderful addon; always wondered why there was no "select all" option for deconstructing. Thank you for giving us gamepad users some fine additions.

I was wondering if you would consider adding a minimum quality option, though. I like to sell white and green items and deconstruct just blue and purple. I like to decon stuff first then go sell the rest, since if I try to sell first, sometimes the menu will lag after every item I sell, if I have a packed inventory.
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Unread 06/17/22, 07:19 PM  
Bull3txX

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i can not use Giladil

Get this error always and stuck for ever, need to reload ui always

user:/AddOns/IsJustaDeconCarriedList/IsJustaDeconCarriedList.lua:377: attempt to index a nil value
stack traceback:
user:/AddOns/IsJustaDeconCarriedList/IsJustaDeconCarriedList.lua:377: in function 'PanelClass_Universal:IsCustomTab'
<Locals> self = [table:1]{} </Locals>
user:/AddOns/IsJustaDeconCarriedList/IsJustaDeconCarriedList.lua:396: in function 'PanelClass_Universal:IsAddAllEnabled'
<Locals> self = [table:1] </Locals>
user:/AddOns/IsJustaDeconCarriedList/IsJustaDeconCarriedList.lua:456: in function 'visibilityFunction'
/EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:909: in function 'IsVisible'
<Locals> keybindButtonDescriptor = [table:2]{keybind = "UI_SHORTCUT_QUINARY", gamepadOrder = 1030, addedForSceneName = "universalDeconstructionSceneGa..."}, visibilityFunction = user:/AddOns/IsJustaDeconCarriedList/IsJustaDeconCarriedList.lua:454 </Locals>
/EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:915: in function 'ZO_KeybindStrip:SetUpButton'
<Locals> self = [table:3]{batchUpdating = T, insertionId = 2139, allowDefaultExit = F}, button = ud, keybindButtonDescriptor = [table:2] </Locals>
/EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:62: in function 'UpdateBindingLabels'
<Locals> keybind = "UI_SHORTCUT_QUINARY", buttonOrEtherealDescriptor = ud </Locals>
Last edited by Bull3txX : 06/17/22 at 07:22 PM.
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Unread 04/30/22, 02:08 PM  
NeuroticPixels
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Originally Posted by IsJustaGhost
Originally Posted by LoneStar2911
Darn. I'm not sure what you put in your addons to cause the issue, but this addon also breaks No Interact.
Which is a dang shame because I really like the QoL changes it makes, like "clean refinement tab".
How is it breaking No Interact?
With this addon enabled, No Interact fails to block interactions with things I've blacklisted/blocked. Anything I've blocked. Whether it's seats, cooking fires, or NPCs. With this addon enabled, even though No Interact tells me the thing is blocked, I can still interact with whatever it is.
Problem completely disappears with this addon disabled.

It's just like how your IsJusta Event Ticket Saver broke No Interact.
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Unread 04/30/22, 06:43 AM  
IsJustaGhost
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Originally Posted by LoneStar2911
Darn. I'm not sure what you put in your addons to cause the issue, but this addon also breaks No Interact.
Which is a dang shame because I really like the QoL changes it makes, like "clean refinement tab".
How is it breaking No Interact?
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Unread 04/30/22, 02:38 AM  
NeuroticPixels
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Darn. I'm not sure what you put in your addons to cause the issue, but this addon also breaks No Interact.
Which is a dang shame because I really like the QoL changes it makes, like "clean refinement tab".
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Unread 04/22/22, 09:17 AM  
IsJustaGhost
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Conflict

I'm looking into a conflict with Advanced Filters.

EDIT:
It should now be compatible with Advanced Filters.
Last edited by IsJustaGhost : 04/22/22 at 11:06 AM.
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