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Thieves Guild (2.3)
Updated:03/13/16 12:11 PM
Created:02/28/14 01:31 AM
Monthly downloads:879
Total downloads:1,610,348
Favorites:1,712
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Categories:Discontinued & Outdated, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
Foundry Tactical Combat (FTC)  Popular! (More than 5000 hits)
Version: 0.72
by: Atropos [More]
Foundry Tactical Combat is a user interface enhancement for The Elder Scrolls Online designed to give players access to relevant combat data in an easy to process framework which allows them to respond quickly and effectively to evolving combat situations. The multiple components of the FTC addon are designed to restore certain information to the game interface which many gamers may feel is missing from the default minimalistic UI.

The addon is still in active development by Atropos, and will hopefully continue to evolve and improve during the coming weeks and months. If you are a fan of the addon, keep an eye on the main addon page on Tamriel Foundry to ensure you always have the latest version.

FTC Components

Foundry Tactical Combat has six primary components which are each optionally configurable. All UI elements added by FTC can be disabled or repositioned to suit your preferences. Additionally, Foundry Tactical Combat is fully localized for French and German client versions!

Unit Frames – FTC Unit Frames refers to the display of attribute bars and other information pertaining to yourself, your target, and your group members. The FTC frames are designed to be lightweight and informative. The frames show numerical values for your resources and damage shielding, as well as visual indicators for active HoT and DoT effects, your target’s exceute threshold, and more. The unit frames can have a rich set of aesthetic customization options allowing you to achieve the exact look that fits your UI style.

Active Buff Tracking – The Buff Tracking component of FTC displays a configurable list of icons representing the known buff and debuff effects that are currently affecting your character. The ESO addon API does not provide this information for buffs with durations shorter than 30 seconds, but FTC uses an intelligent combination of detection mechanisms to carefully approximate your inventory of active effects. This knowledge can help you make more informed combat decisions, improve your resource management, and optimize your ability rotation.

Combat Log – Foundry Tactical Combat incorporates a text-based combat log which records a history of combat events so that you can review the details of recent encounters. The combat log by default alternates visibility with the ESO chat tab, but can be detached and positioned wherever you desire on-screen. An optional keybinding can be used to quickly toggle the visibility of the combat log.

Scrolling Combat Text – The FTC Scrolling Combat Text component enables real-time display of damage and healing values as they occur in combat as well as a helpful Combat Alerts component that warns your character immediately when significant combat events occur. FTC’s combat text displays the name and icon (when possible) for known sources of damage as well as useful indicators for damage avoidance through shielding, blocking, or dodging. The display style and format of scrolling combat text events can be customized in the settings menu.

Damage Statistics – The Damage Statistics component adds analytical tools to help you examine and improve your combat performance. While in-combat a small DPS meter tracks the length of your current encounter, your cumulative damage-per-second, and your cumulative healing-per-second throughout the fight. After combat has concluded, you can open a full Damage Report which details the composition of your damage and healing by target. These statitics can be linked to your party members in chat using a configurable keybinding or by clicking on the chat icons in the damage report.

Advanced Hotbar – The Advanced Hotbar component improves the default ESO action bar by adding some additional information that is useful in combat. Your current Ultimate pool and your percentage towards the next Ultimate activation is displayed as well as a visual glow indicator behind the ultimate itself which indicates that you are currently generating additional Ultimate in combat. The Advanced Hotbar component also adds an explicit potion cooldown timer so you can know exactly when you will be able to use your next consumable item.

Installation Instructions
To install Foundry Tactical Combat follow these steps. FTC is also supported by Minion, an automated ESO addon management utility.

1) Download FTC_Current.zip to a location of your choosing.
2) Extract the .zip archive into your ESO addons folder found in My Documents/Elder Scrolls Online/live/Addons/ for Windows users, or Documents/Elder Scrolls Online/live/Addons. for OS X.
3) You should now have a folder inside Addons named “FoundryTacticalCombat” which contains the addon files.
4) Launch The Elder Scrolls Online. FTC should be automatically enabled. If not, go to the Add-Ons section of the game menu and make sure that the box beside Foundry Tactical Combat is checked.
5) Access the FTC configuration settings by navigating in-game to Settings -> Add-Ons -> FTC, or by simply typing “/ftc” into chat.
Version 0.72 - Bug fixes and ESO 2.3 compatibility. See http://tamrielfoundry.com/2016/03/foundry-tactical-combat-0-72/

Version 0.71 - Fix some bugs related to 0.70. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.70 - Update FTC for ESO 2.1 live. Refactor of buff tracking component. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.68-0.69 - Internal testing on ESO 2.1 PTS.

Version 0.67 - Update LAM version, bug fixes.

Version 0.66 - Bug fixes, tweaks, performance improvements. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.65 - Many bug-fixes, introduce group DPS sharing. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.64 - Fix several issues with unit frames. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.63 - Fix issues and respond to user feedback. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.62 - Fix miscellaneous bugs and a combat-impacting performance issue related to weapon swap.

Version 0.61 - Fix minor issue with menu settings

Version 0.60 - Major public release, complete overhaul of FTC components. See http://tamrielfoundry.com/2015/05/foundry-tactical-combat-060/

Version 0.39 - 0.59 - Private internal testing

Version 0.38 - Duplicate combat event bugfix, werewolf bugfix, crystal fragments tracking, update LAM

Version 0.37b - Fix champion XP tracking, fix for some buff durations.

Version 0.37a - Fix several UI errors with 1.6 release.

Version 0.37 - Supports API Version 100011, updates buff tracking, unit frames, new abilities, champion experience, potion alerts, and more.

Version 0.36 - Supports API Version 100010, Updates LibAddonMenu-2.0, Bugfixes, New abilities added to effects tracking, post total healing to chat

Version 0.35 - Supports API Version 100009, Migrates to LibAddonMenu-2.0, Minor stylistic improvements to scrolling combat text

Version 0.34 - Update for APIVersion 100008, fix to Crystal Fragments proc tracking

Version 0.33 - Code cleaning, patch 1.3 prep, updated LibStub, some buff corrections

Version 0.32 - Add configuration option for ultimate tracker, reverted several changes from 0.31 after ZOS hotfixes, re-designed DPS print-to-chat output, many improvements to German localization, small improvements to French localization.

Version 0.31 - Incoming damage names, improved dps meter accuracy, group dps meter, print-to-chat DPS report, continued localization, updated for API version 10004

Version 0.30 - Unit frame transparency slider, additional German localizations, combat status alerts, might of the guild tracking

Version 0.29 - Public release of unit frames, buff changes, German and French localization

Version 0.28 - Internal release, updated unit frames

Version 0.27 - Option to restore unit frame text when using ESO default frames, Option to de-anchor buffs from unit frames allowing them to be freely repositioned

Version 0.26 - Adds potion tracking, mini-dps meter, damage analysis and statistics, Nightblade passive buff extensions, additional unit frames options, removed mini character sheet, various bug fixes

Version 0.25 - Private development and refactoring

Version 0.24 - Increased self-buff detection sensitivity, fixed bug affecting sorcerers using Crystal Fragments with empty hotbar slots.

Version 0.23 - Public launch version.

Version 0.18 - 0.22 - Internal overhauls post-API nerf

Versions 0.13 - 0.17 - Further refinement pre-API nerf

Version 0.13 - First public release

Versions 0.01 - 0.12 - Private initial developement
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Uploader
Date
0.71
171kB
Atropos
09/13/15 01:07 PM
0.70
170kB
Atropos
09/07/15 12:18 PM
0.67
176kB
Atropos
07/04/15 04:13 PM
0.66
171kB
Atropos
06/16/15 10:23 AM
0.65
171kB
Atropos
06/07/15 09:53 PM
0.64
168kB
Atropos
06/03/15 10:02 PM
0.63
168kB
Atropos
06/03/15 12:23 AM
0.62
167kB
Atropos
05/31/15 06:40 PM
0.61
167kB
Atropos
05/31/15 02:13 PM
0.38a
125kB
Atropos
03/26/15 10:16 AM
0.37b
120kB
Atropos
03/04/15 12:40 AM
0.37a
120kB
Atropos
03/03/15 08:40 PM
0.37
121kB
Dolby
03/03/15 02:08 AM
0.36
121kB
Atropos
11/09/14 10:26 PM
0.35
124kB
Dolby
09/14/14 11:07 PM
0.34
101kB
Atropos
08/06/14 07:46 PM
0.33
101kB
Atropos
07/27/14 10:11 AM
0.32
101kB
Atropos
06/15/14 12:35 PM
0.31
101kB
Atropos
05/24/14 10:39 AM
0.30
100kB
Atropos
05/09/14 03:50 PM
0.29b
96kB
Atropos
05/07/14 08:43 PM
0.29
96kB
Atropos
05/06/14 03:47 PM
0.27a
79kB
Atropos
04/21/14 05:50 PM
0.26
79kB
Atropos
04/20/14 05:16 PM
0.24
77kB
Atropos
04/03/14 05:46 PM
0.23
77kB
Atropos
03/29/14 12:42 PM


Post A Reply Comment Options
Unread 03/30/15, 07:44 PM  
Sidney

Forum posts: 33
File comments: 81
Uploads: 0
How do I change the font or the font size for things? I looked in LUA files but it's beyond what I could do on my own.

Also can we change the colours of the unit frames (all bars, health, stam, magicka, shields etc) in lua?

I'm switching from ggframes and wondering how I can achieve some of these options on my own.

If it can't be done in lua properly, is there any chance we could see these options:

Font Choice for all areas
Font size choice for all areas
Colour for all aspects of unit frames
Format for health/magicka (%, %/max, current, current/max, etc etc).

Thanks!
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Unread 03/27/15, 02:25 AM  
nhoxx

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Buff name

How can i get the names of the buffs like in this screenshot ?
I can't seem to find the option in the menu.

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Unread 03/26/15, 10:17 AM  
Atropos
 
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I've uploaded a corrected version of FTC (0.38a) which resolves this bug with Crystal Fragments. Sorry about that everyone!

Big thanks to Garkin for pointing out the flaw in my CF identification.
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Unread 03/26/15, 01:18 AM  
faytisdestiney

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Originally Posted by Atropos
Originally Posted by Garkin
My guess is that you use different rank of Crystal Fragments then expected by FTC (rank 4), so this check fails:
Lua Code:
  1. if ( FTC.Hotbar[i].id == 47569 ) then
Crystal Fragments could have the following abilityIDs: 46324, 47565, 47567, 47569
Here is a dump of abilityIds if you are interested: http://www.esoui.com/forums/showpost...4&postcount=18

Simple solution is changing line above to:
Lua Code:
  1. if ( FTC.Hotbar[i].id == 46324 or FTC.Hotbar[i].id == 47565 or FTC.Hotbar[i].id == 47567 or FTC.Hotbar[i].id == 47569 ) then
Thank you Garkin, that's why I didn't catch this error in my testing. I'll add that to the fix list for later this week.
I would like to thow this out there but after some tinkering turning off enable buffs in the FTC add on settings in game also resolves this issue.
Last edited by faytisdestiney : 03/26/15 at 02:22 AM.
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Unread 03/26/15, 01:10 AM  
LunchBoxChewy

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Re: Re: constant UI error

Originally Posted by faytisdestiney
Originally Posted by faytisdestiney
i am getting a constant ui erro it suddenly started happening in the middle of playing. I reloaded ui logged out and even uninstalled ftc and reinstalled it and i still am getting the UI error. heres a couple of screen shots. even tho the screen shots are in cyro i am getting the error everywhere not just in cryo.


after doing some tinkering i have found that it is crystal fragments causing this error. when i take the skill off my skill bar i do not get any errors after putting it back i get the error. I tried moving the skill around to different keys but it doesnt matter as long as its on my bar its causing a error
How to fix this is explained just a few posts below
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Unread 03/26/15, 01:09 AM  
faytisdestiney

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Re: constant UI error

Originally Posted by faytisdestiney
i am getting a constant ui erro it suddenly started happening in the middle of playing. I reloaded ui logged out and even uninstalled ftc and reinstalled it and i still am getting the UI error. heres a couple of screen shots. even tho the screen shots are in cyro i am getting the error everywhere not just in cryo.


after doing some tinkering i have found that it is crystal fragments causing this error. when i take the skill off my skill bar i do not get any errors after putting it back i get the error. I tried moving the skill around to different keys but it doesnt matter as long as its on my bar its causing a error. But the skill bar that it is on has to be set to the active bar. if the skill is on say bar 2 and im currently using bar 1 it wont throw the ui error but as soon as i switch to bar 2 ill get the error

Last edited by faytisdestiney : 03/26/15 at 01:13 AM.
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Unread 03/26/15, 01:00 AM  
faytisdestiney

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constant UI error

i am getting a constant ui erro it suddenly started happening in the middle of playing. I reloaded ui logged out and even uninstalled ftc and reinstalled it and i still am getting the UI error. heres a couple of screen shots. even tho the screen shots are in cyro i am getting the error everywhere not just in cryo.


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Unread 03/26/15, 12:07 AM  
Palladore

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Would this work for me as well?
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Unread 03/25/15, 10:02 PM  
Atropos
 
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Originally Posted by Garkin
My guess is that you use different rank of Crystal Fragments then expected by FTC (rank 4), so this check fails:
Lua Code:
  1. if ( FTC.Hotbar[i].id == 47569 ) then
Crystal Fragments could have the following abilityIDs: 46324, 47565, 47567, 47569
Here is a dump of abilityIds if you are interested: http://www.esoui.com/forums/showpost...4&postcount=18

Simple solution is changing line above to:
Lua Code:
  1. if ( FTC.Hotbar[i].id == 46324 or FTC.Hotbar[i].id == 47565 or FTC.Hotbar[i].id == 47567 or FTC.Hotbar[i].id == 47569 ) then
Thank you Garkin, that's why I didn't catch this error in my testing. I'll add that to the fix list for later this week.
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Unread 03/25/15, 08:49 PM  
LunchBoxChewy

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Re: Sorcerer Bug

Originally Posted by KorDaS
I'm getting the same error that everyone here has mentioned. Garkin apparently has posted a fix to put into a file.

Problem: I don't code. Will someone fix this addon or explain in layman's terms to someone who does not code, how to fix this? I.E. I found the location of this file but when I try to open it , there is a request for an program association. I have no clue what I"m doing so really do not want to mess around with those files.

Do I simply drop the crystal fragment's notifications until an update is provided? Is this an issue with the other addon Sorcerer helper not playing nice with FTC?

Thanks

user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:45: attempt to index a nil value
stack traceback:
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:45: in function 'FTC.ProcFragments'
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:16: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:104: in function 'ZO_CallbackObject:FireCallbacks'
user:/AddOns/FoundryTacticalCombat/core/Events.lua:147: in function 'FTC.OnEffectChanged'
Follow Garkins directions which can be found a few post below this. Open the Sorcerer Lua file in notepad and replace the:
"if ( FTC.Hotbar[i].id == 47569 ) then"

Without the quotations(")

Replace that with:
"if ( FTC.Hotbar[i].id == 46324 or FTC.Hotbar[i].id == 47565 or FTC.Hotbar[i].id == 47567 or FTC.Hotbar[i].id == 47569 ) then"

Without the quotations.

Save the file.
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Unread 03/25/15, 08:15 PM  
KorDaS

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Sorcerer Bug

I'm getting the same error that everyone here has mentioned. Garkin apparently has posted a fix to put into a file.

Problem: I don't code. Will someone fix this addon or explain in layman's terms to someone who does not code, how to fix this? I.E. I found the location of this file but when I try to open it , there is a request for an program association. I have no clue what I"m doing so really do not want to mess around with those files.

Do I simply drop the crystal fragment's notifications until an update is provided? Is this an issue with the other addon Sorcerer helper not playing nice with FTC?

Thanks

user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:45: attempt to index a nil value
stack traceback:
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:45: in function 'FTC.ProcFragments'
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:16: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:104: in function 'ZO_CallbackObject:FireCallbacks'
user:/AddOns/FoundryTacticalCombat/core/Events.lua:147: in function 'FTC.OnEffectChanged'
Last edited by KorDaS : 03/25/15 at 08:23 PM.
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Unread 03/25/15, 02:35 PM  
ruadukefan

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Whenever i log in and when i am fighting / switching weapons i get the following

user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:45: attempt to index a nil value
stack traceback:
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:45: in function 'FTC.ProcFragments'
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:16: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:104: in function 'ZO_CallbackObject:FireCallbacks'
user:/AddOns/FoundryTacticalCombat/core/Events.lua:147: in function 'FTC.OnEffectChanged'
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Unread 03/25/15, 01:07 PM  
Palladore

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weapon swap

I keep getting this error when im trying to weapon swap.

user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:60: operator / is not supported for nil / number
stack traceback:
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:60: in function 'ListenForFragments'
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:16: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:104: in function 'ZO_CallbackObject:FireCallbacks'
user:/AddOns/FoundryTacticalCombat/core/Events.lua:97: in function 'FTC.OnSlotUpdate'

Just started playing, got a few addons, so i really dont know if its just this addon, or something else. I have been testing it slowly turning off other addons, and it appears its just this addon making it bug out or something. Figured i would post and see what happens. Thanks. Love the addon btw.
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Unread 03/25/15, 09:59 AM  
LunchBoxChewy

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Originally Posted by Garkin
Originally Posted by Altair
Sorcerer UI error bug still exist. Getting this UI error with FTC 038 and latest ESO version updated yesterday.

user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:45: attempt to index a nil value
stack traceback:
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:45: in function 'FTC.ProcFragments'
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:16: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:104: in function 'ZO_CallbackObject:FireCallbacks'
user:/AddOns/FoundryTacticalCombat/core/Events.lua:147: in function 'FTC.OnEffectChanged'

Setup: Destro & resto staff.
1: Shock Clench, 2: Crystal Fragment, 3: Mages Wrath, 4: Drain Essence, 5: Unstable clanfear, ultimate: Overload.

Error actually happens mostly with Shock Clench (destro staff 1st ability. Doesnt matter what damage type you use. These errors happens all the time. Cant use FTC at all now...
My guess is that you use different rank of Crystal Fragments then expected by FTC (rank 4), so this check fails:
Lua Code:
  1. if ( FTC.Hotbar[i].id == 47569 ) then
Crystal Fragments could have the following abilityIDs: 46324, 47565, 47567, 47569
Here is a dump of abilityIds if you are interested: http://www.esoui.com/forums/showpost...4&postcount=18

Simple solution is changing line above to:
Lua Code:
  1. if ( FTC.Hotbar[i].id == 46324 or FTC.Hotbar[i].id == 47565 or FTC.Hotbar[i].id == 47567 or FTC.Hotbar[i].id == 47569 ) then
How do you edit the Lua code?

EDIT: Figured it out. Thank you so much for this fix
Last edited by LunchBoxChewy : 03/25/15 at 10:34 AM.
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Unread 03/25/15, 05:32 AM  
Altair

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Thanks a lot Garkin! You are the man! I hope this fix will be included in next official FTC patch!

ps. For everyone doing this fix, it will give error at start. Just dismiss it and it will start working.
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