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Compatibility:
One Tamriel (2.6)
Updated:10/05/16 08:41 PM
Created:04/17/14 04:13 PM
Monthly downloads:210
Total downloads:558,208
Favorites:494
MD5:
Combat Cloud (Discontinued)  Popular! (More than 5000 hits)
Version: 0.92d
by: Sideshow, ArtOfShred, Garkin, Phinix
Description

Combat information, cloud style.
Displays outgoing and incoming combat events, warnings, notifications, ...


Features
  • Original "cloud" animations
  • Seperate toggles for each combat and notification event
  • Combat events are incoming and outgoing events for damage & healing, mitigation and crowd control.
  • Notification events are combat state, alerts, points and resources
  • Event throttling
  • Extensive customization - Font, color, toggles, format (make each event display whatever text you want)

Combat Events

Damage & Healing: Damage, Healing, Energize, DoT, HoT, Criticals
Mitigation: Dodged, Missed, Immune, Parried, Reflected, Damage Shielded, Blocked
Crowd Control: Disoriented, Feared, Off Balanced, Silenced, Stunned


Notification Events

Combat State: Entering and exiting combat
Points: XP & AP Gain
Alerts: Cleanse, Block, Exploit, Interrupt, Dodge
Resources: Low Health, Low Magicka, Low Stamina, Ultimate Ready, Potion Ready


Settings

Combat Cloud uses the new LibAddonMenu-2.0. The settings can be found in "Addon Settings" and can also be accessed by typing "/combatcloud"
0.92d ~Phinix
- Updated API to One Tamriel (Update 12)
- Updated libraries to latest.

0.92c ~Phinix
- Updated LibAddonMenu to r22.

0.92b ~Phinix
- Updated API to latest.
- Updated libraries to latest.

0.92a ~Phinix
Fixed error with CP/non-CP character EX gain notification.

0.92 ~Phinix
Updated for Dark Brotherhood API.
Replaced all Veteran functions with Champion equivalent. Updated language files.

0.91d
Fixed "Execute now"

0.91c
Fixed combat event viewer

0.91b ~Garkin
Fixed UI error in settings menu.

0.91a ~Garkin
Ability icons are now obtained using the new function introduced in Update 7.

0.91 ~Garkin
Updated API version to 100012 (Update 7)
Updated LibAddonMenu-2.0 (r18)
Updated LibStub (r4)
Updated russian localization. Thanks to KiriX

0.90a ~Garkin
Added optional critical hits throttling (off by default)

0.90
Fixed incorrect color for critical heals.

0.89 ~Garkin
Re-added veteran points module. Low level characters will see experience points, character veteran rank 1-13 will see veteran poins and champion experience points, VR14 characters will see just champion experience points.
Updated russian localization. Thanks to KiriX

0.88b ~Garkin
Fixed champion XP display.

0.88a ~Garkin
Added support for enlightened - if player is veteran, addon will show gained champion XPs instead of regular XPs.

0.88 ~Garkin
Updated API version to 100011 (Update 6)
Updated LibAddonMenu-2.0 (r17)
Updated LibMediaProvider-1.0 (r8)

0.87d ~Garkin
Updated german localization. Thanks to Bommel

0.87c ~Garkin
Added warning threshold for each resource
Added "Potion Ready" notification (experimental)
(both features requested by Arnovich)

0.87b ~Garkin
Disabled Veteran Points module as those points were "banished from the land of Tamriel" in Update 5.

0.87a ~Garkin
Updated LibMediaProvider-1.0 (r7)
Fixed: Experience points for VR characters are shown again.

0.87 ~Garkin
Updated API version to 100010 (Update 5)
Updated LibAddonMenu-2.0 (r16)

0.86 ~Garkin
Added: Ability Icons can be enabled in the Animation Options menu
Added: Ellipse animation (you will need to rearange positions of incoming and outgoing panels)
Added: Ultimate Energize (thanks to Lumber)
Added: Labels can now show resource - useful when you want to show what resurce was restored or drained. Example - "Restored %a (%r)" will display "Restored 20 (Magicka)".
Fixed: Crowd Control labels are now correctly anchored to both incoming and outgoing panels
Changed: Common code in event viewers was moved to the base class.

0.85b ~Garkin
Updated french localization. Thanks to Lumber.
Updated russian localization. Thanks to KiriX

0.85a ~Garkin
Added sliders for adjusting execute alert threshold and frequency

0.85 ~Garkin
Added alerts for successful interrupts. Coded by Lumber.
Added execute alerts for targets below 20% of health (off by default, turn it on in the settings, "Toggle Options [Notifications]" submenu)

0.84d ~Garkin
Updated russian localization (RuESO support). Thanks to KiriX

0.84c ~Garkin
Added russian localization (RuESO support). Thanks to KiriX

0.84b ~Garkin
Updated french localization. Thanks to Jelark
Changed paths to for libraries because possible issues with file path length limits introduced in Update 4.

0.84a ~Garkin
Updated french localization. Thanks to Jelark

0.84 ~Garkin
Updated API version to 100009 (Update 4)
Added french localization. Thanks to Jelark

0.83j ~Garkin
Updated API version to 100008 (Update 3)
Updated LibAddonMenu-2.0 (r14)

0.83i ~Garkin
Fix of UI error when UI is reloaded in combat
Updated LibAddonMenu-2.0 (r13) and LibMediaProvider-1.0 (r6) libraries

0.83h ~Garkin
Now it is possible to show/hide Active Combat Tips window from the addon settings. (fixed issue reported by esothomas)

0.83g ~Garkin
Only updated LibMediaProvider-1.0 library

0.83f ~Garkin
Attempt to fix issue with event viewers. (reported by Morwo)
Fixed error with XPs for VR players.
Updated libraries.

0.83e ~Sekta
Only added german translations. Big thanks to Phidias

0.83d ~Sekta
Only increased API version to 100007

0.83c ~Sekta
Only updated LibAddonMenu-2.0 library to newest version (fixes menu cut-offs)

0.83b ~Sekta
Removed ease-in animation which prevents multiple instantaneous events from overlapping
Fixed test buttons which broke due to adding powerType for drain and energize in 0.83

0.83 ~Sekta
Added drain (will overlap since events happen at exact same time)
Color coded energize and drain for magicka and stamina

0.82c ~Sekta
Changed default colors to better suit the original game's style and made them a little bit more "pastel".
Most noticeable change would be healing is the proper color rather than a bright green.

0.82b ~Sekta
Fixed points
Points panel should now be right next to the default quest tracker

0.82 ~Sekta
Incremented variables version due to major update
Added Active Combat Tips/Alerts (Block, Exploit, Interrupt, Dodge) Requested by Kraeius
Moved Cleanse from Debuffs to Alerts
Replaced Debuff panel with Alerts panel (Debuff was crowd control + cleanse)
Added outgoing crowd control
Crowd control is now anchored to the bottom of the incoming/outgoing panels
Consolidated font sizes into damage, healing, ticks, mitigation, crowd control, alerts, points, resources
Font size limit has been increased from 50 to 72
Alerts and resources font size now 48 by default
DoT & HoT crits now do not use critical font size Requested by Kreicus
Combat state should always work as expected
Fixed colours for "in combat" state
Tweaked animations - smoother transitions, combat state will now fade in/out
Tweaked panel positions
Code tidy up

0.81 ~Sekta
Re-registered Roboto Bold font
Added Roboto Bold Italic font
Added subtle "pop" animation to cloud. Numbers will scale from 0% to 100% in size as they appear.
Fixed off balanced resulting in UI error (sorry!)
Fixed out of combat and stunned colors
Added option to disable Combat State messages. Requested by pinstripesc

0.80b ~Sekta
Added Combat State messages (in/out of combat), both customizable. Requested by Kraeius

0.80 ~Sekta
Added Energized, magicka/stamina return. Requested by Lumber
Changed anchor point from center to top for points, debuffs and resources

0.79b ~Sekta
Some extra stuff I should have done an hour ago in 0.79
Made Cleanse an in-combat only event(reason: Prevent things like "Cleanse 'Slaughterfish' or 'In Lava'")
Added 2 second buffer for unique debuff notifications. It will now play a sound during the buffer instead of displaying another message.
(Usually when CC'd, such as stunned, it will retrigger the stun event every time you fail an action when stunned. So if you were spamming left click, it would flood the screen with "Stunned".)

0.79 ~Sekta
Changed a few tooltips
Fixed Debuffs not showing (reason: In combat state wasn't working)
Added "In Combat Only" toggle for incoming & outgoing
Added Garkin's tweak
Added critical direct heals

0.78
Fixed experience points not showing
Fixed animation type "cloud"

0.77
Fixed menu title for incoming animation direction
Fixed menu dropdown list for font outline
Changed default critical format back to "%a!" instead of "%a Critical!" (reason: seems spammy)
Fixed ultimate ability popping up when not slotted (at least I hope I fixed it)

0.76
Incremented variables version due to major update

0.75 ~Sekta
Sekta's modifications added:
LibAddonMenu 2.0
Split existing panels into incoming, outgoing, points, debuffs, resources
Incoming and outgoing panels now display mitigation values:
- Dodge, Miss, Immune, Parried, Reflected, Damage Shielded, Blocked
Debuff panels show negative effects on your character which include:
- Cleanse when receiving DoTs, Disoriented, Feared, Immobilized, Off Balanced, Silenced, Stunned
Added fall damage
Added Roboto Bold font
Greatly increased the freedom of customization:
-All panels are resizable, reduce minimum possible throttle from 50 to 0, everything can have their format and colour changed

0.74
Updated version number
Small optimization for throttles

0.73
Added options for veteran points

0.72
Updated french localization (Thanks Ykses)
Fixed throttle trailer not showing for cloud animation type
Added test button in settings panel
Minor tweaks and updates

0.71
Fixed alliance points toggle
Added options to choose animation type
Added "poof" effect animation for warnings (e.g. low health)

0.69
Changed animations; is now hybrid "cloud" and scrolling
Added options for throttling
Added options for animation
Added options for ultimate ability
Added options for alliance points
Added Metamorphous font
Removed %u (unit) option from text format
Added option to override critical healing color
Added button to manually load settings panel

0.65
Fixed threshold being nil

0.64
Code refactor
Added option to override critical color
Added animation to Dots/Hots
Minor tweaks

0.631
Fixed default setting for warning threshold

0.62
Fixed trying to use a font before it's even registered

0.61
Added threshold slider for warnings
Updated localization
Healing yourself is now an incoming event

0.6
Added incoming panel and options
Added extra formatting options
Various tweaks

0.52
Fixed problem with animation library

0.51
Fixed warning options not being used

0.5
Code refactor
Added seperate panel for notifications
Added options to show low power warnings
Added format options
Added miscellaneous options
Changed default font settings
Various minor tweaks

0.41
Fixed healing over time not using correct color

0.4
Code refactor
Reworked options panel
Added option to show experience

0.32
German localization (Thanks Mili)

0.31
French localization (Thanks Ykses)
Tweaked coordinates of normal numbers

0.3
French localization (Thanks snowolff)
Added options to toggle damage and healing
Added resizing: number coordinates are now constrained to the frame

0.22
Added healing

0.21
Updated outdated library

0.2
Beta release
Added pools for control creation

0.1
Alpha release
Archived Files (70)
File Name
Version
Size
Uploader
Date
0.92c
615kB
Phinix
08/06/16 09:18 AM
0.92b
613kB
Phinix
08/01/16 02:17 PM
0.92a
578kB
Phinix
06/16/16 12:13 PM
0.92
578kB
Phinix
06/15/16 06:38 PM
0.91d
578kB
Sideshow
09/16/15 10:37 AM
0.91c
578kB
Sideshow
09/10/15 02:10 PM
0.91b
575kB
Garkin
09/07/15 07:01 PM
0.91a
575kB
Garkin
09/07/15 07:52 AM
0.91
575kB
Garkin
09/01/15 05:19 AM
0.90a
569kB
Garkin
04/12/15 11:12 AM
0.90
572kB
Sideshow
04/12/15 07:35 AM
0.89
569kB
Sideshow
03/27/15 08:56 AM
0.88b
568kB
Garkin
03/17/15 04:17 PM
0.88a
568kB
Garkin
03/06/15 03:21 PM
0.88
568kB
Garkin
03/03/15 07:52 AM
0.87d
564kB
Garkin
12/07/14 12:01 PM
0.87c
564kB
Garkin
12/06/14 02:00 PM
0.87b
563kB
Garkin
12/02/14 09:12 AM
0.87a
563kB
Garkin
11/28/14 10:01 PM
0.87
563kB
Garkin
11/03/14 12:08 PM
0.86
559kB
Garkin
10/11/14 08:59 PM
0.85b
556kB
Garkin
10/01/14 05:12 AM
0.85b
556kB
Garkin
10/01/14 05:02 AM
0.85a
556kB
Garkin
09/30/14 02:42 PM
0.85
555kB
Garkin
09/30/14 08:00 AM
0.84d
554kB
Garkin
09/24/14 07:29 AM
0.84c
554kB
Garkin
09/23/14 09:09 AM
0.84b
553kB
Garkin
09/17/14 12:18 PM
0.84a
554kB
Garkin
09/17/14 07:59 AM
0.84
554kB
Garkin
09/16/14 09:21 AM
0.83j
553kB
Garkin
08/05/14 08:23 AM
0.83i
553kB
Garkin
07/21/14 10:55 AM
0.83h
552kB
Garkin
07/19/14 09:07 AM
0.83g
552kB
Sideshow
07/17/14 09:27 PM
0.83f
552kB
Garkin
07/17/14 06:45 AM
0.83e
536kB
SektaNZ
06/26/14 05:55 PM
0.83d
535kB
SektaNZ
06/24/14 04:57 PM
0.83b
536kB
SektaNZ
06/20/14 04:14 PM
0.82c
535kB
SektaNZ
06/17/14 11:16 PM
0.81
532kB
Sideshow
06/15/14 08:26 PM
0.81
458kB
SektaNZ
06/15/14 04:16 PM
0.80
457kB
SektaNZ
06/15/14 05:39 AM
0.79
456kB
SektaNZ
06/15/14 12:45 AM
0.78b
407kB
Sideshow
06/14/14 03:38 PM
0.77
467kB
Sideshow
06/14/14 02:22 PM
0.76
467kB
Sideshow
06/14/14 11:16 AM
0.75
455kB
SektaNZ
06/14/14 04:41 AM
0.74
363kB
Sideshow
06/12/14 08:12 AM
0.73
363kB
Sideshow
05/18/14 11:24 AM
0.72
362kB
Sideshow
05/10/14 01:43 AM
0.71
362kB
Sideshow
05/08/14 12:33 PM
0.69
359kB
Sideshow
05/07/14 03:07 PM
0.65
325kB
Sideshow
05/02/14 12:21 AM
0.64
325kB
Sideshow
05/01/14 03:38 PM
0.631
327kB
Sideshow
04/28/14 11:40 AM
0.62
327kB
Sideshow
04/28/14 11:01 AM
0.61
327kB
Sideshow
04/27/14 03:38 AM
0.6
327kB
Sideshow
04/26/14 10:14 AM
0.52
325kB
Sideshow
04/26/14 01:36 AM
0.51
325kB
Sideshow
04/25/14 02:23 PM
0.5
325kB
Sideshow
04/25/14 12:14 PM
0.41
320kB
Sideshow
04/21/14 02:18 PM
0.4
320kB
Sideshow
04/21/14 12:15 PM
0.32
319kB
Sideshow
04/20/14 07:30 AM
0.31
319kB
Sideshow
04/19/14 05:39 PM
0.3
319kB
Sideshow
04/19/14 05:27 PM
0.22
318kB
Sideshow
04/19/14 05:32 AM
0.21
318kB
Sideshow
04/18/14 01:36 PM
0.2
317kB
Sideshow
04/18/14 07:47 AM
0.1
317kB
Sideshow
04/17/14 04:13 PM


Post A Reply Comment Options
Unread 06/15/14, 04:04 PM  
SektaNZ

Forum posts: 10
File comments: 118
Uploads: 0
I'll try fix it guys. I have only tested stunned and disoriented and assumed the other CCs would work as intended as well. Maybe one is acting up.

Later I may seperate the fonts into 3 sections, combat, criticals, notifications. That way if you prefer exotic fonts for numbers but want more legible fonts for notifications or you want italics for criticals, etc.

Originally Posted by Defilade
I don't know what you did in this last patch, but the text looks great. not sure if the fonts or colors changed, but the text really pops out at you now.

Awesome mod by the way
Not sure the default font wasn't registered for some reason, so the text should have looked horrible. I did add a subtle "pop" animation to all damage numbers back in 0.75 so that they grow from 0% to 100% when they appear rather than just appear at 100%.


---

EDIT: Fixed font, out of combat and stunned colors and errors for off balanced.
Last edited by SektaNZ : 06/15/14 at 05:32 PM.
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Unread 06/15/14, 02:45 PM  
atomico

Forum posts: 5
File comments: 28
Uploads: 0
ui error when many ppl hit me.. each time a zerg pass on my body i receive ui error..
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Unread 06/15/14, 02:27 PM  
Miyun

Forum posts: 0
File comments: 3
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Re: Error during combat

Originally Posted by Redferne
Hi,
Fisrt, thanks for this great addon
Second, sadly since version 0.79 I sometimes encounter the following error in combat:
Code:
2014-06-15T15:06:00.789Z |cff0000Lua Error: bad argument #1 to 'unpack' (table/struct expected, got nil)
stack traceback:
	[C]: in function 'unpack'
	user:/AddOns/CombatCloud/Core/EventViewers/_Base.lua:27: in function 'CombatCloud_EventViewer:PrepareLabel'
	user:/AddOns/CombatCloud/Core/EventViewers/Debuffs.lua:54: in function 'CombatCloud_DebuffEventViewer:OnEvent'
	user:/AddOns/CombatCloud/Core/EventViewers/Debuffs.lua:10: in function 'func'
	user:/AddOns/CombatCloud/Core/EventViewers/_Base.lua:22: in function 'callback'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:86: in function 'ZO_CallbackObject:FireCallbacks'
	user:/AddOns/CombatCloud/Core/EventListeners/_Base.lua:18: in function 'CombatCloud_EventListener:TriggerEvent'
	user:/AddOns/CombatCloud/Core/EventListeners/Combat.lua:121: in function 'CombatCloud_CombatEventListener:OnEvent'
	user:/AddOns/CombatCloud/Core/EventListeners/Combat.lua:26: in function 'func'
	user:/AddOns/CombatCloud/Core/EventListeners/_Base.lua:13: in function '(anonymous)'|r
To narrow it down it is when an enemy applies (and/or try, not sure) a status on me like disorientation, stun, etc.
I hope it helps.

Edit: I haven't tried on 0.80b but bug is present in 0.80

Edit2: I played a little with 0.80b and didn't have the error. It might be gone... or not
got this error in 0.80b
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Unread 06/15/14, 02:15 PM  
Garkin
 
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Forum posts: 832
File comments: 1097
Uploads: 33
Roboto Bold font is not registered in Media.lua, so it is not available in the settings menu.
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Unread 06/15/14, 02:10 PM  
Kraeius
 
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Forum posts: 25
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Uploads: 3
Re: Error during combat

Originally Posted by Redferne
Hi,
Fisrt, thanks for this great addon
Second, sadly since version 0.79 I sometimes encounter the following error in combat:
Code:
2014-06-15T15:06:00.789Z |cff0000Lua Error: bad argument #1 to 'unpack' (table/struct expected, got nil)
stack traceback:
	[C]: in function 'unpack'
	user:/AddOns/CombatCloud/Core/EventViewers/_Base.lua:27: in function 'CombatCloud_EventViewer:PrepareLabel'
	user:/AddOns/CombatCloud/Core/EventViewers/Debuffs.lua:54: in function 'CombatCloud_DebuffEventViewer:OnEvent'
	user:/AddOns/CombatCloud/Core/EventViewers/Debuffs.lua:10: in function 'func'
	user:/AddOns/CombatCloud/Core/EventViewers/_Base.lua:22: in function 'callback'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:86: in function 'ZO_CallbackObject:FireCallbacks'
	user:/AddOns/CombatCloud/Core/EventListeners/_Base.lua:18: in function 'CombatCloud_EventListener:TriggerEvent'
	user:/AddOns/CombatCloud/Core/EventListeners/Combat.lua:121: in function 'CombatCloud_CombatEventListener:OnEvent'
	user:/AddOns/CombatCloud/Core/EventListeners/Combat.lua:26: in function 'func'
	user:/AddOns/CombatCloud/Core/EventListeners/_Base.lua:13: in function '(anonymous)'|r
To narrow it down it is when an enemy applies (and/or try, not sure) a status on me like disorientation, stun, etc.
I hope it helps.

Edit: I haven't tried on 0.80b but bug is present in 0.80

Edit2: I played a little with 0.80b and didn't have the error. It might be gone... or not
I had this on 0.80b. Happened after I blocked a special attack.

Reports for Authors;

- "Stunned" color is not saving to variables.
- In and Out of Combat colors are linked. If you change one, other gets the same color. I don't know if it's intended.
Last edited by Kraeius : 06/15/14 at 02:13 PM.
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Unread 06/15/14, 09:03 AM  
Redferne

Forum posts: 0
File comments: 3
Uploads: 0
Error during combat

Hi,
Fisrt, thanks for this great addon
Second, sadly since version 0.79 I sometimes encounter the following error in combat:
Code:
2014-06-15T15:06:00.789Z |cff0000Lua Error: bad argument #1 to 'unpack' (table/struct expected, got nil)
stack traceback:
	[C]: in function 'unpack'
	user:/AddOns/CombatCloud/Core/EventViewers/_Base.lua:27: in function 'CombatCloud_EventViewer:PrepareLabel'
	user:/AddOns/CombatCloud/Core/EventViewers/Debuffs.lua:54: in function 'CombatCloud_DebuffEventViewer:OnEvent'
	user:/AddOns/CombatCloud/Core/EventViewers/Debuffs.lua:10: in function 'func'
	user:/AddOns/CombatCloud/Core/EventViewers/_Base.lua:22: in function 'callback'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:86: in function 'ZO_CallbackObject:FireCallbacks'
	user:/AddOns/CombatCloud/Core/EventListeners/_Base.lua:18: in function 'CombatCloud_EventListener:TriggerEvent'
	user:/AddOns/CombatCloud/Core/EventListeners/Combat.lua:121: in function 'CombatCloud_CombatEventListener:OnEvent'
	user:/AddOns/CombatCloud/Core/EventListeners/Combat.lua:26: in function 'func'
	user:/AddOns/CombatCloud/Core/EventListeners/_Base.lua:13: in function '(anonymous)'|r
To narrow it down it is when an enemy applies (and/or try, not sure) a status on me like disorientation, stun, etc.
I hope it helps.

Edit: I haven't tried on 0.80b but bug is present in 0.80

Edit2: I played a little with 0.80b and didn't have the error. It might be gone... or not
Last edited by Redferne : 06/15/14 at 11:52 AM.
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Unread 06/15/14, 08:33 AM  
Defilade
 
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Forum posts: 1
File comments: 38
Uploads: 0
I don't know what you did in this last patch, but the text looks great. not sure if the fonts or colors changed, but the text really pops out at you now.

Awesome mod by the way
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Unread 06/15/14, 07:57 AM  
SektaNZ

Forum posts: 10
File comments: 118
Uploads: 0
Thanks Garkin. That would make it 100x easier to manage the new LAM2 menu.
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Unread 06/15/14, 07:53 AM  
Garkin
 
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Forum posts: 832
File comments: 1097
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Originally Posted by SektaNZ
Adding to the menu takes the longest....got to increase the number for every single table entry. (unless somebody knows a way to automate this?)
Why to bother with numbers? There is a lots of options how to define the same thing:
Lua Code:
  1. --this is what you use now:
  2. data = {
  3.    [1] = { type = "checkbox",  },
  4.    [2] = { type = "submenu", },
  5.    [3] = { type = "colorpicker", },
  6. }
  7.  
  8. --but you can also omit indexes, they will be added automatically:
  9. data = {
  10.    { type = "checkbox",  },
  11.    { type = "submenu", },
  12.    { type = "colorpicker", },
  13. }
  14.  
  15. --or you can define items one by one
  16. data = {}
  17. data[1] = { type = "checkbox",  }
  18. data[2] = { type = "submenu", }
  19. data[3] = { type = "colorpicker", }
  20.  
  21. --and if you do not want to fill indexes by hand:
  22. data = {}
  23. data[#data+1] = { type = "checkbox", }
  24. data[#data+1] = { type = "submenu", }
  25. data[#data+1] = { type = "colorpicker", }
  26.  
  27. --or you can insert items using the table.insert() function
  28. data = {}
  29. table.insert(data, { type = "checkbox", })
  30. table.insert(data, { type = "submenu", })
  31. table.insert(data, { type = "colorpicker", })
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Unread 06/15/14, 07:47 AM  
HiP

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Originally Posted by SektaNZ
I can add energized but why drain? Drain seems to be stamina loss. That would flood the screen when you or the enemy is sprinting. Also for names of abilities, just add %t in the formats.

EDIT: Energized added. Tested with Restoration staff heavy attack, Draw Essence and Magicka and Stamina potions.
Hello !
thanks for the changes.

Drain is important too.
I added it in my own modification.
you get drain when you use immovable and people try to cc you, or when you use DK reflect and the spell reflects projectiles, when you blocks, etc.

if you dont want to be flooded, just ignore the event when the ability name is Sprint Drain. it will skip sprint, stealth and mount sprint.
Code:
    if(abilityName == "Sprint Drain") then
        return
    end
should be enough

Also, you should use the power type to specify which resource is energized or drained :
i used this to better differentiate them, but you could add configurable colors and text formats maybe
Code:
    if(resultType == ACTION_RESULT_POWER_ENERGIZE) then
        if(powerType == POWERTYPE_MAGICKA) then
            abilityName = "Magicka"
        elseif(powerType == POWERTYPE_STAMINA) then
            abilityName = "Stamina"
        end
    elseif(resultType == ACTION_RESULT_POWER_DRAIN) then
        if(powerType == POWERTYPE_MAGICKA) then
            abilityName = abilityName.." - Magicka"
        elseif(powerType == POWERTYPE_STAMINA) then
            abilityName = abilityName.." - Stamina"
        end
    end
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Unread 06/15/14, 07:38 AM  
SektaNZ

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Originally Posted by Lumber
Originally Posted by SektaNZ
I can add energized but why drain? Drain seems to be stamina loss. That would flood the screen when you or the enemy is sprinting. Also for names of abilities, just add %t in the formats.

EDIT: Energized added. Tested with Restoration staff heavy attack, Draw Essence and Magicka and Stamina potions.
I thought Drain was for some abilities or weapon enchant, but it seems I'm wrong. In any case thank you for Energized.

And for my second request it was a roundabout way to ask for the addition of icons
Don't really know how to do that just yet but I'll try tomorrow, I need to sleep.
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Unread 06/15/14, 07:38 AM  
firvain
 
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target health

tymv for the work you put into this addon
is there a way to get a msg for the target health<25% for execute abilities?
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Unread 06/15/14, 07:18 AM  
Lumber

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Originally Posted by SektaNZ
I can add energized but why drain? Drain seems to be stamina loss. That would flood the screen when you or the enemy is sprinting. Also for names of abilities, just add %t in the formats.

EDIT: Energized added. Tested with Restoration staff heavy attack, Draw Essence and Magicka and Stamina potions.
I thought Drain was for some abilities or weapon enchant, but it seems I'm wrong. In any case thank you for Energized.

And for my second request it was a roundabout way to ask for the addition of icons
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Unread 06/15/14, 06:52 AM  
SektaNZ

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@Kraeius,

I'll see what I can do.

EDIT: Okay done, just got to add it to the menu, localization, etc. I'll set it to be in the points window as that is the least obtrusive.

Adding to the menu takes the longest....got to increase the number for every single table entry. (unless somebody knows a way to automate this?)
Last edited by SektaNZ : 06/15/14 at 07:14 AM.
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Unread 06/15/14, 06:00 AM  
Kraeius
 
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Originally Posted by SektaNZ
Just fixed debuff/CC text flooding when spamming a failed action when the reason for the failed action was a crowd control effect.

Basically, you get stunned, then spam left click / attack, it will fail because you are stunned and then you will get stunned messages flooding the screen.

It now has a 2 second buffer before it displays the cc message again and plays an ability failed sound instead for the duration of the buffer. Each buffer is unique so you will still get for example, a feared notification if the stunned notification is already on the 2 second buffer.

Originally Posted by Lumber
All improvements are very good.

I have just a small request, is it possible to add ACTION_RESULT_POWER_ENERGIZE and ACTION_RESULT_POWER_DRAIN just to be able to see magicka / stamina return of some abilities ?

Oh and have choice to display icons and / or names of abilities would be great
I can add energized but why drain? Drain seems to be stamina loss. That would flood the screen when you or the enemy is sprinting. Also for names of abilities, just add %t in the formats.

EDIT: Energized added. Tested with Restoration staff heavy attack, Draw Essence and Magicka and Stamina potions.
Great job with this Sektanz. I have a mere request tho (It's my time to make requests :P). In and out of combat notification would be great to have in this.
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