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Updated: 04/17/24 10:11 AM
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Compatibility:
Gold Road (10.0.0)
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:04/17/24 10:11 AM
Created:02/25/21 09:29 AM
Monthly downloads:14,020
Total downloads:287,823
Favorites:306
MD5:
Categories:Character Advancement, Data Mods
9.3.0
Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)  Popular! (More than 5000 hits)
Version: 1.4.1
by: code65536 [More]
Character Knowledge tracks recipe, furnishing plan, and motif knowledge across multiple characters, accounts, and servers.



Extended Journal

This addon is a part of the Extended Journal, which is a collection of addons comprised of Loot Log, Item Set Browser, Character Knowledge, Event Collectibles, and Raidificator.


External Dependencies

Required:
  • None

Recommended/Optional:

Yet another recipe/motif tracker? Why use Character Knowledge?

Character Knowledge was created in response to some of the frustrations that I have with existing addons. Specifically...
  1. Character Knowledge is altaholic-friendly. It can track knowledge of characters across multiple accounts and even across servers.
  2. Character Knowledge has a concept of character priority. Most people have a "main" character that they prioritize for learning recipes and motifs, and Character Knowledge recognizes this and helps ensure that more important characters are given priority for distributing those extra copies of recipes and motifs that you found.
  3. Character Knowledge makes it easier to access information with a simple, straightforward UI.
  4. Character Knowledge gives players the option to share their information with friends via an export/import feature. No more need for manually compiling a list of missing motifs during the Anniversary Event.


What does this addon do, specifically?

Character Knowledge browser:
The main UI lets users browse through a master list of motifs, recipes, and furnishing plans, along with an overview of the extent of your characters' knowledge of these items.

Information added to tooltips throughout the game:
Whenever you look at an item tooltip for a recipe, plan, or motif, you'll see an overview of which characters know that particular item. In the case of chaptered motifs, you will also see an overview of your knowledge of all the chapters of this style.

A command to mass-learn recipes, furnishing plans, and motifs in your inventory:
Instead of clicking on each motif and then closing the book page one at a time, the mass-learn command can learn dozens of motifs in just a second.
  • This feature is invoked via the /cklearn chat command
  • Character priority is used to determine eligibility, to prevent low-priority characters from learning items unknown by higher-priority characters; this can be overridden by specifying the "all" parameter (i.e., /cklearn all) to learn all unknown items

Advanced Filters custom filter plugin:
For users of the Advanced Filters addon, Character Knowledge will also install a few custom filter plugins for Advanced Filters.


Additional search filter syntax
  • The "-" prefix can now be used in the search filter to exclude a search term. For example, searching for "chair -orcish" will find furnishing plans for all chairs that are not Orcish.
  • "-" as a standalone search term (not as a prefix) will filter the results to show only unknown items. For example, "chair - -orcish" can be used to find furnishing plans for all chairs that are not Orcish and that the currently selected character does not know. (To demonstrate both the standalone and prefix uses of "-")
  • "+" as a standalone search term will filter the result to show only known items. For example, "desk +" can be used to find all known desk plans, and "+" by itself will hide all unknown items.


LibCharacterKnowledge

Character Knowledge includes the LibCharacterKnowledge library. Addon authors who wish to use the library for their own addons can check out the the LibCharacterKnowledge Developer Reference. LibCharacterKnowledge is also available as a standalone download for users who want to use it without installing Character Knowledge.
  • Version 1.4.1 (2024/04/17)
    • Added support for Update 42 (Gold Road)

  • Version 1.4.0 (2024/02/17)
    • Added a new feature to learn all eligible items in a character's inventory
      • This feature is invoked via the /cklearn chat command
      • Character priority is used to determine eligibility, to prevent low-priority characters from learning items unknown by higher-priority characters; this can be overridden by specifying the "all" parameter (i.e., /cklearn all) to learn all unknown items
    • Added support for Update 41 (Scions of Ithelia)

  • Version 1.3.16 (2023/09/20)
    • Added support for Update 40

  • Version 1.3.15 (2023/09/06)
    • The character selection in the browser UI will now be scrollable only if the number of characters exceeds 35, thereby reverting to the original behavior for players without an excessive number of characters

  • Version 1.3.14 (2023/08/28)
    • The character selection in the browser UI is now scrollable

  • Version 1.3.13 (2023/07/27)
    • Added support for Update 39
    • Blacklisted item IDs 184155 and 190096 since they are unobtainable
    • The recipe level filter for Advanced Filters will no longer conflict with other filters

  • Version 1.3.12 (2023/06/19)
    • Fixed missing style ID for the shoulders chapter of the Dead Keeper motif

  • Version 1.3.11 (2023/05/01)
    • Added support for Update 38 (Necrom)

  • Version 1.3.10 (2023/02/13)
    • Added support for Update 37 (Scribes of Fate)

  • Version 1.3.9 (2022/09/23)
    • Added support for Update 36 (Firesong)

  • Version 1.3.8 (2022/07/28)
    • Added support for Update 35 (Lost Depths)

  • Version 1.3.7 (2022/06/06)
    • Updated French localization by @XXXspartiateXXX

  • Version 1.3.6 (2022/04/19)
    • Added support for Update 34 (High Isle)

  • Version 1.3.5 (2022/04/11)
    • Fixed the double-pluralization of motif chapter names resulting from ZOS pre-pluralizing the English SI_ITEMSTYLECHAPTER* strings in the ESO-7.3.7 update

  • Version 1.3.4 (2022/03/30)
    • The motif browser will now show an additional tooltip for the style material associated with a motif

  • Version 1.3.3 (2022/03/09)
    • Internal code restructuring

  • Version 1.3.2 (2022/03/02)
    • LibCharacterKnowledge updated to version 1.4.0

  • Version 1.3.1 (2022/02/25)
    • Fixed an issue that was causing the preloaded motif information for the upcoming Update 33 to interfere with the chapter information for the Worm Cult motif in the current Update 32

  • Version 1.3.0 (2022/02/17)
    • The "-" prefix can now be used in the search filter to exclude a search term
      • For example, searching for "chair -orcish" will find furnishing plans for all chairs that are not Orcish
    • Added support for Update 33 (Ascending Tide)
    • Added Russian localization by GJSmoker
    • Updated French localization by @jakez31

  • Version 1.2.12 (2021/10/10)
    • Fixed an issue where the display of "pinned" characters for chaptered motif knowledge was not respecting character tracking settings

  • Version 1.2.11 (2021/10/01)
    • One of the two different versions of "Diagram: Dwarven Pipeline Cap, Sealed" has been removed from the furnishing plan browser, because this version was removed from the game's loot table in Update 17

  • Version 1.2.10 (2021/09/28)
    • Added support for Update 32 (The Deadlands)

  • Version 1.2.9 (2021/08/05)
    • Sorting by the character ratio column in the browser UI will now take into consideration the total number of tracked characters

  • Version 1.2.8 (2021/08/02)
    • LibCharacterKnowledge updated to version 1.3.4; fixed a settings UI issue

  • Version 1.2.7 (2021/07/14)
    • Fixed a regression with the listing of the Ancestral Akaviri motif

  • Version 1.2.6 (2021/07/14)
    • Added support for Update 31 (Waking Flame)

  • Version 1.2.5 (2021/06/03)
    • LibCharacterKnowledge updated to version 1.3.1; corrected the number associated with the Thorn Legion crafting motif style

  • Version 1.2.4 (2021/05/20)
    • LibCharacterKnowledge updated to version 1.3.0; improved the data encoding format used by the export/import data sharing feature

  • Version 1.2.3 (2021/05/12)
    • Improved the handling of quest reward items

  • Version 1.2.2 (2021/05/03)
    • The new setting introduced in version 1.2.1 for the number of "pinned" characters is now a server-specific setting rather than a global installation-wide setting

  • Version 1.2.1 (2021/05/03)
    • The Advanced Filters plugin can now filter by account
    • It is now possible to configure the number of high-priority "pinned" characters whose detailed chapter knowledge information is displayed in the tooltips of chaptered motifs, in addition to that of the current character; originally, this was hard-coded to one
    • LibCharacterKnowledge updated to version 1.2.0

  • Version 1.2.0 (2021/05/02)
    • Revamped the display of motifs in the browser UI; this was done to address a number of issues:
      • Inconsistent formats of item names interfering with sort (French version)
      • Inaccuracies in the in-game names of motif items (French version)
      • New motifs that lack a full book item for use in the browser listing (e.g., Ancestral Akaviri)
      • The inability to sort by the name of the motif (the motif number was not in a separate column, so sorting was possible only on the motif number and not the name of the style)

  • Version 1.1.8 (2021/04/20)
    • Added support for Update 30 (Blackwood)

  • Version 1.1.7 (2021/03/16)
    • LibCharacterKnowledge updated to version 1.0.6

  • Version 1.1.6 (2021/03/09)
    • LibCharacterKnowledge updated to version 1.0.5

  • Version 1.1.5 (2021/03/04)
    • LibCharacterKnowledge updated to version 1.0.4

  • Version 1.1.4 (2021/02/28)
    • It is now possible for external addons to add context menu items to this addon's browser UI
    • LibExtendedJournal updated to version 1.1.0

  • Version 1.1.3 (2021/02/27)
    • LibCharacterKnowledge updated to version 1.0.3

  • Version 1.1.2 (2021/02/26)
    • Added French localization by @jakez31
    • LibCharacterKnowledge updated to version 1.0.2

  • Version 1.1.1 (2021/02/26)
    • Browser: To improve clarity, recipes and furnishing plans will now be listed by their resulting crafted items, thus hiding the prefix (i.e., "Recipe", "Praxis", etc. will now be hidden); for furnishing plans, the hidden prefix can still be matched in the search filter
    • Browser: Fixed an issue causing the "-" special search term to exclude partially-completed motif styles

  • Version 1.1.0 (2021/02/25)
    • Browser: Since special provisioning recipes are level-agnostic, the level information for these recipes have been replaced with sourcing information
    • Browser: For recipes and furnishing plans, it is now possible to link the resulting crafted items in chat, via the right-click context menu
    • Browser: "+" or "-" can now be used as special search terms to filter for known and unknown items, respectively; for example, "desk +" can be used to find all known desk plans, "ambrosia -" can be used to find all unknown ambrosia recipes, and "+" by itself will hide all unknown items
    • LibCharacterKnowledge updated to version 1.0.1

  • Version 1.0.0 (2021/02/25)
    • Initial version
Optional Files (0)


Archived Files (46)
File Name
Version
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Date
1.4.0.3
59kB
code65536
03/17/24 10:17 AM
1.4.0.2
59kB
code65536
02/22/24 10:58 AM
1.3.16.1
58kB
code65536
10/30/23 03:46 AM
1.3.16
58kB
code65536
09/20/23 02:35 PM
1.3.15
57kB
code65536
09/06/23 07:11 AM
1.3.14
57kB
code65536
08/28/23 08:10 AM
1.3.13
57kB
code65536
07/27/23 08:52 AM
1.3.12
57kB
code65536
06/19/23 03:30 PM
1.3.11
57kB
code65536
05/01/23 06:24 AM
1.3.10.1
57kB
code65536
03/11/23 07:52 AM
1.3.10
56kB
code65536
02/13/23 05:31 AM
1.3.9
56kB
code65536
09/23/22 07:33 PM
1.3.8
56kB
code65536
07/28/22 06:22 AM
1.3.7
56kB
code65536
06/06/22 06:21 AM
1.3.6
56kB
code65536
04/19/22 06:40 PM
1.3.5
56kB
code65536
04/11/22 03:10 PM
1.3.4
55kB
code65536
03/30/22 09:38 AM
1.3.3
55kB
code65536
03/09/22 09:17 AM
1.3.2
55kB
code65536
03/02/22 09:58 PM
1.3.1
55kB
code65536
02/25/22 07:55 AM
1.3.0.1
55kB
code65536
02/18/22 09:54 AM
1.2.12
51kB
code65536
10/10/21 05:39 AM
1.2.11
51kB
code65536
10/01/21 06:00 AM
1.2.10
50kB
code65536
09/28/21 10:26 PM
1.2.9
50kB
code65536
08/05/21 06:18 AM
1.2.8
50kB
code65536
08/02/21 08:10 PM
1.2.7.1
50kB
code65536
07/31/21 06:37 AM
1.2.7
50kB
code65536
07/14/21 07:05 AM
1.2.6
50kB
code65536
07/14/21 02:34 AM
1.2.5
49kB
code65536
06/03/21 03:39 AM
1.2.4.1
49kB
code65536
06/01/21 04:52 AM
1.2.4
49kB
code65536
05/20/21 06:55 PM
1.2.3
48kB
code65536
05/12/21 09:43 AM
1.2.2
48kB
code65536
05/03/21 06:41 PM
1.2.1
48kB
code65536
05/03/21 12:32 PM
1.2.0
47kB
code65536
05/02/21 06:16 PM
1.1.8
46kB
code65536
04/20/21 01:33 PM
1.1.7
46kB
code65536
04/03/21 05:34 AM
1.1.6
46kB
code65536
03/09/21 08:13 AM
1.1.5
45kB
code65536
03/04/21 10:37 AM
1.1.4
45kB
code65536
02/28/21 07:47 AM
1.1.3
45kB
code65536
02/27/21 09:59 AM
1.1.2
45kB
code65536
02/26/21 01:25 PM
1.1.1
42kB
code65536
02/26/21 06:16 AM
1.1.0
42kB
code65536
02/25/21 08:57 PM
1.0.0
41kB
code65536
02/25/21 09:32 AM


Post A Reply Comment Options
Unread 08/14/23, 07:38 AM  
M-ree

Forum posts: 2
File comments: 510
Uploads: 0
Is there a way to set up different character priorities for provisioning recipes, furnishing plans, and gear crafting motifs?
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Unread 08/10/23, 11:49 AM  
M-ree

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For whatever reason, when looking up furnishing plans, typing in "design" into the search field nets zero results. In fact, they become zero once "desi" is typed in. Other kinds, e.g., "pattern" or "sketch" work fine.
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Unread 07/28/23, 02:07 PM  
code65536
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 374
Uploads: 40
Originally Posted by M-ree
Can you elaborate please, have they been removed from the game, just found to not drop anywhere, or what?

I have looked them up, and it's kind of a pretty odd couple...
These are items that people have reported as not dropping anywhere in-game after over a year. There are a few other such blacklisted items.
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Unread 07/28/23, 02:39 AM  
M-ree

Forum posts: 2
File comments: 510
Uploads: 0
Change log:
Version 1.3.13 (2023/07/27)
Blacklisted item IDs 184155 and 190096 since they are unobtainable
Can you elaborate please, have they been removed from the game, just found to not drop anywhere, or what?

I have looked them up, and it's kind of a pretty odd couple...
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Unread 07/17/23, 11:16 AM  
Baertram
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Uploads: 78
Hi code,

Here is how the issue looks like:

-> Submenu of other plugin shows your entries of your level filter

Your level filter plugin somehow inserts into "all" subenu of other plugins
Maybe your filterinformation was not properly setup to only add it to some special panels and subfilters.
Haven't yet found out what's going on, maybe it's also an AF internal clear issue, or ZO_Menu or the LibCustomMenu subemnus not initializing properly.


The problem seems to be your function "CreateLevelFilter" here:
Code:
--[[
    CreateLevelFilter("RecipeLevels", SI_CK_AF_PLUGIN_RECIPE_LEVEL, function( selectedLevel )
        return function( slot, slotIndex )
            if (util.prepareSlot ~= nil) then
                if (slotIndex ~= nil and type(slot) ~= "table") then
                    slot = util.prepareSlot(slot, slotIndex)
                end
            end
 
            local itemType, specializedItemType = GetItemType(slot.bagId, slot.slotIndex)
 
            if (itemType == ITEMTYPE_RECIPE and (specializedItemType == SPECIALIZED_ITEMTYPE_RECIPE_PROVISIONING_STANDARD_FOOD or specializedItemType == SPECIALIZED_ITEMTYPE_RECIPE_PROVISIONING_STANDARD_DRINK)) then
                local resultLink = GetItemLinkRecipeResultItemLink(GetItemLink(slot.bagId, slot.slotIndex))
                local level = GetItemLinkRequiredLevel(resultLink)
                if (level == maxLevel) then
                    level = level + GetItemLinkRequiredChampionPoints(resultLink)
                end
                return level == selectedLevel
            else
                return false
            end
        end
    end)
    ]]
If I comment it like this it will fix the issue.

Edit:
I guess the problem is that your plugin adds a very common "key" to the strings table


And my "trait" plugin also adds such a non-unique key (numbers), the same most probably for some of the traits, and thus will get overwritten by your texts then



If I remember correctly the strings will ALL be added to AdvancedFilters strings table (1 table!) and thus should be using unique keys "over all addons", or they will overwrite each other!


Maybe I can make that happen somehow automatically by the registering plugin call.


I will check the AdvancedFilters routines, wanted to add the Chinese language support too so maybe I can add and fix the problem with the strings somehow, without having us to change each plugin!


Edit2:
After looking at AF code it's not easily doable to add some unique identifier to the texts in th stringsEN etc. tables AND the relating callbackTables!
As there are many different tables of the plugins, the plugins themselves should fix that... Else AF is "fiddling in the plugin tables" and tries to make all work, where it cannot always technically find out what is correct or not. May break more than fixing it...



So @code:
Please add a unique key identifier to your stringsEN and your callbackTable entries, e.g. "CharacterKnowledge_" instead of using plain numbers as keys! I've changed my trait plugin already.
Thank you

Here is an untested example:
AdvancedFilters "CharacterKnowledge plugin - With unique keys"
Last edited by Baertram : 07/17/23 at 12:14 PM.
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Unread 07/17/23, 06:15 AM  
M-ree

Forum posts: 2
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Originally Posted by BS Artist
Hi, I came across a little issue between the trait filter plugin for Advanced Filters and this plugin. I believe it could be related to the 'AdvancedFiltersPlugin' file in this addon folder...

What happens is that some of the trait strings in the Advanced Filters trait plugin are changed when it is loaded... Any ideas what could be going wrong and how I could fix it.
I can confirm it. More specifically, the issue is within the CreateLevelFilter function in the AdvancedFiltersPlugin.lua because:

* 5 traits in weapons, 4 traits in armor, and 2 traits in jewelry showing as numbers now.
* The numbers are all divisible by 5 with 2 exceptions. There's "1" in weapons, and, guess it... "<CP icon>10" in jewelry.
* The above function has:
Code:
	for _, level in ipairs({ 1, 5, 10, 15, 20, 25, 30, 35, 40, 45, 60, 100, 150, 200 }) do
		local levelStr = tostring(level)

		table.insert(filterInformation.callbackTable, {
			name = levelStr,
			filterCallback = getCallback(level),
		})

		if (level <= maxLevel) then
			filterInformation.enStrings[levelStr] = levelStr .. 'X'
		else
			filterInformation.enStrings[levelStr] = zo_iconTextFormatNoSpace("/esoui/art/champion/champion_icon_32.dds", 16, 16, tostring(level - maxLevel))
		end
	end
(The affected plugin is https://www.esoui.com/downloads/fileinfo.php?id=1569 )


The function is, looking at the code, supposed to only trigger for recipes though, but I assume it somehow modifies other tables, possibly by using the same name, or something. Especially something...

Edit: playing with the code, I found no (level or any other) filters created by this function on any of the inventory levels -- main, consumables, or recipes.
Last edited by M-ree : 07/17/23 at 06:24 AM.
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Unread 07/16/23, 05:51 PM  
BS Artist
 
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Hi, I came across a little issue between the trait filter plugin for Advanced Filters and this plugin. I believe it could be related to the 'AdvancedFiltersPlugin' file in this addon folder...

What happens is that some of the trait strings in the Advanced Filters trait plugin are changed when it is loaded... Any ideas what could be going wrong and how I could fix it.
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Unread 07/15/23, 09:10 AM  
Piperman123
 
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Tooltip

Is it possible to set it to not show current character in the tooltip and just the highest priority one? I have a mule that carries all my recipes etc. trying to get it so it only shows my main (priority A) toon on motifs. For motifs I've set it to not show on all others but pin 0 and 1 still show current despite that. Am I missing something?
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Unread 06/25/23, 10:55 AM  
Nyaku

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Question Error just after I've made a new toon

Hi! Just made a new character (my number 12) and now I can't use the addon:

Code:
user:/AddOns/LibCharacterKnowledge/Internal.lua:353: operator < is not supported for string < number
stack traceback:
user:/AddOns/LibCharacterKnowledge/Internal.lua:353: in function '(anonymous)'
[C]: in function 'table.sort'
user:/AddOns/LibCharacterKnowledge/Internal.lua:347: in function 'Internal.Sort'
user:/AddOns/LibCharacterKnowledge/Public.lua:55: in function 'Public.GetCharacterList'
user:/AddOns/MasterWritInventoryMarker/MasterWritInventoryMarker.lua:484: in function 'RegisterSettingsPanel'
user:/AddOns/MasterWritInventoryMarker/MasterWritInventoryMarker.lua:577: in function 'callback'
user:/AddOns/LibCharacterKnowledge/Public.lua:240: in function 'Internal.FireCallbacks'
user:/AddOns/LibCharacterKnowledge/Internal.lua:715: in function 'Internal.ScanKnowledge'
user:/AddOns/LibCharacterKnowledge/Internal.lua:674: in function 'Internal.InitializeCharacterData'
user:/AddOns/LibCharacterKnowledge/Internal.lua:547: in function 'Internal.ReadMasterList'
user:/AddOns/LibCharacterKnowledge/Internal.lua:524: in function 'Internal.Initialize'
/EsoUI/Libraries/Globals/globalapi.lua:260: in function '(anonymous)'
I've made a new character when Necrom launched without problems, but that was with the previous version of character knowledge (if that it's relevant).

If I deactivate all addons and libs except "Character Knowledge, LibCharacterKnowledge, LibExtendedJournal and LibAddonMenu-2.0", then:

Code:
user:/AddOns/LibCharacterKnowledge/Internal.lua:353: operator < is not supported for number < string
stack traceback:
user:/AddOns/LibCharacterKnowledge/Internal.lua:353: in function '(anonymous)'
[C]: in function 'table.sort'
user:/AddOns/LibCharacterKnowledge/Internal.lua:347: in function 'Internal.Sort'
user:/AddOns/LibCharacterKnowledge/Public.lua:55: in function 'Public.GetCharacterList'
user:/AddOns/LibCharacterKnowledge/Settings.lua:486: in function 'Internal.CountExportSelection'
user:/AddOns/LibCharacterKnowledge/Settings.lua:496: in function 'Internal.GetExportSelectedText'
(tail call): ?
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:919: in function 'CreateWidgetsInPanel'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:897: in function 'nextCall'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:935: in function 'DoCreateSettings'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:937: in function 'DoCreateSettings'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:949: in function 'CreateOptionsControls'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:970: in function 'ToggleAddonPanels'
[C]: in function 'SetHidden'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:1116: in function 'addonListRow_Select'
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:1648: in function 'ZO_ScrollList_SelectData'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:1098: in function 'addonListRow_OnMouseDown'
And if I activate only "Character Knowledge, LibCharacterKnowledge and LibExtendedJournal", then (when I click the book icon for the addon):

Code:
user:/AddOns/LibCharacterKnowledge/Internal.lua:353: operator < is not supported for string < number
stack traceback:
user:/AddOns/LibCharacterKnowledge/Internal.lua:353: in function '(anonymous)'
[C]: in function 'table.sort'
user:/AddOns/LibCharacterKnowledge/Internal.lua:347: in function 'Internal.Sort'
user:/AddOns/LibCharacterKnowledge/Public.lua:55: in function 'Public.GetCharacterList'
user:/AddOns/CharacterKnowledge/Browser.lua:359: in function 'CharacterKnowledgeList:RefreshCharacterList'
user:/AddOns/CharacterKnowledge/Browser.lua:192: in function 'CharacterKnowledgeList:Setup'
user:/AddOns/CharacterKnowledge/LibExtendedJournal/SortFilterList.lua:16: in function 'ExtendedJournalSortFilterList:New'
user:/AddOns/CharacterKnowledge/Browser.lua:40: in function 'CharacterKnowledge.LazyInitializeBrowser'
user:/AddOns/CharacterKnowledge/Browser.lua:29: in function 'fn'
user:/AddOns/CharacterKnowledge/LibExtendedJournal/Internal.lua:204: in function 'Internal.FireCallbackForCurrentTab'
user:/AddOns/CharacterKnowledge/LibExtendedJournal/Internal.lua:197: in function 'Internal.PrepareTabForDisplay'
user:/AddOns/CharacterKnowledge/LibExtendedJournal/Internal.lua:85: in function 'callback'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:186: in function 'ZO_Scene:RefreshFragmentsHelper'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:194: in function 'ZO_Scene:RefreshFragments'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:380: in function 'ZO_IngameSceneManager:OnSceneStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:157: in function 'ZO_Scene:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:289: in function 'ZO_Scene:OnTransitionComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:206: in function 'ZO_Scene:OnSceneFragmentStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
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Unread 03/13/23, 06:26 AM  
ChrisK

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Yes, Agree with G0K4R! Thanks!!!
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Unread 03/12/23, 02:21 PM  
G0K4R

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Just wanna say thanks for this awesome addon
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Unread 03/06/23, 06:43 AM  
remosito
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Hi again,

I went a bit overboard maybe?

But currently increasing my recipe/pattern/motif knowledge on my crafter.
So thought would be REALLY helpful to get a tamriel trade center average price
column into my characterknowledge window so I can prioritze ones that are
on the cheaper side.

It kinda looks like I succeeded :-)




https://imgur.com/a/tmNaqZY

it displays -1 if ttc has no data on it.
it displays 0 if knownratio is 1
it displays ttc average if knownratio is 0
for motifs it sums up the ttc averages of the missing motif chapters

the changes to your code are a bit all over the place....
so if you are interested to integrate (feels like this might be useful to others too)...
not ideal to post here... go PM?

cheers

remosito
Last edited by remosito : 03/06/23 at 09:15 AM.
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Unread 03/03/23, 01:00 PM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
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tooltip

Howdie,

loving your addon. Thought it would be cool to have furniture catalogue source info for writ bought patterns as well as ttc pricing info in the tooltip in your window. To find cheap ones.

Code:
	local source = FurC.RecipeSources[GetItemLinkItemId(itemLink)]
	if source then LEJ.TooltipExtensionAddSection("Source", source)	end
	
	local ttcprice = TamrielTradeCentrePrice:GetPriceInfo(itemLink)
	if ttcprice then LEJ.TooltipExtensionAddSection("TTC", string.format("(min: %d; max: %d; avg: %d) %d Listing", ttcprice.Min, ttcprice.Max, ttcprice.Avg, ttcprice.AmountCount)) end
	
	-- Characters section
Obviously isn't pretty. It doesn't do the check if Adddons exist and OptionalDepends would need to go into .txt file....

cheers

remosito

PS Not expecting you to add it...just posted in case you are finding it useful...
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Unread 02/28/23, 09:33 PM  
McTaff

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Originally Posted by M-ree
Originally Posted by McTaff
Love this addon.


I have four accounts that can log in here (my account and my three children also), and we routinely have to use different computers. Usually I get each account logged into my main one in order to consolidate the lists, but there are three outstanding unsolved issues:

1) Tracking Style Pages and Runebox collection over multiple accounts - Unknown Tracker does this (adds the tooltip as @me, @kid1, @kid2, @kid3 and lights up each in accordance if they have it on the account or not).

2) Some collectible/fragment objects are tracked within the game and state if you have the collectible that you create from it. Examples of this type of collectible may be Public Dungeon items (Psijic Snowglobe parts, Mummified Alfiq parts, etc) - it would be good if CK could tell us whether we own the finished product or not.

3) How could I export a list from one computer and merge it into another in a couple of easy steps? If this functionality doesn't exist - no biggie - but if I could easily just throw an exported file into OneDrive and click a magic button to import it into the files of another computer without having to log in, that would be nice. Not something to die on a hill for, but it would be nice.
On point 3 -- there are 3 modules which contain export/import feature, /lck, /lmas and /lmac (assuming you have all of these add-ons installed). You can preconfigure and select which accounts/characters info to export, then it generates a string that can be imported on another PC in *any* of these modules (i.e., you need to use the particular module to export, but any of them can import all the data).

You can then copy/paste that string and save it in onedrive, email, any messenger, wherever.

It also contains timestamps and stuff which automatically deal with the data freshness issues (i.e., you export data including character X on PC1 and PC2, then import both on PC3, it will get handled correctly).

Edit: and this also handles multiple accounts, yes.
Thanks for that. I'll see what I can work out with that, much appreciated!

Also - for the Add-On Author, pointing out with point 1 of my post, I uninstalled Unknown Tracker as your add-on is far superior in almost every way (and I was getting double the tooltips) so the gold Style Page tracking is no longer happening on my computers, hence me mentioning it here if you're able to replicate it.
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Unread 02/21/23, 07:52 AM  
Matoro342

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Originally Posted by code65536
Originally Posted by Matoro342
Is there a way to, for example, determine in an armor piece in your inventory is using a known style/motif via a tooltip? I'm in the process of trying to make such an addon, but am stuck trying to link armor pieces to their corresponding motif pages and such. Any ideas?
LibCharacterKnowledge's motif functions use the game's style IDs. So your first step is to get the style ID of an item, which you can do using the following API function:
Code:
* GetItemLinkInfo(*string* _itemLink_)
** _Returns:_ *string* _icon_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *[EquipType|#EquipType]* _equipType_, *integer* _itemStyleId_
Once you have the style ID, you can make inquiries using LCK:
http://eso.code65536.com/addons/libc...wledge/#motifs
I should've read the documentation more closely LOL, I managed to get it working. My ideal goal was to determine if the associated collectible is unlocked based on an outfitStyleId which you can get from items, but since that is currently impossible directly, this seems to be the next best thing. Do you know off the top of your head if your addon accesses collectible data? I know you just use IsItemLinkBookKnown for example, but I can't find its definition. I think this is a complete solution as any item in the inventory is guaranteed to have a craftable style, but I will playtest and see if I encounter edge cases. Anyways, thank you!!
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