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Updated: 08/26/23 09:16 AM
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Compatibility:
base-game patch (9.1.5)
Updated:08/26/23 09:16 AM
Created:07/22/21 02:01 AM
Monthly downloads:1,551
Total downloads:117,217
Favorites:98
MD5:
Bandits Companions and Pets  Popular! (More than 5000 hits)
Version: 1.7.8
by: secretrob [More]
The add-on depends on Bandits User Interface

This will create a companion frame showing all companions of the group or your companion when solo.
By default the frame is anchored to the bandits group frame position but there are options to reposition wherever you would like. Pet frames are available too, but are turned off by default. You can show "ALL" pets which will show all summons that have HP, like netch and Necro skeletons.

There are keybindings to summon/dismiss of each companion.
There are Bandits Sidebar buttons as well. In the options you can select a single sidebar button, or ALL, for a button for each companion.
There is an option to auto resummon companion after using bank / vendor items.

When using the move frame or bandits move frame make sure to "Unlock / Detach frames" to show the frames in the new position.

I have added localization options. If anyone is willing to localize a missing language, please contact me.
1.7.8 - Update version and remove auto-resummon as it's in the base game and obsolete.
1.7.7 - Changed UI layers to work with other addons.
1.7.6 - Added 2 new keybinding options.
1.7.5 - Fix solo only not showing.
1.7.4 - Added new companions for necrom.
1.7.3 - Removed auto and added "ALL" option to work how it was before with the sidebar. Changing between ALL and any other option will reload the ui.
1.7.2 - Fix issue with auto
1.7.1 - Fix for renamed vars
1.7.0 - Added new single keybind to summon the companion set by the sidebar.
- Changed sidebar to only show 1 icon for companions and added option to select the companion you want to summon. With 6 total companions soon, it was too many icons.
1.6.0 - Fixed auto hide. Added ability for Bandits to move the companion frame. Removed possible sound effect.
1.5.7 - Updated French
1.5.6 - Chinese Language Localization by 海姆
1.5.4 - Added Auto Hide Frames
1.5.3 - French language added - provided by XXXspartiateXXX
1.5.2 - Updated for 8.1.5
1.5.1 - Only show icons in Bandits Sidebar for unlocked companions
1.5.0 - Added Isobel and Ember for High Isle 8.0
1.4.13 - Updated for 7.3.5 and added Font Size
1.4.12 - Fix out of date message.
1.4.11 - Updated for Deadlands. Rename to reflect pet bars and rewrote description.
1.4.10 - Bug fix for how resummon works to avoid "random" resummoning.
1.4.9 - RU Name fix
1.4.8 - German language added - provided by tim99

1.4.7 - Fix resummon not allowing dismiss of companion and other odd summoning issues.

1.4.6 - Fix issue where it would resummon companion when using back to back assistants.

1.4.5 - Added ability to detach frames from group UI and move them.
Added resummon of companion when using assistant (default true).
Cleaned up the menu.
Rewrote how pets are checked to fix an issue with multiple pets and using doors.

1.3.3 - Bug Fixes

1.3.2 - Updated to show shields for companions and pets.

1.3.1 - Only allow IsAbilityPermanent() abilities on sorcerer and warden to fix necro bones summons showing when All unchecked as it returns true from API.

1.3.0 - Added companion frame name format settings. Default Name.
Converted to localized format and created en lang.
Changed companion info to pull from IDs and have no hard coded settings.

1.2.2 - Allow showing pets without companions being summoned

1.2.1 - Added personal pets (up to 4) - Known issue: Non morphed only show with the Show All option*

1.1.0 - Added compact mode and name display format now matches the Bandits settings.

1.0.2 - Bug fixes

1.0.1 - Added menus and options
Added side panel buttons for each companion
Added keybindings for each companion
Optional Files (0)


Archived Files (35)
File Name
Version
Size
Uploader
Date
1.7.7
20kB
secretrob
07/17/23 09:57 PM
1.7.6
20kB
secretrob
06/30/23 08:44 PM
1.7.5
19kB
secretrob
06/14/23 11:52 PM
1.7.4
19kB
secretrob
06/02/23 08:09 PM
1.7.3
19kB
secretrob
04/03/23 05:37 PM
1.7.2
19kB
secretrob
04/02/23 10:50 PM
1.7.1
19kB
secretrob
04/02/23 07:17 PM
1.7.0
19kB
secretrob
04/02/23 04:22 PM
1.6.0
19kB
secretrob
02/03/23 10:08 PM
1.5.7
19kB
secretrob
11/07/22 08:21 AM
1.5.6
19kB
secretrob
11/06/22 10:35 AM
1.5.4
18kB
secretrob
09/30/22 09:28 PM
1.5.3
17kB
secretrob
08/26/22 06:22 PM
1.5.2
16kB
secretrob
08/17/22 08:44 PM
1.5.1
16kB
secretrob
04/24/22 01:13 AM
1.5.0
16kB
secretrob
04/20/22 08:17 PM
1.4.13
16kB
secretrob
02/04/22 01:27 PM
1.4.12
16kB
secretrob
11/01/21 05:59 PM
1.4.11
16kB
secretrob
10/05/21 07:11 PM
1.4.10
16kB
secretrob
08/24/21 10:14 PM
1.4.9
16kB
secretrob
08/17/21 11:42 AM
1.4.8
16kB
secretrob
08/13/21 09:04 PM
1.4.7
15kB
secretrob
08/02/21 01:13 AM
1.4.6
15kB
secretrob
08/01/21 10:45 PM
1.4.5
15kB
secretrob
08/01/21 10:11 PM
1.3.3
13kB
secretrob
07/28/21 08:07 PM
1.3.2
13kB
secretrob
07/25/21 11:54 PM
1.3.1
13kB
secretrob
07/24/21 04:32 PM
1.3.0
13kB
secretrob
07/24/21 12:09 PM
1.2.2
12kB
secretrob
07/24/21 03:13 AM
1.2.1
12kB
secretrob
07/24/21 02:03 AM
1.1.0
11kB
secretrob
07/23/21 09:30 AM
1.0.2
11kB
secretrob
07/23/21 08:40 AM
1.0.1
11kB
secretrob
07/22/21 09:55 PM
1.0.0
8kB
07/22/21 02:01 AM


Post A Reply Comment Options
Unread 04/05/23, 01:53 AM  
Thekla

Forum posts: 0
File comments: 5
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Originally Posted by secretrob
I will put in an option to make it work as before with all of the icons. It would require changes in bandits itself to allow for more complexity or require making a separate sidebar.
f

Danke schön für Ihre Mühe
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Unread 04/04/23, 07:37 AM  
Skarok

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Originally Posted by secretrob
I will put in an option to make it work as before with all of the icons. It would require changes in bandits itself to allow for more complexity or require making a separate sidebar.
Thank You !

I appreciate your time and efforts.
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Unread 04/03/23, 09:58 AM  
secretrob
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I will put in an option to make it work as before with all of the icons. It would require changes in bandits itself to allow for more complexity or require making a separate sidebar.
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Unread 04/03/23, 09:32 AM  
Thekla

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Ich schließe mich an. Auch ich spiele mit unterschiedlichen Begleitern. Die vorherige Abbildung war klasse und unkompliziert; jetzt ist es auch für mich umständlich. Es wäre schön, wenn die alte Abbildung/Auswahlmöglichkeit wieder hergestellt werdenm würde. Danke schön <3
Last edited by Thekla : 04/03/23 at 09:32 AM.
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Unread 04/03/23, 08:45 AM  
Skarok

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Companion Options

I have to agree with akanderson here.

I use different companions depending on what I am doing. The new selection "menu" is less than ideal. Would you consider the suggestion by akanderson please.

Thank you for keeping things running with these add-ons. Your work is appreciated.
Last edited by Skarok : 04/03/23 at 08:45 AM.
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Unread 04/02/23, 11:11 PM  
akanderson

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Re: Re: Re: Re: sidebar companion issues

Originally Posted by secretrob
You can go into the bandits ui settings and under companions there is a sidebar option to set which companion will spawn in the sidebar button, but it will just be 1 icon on the sidebar, then the dropdown will let you choose which spawns with the button.
I understand the reasoning behind making this change however would it be possible to make it so that hovering the mouse over the icon would also bring up an actual companion drop down list? This would still provide a clean interface when the side bar is opened but retain the ability to summon any of the current and future companions with just a button click without having to set one as the default.
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Unread 04/02/23, 10:33 PM  
secretrob
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Re: Re: Re: sidebar companion issues

Originally Posted by Vorkk
Originally Posted by secretrob
Originally Posted by Vorkk
Hello. I've updated to the latest version to try and solve an issue that started today. I cannot put the companions by name on my bandit sidebar. I used to be able to see their names and icon pictures...and click on the one that I wanted to summon, and if I clicked on their image again, it unsummoned them. I've fiddled with options but nothing seems to fix it.
It's now a drop-down in the settings to select which one you want to summon with the sidebar button. There is still a keybinding you can do for each of the 4.
Oh, so I won't be able to see all of their pictures on the sidebar and pick from there? I need a keybind now?
You can go into the bandits ui settings and under companions there is a sidebar option to set which companion will spawn in the sidebar button, but it will just be 1 icon on the sidebar, then the dropdown will let you choose which spawns with the button.
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Unread 04/02/23, 09:43 PM  
Vorkk

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Re: Re: sidebar companion issues

Originally Posted by secretrob
Originally Posted by Vorkk
Hello. I've updated to the latest version to try and solve an issue that started today. I cannot put the companions by name on my bandit sidebar. I used to be able to see their names and icon pictures...and click on the one that I wanted to summon, and if I clicked on their image again, it unsummoned them. I've fiddled with options but nothing seems to fix it.
It's now a drop-down in the settings to select which one you want to summon with the sidebar button. There is still a keybinding you can do for each of the 4.
Oh, so I won't be able to see all of their pictures on the sidebar and pick from there? I need a keybind now?
Last edited by Vorkk : 04/02/23 at 10:02 PM.
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Unread 04/02/23, 09:21 PM  
secretrob
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Re: sidebar companion issues

Originally Posted by Vorkk
Hello. I've updated to the latest version to try and solve an issue that started today. I cannot put the companions by name on my bandit sidebar. I used to be able to see their names and icon pictures...and click on the one that I wanted to summon, and if I clicked on their image again, it unsummoned them. I've fiddled with options but nothing seems to fix it.
It's now a drop-down in the settings to select which one you want to summon with the sidebar button. There is still a keybinding you can do for each of the 4.
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Unread 04/02/23, 08:47 PM  
Vorkk

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sidebar companion issues

Hello. I've updated to the latest version to try and solve an issue that started today. I cannot put the companions by name on my bandit sidebar. I used to be able to see their names and icon pictures...and click on the one that I wanted to summon, and if I clicked on their image again, it unsummoned them. I've fiddled with options but nothing seems to fix it.
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Unread 04/02/23, 07:17 PM  
secretrob
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Originally Posted by Frackou
last update error


Code:
user:/AddOns/BanditsCompanions/BCUI_Panel.lua:2: operator < is not supported for number < nil
stack traceback:
user:/AddOns/BanditsCompanions/BCUI_Panel.lua:2: in function 'Initialize'
user:/AddOns/BanditsCompanions/BCUI_Initialize.lua:83: in function 'Initialize'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:1]{fireCallbackDepth = 1}, eventName = "BUI_Ready", registry = [table:2]{}, callbackInfoIndex = 1, callbackInfo = [table:3]{4 = T}, callback = user:/AddOns/BanditsCompanions/BCUI_Initialize.lua:73, deleted = F </Locals>|r
user:/AddOns/BanditsUserInterface/BUI_Initialize.lua:252: in function 'Initialize'
|caaaaaa<Locals> eventCode = 65536, addOnName = "BanditsUserInterface" </Locals>|r
Thanks. Should be fixed.
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Unread 04/02/23, 06:17 PM  
Frackou
 
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last update error


Code:
user:/AddOns/BanditsCompanions/BCUI_Panel.lua:2: operator < is not supported for number < nil
stack traceback:
user:/AddOns/BanditsCompanions/BCUI_Panel.lua:2: in function 'Initialize'
user:/AddOns/BanditsCompanions/BCUI_Initialize.lua:83: in function 'Initialize'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:1]{fireCallbackDepth = 1}, eventName = "BUI_Ready", registry = [table:2]{}, callbackInfoIndex = 1, callbackInfo = [table:3]{4 = T}, callback = user:/AddOns/BanditsCompanions/BCUI_Initialize.lua:73, deleted = F </Locals>|r
user:/AddOns/BanditsUserInterface/BUI_Initialize.lua:252: in function 'Initialize'
|caaaaaa<Locals> eventCode = 65536, addOnName = "BanditsUserInterface" </Locals>|r
Last edited by Frackou : 04/02/23 at 06:19 PM.
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Unread 03/24/23, 10:02 AM  
Shadowinplay

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Can you add an option for the companion frame to be anchored just below party/raid frames?
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Unread 03/21/23, 09:56 PM  
secretrob
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Originally Posted by Souviel
Unless I have 'Unlock/Detatch Solo Frames' enabled, wherever I move the companion frame to will reset to the default location if my UI reloads for any reason.
The lock is to lock it to the party frame, so it will always move back to the party frame when it's set to locked.
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Unread 03/21/23, 01:20 PM  
Souviel

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Unless I have 'Unlock/Detatch Solo Frames' enabled, wherever I move the companion frame to will reset to the default location if my UI reloads for any reason.
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