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Updated: 08/26/23 09:16 AM
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Compatibility:
base-game patch (9.1.5)
Updated:08/26/23 09:16 AM
Created:07/22/21 02:01 AM
Monthly downloads:1,591
Total downloads:117,444
Favorites:99
MD5:
Bandits Companions and Pets  Popular! (More than 5000 hits)
Version: 1.7.8
by: secretrob [More]
The add-on depends on Bandits User Interface

This will create a companion frame showing all companions of the group or your companion when solo.
By default the frame is anchored to the bandits group frame position but there are options to reposition wherever you would like. Pet frames are available too, but are turned off by default. You can show "ALL" pets which will show all summons that have HP, like netch and Necro skeletons.

There are keybindings to summon/dismiss of each companion.
There are Bandits Sidebar buttons as well. In the options you can select a single sidebar button, or ALL, for a button for each companion.
There is an option to auto resummon companion after using bank / vendor items.

When using the move frame or bandits move frame make sure to "Unlock / Detach frames" to show the frames in the new position.

I have added localization options. If anyone is willing to localize a missing language, please contact me.
1.7.8 - Update version and remove auto-resummon as it's in the base game and obsolete.
1.7.7 - Changed UI layers to work with other addons.
1.7.6 - Added 2 new keybinding options.
1.7.5 - Fix solo only not showing.
1.7.4 - Added new companions for necrom.
1.7.3 - Removed auto and added "ALL" option to work how it was before with the sidebar. Changing between ALL and any other option will reload the ui.
1.7.2 - Fix issue with auto
1.7.1 - Fix for renamed vars
1.7.0 - Added new single keybind to summon the companion set by the sidebar.
- Changed sidebar to only show 1 icon for companions and added option to select the companion you want to summon. With 6 total companions soon, it was too many icons.
1.6.0 - Fixed auto hide. Added ability for Bandits to move the companion frame. Removed possible sound effect.
1.5.7 - Updated French
1.5.6 - Chinese Language Localization by 海姆
1.5.4 - Added Auto Hide Frames
1.5.3 - French language added - provided by XXXspartiateXXX
1.5.2 - Updated for 8.1.5
1.5.1 - Only show icons in Bandits Sidebar for unlocked companions
1.5.0 - Added Isobel and Ember for High Isle 8.0
1.4.13 - Updated for 7.3.5 and added Font Size
1.4.12 - Fix out of date message.
1.4.11 - Updated for Deadlands. Rename to reflect pet bars and rewrote description.
1.4.10 - Bug fix for how resummon works to avoid "random" resummoning.
1.4.9 - RU Name fix
1.4.8 - German language added - provided by tim99

1.4.7 - Fix resummon not allowing dismiss of companion and other odd summoning issues.

1.4.6 - Fix issue where it would resummon companion when using back to back assistants.

1.4.5 - Added ability to detach frames from group UI and move them.
Added resummon of companion when using assistant (default true).
Cleaned up the menu.
Rewrote how pets are checked to fix an issue with multiple pets and using doors.

1.3.3 - Bug Fixes

1.3.2 - Updated to show shields for companions and pets.

1.3.1 - Only allow IsAbilityPermanent() abilities on sorcerer and warden to fix necro bones summons showing when All unchecked as it returns true from API.

1.3.0 - Added companion frame name format settings. Default Name.
Converted to localized format and created en lang.
Changed companion info to pull from IDs and have no hard coded settings.

1.2.2 - Allow showing pets without companions being summoned

1.2.1 - Added personal pets (up to 4) - Known issue: Non morphed only show with the Show All option*

1.1.0 - Added compact mode and name display format now matches the Bandits settings.

1.0.2 - Bug fixes

1.0.1 - Added menus and options
Added side panel buttons for each companion
Added keybindings for each companion
Optional Files (0)


Archived Files (35)
File Name
Version
Size
Uploader
Date
1.7.7
20kB
secretrob
07/17/23 09:57 PM
1.7.6
20kB
secretrob
06/30/23 08:44 PM
1.7.5
19kB
secretrob
06/14/23 11:52 PM
1.7.4
19kB
secretrob
06/02/23 08:09 PM
1.7.3
19kB
secretrob
04/03/23 05:37 PM
1.7.2
19kB
secretrob
04/02/23 10:50 PM
1.7.1
19kB
secretrob
04/02/23 07:17 PM
1.7.0
19kB
secretrob
04/02/23 04:22 PM
1.6.0
19kB
secretrob
02/03/23 10:08 PM
1.5.7
19kB
secretrob
11/07/22 08:21 AM
1.5.6
19kB
secretrob
11/06/22 10:35 AM
1.5.4
18kB
secretrob
09/30/22 09:28 PM
1.5.3
17kB
secretrob
08/26/22 06:22 PM
1.5.2
16kB
secretrob
08/17/22 08:44 PM
1.5.1
16kB
secretrob
04/24/22 01:13 AM
1.5.0
16kB
secretrob
04/20/22 08:17 PM
1.4.13
16kB
secretrob
02/04/22 01:27 PM
1.4.12
16kB
secretrob
11/01/21 05:59 PM
1.4.11
16kB
secretrob
10/05/21 07:11 PM
1.4.10
16kB
secretrob
08/24/21 10:14 PM
1.4.9
16kB
secretrob
08/17/21 11:42 AM
1.4.8
16kB
secretrob
08/13/21 09:04 PM
1.4.7
15kB
secretrob
08/02/21 01:13 AM
1.4.6
15kB
secretrob
08/01/21 10:45 PM
1.4.5
15kB
secretrob
08/01/21 10:11 PM
1.3.3
13kB
secretrob
07/28/21 08:07 PM
1.3.2
13kB
secretrob
07/25/21 11:54 PM
1.3.1
13kB
secretrob
07/24/21 04:32 PM
1.3.0
13kB
secretrob
07/24/21 12:09 PM
1.2.2
12kB
secretrob
07/24/21 03:13 AM
1.2.1
12kB
secretrob
07/24/21 02:03 AM
1.1.0
11kB
secretrob
07/23/21 09:30 AM
1.0.2
11kB
secretrob
07/23/21 08:40 AM
1.0.1
11kB
secretrob
07/22/21 09:55 PM
1.0.0
8kB
07/22/21 02:01 AM


Post A Reply Comment Options
Unread 03/15/23, 06:49 PM  
secretrob
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 155
Uploads: 2
Originally Posted by akanderson
Originally Posted by secretrob
Originally Posted by akanderson
Originally Posted by secretrob
Originally Posted by akanderson
Perhaps I'm missing something in the settings but is there a way to disable the default in game frame for companions while using this addon? This is an image of what I'm taking about.

Might try a fresh install of the addon, it should be hidden.
I deleted Bandit's User Interface and Bandits Companions and Pets. I also removed all traces of Bandits from the AddOnSettings file and then did a fresh install, same results. The original in game frame is still present.
Can you try with just Bandits and Bandits Companions active and other addons disabled? I cannot figure out a way to reproduce this issue.
I just did and there is definitely a conflict with another addon because the in game frame is no longer present. I'll go through the ones I use and find it. When I do should I let you know or that addon author?
I would just mention it to them. Thanks.
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Unread 03/15/23, 01:07 AM  
akanderson

Forum posts: 8
File comments: 57
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Originally Posted by secretrob
Originally Posted by akanderson
Originally Posted by secretrob
Originally Posted by akanderson
Perhaps I'm missing something in the settings but is there a way to disable the default in game frame for companions while using this addon? This is an image of what I'm taking about.

Might try a fresh install of the addon, it should be hidden.
I deleted Bandit's User Interface and Bandits Companions and Pets. I also removed all traces of Bandits from the AddOnSettings file and then did a fresh install, same results. The original in game frame is still present.
Can you try with just Bandits and Bandits Companions active and other addons disabled? I cannot figure out a way to reproduce this issue.
I just did and there is definitely a conflict with another addon because the in game frame is no longer present. I'll go through the ones I use and find it. When I do should I let you know or that addon author?
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Unread 03/15/23, 12:07 AM  
secretrob
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 155
Uploads: 2
Originally Posted by akanderson
Originally Posted by secretrob
Originally Posted by akanderson
Perhaps I'm missing something in the settings but is there a way to disable the default in game frame for companions while using this addon? This is an image of what I'm taking about.

Might try a fresh install of the addon, it should be hidden.
I deleted Bandit's User Interface and Bandits Companions and Pets. I also removed all traces of Bandits from the AddOnSettings file and then did a fresh install, same results. The original in game frame is still present.
Can you try with just Bandits and Bandits Companions active and other addons disabled? I cannot figure out a way to reproduce this issue.
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Unread 03/14/23, 08:30 PM  
akanderson

Forum posts: 8
File comments: 57
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Originally Posted by secretrob
Originally Posted by akanderson
Perhaps I'm missing something in the settings but is there a way to disable the default in game frame for companions while using this addon? This is an image of what I'm taking about.

Might try a fresh install of the addon, it should be hidden.
I deleted Bandit's User Interface and Bandits Companions and Pets. I also removed all traces of Bandits from the AddOnSettings file and then did a fresh install, same results. The original in game frame is still present.
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Unread 03/14/23, 06:41 PM  
secretrob
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Forum posts: 1
File comments: 155
Uploads: 2
Originally Posted by akanderson
Perhaps I'm missing something in the settings but is there a way to disable the default in game frame for companions while using this addon? This is an image of what I'm taking about.

Might try a fresh install of the addon, it should be hidden.
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Unread 03/14/23, 12:06 PM  
akanderson

Forum posts: 8
File comments: 57
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Perhaps I'm missing something in the settings but is there a way to disable the default in game frame for companions while using this addon? This is an image of what I'm taking about.

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Unread 02/03/23, 02:08 AM  
secretrob
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Forum posts: 1
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Originally Posted by SilverWF
Originally Posted by disco
Hello,

The auto-hide option is permanently grayed out for me. Doesn't seem to matter which options I choose. Any assistance?

Same here

Also, it's not possible to open movable frame of this addon when moving BUI frames

And if attached to compact group frames, it is overlapsing them

and notice sound when pets dies is annoying
Working on an update to allow moving with bandits move, fix the auto hide and sounds

Edit: It's released now.
Last edited by secretrob : 02/04/23 at 01:34 AM.
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Unread 01/30/23, 12:46 PM  
SilverWF
 
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Originally Posted by disco
Hello,

The auto-hide option is permanently grayed out for me. Doesn't seem to matter which options I choose. Any assistance?

Same here

Also, it's not possible to open movable frame of this addon when moving BUI frames

And if attached to compact group frames, it is overlapsing them

and notice sound when pets dies is annoying
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Unread 11/16/22, 10:33 AM  
secretrob
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Forum posts: 1
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Originally Posted by disco
Hello,

The auto-hide option is permanently grayed out for me. Doesn't seem to matter which options I choose. Any assistance?

I cannot reproduce this but if you installed with minion you can try to right click and do a reinstall and see if that helps. You can also go into Documents -> Elder Scrolls Online -> live -> SavedVariables -> BanditsCompansion.lua and add or change the AutoHide to be:

Code:
["AutoHide"] = true,
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Unread 11/15/22, 07:52 PM  
disco

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Hello,

The auto-hide option is permanently grayed out for me. Doesn't seem to matter which options I choose. Any assistance?

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Unread 10/01/22, 01:54 AM  
Mr.Envy
 
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Originally Posted by secretrob
I added an "Auto Hide" frame option. It's tied into the bandits player frame data, so based on your player mag/stam/HP it will fade and not based on the companion HP. It stayed faded too often based on that. If you tick both Bandits and the Companion Auto Hide on, they will fade together, companions just slightly behind.
Originally Posted by secretrob
The next version with the next patch updates will fix the "Auto Hide" hiding while the menu is open.
That's great! Thank you very much for this feature, much appreciated. All the best to you ^^
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Unread 09/30/22, 09:44 PM  
secretrob
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Originally Posted by secretrob
Originally Posted by Mr.Envy
Hi secretrob, is it possible to make the companion frame fade out at the same time with the player frames while having "Auto hide" feature active?

I'm asking for this because I use the companion frame below my frames instead of the group window, like in this picture:

I added an "Auto Hide" frame option. It's tied into the bandits player frame data, so based on your player mag/stam/HP it will fade and not based on the companion HP. It stayed faded too often based on that. If you tick both Bandits and the Companion Auto Hide on, they will fade together, companions just slightly behind.
The next version with the next patch updates will fix the "Auto Hide" hiding while the menu is open.
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Unread 09/30/22, 09:27 PM  
secretrob
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Originally Posted by Mr.Envy
Hi secretrob, is it possible to make the companion frame fade out at the same time with the player frames while having "Auto hide" feature active?

I'm asking for this because I use the companion frame below my frames instead of the group window, like in this picture:

I added an "Auto Hide" frame option. It's tied into the bandits player frame data, so based on your player mag/stam/HP it will fade and not based on the companion HP. It stayed faded too often based on that. If you tick both Bandits and the Companion Auto Hide on, they will fade together, companions just slightly behind.
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Unread 09/26/22, 12:56 PM  
Mr.Envy
 
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Hi secretrob, is it possible to make the companion frame fade out at the same time with the player frames while having "Auto hide" feature active?

I'm asking for this because I use the companion frame below my frames instead of the group window, like in this picture:

Last edited by Mr.Envy : 09/27/22 at 09:58 AM.
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Unread 07/20/22, 08:07 PM  
secretrob
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Originally Posted by secretrob
Originally Posted by Frackou
hi could you please tell me what code to add to "BCUI_Binds.lua" and "Bindings.xml" , for a bind who makes friend ride my double mount without to have to use the radial menu, i want to add it manually to our addon thx or if u can add it in new version
I can look in to API and see if they have a command exposed to do that, but it might make more sense for this to be in Bandits proper: https://www.esoui.com/downloads/info...Interface.html
I don't have the mount or know anyone to test it on but you could test by having them look at the mount and entering:
Code:
/script UseCollectible(9576)
and see if it lets them mount. If it does, then a keybind could be made for it.
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