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High Isle (8.0.0)
Updated:06/13/22 03:51 AM
Created:11/01/21 07:58 AM
Monthly downloads:399
Total downloads:9,921
Favorites:26
MD5:
Armory Style Manager  Popular! (More than 5000 hits)
Version: 0.9
by: CyberOnEso [More]
Your outfit is saved via the Armory system, why isn't your hat?

Armory Style Manager will seamlessly save and load equipped collectibles when you save and load your build via the Armory system

Armory Style Manager will remember your equipped: Skin, Hat, Costume, Mount, Non- combat pet, Polymorph, Personality, Hair, Body/ Face markings, accessories, and Title.

The collectibles saved with each build are shown in the build UI.

Added with 0.2
Lock your builds so you do not accidentally overwrite them by pressing R at an inopportune time.

Added with 0.3
Shows your current equipped build in the top right of the Armory UI.

Added with 0.5
Your builds will now save and load your LFG Role..
If you do not want your role to be swapped when you change build you can just click the LFG Icon.
0.8
  • Fixed LUA error
0.8
  • Fixed issue with tabards not auto unequiping, thanks Tralce
0.7
  • Images now automatically reposition to show your charcters collectables.
  • Added polymorph support.
  • Added guild tabard support.
0.6
  • Fixed a visual bug where the role icon was sometimes being displayed too far to the right.
0.5
  • Added LFG role feature. Thanks kernkraft-3000!
  • If you do not want your role to be swapped when you change build you can just click the LFG Icon.
0.4
  • Fixed issue that errors were caused when closing a build in the armory UI. Thanks Morgannor!
0.3
  • Changed the build count to show your current equipped build, thanks u/Snawchee
0.2
  • Added ability to lock builds to prevent them from being overwritten
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Uploader
Date
0.7
5kB
CyberOnEso
06/05/22 11:27 PM
0.6
5kB
CyberOnEso
01/29/22 01:48 PM
0.5
4kB
CyberOnEso
11/20/21 03:45 PM
0.4
4kB
CyberOnEso
11/07/21 08:05 AM
0.31
4kB
CyberOnEso
11/06/21 01:29 PM
0.3
4kB
CyberOnEso
11/05/21 06:44 AM
0.2
4kB
CyberOnEso
11/03/21 11:59 AM
0.1
3kB
CyberOnEso
11/01/21 07:58 AM


Post A Reply Comment Options
Unread 08/06/22, 04:29 AM  
jinncrazey

Forum posts: 1
File comments: 84
Uploads: 0
Hello, firstly thanks so much for addon. Really helpful.
Warning: Spoiler

Edit: yeah my bad wrong addon
Last edited by jinncrazey : 08/06/22 at 04:31 AM.
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Unread 07/19/22, 08:14 AM  
Narlong

Forum posts: 2
File comments: 19
Uploads: 0
Hey,

I'm getting a NIL exception while trying to use this addon.
According to the debug, it seems something is wrong with line 345, in this function:

function setNextButton(icon)
control = ArmoryStyleManager.UIButtons[nextButtonToUpdate]
control:SetText(zo_strformat("|t45:45:<<1>>|t|r", icon))
nextButtonToUpdate = nextButtonToUpdate + 1
end

Any clue what is going on?
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Unread 06/13/22, 03:52 AM  
CyberOnEso
 
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Forum posts: 18
File comments: 119
Uploads: 4
Hey'a, thank you for pointing this out. I have fixed this with the latest update

Originally Posted by tralce
ASM seems to equip a tabard saved in one build but does not seem to de-equip it when loading a saved build that does not have the tabard equipped.
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Unread 06/12/22, 11:51 AM  
tralce
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Forum posts: 0
File comments: 93
Uploads: 2
ASM seems to equip a tabard saved in one build but does not seem to de-equip it when loading a saved build that does not have the tabard equipped.
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Unread 05/21/22, 04:28 PM  
CyberOnEso
 
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Forum posts: 18
File comments: 119
Uploads: 4
Re: Suggestion: Appearance Accessory

Originally Posted by Narlong
Hi,

Many thanks for the AddOn, definitly a must for me since Armory came out.
Can I ask if its possible for you to add in the future the option to equip also the "Appearance" accessory (like Guild Tabard), please?

Cheers
Thanks for the kind words, I have added this feature and it will be launching with High Isle.

Many thanks!
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Unread 05/21/22, 03:17 PM  
CyberOnEso
 
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Forum posts: 18
File comments: 119
Uploads: 4
Originally Posted by MrNoTip
This addon is AMAZING!

I have thrice overwritten a build and that wasn't even the reason I came across it...I just wanted my costumes to swap like my outfits do.

Thank you so much.

One small bit of feedback: the addon does change polymorphs the same way it changes costumes, but the thumbnail preview on the armory profile still shows the last outfit used instead of the polymorph.
Hello, thank you very much for your kind words!
I have this with the PTS update, which should be going live with High Isle
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Unread 05/21/22, 03:02 PM  
CyberOnEso
 
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Forum posts: 18
File comments: 119
Uploads: 4
Re: Update for High Isle

Originally Posted by ExoY
Quick heads up, with the changes to the api and some functionalities your addon wont work for the next update and actually break the entire ui. Only a reload can fix it.

There are a number of errors so i dont know if that is really helpfull to post them all.
Thanks ExoY! ZOS made quite a few changes to the Armory UI, I have updated it on the PTS and will post the update on June 6th.
Last edited by CyberOnEso : 05/21/22 at 03:04 PM.
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Unread 05/03/22, 11:57 AM  
ExoY
 
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Forum posts: 88
File comments: 134
Uploads: 12
Update for High Isle

Quick heads up, with the changes to the api and some functionalities your addon wont work for the next update and actually break the entire ui. Only a reload can fix it.

There are a number of errors so i dont know if that is really helpfull to post them all.
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Unread 02/17/22, 03:56 AM  
MrNoTip

Forum posts: 0
File comments: 2
Uploads: 0
This addon is AMAZING!

I have thrice overwritten a build and that wasn't even the reason I came across it...I just wanted my costumes to swap like my outfits do.

Thank you so much.

One small bit of feedback: the addon does change polymorphs the same way it changes costumes, but the thumbnail preview on the armory profile still shows the last outfit used instead of the polymorph.
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Unread 02/11/22, 09:44 AM  
Messajah
AddOn Author - Click to view AddOns

Forum posts: 11
File comments: 30
Uploads: 1
I was going to code an addon to lock certain armory slots but discovered that you had already done that, plus a lot of other features. You are awesome!

By the way, your screenshot is super funny: https://cdn-eso.mmoui.com/preview/pvw11000.png

Outfit name: Cyber
Contains: Robe and Wizard's Hat.

Reminds me of this: https://knowyourmeme.com/memes/i-put...and-wizard-hat
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Unread 01/30/22, 07:09 PM  
tralce
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Forum posts: 0
File comments: 93
Uploads: 2
Re: Suggestion: Appearance Accessory

Originally Posted by Narlong
Hi,

Many thanks for the AddOn, definitly a must for me since Armory came out.
Can I ask if its possible for you to add in the future the option to equip also the "Appearance" accessory (like Guild Tabard), please?

Cheers
Agreed, swapping on and off the Guild Tabard would be wonderful!
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Unread 01/12/22, 09:15 AM  
unicornmods

Forum posts: 1
File comments: 12
Uploads: 0
Suggestion - toggle settings

Hi thank you for this! Really useful to be able to protect builds (especially vamp/ww)!

Would it be possible to add a settings menu or chat /commands to enable / disable the different features?
e.g. to disable role change or disable hat change?
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Unread 12/28/21, 07:14 AM  
Narlong

Forum posts: 2
File comments: 19
Uploads: 0
Suggestion: Appearance Accessory

Hi,

Many thanks for the AddOn, definitly a must for me since Armory came out.
Can I ask if its possible for you to add in the future the option to equip also the "Appearance" accessory (like Guild Tabard), please?

Cheers
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Unread 11/21/21, 06:11 AM  
CyberOnEso
 
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Forum posts: 18
File comments: 119
Uploads: 4
Awesome, that's really great to hear!

Thank you very much for the suggestion!

Originally Posted by kernkraft-3000
Hey, i just wanted to confirm, the new feature to swap roles between the armory slots works like a charm. Thanks a lot for this addition!
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Unread 11/21/21, 06:11 AM  
CyberOnEso
 
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Forum posts: 18
File comments: 119
Uploads: 4
Hey'a, great to hear back from you.

I will look into a way of fixing that, maybe by setting the pet to load when you leave your home etc.

I believe the 8 quickslot wheel is saved by default by ZOS.

Many thanks

Originally Posted by Alessondria
Oh, I figured out the issue. You cannot equip non-combat pets inside of a home in ESO. If you were to buy the assistant and use that in the world it would load the pet but as of the old version I had reported on, its just a functionality of ZOS. I never understood why I can't switch my active pet inside of a home but I could for my mount.

I'm about to install the new current version (I forgot to fav the mod so I didn't see any updates until tonight when I looked on the site)

EDIT: just verified that its still that way. I don't think you can circumvent that system.

EDIT (request): Would it be possible to save the 8 quickslot wheel with each build set?
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