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Gold Road (10.0.0)
Updated:06/02/24 10:50 PM
Created:06/01/22 08:56 AM
Monthly downloads:799
Total downloads:25,754
Favorites:66
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Categories:Map, Coords, Compasses, Graphic UI Mods
10.0.0
Accurate World Map  Updated Today!  Popular! (More than 5000 hits)
Version: 2.1.0
by: Thal-J, Vylaera, XyoDarc
ACCURATE WORLD MAP : GOLD ROAD EDITION




Accurate World Map : Gold Road Edition is an addon for the Elder Scrolls Online (ESO)
that replaces the in-game world map with a higher quality, and more lore accurate one.

Originally made by Vylaera & Thal-J, now reworked and maintained by Xiokro (me)



Features
  • 8k resolution, vanilla-style map
  • Lore friendly zone placements
  • Lore accurate renames of zones
  • Descriptions for various zones
  • Wayshrine visibility toggle
  • Dungeon/Trial visibility toggle
  • Owned/Unowned House visibility toggle
  • Display zone names on map
  • The ability to see IC Sewers without being in instance

Previews

Tamriel


Aurbis


Before Installing Notes
  • After the Necrom Chapter the entire codebase was reworked, and most ugly
    logic code is now in LibMapThemer, if there is a non-visual bug within AccurateWorldMap
    it's probably from LMT and should be reported there

  • Any bugs found in general should be reported to me (Xiokro) and not Thal-J or Vylaera
  • After installing, the world map will be completely different and almost nothing will be
    in the same place as before. This is intentional, and may/will break many addons that
    rely on the placement of the markers on the map.

Installation
  • Make sure ESO is closed, the theme may not fully load if ESO is running, even after a /reloadui
  • Make sure you have all the dependencies installed
  • Install addon into ESO addon directory
  • Enjoy!

Compatibility


Compatible
  • Map Pins by Hoft
  • DarkUI by Sharlikran
  • Destinations by Sharlikran
  • Lost Treasure by Sharlikran
  • Skyshards by Assembler Maniac
  • TrueExploration by Shinni
  • Most of Votan's Mods**
  • Any addon that doesn't effect the map or wayshrines

Partial Compatibility / Unknown
  • LoreBooks by Kyoma (Eidetic Memory Books don't work)
  • More that idk about

Not Compatible
  • GuildShrines (This addon sorta already does that)
  • **Votan's Tamriel Map (Just outright wont work correctly)
  • Any addon that effects the map or wayshrines in any major way

Known Issues
  • PvP battle marks dont respect map changes, this is a LibMapThemer issue.
  • Various markers may appear in incorrect locations, all these are known and being worked on.
  • English only for descriptions and renames.
  • Player icons may not align correctly on the world map. This is not a game breaking feature,
    however until a reliable solution is found, the bug will remain.

Thanks To
  • Vylaera & Thal-J for initially creating the addon.
  • Highly Detailed World Map for the initial spark of map addons.
  • Anybody who initially helped with AccurateWorldMap.
  • The ESO Community as a whole for being fantastic.

Maintained By
Update v2.1.0 (Gold Road) 06/03/24

Major Changes
- Added West Weald to Tamriel map
- Added Eyevea to Aurbis map
- Added icon to Imperial City map so
you can view the sewers directly
- Added missing descriptions (Whoopsie)
- Finished Aurbis map daedric text

Minor Changes
- Changed the folder structure for assets
- Requires an updated version of LibMapThemer (v1.1.0)
- Slightly changed the texture of the Tamriel map, you may notice the difference, you may not
- Slightly changed the texture of the Aurbis map, you may notice the difference, you may not
- Changed the zone highlight colors
- Fixed errors with the zone highlights
- Moved around wayshrine positions


v2.0.3 - 11/03/2023
- fixed bugs
- fixed mouse over with wayshrines
- option to remove zone hover fade added


v2.0.2 - 11/01/2023
- fixed ui issues related to settings not working
- updated build version so settings should be wiped on next boot/reloadui
- various LibMapThemer issues fixed


v2.0.0 - 10/31/2023


It's been a while! If you want to know why it took so long since the last update, check the comments on the addon page

- Updated to Necrom (and Endless Archive)
- Totally overhauled the map style to be more accurate to vanilla ESO
- Merged Eltheric Map into Tamriel Map
- Added zone map labels (ala Votan's Tamriel Map)
- Additional wayshrine filters; by type, by major settlement, and by guildshrines
- Gamepad mode actually works now
- Many many many bugs and issues fixed
- A year's worth of other stuff I've probably forgotten

For addon authors:

We have separated AWM core internals into its own lib, LibMapThemer, which means you can use AWM's map theming tech in your addon if you want to. AWM is now the example implementation of a LMT Theme.

We are also accepting separate theme packs for AWM - look out for documentation on that soon.

v1.2.0 - 07/11/2022

- Added support for Firesong and Lost Depths

Known Issues:

- Galen's player positioning is off. We are planning to address this with a larger patch.

v1.1.1 - 20/07/2022

- Enable fixed player locations by default
- Smaller file size

v1.1.0 - 05/06/2022

- Fix API level
- Add clickable blobs to Dreadsail Reef and Sword's Rest Isle (Emeric's Retreat)
- Add indicator in settings to show whether the player/waypoint respositioning feature is enabled (requires updated libs)
- Fix Zone Description background position bugging out in some circumstances
- Fix game hanging when going to Champion Points menu
- Fix world map shimmering when zooming out
- Fix incompatibilities with circular minimaps
- Add patch for DarkUI

v1.0.0 - Initial release - 01/06/2022
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Uploader
Date
2.0.3
43MB
XyoDarc
11/04/23 12:49 AM
2.0.2
43MB
XyoDarc
11/02/23 12:22 AM
2.0.2
43MB
XyoDarc
11/01/23 12:38 PM
1.2.0
85MB
Thal-J
11/07/22 02:59 PM
1.1.1
86MB
Thal-J
07/20/22 04:12 PM
1.1.0
92MB
Thal-J
06/05/22 09:59 AM
1.0.0
75MB
Thal-J
06/01/22 08:56 AM


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Unread 12/22/23, 07:21 AM  
Thal-J
 
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Re: Missing Entire Map

Originally Posted by artemis_1944
Hey, any idea why when I go to world map, either whole of Tamriel, or Tamriel + oblivion planes, it's just blank parchment? The pins are there, but the map is completely missing. I have LibMapThemer with its own dependency, I have no other addon affecting maps, and I've tried reinstalling it, and reloading UI back and forth, and the map still is missing.
Did you install while the game was still running? The textures need to be loaded from a cold start of the game.
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Unread 12/22/23, 03:12 AM  
artemis_1944

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Missing Entire Map

Hey, any idea why when I go to world map, either whole of Tamriel, or Tamriel + oblivion planes, it's just blank parchment? The pins are there, but the map is completely missing. I have LibMapThemer with its own dependency, I have no other addon affecting maps, and I've tried reinstalling it, and reloading UI back and forth, and the map still is missing.
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Unread 12/20/23, 02:04 PM  
SlasherZet
 
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LoreBooks compatibility

Hello, I don't know if this is an issue with LoreBooks or AWM, but enabling both addons messes up the LoreBooks locations for unread books:

With just LoreBooks:


With LoreBooks and AWP:


Any idea how to fix this? Both addons are up to date.
Last edited by SlasherZet : 12/20/23 at 02:06 PM.
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Unread 11/05/23, 10:48 AM  
XyoDarc
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Re: Map descriptions gone

Originally Posted by Maegnuz
I've tried all settings, but with this addon installed, the map descriptions under pins for towns, quests etc, are gone. It's the text strip that denotes that "You saved X from Y" and the like.
descriptions have been updated in the latest LMT v1.0.4, if you have that version installed and its still giving issues, try installing in a bit, and if you already have 1.0.4, reinstall it please.
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Unread 11/05/23, 10:46 AM  
XyoDarc
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Originally Posted by Maars
The show description option doesn't work anymore after the latest update, they're always on, except on Alikr desert, Galen, and Summerset where they're always off (I didn't check sub-zones, so it's possible there's more).

Also this might be an issue on LibMapThemer's side? I have no idea, I have both updated.
sorry about that, i pushed an update just now to fix it on lmt's side, its still v1.0.4 so you'll need to reinstall that version. Considered this fixed now
Last edited by XyoDarc : 11/05/23 at 10:46 AM.
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Unread 11/05/23, 03:04 AM  
Maars

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The show description option doesn't work anymore after the latest update, they're always on, except on Alikr desert, Galen, and Summerset where they're always off (I didn't check sub-zones, so it's possible there's more).

Also this might be an issue on LibMapThemer's side? I have no idea, I have both updated.
Last edited by Maars : 11/05/23 at 03:17 AM.
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Unread 11/03/23, 09:34 AM  
Maegnuz

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Map descriptions gone

I've tried all settings, but with this addon installed, the map descriptions under pins for towns, quests etc, are gone. It's the text strip that denotes that "You saved X from Y" and the like.
Last edited by Maegnuz : 11/03/23 at 09:38 AM.
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Unread 11/02/23, 10:32 PM  
XyoDarc
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Re: Description shadow with description off

Originally Posted by Maars
Hello, congrats on the release of the update! There's a tiny issue, the shadow at the top still shows even with the Show Descriptions setting off.
This is not an issue/bug technically, as the fade applies toward zone hovers and not zone descriptions (aka when the zone name appears). However I have yet to make this optional, was planning on it but was working on other stuff at the time, will be pushing an update to make this optional soon to remedy this, Should be up soon, sorry for making you wait.
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Unread 11/02/23, 04:37 AM  
Maars

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Description shadow with description off

Hello, congrats on the release of the update! There's a tiny issue, the shadow at the top still shows even with the Show Descriptions setting off.
Last edited by Maars : 11/02/23 at 04:37 AM.
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Unread 11/01/23, 12:42 PM  
XyoDarc
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Originally Posted by Teroh
You should probably add that LibMapThemer is now a required dependency. LibMapThemer also doesn't show up on Minion.

After updating to the 0.1 versions of both addons i now get the following UI error

CreateControlFromVirtual failed: template with VirtualName not found. ControlName[LibMapThemer_MapBlob], ParentName[ZO_WorldMapContainer], VirtualName[LibMapThemer_MapBlobTemplate].

The new 2.0 versions of both worked yesterday, even tho none of the setting in AWM would do anything.

Glad this project is back tho. Thank you for the teams work on it.
I have no idea how to get it to show on minion (perhaps its my end) and this is an LMT bug that i have now fixed*, it was a simple mistake on my end, settings are now also fixed, i updated the settings version number so your settings should revert to default on next load.
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Unread 11/01/23, 03:56 AM  
Teroh

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You should probably add that LibMapThemer is now a required dependency. LibMapThemer also doesn't show up on Minion.

After updating to the 0.1 versions of both addons i now get the following UI error

CreateControlFromVirtual failed: template with VirtualName not found. ControlName[LibMapThemer_MapBlob], ParentName[ZO_WorldMapContainer], VirtualName[LibMapThemer_MapBlobTemplate].

stack traceback:
[C]: in function 'CreateControlFromVirtual'
/EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual'
(tail call): ?
(tail call): ?
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:166: in function 'ZO_ObjectPool:CreateObject'
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject'
user:/AddOns/LibMapThemer/LibMapThemer.lua:347: in function 'BlobManagerClass:CreateBlob'
user:/AddOns/LibMapThemer/LibMapThemer.lua:357: in function 'CompileBlob'
user:/AddOns/LibMapThemer/LibMapThemer.lua:504: in function 'CompileZone'
user:/AddOns/LibMapThemer/LibMapThemer.lua:600: in function 'CompileMap'
user:/AddOns/LibMapThemer/LibMapThemer.lua:816: in function 'CompileTheme'
user:/AddOns/LibMapThemer/LibMapThemer.lua:944: in function 'addon:CreateTheme'
user:/AddOns/LibMapThemer/libthemes/Core.lua:15: in function '(main chunk)'

The new 2.0 versions of both worked yesterday, even tho none of the setting in AWM would do anything.

Glad this project is back tho. Thank you for the teams work on it.
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Unread 10/31/23, 06:02 AM  
Thal-J
 
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Why did AWM take so long to update?

I'm anticipating questions on why AWM wasn't updated for basically a year. There are many reasons, but here are the main ones summarised:

I got hired by the company that does the UESP wikis because of this mod, and spent a lot of last year overhauling their interactive maps tech.

Didn't have a lot of motivation for AWM when doing map stuff full time already. But that's finished now, and I and XyloDarc (more below) will have time to keep it updated for foreseeable future.

Code rewrite and map overhaul

AWM V2 was always going to be a code rewrite and total map overhaul (from Vyl's side). There were so many issues reported to me that we decided that V2 would be a total rewrite, and allow for themes/potentially translations in future. That took a looooooooooot of time.

Personal disagreements

Vyl and I had some creative disagreements with the map, and decided to take a break for a while so we could come back to it later with clear heads. Vyl ended up losing interest in TES because of Necrom (the whole Indoril District was retconned to be Telvanni, and the "Telvanni Peninsula" is not even a peninsula, wtf!), and retired from the mod. She gave me full permission to continue with her art, assets and name as long as I made it clear she is the original map artist, which I have done.

In the interrim, with Vyl retired from the mod, XyloDarc made a fork of AWM that was updated for Necrom. Even without the original assets, he did a pretty good job replicating the style. Vyl approved him as the replacement artist, and we gave him the original assets to help do the art side of AWM v2.0 (which included adding the TP and Apocrypha to the map)

Will this happen again?

I can't say for sure, but XyloDarc and I are both still committed to updating the mod. I still love ESO, and refuse to play it without AWM. In the case that either Xylo or I are unavailable to update the mod, I've opened up permissions on AWM so that anyone can update it.

Xylo did a huge amount of work rewriting AWM to be more modular, so the only thing that needs to be updated in AWM is just the theme/map data, which can be edited by anyone with a patch.
Last edited by Thal-J : 10/31/23 at 06:18 AM.
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Unread 07/06/23, 02:52 PM  
Thal-J
 
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Re: QuestMap/MapPins incompatibilities

AWM moves some zones across the map in the data (like eastmarch, auridon), so in practice for those mods it is like the actual land those zones are on have physically moved. this results in books/pins in the ocean or mountains in the local maps
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Unread 07/06/23, 02:48 PM  
AuraMaster

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QuestMap/MapPins incompatibilities

What specifically is incompatible between this mod and those two? I was under the impression that they only affect the Zone and sub-zone maps, whereas this mod only affects the overall Tamriel world map?
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Unread 06/12/23, 01:27 PM  
Thal-J
 
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Necrom Release #2

Necrom release is being worked on, to make it worth the wait we're adding in a few surprises that lore / roleplay fans will appreciate
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