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Compatibility:
Gold Road (10.0.0)
Scions of Ithelia (9.3.0)
Updated:04/20/24 12:48 PM
Created:11/29/22 02:04 AM
Monthly downloads:4,270
Total downloads:65,699
Favorites:85
MD5:
9.3.0
PersonalAssistant (Banking, Consume, Junk, Loot, Repair, Worker) [Masteroshi430's branch]  Popular! (More than 5000 hits)
Version: 2024.04.20
by: Masteroshi430 [More]
This is PersonalAssistant V3 by Klingo maintained & augmented by Masteroshi430.

Dependencies

Please make sure to also install the following required libraries in order to use PersonalAssistant:Optional Dependencies

The following libraries are optional and are not required for PersonalAssistant to work properly, but PersonalAssistant is compatible with them:
  • LibChatMessage (1.2.0 or newer) - For showing messages in the chat
  • FCO ItemSaver (2.2.1 or newer) - For considering FCOIS marked items
  • Dolgubon's Lazy Writ Crafter - For preventing transfers of items needed for daily writs
  • LibCharacterKnowledge - for tracking the knowledge of recipes, furnishing plans, and motifs across multiple characters, accounts, and servers.
  • LibSprint - for avoiding PA Consume to try to eat or drink while sprinting resulting in an top right screen warning.

Translations (mostly partial)
- Français
- español
- Deutsch
- Русский язык
- 简体中文

PA General
  • Up to twenty different account-wide profiles per module that can be created/copied/deleted/renamed
  • Keybinding to travel to your primary home (if available)

PA Banking
  • Currencies (gold, alliance points, ...) can be withdrawn from and deposited to your bank
  • Crafting materials can be withdrawn from and deposited to your bank (if you are not ESO Plus Subscriber)
  • Create your own custom rules and decide how many of each item to keep in bank or inventory
  • Other selected items such as motifs, recipes, writs, glyphs, trophies etc. can be withdrawn from and deposited to your bank
  • Select if items with [Intricate] trait should be transferred from/to the bank
  • Select if items with [Ornate] trait should be transferred from/to the bank
  • Define a specific amount of lockpicks, repair kits or soul gems to always keep in inventory or the bank
  • Be always ready for Cyrodiil and define how many AvA items to keep in inventory

PA Consume
  • Auto imbues your weapons with your most stacked poison if the weapon is dry and you have poison in your backpack.
  • Auto consumes set food/drink stack when your current Food/Drink buff has expired (time buffer can be defined)
  • Auto consumes set EXP scrolls/EXP food/drink stack when your current EXP buff has expired (time buffer can be defined)
    are considered experience buffs and use the same timer (non stackable between each other) :
    • Any Experience Scroll
    • Psijic Ambrosia, Aetherial Ambrosia, Mythic Aetherial Ambrosia
    • Colovian War Torte, Molten War Torte, White-Gold War Torte
    all other food/drinks buffs are on the other timer, which means you can have experience buff auto consumption and food/drink buff auto consumption running at the same time.

PA Integration
  • Support for various FCO ItemSaver marks
  • PABanking: Deposit or withdraw item marked for/as Research, Deconstruction, Improvement, Selling at guildstore, and Intricate
  • PABanking: Locked items will not be moved
  • PAJunk: Sell items marked for selling
  • PAJunk: Locked items will not be sold

PA Junk
  • Trash items can be marked as junk
  • Items with the "sell to merchant" information can be marked as junk
  • Treasures (such as the ones found when stealing) can be marked as junk
  • Items with [Ornate] trait can be marked as junk
  • Weapons, Armor, Jewelries, or Glyphs below a certain quality level can be marked as junk (quality threshold can be defined), then there are options to include:
    • Items that are part of a set
    • Items with known traits
    • Items with unknown traits
  • Junk can be sold at merchants and fences
  • Save time and use keybinding shortcuts to mark items as junk or directly destroy them
  • Mark any item as permanent junk so you never have to deal with it again
  • Items below a definable sell value can also be destroyed instead of marked as junk

PA Loot
  • Informs you when an unknown recipe is looted
  • Informs you when an unknown motif/page is looted
  • Informs you when an item with a not yet researched trait is looted
  • Informs you when a set item is looted that is not yet part of your set collection
  • Informs you when a companion item is looted
  • Informs you when you are running out of inventory space (threshold can be defined)
  • Visually indicates if a recipe, motif, trait, or style page is known (or not) to the current character
  • Auto fillets looted fish option : Auto fillets common fish as soon as you fish it/obtain it to get Perfect Roe or Fish. If you previously had a stack of that fish it will also do all stack.
  • Option to auto-Learn looted/newly acquired recipes
  • Option to auto-Learn looted/newly acquired motifs
  • Option to auto-Learn looted/newly acquired style pages

PA Repair & Restock
  • Repairs your items for you when you visit a merchant (threshold can be defined)
  • Repairs your items out on the field when you have repair kits available (threshold can be defined)
  • Recharges your weapons when they run out of charges and you have filled soul gems available
  • Informs you when you are running out of soul gems, or repair kits (thresholds can be defined)
  • Buys Repair Kits for you when you visit a merchant (threshold can be defined)
  • Buys Soul Gems & Lockpicks for you when you visit a merchant (threshold can be defined)
  • Buys Siege Items for you when you visit a merchant (threshold can be defined, AP/Gold preference can be defined when there is a choice)

PA Worker
  • Option to block any deconstruct/refine if the extraction passive corresponding to the crafting skill isn't maxed (off by default)
  • Option to block any deconstruct/refine if Meticulous Disassembly isn't slotted (off by default)
    Auto-Deconstruct:
    • 2nd protection to prevent accidentally auto-deconstruct Banked items (toggleable)
    • Protect uncollected set items from auto deconstruct (toggleable)
    • Auto triggers for the corresponding items (following the set rules) when opening a crafting station if no Lazy Writ Crafter writs are ongoing.
    • Auto triggers for all items (following the set rules) when opening the deconstruction assistant interface (all in one, faster).
    • Items with [Intricate] trait can be auto-deconstructed
    • Items with [Ornate] trait can be auto-deconstructed
    • Weapons, Armor, Jewelries, or Glyphs below a certain quality level can be auto-deconstructed (quality threshold can be defined), then there are options to include:
      • Items that are part of a set
      • Items with known traits
      • Items with unknown traits
    • Items marked for deconstruction by FCO Item Saver are deconstructed without a thought.
    • Items marked as Junk:
      • If "sell junk to merchants" in PA Junk is activated then items marked as Junk are not deconstructed
      • If "sell junk to merchants" in PA Junk is not activated then items marked as Junk are deconstructed
    • Are prevented from being auto-deconstructed:
      • FCO Item Saver IsDeconstructionLocked items
      • Crafted items
      • Reconstructed items
      • Locked items
      • Mythic items
    Auto-Refine:
    • FCO Item Saver IsRefineLocked items are prevented from being refined
    • Individual on/off setting for each crafting material
    • Auto triggers for the corresponding items when opening a crafting station (after deconstruction if any) if no Lazy Writ Crafter writs are ongoing.
    Auto-Research:
    • FCO Item Saver IsResearchLocked items are prevented from being researched
    • Individual on/off setting for each trait
    • Auto triggers for the corresponding items when opening a crafting station (after deconstruction and refine if any) if no Lazy Writ Crafter writs are ongoing.
Known problems/Todo list:
- TO DO: Setting deconstruct ornate/intricate to off should protect these items because it confuses users
- TO DO: Don't use language strings from other modules because if users sets them off they become empty strings
2024.04.20
- Slowered a bit the interractions with bank to reduce the risk for players using alts as mules to be kicked from server (It will stil happen though)
- Bumped API Version to 101042 (Gold Road)

2024.03.25
- Removed "Bridges & Milegates Repair kit" from the code.

2024.03.19
- PA Consume : if you have LibSprint installed, PA Consume will avoid trying to consume food or drink while sprinting (resulting in an top right screen warning)

2024.03.15-4
- Auto use of Group Repair kits first when grouped: NOW FULLY WORKING FOR REAL

2024.03.15-3
- Auto use of Group Repair kits first when grouped:
  • Made it ACTUALLY WORKING
  • If the option is off, your Group repair kits are protected and will never be auto used
2024.03.15-2
- New option to toggle the auto use of Group Repair kits first when grouped (off by default)

2024.03.15
- Antispam for PARepair to avoid trying to repair the same item twice in the same second
- Auto use Group repair kits when in group should now work properly

2024.03.11
- Fixed a few bugs non happening on PTS in PARepair & Restock

2024.03.06
- Improved menus in the Restock part of PARepair & Restock :
  • added toughness (HP) for siege weapons
  • Added price
  • added currencies
2024.03.05
- Rebranded PARepair to PARepair & Restock

2024.03.04
- New PARepair functions:
  • Auto Buy Repair Kits (including Cyrodiil Repair Kit which will be available and correctly displayed in the settings after U41 patch)
  • Auto Buy Soul Gems & Lockpicks
  • Auto Buy Siege Items
- Bumped API Version to 101041 (Scions of Ithelia)

2024.01.24
- Обновлен русский перевод от Nesferatum, мерси!

2024.01.01
- Traducción al español de AnthonyR, ¡muchas gracias!
- Did a modification that should avoid McTaff's bug

2023.12.31
- Chat message when deconstruct/refine/research are blocked due to one crafting quest in your quest journal to avoid interferences with auto crafting addons
- Avoid blocking deconstruct with deconstruction assistant in that case
- Fixed a few minor bugs for non English language (thanks AnthonyR)
[coming soon] AnthonyR is currently working on Spanish translation [coming soon]

2023.12.24
- Instead of relying on Lazy Writ crafter to know if there is an ongoing crafting writ, PersonalAssistant now looks in the quest journal if there is any (master) crafting writ ongoing and aborts auto deconstruct, auto refine & auto research if any. This should solve potential hiccups/oddities/bugs with any auto crafting addons.

2023.11.26
- PA Junk: Use switched codelines by FlatBadger to improve marking treasure as junk consistency.
- PA Banking: Hide the "Use PABanking" keybind if auto transfer is on
- PA Worker: Auto research traits : Improved code
- PA Worker: Auto research traits : Added research sound when starting a research

2023.11.22
- PA Worker: Auto research traits (I need feedback for gamepad mode): Ignore extraction passive & Meticulous Disassembly checks for auto research.

2023.11.21-2
- PA Worker: Auto research traits (beta, use at your own risk, need feedback for gamepad mode): Added security check for FCOIS users: Don't research if item is marked as "prevent from research".

2023.11.21
- PA Worker: Auto research traits (beta, use at your own risk, need feedback for gamepad mode)

2023.11.03
- Modified PAJunk New Life Festival Fish Boon Feast protection to prevent marking as junk (and sell) the 3 fish needed for the quest instead of all rare fish.

2023.11.01
- Removed the removed grains from Auto-refine

2023.09.23
- Bumped API Version to 101040 (Secret of the Telvanni)

2023.07.28
- As requested by (ZOS) DanBatson: Removed "allowFallthrough" from the XML as it was causing the game to crash internally.
- Bumped API Version to 101039 (base-game patch)

2023.07.20
- PA Worker: Fixed two variables and one function leaking to global, thanks to dakjaniels

2023.07.10-2
- Attempt to fix FlatBadger's error with Character Knowledge on and the Character Knowledge integration off

2023.07.10
- PA Loot: Learning while in combat is blocked by the game so now in case you loot an unknown motif/recipe/style page while in combat auto learn will wait until the combat ends to learn it.

2023.07.07
- Fix : 2 menu items in PA Loot were switched due to the previous update, this is now fixed, thanks to Skurkur for spotting the mistake.

2023.07.05
- PA Loot: 3 new options to auto-learn unknown recipes, motifs & style pages (beta, tested 5 days) when acquiring them (doesn't work for already owned ones). [off by default]

2023.06.30
- PA Worker: If Meticulous Disassembly isn't slotted and the option to auto-slot it is enabled in Jack Of All Trades, we wait 1 second before trying again.

2023.06.25-3
- PA Worker: Fixes the error when you use PA Worker deconstruct but don't use PA Junk.

2023.06.25-2
- PA Worker: Auto-refine: Don't wait 1 second before starting auto-refining when there was no deconstruction beforehand.

2023.06.25
- PA Junk: Auto sell to fences the most valuable stolen items first
- PA Worker: Used the same code as ZOS to prevent refining too much items at once (don't panic, the limit is very high)

2023.06.23
- PA Worker: Don't write "[item] has been deconstructed" in chat if it couldn't due to an inventory free slots left limit

2023.06.22-3
- PA Worker: Better detection of items types which fixes intricate items being deconstructed by the deconstruction assistant even though you had the "Extraction Passive Check" enabled and the extraction passive for the corresponding craft type not maxed. (wooh that's a pretty long sentence...)

2023.06.22-2
- PA Worker: Improved auto refine with gamepad UI again :-)
*Now I need break from coding*...

2023.06.22
- PA Worker: Fixed the bug with deconstruction assistant and gamepad UI, please report
- PA Worker: Improved auto refine and gamepad UI, it should only refine one stack of 10 though, I will improve it later

2023.06.21-3
- PA Worker: Apparently fixed the bug with deconstruction assistant and gamepad UI, please report

2023.06.21-2
- PA Worker: "Option to block deconstruct/refine if the extraction passive corresponding to the crafting skill isn't maxed" now applies to individual items in deconstruction assistant too.

2023.06.21
- PA Worker: "Option to block deconstruct/refine if the extraction passive corresponding to the crafting skill isn't maxed" is now a global setting (sorry, I got confused)

2023.06.20-3
- PA Worker: Apparently fixed the gamepad mode error with the deconstruction assistant PLEASE REPORT IF FIXED OR NOT

2023.06.20-2
- PA Worker: OOOOPS "Option to block refine if the extraction passive corresponding to the crafting skill isn't maxed" was checking buffs instead of skills, now works flawlessly.

2023.06.20
- PA Worker: Option to block refine if the extraction passive corresponding to the crafting skill isn't maxed (off by default)
- PA Repair: Repair kits are now dynamic:
PARepair won't anymore try to use a repair kit that is below your level (which doesn't work so this resulted in no kits being used while you have appropriate level repair kits in your inventory), also Impresario's Group Repair Kit will now be used if you are grouped and you have no other Repair Kit at your level.

2023.06.19
- New PAWorker module: Auto-refine materials (beta)

2023.06.16
- PA Worker: New behaviour :
If "sell junk to merchants" in PA Junk is activated then items marked as Junk are not deconstructed
If "sell junk to merchants" in PA Junk is not activated then items marked as Junk are deconstructed

2023.06.15-2
- PA Worker: Corrected tooltip text for intricate option
- PA Worker: Items marked for deconstruction by FCO Item Saver are now deconstructed without a thought.
- PA Worker: Added an option to block any deconstruct/refine if Meticulous Disassembly isn't slotted (off by default)

2023.06.15
- Fixed renaming profile error in PA Worker (for real)
- PA Worker: Added an option to toggle protect uncollected set items

2023.06.14-2
- Fixed renaming profile error in PA Worker (creating addon modules by massive copy-paste-modify of previous modules has some flaws) NOPE, THE FIX WILL BE IN THE NEXT UPDATE.

2023.06.14 (reupload)
- Fixed a huge bug (thanks ghostbane!)

2023.06.14
- New PAWorker module with 1st functionality: Auto-Deconstruct Items (beta)
- Repaired [intricate] in PAJunk

2023.06.08
- Fix attempt for crysis992's bug with CharacterKnowledge

2023.06.07-2
- Added Telvanni Peninsula & Apocrypha Survey reports

2023.06.07
- Simplified Chinese localization by Godfrey, 謝謝!

2023.06.02-2
- Removed PAConsume profiles from the menu.
- More elegant context item menu for PA Consume

2023.06.02
- Fixed the "transfer items to the bank" text mismatch in PABanking rules explanation.

2023.05.16
- Should fix PAConsume trying to consume War Torte regardless of buff is still ongoing.

2023.04.20
- Bumped API Version to 101038

2023.03.20
- New PA Loot option : (BETA) Auto Fillet looted fish option : Auto Fillet Common fish as soon as you fish it/obtain it to get Perfect Roe or Fish. If you previously had a stack of that fish it will also do all stack.

2023.03.05
- Fixed the buff item not updating in settings
- Divided the buff item's icon size by 2
- Attempt fix at DarkRuler2500's problem with FCOIS Locked items
- Buff item name with brackets: BREAKING CHANGE: If your buff item in the PA Consume settings doesn't have brackets and it's number is x0 then it won't work anymore, just reset it by re-selecting it (Consume Automatically) in your inventory on all your characters.

2023.03.03
- Auto consume set Food/drink when your current Food/Drink buff has expired (beta)
- Auto consume set EXP scrolls when your current EXP buff has expired (beta)
known imperfection: When you set or unset a buff item to consume it only appears in the settings after a reload UI (I'll fix it later)
you now need LibFoodDrinkBuff

2023.02.25
- Fixed a typo in PA Consume's .txt file, thanks to navarill for noticing :)

2023.02.19
- New PA Consume module with 1st functionality: Auto equip poison (beta)

2023.02.13
- Bumped API Version to 101037

2023.01.15-2
- Solved a bug with FCOIS I introduced in previous update

2023.01.15
- Added ornate trait to PA Banking

2022.12.25
- Auto sell treasures to merchants: Many treasures are bound when looted and were excluded from the rule, this is now corrected (it only works with NEW looted items though so for old treasures that were spared by the bound rule you'll have to set them to junk manually), all new looted treasures should be set as junk to be sold at merchants now.

2022.11.29 INITIAL RELEASE
- added: PAJunk: Added support for Giladil the Ragpicker. GitHub pull request by otac0n
- added: Russian localization for version 2.5.24 GitHub pull request by Nesferatum
- added: add support for Character Knowledge GitHub pull request by Debart (I had to modify a few things to make it work without errors)
- Added: PAJunk: auto mark as junk companion items by quality level (will not work until ZOS allows to set companion items as junk though)
- Added: Many repair kits (excluding Impresario's Group Repair Kit)
- Added: High Isle surveys
- Added tribute clues to trophies banking
- Stop PA junk from setting items as junk when roomba is at work
- Bumped API Version to 101036
- version number becomes the date
- forgot to put my name as co author on that release ^^!
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Unread 03/29/23, 11:33 PM  
Masteroshi430
 
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Forum posts: 185
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Originally Posted by DarkRuler2500
Would it be possible to add an "auto-junk" function for Companion Gear below purple quality?
1. It's already there in the options
2. It won't work until ZOS allows us to set companion gear as junk
Last edited by Masteroshi430 : 03/30/23 at 12:35 PM.
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Unread 03/29/23, 09:25 PM  
DarkRuler2500

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Would it be possible to add an "auto-junk" function for Companion Gear below purple quality?
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Unread 03/19/23, 07:00 AM  
HuntGod

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Re: Re: Re: Re: Re: Re: Re: Conflict with FCO Itemsaver

Originally Posted by HuntGod
Originally Posted by Baertram
FCOIS is not blocking item move between banks so this is something that PA does, by using FCOIS API functions.
If you just use e.g. FCOIS.IsMarked(bagId, slotIndex) this will just tell you if the item is marked with any FCOIS marker icon, but it does not tell you if the item is protected. So do not skip move of these items if they are just marked by FCOIS

Use the proper API functions like FCOIS.IsLocked (FCOIS.IsLocked(bagId, slotIndex)) or similar, check the FCOItemSaver/FCOIS_API.lua file for more functions and their description. There also should exist one for IsBankLocked or similar.
FCOIS.IsPlayerBankDepositLocked(bagId, slotIndex)
FCOIS.IsPlayerWithdrawLocked(bagId, slotIndex)

Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
Sure I have Soul Gems, Empty Soul Gems, Tri-Pots, and Lockpicks all set to keep my backpack at 200, so if I have less than 200, when I bank it pulls enough to top off the stack and if I have more than 200 it will put the excess in the bank. If I unlock those items it works fine, but if I lock them, the program will not add or remove those items to keep the stack full. It works fine if I unlock them, which is ultimately a solution, but I like having them locked so I don't inadvertently sell them.

I know I used them both and they worked fine a few months back, but something changed and I didn't immediately try to pin down the issue. I did today, turning off all my addons and slowly adding them back to determine it was the lock feature from TCO ItemSaver.
Ok I checked how locking things is supposed to work here:
https://help.elderscrollsonline.com/...scrolls-online
I will check the code for locked items when I have time.
Oh that would be awesome, but just unlocking those items is an effective workaround for now.
Thank you, yeah I've been banging my head against the wall trying to figure out why I am getting this novel interation. It doesn't affect manually moving things, it's just the automated functions where it tops off my pots and stuff. Oh well, it works well enough with the lock off those items and I really appreciate you taking a look at this. Since I am the only one seemingly having this issue, there must be some third factor in just how I have things setup or something.
So my dumbass figured this out, for anyone else who runs into this. Under FCO Itemsaver compatibility section, there is a check for not allowing the moving of locked items and I had it on...so it would not move locked items :-P
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Unread 03/06/23, 02:44 PM  
HuntGod

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Re: Re: Re: Re: Re: Re: Conflict with FCO Itemsaver

Originally Posted by Baertram
FCOIS is not blocking item move between banks so this is something that PA does, by using FCOIS API functions.
If you just use e.g. FCOIS.IsMarked(bagId, slotIndex) this will just tell you if the item is marked with any FCOIS marker icon, but it does not tell you if the item is protected. So do not skip move of these items if they are just marked by FCOIS

Use the proper API functions like FCOIS.IsLocked (FCOIS.IsLocked(bagId, slotIndex)) or similar, check the FCOItemSaver/FCOIS_API.lua file for more functions and their description. There also should exist one for IsBankLocked or similar.
FCOIS.IsPlayerBankDepositLocked(bagId, slotIndex)
FCOIS.IsPlayerWithdrawLocked(bagId, slotIndex)

Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
Sure I have Soul Gems, Empty Soul Gems, Tri-Pots, and Lockpicks all set to keep my backpack at 200, so if I have less than 200, when I bank it pulls enough to top off the stack and if I have more than 200 it will put the excess in the bank. If I unlock those items it works fine, but if I lock them, the program will not add or remove those items to keep the stack full. It works fine if I unlock them, which is ultimately a solution, but I like having them locked so I don't inadvertently sell them.

I know I used them both and they worked fine a few months back, but something changed and I didn't immediately try to pin down the issue. I did today, turning off all my addons and slowly adding them back to determine it was the lock feature from TCO ItemSaver.
Ok I checked how locking things is supposed to work here:
https://help.elderscrollsonline.com/...scrolls-online
I will check the code for locked items when I have time.
Oh that would be awesome, but just unlocking those items is an effective workaround for now.
Thank you, yeah I've been banging my head against the wall trying to figure out why I am getting this novel interation. It doesn't affect manually moving things, it's just the automated functions where it tops off my pots and stuff. Oh well, it works well enough with the lock off those items and I really appreciate you taking a look at this. Since I am the only one seemingly having this issue, there must be some third factor in just how I have things setup or something.
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Unread 03/05/23, 02:20 PM  
Masteroshi430
 
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Note:
I messed up update 2023.03.05 then re-uploaded it under the same version number, if something doesn't work, redownload version 2023.03.05 and test before posting.
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Unread 03/05/23, 10:15 AM  
Baertram
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Re: Re: Re: Re: Re: Conflict with FCO Itemsaver

FCOIS is not blocking item move between banks so this is something that PA does, by using FCOIS API functions.
If you just use e.g. FCOIS.IsMarked(bagId, slotIndex) this will just tell you if the item is marked with any FCOIS marker icon, but it does not tell you if the item is protected. So do not skip move of these items if they are just marked by FCOIS

Use the proper API functions like FCOIS.IsLocked (FCOIS.IsLocked(bagId, slotIndex)) or similar, check the FCOItemSaver/FCOIS_API.lua file for more functions and their description. There also should exist one for IsBankLocked or similar.
FCOIS.IsPlayerBankDepositLocked(bagId, slotIndex)
FCOIS.IsPlayerWithdrawLocked(bagId, slotIndex)

Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
Sure I have Soul Gems, Empty Soul Gems, Tri-Pots, and Lockpicks all set to keep my backpack at 200, so if I have less than 200, when I bank it pulls enough to top off the stack and if I have more than 200 it will put the excess in the bank. If I unlock those items it works fine, but if I lock them, the program will not add or remove those items to keep the stack full. It works fine if I unlock them, which is ultimately a solution, but I like having them locked so I don't inadvertently sell them.

I know I used them both and they worked fine a few months back, but something changed and I didn't immediately try to pin down the issue. I did today, turning off all my addons and slowly adding them back to determine it was the lock feature from TCO ItemSaver.
Ok I checked how locking things is supposed to work here:
https://help.elderscrollsonline.com/...scrolls-online
I will check the code for locked items when I have time.
Oh that would be awesome, but just unlocking those items is an effective workaround for now.
Last edited by Baertram : 03/06/23 at 03:34 AM.
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Unread 03/05/23, 02:16 AM  
Masteroshi430
 
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Re: Bug message when loading

Originally Posted by DarkRuler2500
I just updated from the original PA to your variant. I deleted the original file as well as its settings.
When attempting to load a character with your addon, i get this error message.
Code:
user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: attempt to index a nil value
stack traceback:
user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: in function '(main chunk)'
I cannot access Addon Settings after pressing ignore on the bug message.
it looks like files are missing, redownload.
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Unread 03/05/23, 02:13 AM  
DarkRuler2500

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Bug message when loading

I just updated from the original PA to your variant. I deleted the original file as well as its settings.
When attempting to load a character with your addon, i get this error message.
Code:
user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: attempt to index a nil value
stack traceback:
user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: in function '(main chunk)'
I cannot access Addon Settings after pressing ignore on the bug message.
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Unread 03/04/23, 01:34 PM  
HuntGod

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Re: Re: Re: Re: Conflict with FCO Itemsaver

Originally Posted by Masteroshi430
Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
Sure I have Soul Gems, Empty Soul Gems, Tri-Pots, and Lockpicks all set to keep my backpack at 200, so if I have less than 200, when I bank it pulls enough to top off the stack and if I have more than 200 it will put the excess in the bank. If I unlock those items it works fine, but if I lock them, the program will not add or remove those items to keep the stack full. It works fine if I unlock them, which is ultimately a solution, but I like having them locked so I don't inadvertently sell them.

I know I used them both and they worked fine a few months back, but something changed and I didn't immediately try to pin down the issue. I did today, turning off all my addons and slowly adding them back to determine it was the lock feature from TCO ItemSaver.
Ok I checked how locking things is supposed to work here:
https://help.elderscrollsonline.com/...scrolls-online
I will check the code for locked items when I have time.
Oh that would be awesome, but just unlocking those items is an effective workaround for now.
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Unread 03/04/23, 11:29 AM  
Masteroshi430
 
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Re: Re: Re: Conflict with FCO Itemsaver

Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
Sure I have Soul Gems, Empty Soul Gems, Tri-Pots, and Lockpicks all set to keep my backpack at 200, so if I have less than 200, when I bank it pulls enough to top off the stack and if I have more than 200 it will put the excess in the bank. If I unlock those items it works fine, but if I lock them, the program will not add or remove those items to keep the stack full. It works fine if I unlock them, which is ultimately a solution, but I like having them locked so I don't inadvertently sell them.

I know I used them both and they worked fine a few months back, but something changed and I didn't immediately try to pin down the issue. I did today, turning off all my addons and slowly adding them back to determine it was the lock feature from TCO ItemSaver.
Ok I checked how locking things is supposed to work here:
https://help.elderscrollsonline.com/...scrolls-online
I will check the code for locked items when I have time.
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Unread 03/04/23, 11:05 AM  
HuntGod

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Re: Re: Conflict with FCO Itemsaver

Originally Posted by Masteroshi430
Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
Sure I have Soul Gems, Empty Soul Gems, Tri-Pots, and Lockpicks all set to keep my backpack at 200, so if I have less than 200, when I bank it pulls enough to top off the stack and if I have more than 200 it will put the excess in the bank. If I unlock those items it works fine, but if I lock them, the program will not add or remove those items to keep the stack full. It works fine if I unlock them, which is ultimately a solution, but I like having them locked so I don't inadvertently sell them.

I know I used them both and they worked fine a few months back, but something changed and I didn't immediately try to pin down the issue. I did today, turning off all my addons and slowly adding them back to determine it was the lock feature from TCO ItemSaver.
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Unread 03/04/23, 09:38 AM  
Masteroshi430
 
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Re: Conflict with FCO Itemsaver

Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
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Unread 03/04/23, 09:32 AM  
HuntGod

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Conflict with FCO Itemsaver

If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
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Unread 03/01/23, 07:14 AM  
Masteroshi430
 
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Originally Posted by jacobchins
The consume add-on setting states that it is able to apply good and potion automatically, but I do not see that as an option in the descriptions here or any option to enable it. Will this be added eventually or am I missing something?
I prepared the description for later, only the poison is implemented for now.
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Unread 03/01/23, 06:58 AM  
jacobchins

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The consume add-on setting states that it is able to apply good and potion automatically, but I do not see that as an option in the descriptions here or any option to enable it. Will this be added eventually or am I missing something?
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