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Craglorn (1.1)
Live (1.0)
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Updated:06/25/14 03:46 PM
Created:03/01/14 08:55 PM
Monthly downloads:78
Total downloads:29,003
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XrysGatherer  Popular! (More than 5000 hits)
Version: 1.0.4
by: Xrystal [More]
Latest News:
Time to move on. The game hasn't pulled at my brain strings enough to keep me away from WoW long enough to make it worth paying for any longer. Anyone is welcome to take over the addon as they see fit. Otherwise I would suggest the following addon which should work in a similar way and with HarvestMerge allows importing of data from other sources:

http://www.esoui.com/downloads/info57-HarvestMapEsoheadMarkers.html

What it does:
  • v1.0.0 - New Data Layout so make a backup of your old data as it will be replaced with an empty file.
  • Tracks and Records Harvest Nodes and tradeskill related items as you loot from them.
  • Optionally Displays Output on screen.
  • Stores in the Saved Variables table account wide.
  • Map and compass shows nodes stored - Icon is for tradeskill of an item looted from it, wording is of the node itself
  • Options to filter display of nodes on map and compass as well as verbose output per character.
  • Scrollable and Filterable History Window listing what is in the harvest history table
  • Ability to import other saved variables files of the same version, it is tricky so instructions are in the readme file.
  • Control Panel to show current location and buttons to open the other windows.
  • Now locale enabled. Simply create a copy of the locale/en.lua file and save as your own locale name file if it doesn't exist and change the words inside to be more language specific.

Slash commands:
  • /xrga toggle - Toggle the Control Panel Window
  • /xrga help - Display the commands available

Credits
I want to thank the following people for figuring the following items out for me to learn from:
  • Pawkette - For the Console addon which enabled me to see how Combo Boxes were made
  • Dolby - For the Esohead addon which helped me start working on the saved variables system
  • Shinni - For the Esohead Markers addon which will help me get the harvesting pins and filters in place
  • Zerorez - For the zrMinimap addon which has inspired me to create an optional gatherer minimap
  • Skyraker - For being a guinea pig to help find out the problems he was getting

To Do
  • Gatherer Database Website Upload/Download Facility - Under Investigation

Git Repository Links
v1.0.4
Changed Version Number in txt file and globals lua file.
Changed API Version in txt file.
Add TOU for Addons to txt file.
Removed XrysGatherer_ImportData table from saved variables table list in the txt file as it seems to cause a repeat of an empty table. Should not affect importing as long as the table name copied into the file as per the import readme is changed to that name. Import ability will be added in version 2.0.0 as a separate mini addon that won't need to be run if you have nothing to import.
Removed ImportData saved variables initialisation from the savedvars.lua file.
Added a mention of the new changes in the HowToImport readme file.
Added check in History file to make sure that the node data table contained items before it tried accessing it.

v1.0.3
Changed Version Number in txt file and globals.lua file.
Changed API Version in txt file.
Done my best via multiple reverse google translates to actually set the German and French locale files up.
No longer stores node info for nodes that are unknown. Old Unknown nodes will be removed when the new data conversion routine is in place in Version 2.0.0.
Removed NoTarget event as I have yet to have that triggered since it was implemented.
Added language and addonVersion to NodeData and ItemData tables within the SavedVars to help keep track of language version.
It is assumed that you have only imported same language data from other sources.
Tidied up some non localed text and placed it into the locale files.
Added some validation code to catch extraneous data in the wrong format ( as in my initial attempt at v2.0.0 data conversion first time round without making a data backup rofl).

v1.0.2
Changed Version Number in txt file and globals.lua file.
NodeInteract:
Various changes to the code to ensure that looting works as close to identically as possible regardless of loot options.
Tested under : Auto Loot = on or off and Consolidate Loot = on or off. But did not test Auto Loot = Off and Consolidate Loot = Off as I suspect that would work the same as with Consolidate Loot = on.

v1.0.1
Too many changes to list them separately here but the PatchInfo.info file does have everything detailed.
Basically, this update fixes the accidental access to someone else node data ( and throws in debug tests for those that want to test it to see whether it gets all of the gathering data without messing up the person gathering it).
It also fixes some minor glitches noticed such as no verbose mode at all on old nodes and the compass pins not resizing based on position around the player and the chance that you harvest a node before realising you don't have space to loot at the same time, old versions may not have caught the details to record the pin data. You need to loot to get that information correctly at least once for each item.
If you wish to test the possibility of sharing node information amongst nearby harvesters or group members, maybe even guild members then set the value in the nodeinteract.lua file debugOtherLoot to true to display 3 debug messages per looted item from a harvest node. Screen printing these and keeping these on file until I ask for the information would be appreciated. I am however unsure whether this will work accurately enough for the map and compass pin required data. Which is why this part isn't activated outside of displaying the information.

v1.0.0
Rewrite of the whole addon working around the map and compass pins to ensure they are in the correct location regardless of what map you may have viewed prior to gathering.
Import is back and will allow import from Version 1 data. Version 0 data is now invalid for the most part. Version 0.0.9 data may have some salvagability to it but the ability to import that data isn't in the addon. Email me a copy of 0.0.9 data and I will see if I can convert it to 1.0.0 format to the best of my abilities. It may take a little while.
History window is still there but without the wipe ability. All data is gathered, you just choose what to display on the map and compass based on your options.
Data is stored account wide but options on what gets tracked on the map and compass is character wide.
The same /xrga toggle exists like before to display the mini control panel that houses your position and buttons to open the other windows.

v0.0.9a
Bypass areas of the harvest data that are not in the correct and expected format.
Made sure that the newly introduced information that isn't being used yet is saved in the right location, the cause of the error.


v0.0.9
Added Description field to txt file.
Added the ability to Import new Data from another file ( see the included readme file for the details) and Remove selected portions of the table.
Removed the old alert window and replaced it with a scrolling message window that is embedded into the new control panel.
Added a new control panel where you can now click buttons rather than type your way around the addon.
There is now only 1 slash command and that is the one to toggle the addon into activity by toggling the visibility of the control panel.
The alert message screen colorises the text to reflect a close or nearby node.
Addon is now localised. There is now an EN, FR and DE language files but the FR and DE versions contain the same text as the EN version. But I have been unable to test it due to a massive download.
The new Control Panel now controls the node alerter update routine and it can be toggled off if you want to view the list that has been shown for the area you are in without it refreshing on you every second. This also stops the harvestHistory table from being updated but see below regarding that.
The harvestHistory table that is used for quick access cycle reading is rebuilt from the latest data every time you open the import window, history window and every 5 minutes if you have the alerter on.
All the old slash commands have been removed and a new one created /xrga toggle to toggle the display of the control panel.

v0.0.8
Added selection boxes on the history window to allow some flexibility in what is displayed.
Frames are now created in XML files with flexible values updated programmatically, at least until I can write them all in lua.
All frames are movable but at present do not save their place. All windows default to the center of the screen when you log in and can be moved.
Split the History and Alert frame functions into their own files and their own copy of the history data update function.

v0.0.7
A slight addition to the addon whereby it also keeps track of items looted from said nodes and records the tradeskill and type of item which has been looted. Additional slash commands have been added to match.
/xrga tradeskill [tradeskill]
/xrga itemtype [itemtype]
Removed testing text display from the history window.
Added test for CraftingInteractionType so that it traps and ignores crafting which sometimes triggers a harvesting action.
Uses table.insert instead of creating an index key.
Slash commands are no longer case specific.
Changed the width of the History Window to hold the new longer TradeSkill Loot History Lines.

v0.0.6
Next best thing to displaying pins on the map, a little frame to let you know there is a know node in the area (0.05) or nearby (0.01).
Added /xrga alert to toggle the display on or off.
Ooops added the show/hide slash commands.

v.0.0.5
Added /xrga show and /xrga hide to display the harvest history window that offers a scrolling frame view of all the harvests recorded so far.
Put the creation of the Harvest History table into a separate function as it is used in several places.


v0.0.4
Thanks to BluePhoenix, cause of the missing action/object values has now been explained to moving the recepticle off of the object milliseconds after interacting with it and the information being wiped out. Have now stored the last successful interaction so it can be used for the database.

v0.0.3
PatchInfo.txt renamed to PatchInfo.info so it doesn't appear in addon screen.
Fixed Slash Commands so that you can now use it without errors, including spaces words.
Added "Unknown Action" for when the action truly is unknown.

v0.0.2
Added a temporary harvestHistory table for easier traversing as required for reporting/viewing
Now keeps track of the last item harvested for viewing where else it has been gathered before
Use, Talk and Examine have been known to intermittently think they are interacting with a harvest node, so ignore those
Added a PlayerActivated Event Function to initially generate the harvestHistory table.
Added slash commands for traversing the history table in verbose mode:

/xrga update - Rebuild the harvestHistory table with the latest data
/xrga history - Traverse the harvestHistory table and report all harvests in verbose mode
/xrga zone [zone] - Traverse the harvestHistory table and report on all harvests in the selected/current zone
/xrga item [item] - Traverse the harvestHistory table and report on all harvests of the selected/last item
/xrga help - Display the commands available

v0.0.1 - New Addon
Tracks and Records Harvest Nodes into the Saved Variables table.
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Uploader
Date
1.0.3
28kB
Xrystal
05/25/14 05:02 AM
1.0.2
28kB
Xrystal
05/15/14 05:43 PM
1.0.1
28kB
Xrystal
05/11/14 07:30 PM
1.0.0
26kB
Xrystal
04/25/14 11:03 PM
0.0.9a
15kB
Xrystal
04/13/14 05:54 PM
0.0.9
15kB
Xrystal
04/13/14 05:09 AM
0.0.8
11kB
Xrystal
04/05/14 03:31 PM
0.0.7
8kB
Xrystal
03/30/14 04:59 PM
0.0.6
7kB
Xrystal
03/15/14 03:19 PM
0.0.5
6kB
Xrystal
03/15/14 10:21 AM
0.0.4
5kB
Xrystal
03/15/14 05:33 AM
0.0.3
4kB
Xrystal
03/14/14 05:13 PM
0.0.2
4kB
Xrystal
03/04/14 03:34 PM
0.0.2
3kB
Xrystal
03/01/14 08:55 PM


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Unread 04/26/14, 12:56 AM  
Flak

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This doesn't seem to be tracking anything for me anymore? It's not showing up in the window or on the map and all options are checked.
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Unread 04/25/14, 11:17 PM  
Xrystal
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Version 1.0.0 Update Uploading ...

Please make a copy of your existing data as this update will reset your saved variables data the moment you log in. If you want to salvage your old data to the best of its abilities send the file to me and I will use it as a guide to a pre 1.0.0 data import routine.

The rewrite is finally done. It has been a long learning curve and I appreciate your patience while I get everything you wanted to be here in place.

I only wish importing data was easier than what it is but at least it is possible as long as they are both current formats.

In appreciation of your patience I will be attaching a copy of my own personal node history data once I have covered the first few zones on my characters before they hit 10 and move onto the new areas. Bearing in mind that my main area of gameplay in ESO is harvesting and crafting things should pick up quickly now that I have finally finished this addon.

I do not see anything extra now needing to be done here except maybe a better tooltip on the map pins and some sort of text display on the compass pin. But the visual side of things should be enough.
Last edited by Xrystal : 04/26/14 at 05:49 AM.
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Unread 04/22/14, 04:42 AM  
Xrystal
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The pins seem to be testing out okay so far. So *crossing fingers*. Need to add the rest of the functionality and then I'll upload, but not sure when yet due to me feeling so lousy at the moment.
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Unread 04/21/14, 04:04 PM  
Defilade
 
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Originally Posted by Xrystal
I haven't implemented map pins yet. I never had them working at all. I only found out how to do that last weekend and this weekend I haven't been well enough to do much. See my notes below on the version 1.0.0 rewrite.
Ahhh, that must be HarvestMap (ESOHeadMarkers) having problems then. So when you get your changes completed, I'm hoping it will be less buggy then his
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Unread 04/21/14, 03:53 AM  
Xrystal
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I haven't implemented map pins yet. I never had them working at all. I only found out how to do that last weekend and this weekend I haven't been well enough to do much. See my notes below on the version 1.0.0 rewrite.
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Unread 04/20/14, 05:43 PM  
Defilade
 
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Missing ore nodes

I suddenly have no ore nodes at all. Even after I mine an ore node it is not appearing on the map. I made sure the ore is check marked under the map filters. New wood and plant nodes are being recorded just fine. I can uncheck the wood, chests and such to get them to toggle on/off, but my map is completely clear of all ore nodes

Earlier this week all my markers cleared, I was thinking it was just somehting you did in a recent patch, and I'd have to just regather stuff to get them all again.

I also am noticing the minimap blinks out, and back in after looting a craft node.
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Unread 04/18/14, 07:56 PM  
Xrystal
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Version 1.0.0 Status

What has amounted to several weeks of learning figuring out how the undocumented compass and map pins work I have finally got it figured out.

However, that is the only good news I am afraid.

I have spent all day, almost 24hrs in fact, today trying to work in the pin code from my test code to the gatherer code to find that the data that gatherer is currently using has the wrong information. My attempt at slowly incorporating the correct information to help incorporate a fix routine later on to bring the bulk of the data in line so that all your hard work isn't wasted hasn't worked as well as I had hoped.

It is seriously looking like a rewrite of the addon to get everything in synch again and using the values they are supposed to be using to make everything work the way we want.

But, I do want to try and fix as much of your data as possible. So with that in mind, I would ask you to make a back up copy of your saved variables before applying the new update when I get it completed and uploaded. If you wish to attempt to retrieve your already gathered data please send me an email with a copy of your data and I will use it as a test subject to find out what possible data problems have arisen since the addon was initially written and try to see if they can be incorporated correctly.

The main problem is that the key data relating to the zone is different when dealing with the compass and map. Because the addon hasn't been gathering the same zone information the map and compass use, which I found to my dismay recently, most of the data will not have correct map pins or compass pins locations.

Thankfully I have managed to find this out 2 weeks into release.

I sincerely apologise as I was really hoping that it would be simply the case of incorporating the map and compass information using the existing data.
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Unread 04/13/14, 08:10 PM  
Xrystal
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Update on Weirdness in saved variables files

I assumed that the blank account names / zone names and item names in the table was due to my addon but it seems that the overflow server that you get switched to occasionally affects the saved variables file by writing out certain information, especially the account name as blank as it doesn't know who you are while you are on the overflow server.

It would explain why I never noticed the difference in usage barring the zone and item name. So maybe those are somehow linked to the addon but now I am wondering if that would explain why sometimes information gets skewed while interacting.

Just thought I would give a heads up. But there is a thread on the forums regarding it.
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Unread 04/13/14, 06:01 PM  
Xrystal
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Version 0.0.9a uploading as we speak

Import Tested, Gathering both new and existing nodes Tested, Opening and Filtering History Tested.

I would suggest that you make a copy of your saved variables files, delete the one for the game and re log into the game. Log out and let it generate a new blank version of the saved variables.

Then, follow the import instructions, to import your old copy of the data. The import routine validates and only copies valid data across so you should be left with a 'clean' copy of your data.

Please also note that you will need to make sure that the XrysGatherer_ImportData version of the data will have to have the account name changed to your account name for it to import correctly. I have finally deduced that that is what is causing a second account block of data. Where the account stored in the file was different to yours it just blanked it out. I have also confirmed that it will definitely only let you have one table with the same name in the file. The earlier ones get replaced with the last one in the file. Makes sense, but nice to have it confirmed.
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Unread 04/13/14, 05:06 PM  
Xrystal
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Version 0.0.9a - Emergency Bug Fix Pending

Watch out for this update.

I want to apologise for this oversight. I must have missed an important test phases amongst all that testing I was doing the last 2 days of working on this update.

It doesn't fix the problem, as I am still identifying a programmatic way of doing it with the tools Lua and ESO gives us. But what the update does is as follows:

Passes over 'bad' data in the saved variables file and ignores them.
Correctly writes the new data I added in patch 0.0.9 at the correct level in the file.
This affected new gathers and the import routine, so am just testing the import routine to make sure all goes well there before I update. New gathers will also be testing in the same run time.

Again I can only apologies.

On a good note though, I have finally, with the help of Shinni, managed to figure out the code to implement the map pins so version 1.0.0 should hopefully be arriving soon. I will keep you updated with that situation as more news arrives.
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Unread 04/13/14, 03:13 PM  
Xrystal
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Yes, just spotted the error now myself. It looks to be linked to something new added in the last update clearly but all I do at the moment with that information is add it to the saved variables.

Seem's like I may have an idea what is causing it but not why yet.

Okay tracked it down. Yes, it was linked to the new values I was writing to the table, but accidentally wrote it to the wrong place. Guess I didn't do that one last test before uploading it. I claim lack of sleep as an excuse.

I will of course work out a /xrga fix solution to mark the erroneous values as bad so that the addon will ignore them until I can get a proper clean up function working, which was one of the tasks I have been working on all weekend.
Last edited by Xrystal : 04/13/14 at 03:21 PM.
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Unread 04/13/14, 02:14 PM  
Doubledoh

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Error Message

I am getting the following error message:

I have deleted the Addon folder completely, and redownloaded (then reloaded the gui), but I still get this error:

http://i.imgur.com/W1WFEya.jpg


Thanks.
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Unread 04/13/14, 05:14 AM  
Xrystal
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Version 0.0.9 Uploaded

Version: 0.0.9 Changes and Additions

Added Description field to txt file.

Added the ability to Import new Data from another file ( see the included readme file for the details) and Remove selected portions of the table.

Removed the old alert window and replaced it with a scrolling message window that is embedded into the new control panel.

Added a new control panel where you can now click buttons rather than type your way around the addon.
There is now only 1 slash command and that is the one to toggle the addon into activity by toggling the visibility of the control panel.

The alert message screen colorises the text to reflect a close or nearby node.

Addon is now localised. There is now an EN, FR and DE language files but the FR and DE versions contain the same text as the EN version. But I have been unable to test it due to a massive download.

The new Control Panel now controls the node alerter update routine and it can be toggled off if you want to view the list that has been shown for the area you are in without it refreshing on you every second. This also stops the harvestHistory table from being updated but see below regarding that.

The harvestHistory table that is used for quick access cycle reading is rebuilt from the latest data every time you open the import window, history window and every 5 minutes if you have the alerter on.
All the old slash commands have been removed and a new one created /xrga toggle to toggle the display of the control panel.
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Unread 04/12/14, 02:08 AM  
Xrystal
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More Info on 0.0.9 Update Coming Soon

After several tests for the last several hours - it looks like the import routine is working consistently fine, the removal of selected data using the history window seems to be working fine too - and barring new import data needing to be imported you should be able to carry on and use the data as normal.

However, the cleaning up of rogue data that has filtered in over time, which may or may not be only a problem for me with my old data, still seems to be a problem and although it cuts out some of the data it doesn't seem to catch everything it wants or thinks there are more than I though.

So, worse case scenario I will back up and remove the clean up functionality from the code and after a few more import tests I will release a version before the weekend is out that will at least whittle down the bad data and allow import of your friends data.
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Unread 04/11/14, 04:00 PM  
Xrystal
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More info on 0.0.9 import ability

Just to let you know that after a long testing cycle of trial and error and I can confirm that unfortunately you have to hard code the data tables used in the addon and specify them in the txt file that comes with the addon. So I have had to go with just the one copied over table pasted in at the bottom of your saved variable file.

Here is a portion of what the saved variables should look like :
As you can see I have deliberately set the import data's account name to @XXXXX. This is because the addon ignores that element so anyone that doesn't want to reveal their account name ( obviously friends and guild members have already revealed that to you ) can safely adjust the copy they send you. There can only be one XrysGatherer_SavedVariables table ( this is your data ) and one XrysGatherer_ImportData table ( this is the one to import ) and no others. If you do copy any others in they will be removed by the game when it validates the saved variables file for valid contents. I found that out with my last tests. If you are worried that you may mess up your data, make a copy of your saved variables file which you can go back to if something goes wrong. Just remember that after each import you will need to log out to the log in screen ( not character selection screen ) for your saved variables table to be written to file. Addons read in the data on login and write data on logout, and only access data in memory during your play session.

Lua Code:
  1. XrysGatherer_SavedVariables =
  2. {
  3.     ["Default"] =
  4.     {
  5.         ["@Xrystal"] =
  6.         {
  7.             ["$AccountWide"] =
  8.             {
  9.                 ["Options"] =
  10.                 {
  11.                     ["ShowAlert"] = 0,
  12.                     ["version"] = 1,
  13.                 },
  14.                 ["Data"] =
  15.                 {
  16.                     ["Khenarthi's Roost"] =
  17.                     {
  18.                         [""] =
  19.                         {
  20.                             [1] =
  21.                             {
  22.                                 ["X"] = 0.293375,
  23.                                 ["Time"] = [[00:52:08]],
  24.                                 ["Item Type"] = [[Ingredient]],
  25.                                 ["Date"] = 20140408,
  26.                                 ["Y"] = 0.499875,
  27.                                 ["Action"] = [[Collect]],
  28.                                 ["Trade Skill"] = [[Provisioning]],
  29.                             },
  30.                         },
  31.                         ["Denata"] =
  32.                         {
  33.                             [2] =
  34.                             {
  35.                                 ["X"] = 0.515175,
  36.                                 ["Time"] = [[22:41:04]],
  37.                                 ["Item Type"] = [[Runestone]],
  38.                                 ["Date"] = 20140330,
  39.                                 ["Y"] = 0.536275,
  40.                                 ["Action"] = [[Collect]],
  41.                                 ["Trade Skill"] = [[Enchanting]],
  42.                             },
  43.                             [1] =
  44.                             {
  45.                                 ["X"] = 0.515175,
  46.                                 ["Time"] = [[22:41:04]],
  47.                                 ["Item Type"] = [[Runestone]],
  48.                                 ["Date"] = 20140330,
  49.                                 ["Y"] = 0.536275,
  50.                                 ["Action"] = [[Collect]],
  51.                                 ["Trade Skill"] = [[Enchanting]],
  52.                             },
  53.                         },
  54.                         ["Pure Water"] =
  55.                         {
  56.                             [1] =
  57.                             {
  58.                                 ["X"] = 0.571938,
  59.                                 ["Time"] = [[06:01:36]],
  60.                                 ["Y"] = 0.207450,
  61.                                 ["Action"] = [[Harvest]],
  62.                                 ["Date"] = 20140408,
  63.                             },
  64.                         },
  65. etc
  66. }
  67.  
  68. XrysGatherer_ImportData =
  69. {
  70.     ["Default"] =
  71.     {
  72.         ["@XXXXXX"] =
  73.         {
  74.             ["$AccountWide"] =
  75.             {
  76.                 ["Options"] =
  77.                 {
  78.                     ["ShowAlert"] = 0,
  79.                     ["version"] = 1,
  80.                 },
  81.                 ["Data"] =
  82.                 {
  83.                     ["Khenarthi's Roost"] =
  84.                     {
  85.                        ["Columbine"] =
  86.                         {
  87.                             [4] =
  88.                             {
  89.                                 ["X"] = 0.536438,
  90.                                 ["Time"] = [[22:29:28]],
  91.                                 ["Y"] = 0.659750,
  92.                                 ["Action"] = [[Collect]],
  93.                                 ["Date"] = 20140330,
  94.                             },
  95.                             [1] =
  96.                             {
  97.                                 ["X"] = 0.536438,
  98.                                 ["Time"] = [[22:29:28]],
  99.                                 ["Y"] = 0.659750,
  100.                                 ["Action"] = [[Collect]],
  101.                                 ["Date"] = 20140330,
  102.                             },
  103.                             [2] =
  104.                             {
  105.                                 ["X"] = 0.517350,
  106.                                 ["Time"] = [[22:32:25]],
  107.                                 ["Y"] = 0.597337,
  108.                                 ["Action"] = [[Collect]],
  109.                                 ["Date"] = 20140330,
  110.                             },
  111.                             [3] =
  112.                             {
  113.                                 ["X"] = 0.517350,
  114.                                 ["Time"] = [[22:32:25]],
  115.                                 ["Y"] = 0.597337,
  116.                                 ["Action"] = [[Collect]],
  117.                                 ["Date"] = 20140330,
  118.                             },
  119.                         },
  120. etc..
  121. }

Don't worry, I will include a how to import data file for you to use as a guide.
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