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Compatibility: | Craglorn (1.1) Live (1.0) Beta (0.18) |
Updated: | 06/25/14 03:46 PM |
Created: | 03/01/14 08:55 PM |
Monthly downloads: | 74 |
Total downloads: | 29,314 |
Favorites: | 71 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.0.3 |
28kB |
Xrystal |
05/25/14 05:02 AM |
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1.0.2 |
28kB |
Xrystal |
05/15/14 05:43 PM |
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1.0.1 |
28kB |
Xrystal |
05/11/14 07:30 PM |
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1.0.0 |
26kB |
Xrystal |
04/25/14 11:03 PM |
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0.0.9a |
15kB |
Xrystal |
04/13/14 05:54 PM |
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0.0.9 |
15kB |
Xrystal |
04/13/14 05:09 AM |
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0.0.8 |
11kB |
Xrystal |
04/05/14 03:31 PM |
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0.0.7 |
8kB |
Xrystal |
03/30/14 04:59 PM |
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0.0.6 |
7kB |
Xrystal |
03/15/14 03:19 PM |
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0.0.5 |
6kB |
Xrystal |
03/15/14 10:21 AM |
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0.0.4 |
5kB |
Xrystal |
03/15/14 05:33 AM |
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0.0.3 |
4kB |
Xrystal |
03/14/14 05:13 PM |
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0.0.2 |
4kB |
Xrystal |
03/04/14 03:34 PM |
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0.0.2 |
3kB |
Xrystal |
03/01/14 08:55 PM |
Comment Options |
05/15/14, 05:44 PM | |
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Version 1.0.2 Uploading
Implemented the changes tested by myself and skyraker.
Thanks a lot sky. |
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Xrystal |
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05/23/14, 09:21 PM | |
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Database Update
I just wanted to let you know about the update on getting a database site up and running for users of this addon.
http://eso.swangen.co.uk/xrysgatherer/ will be where it will be accessed from. At present all I have there is a formatted display of my own current gather data as of 23rd May. When I update the addon with the API version change I will introduce a new saved variable value Language that will store the players active language setting and will use that to assist in keeping the different languages separated. edit: I will also add an addon version variable so that it will keep the data versions separate. I plan to change the layout of the data file ( not the values so your data will not be wiped out ) and have already got the conversion routine worked out and writing of new nodes to the new place set up. Just need to get the rest of the addon to look at and use the same information which will take a bit longer so will tie that change in with the database website going live. The new data layout should hopefully cut back on the amount of repeated information that I noticed was happening which isn't needed. The timestamp index will be going away and I will simply have a record of node details, the items that are looted from it and the item details and the nodes they have been looted from which should be enough to tie the two lots of data together without all the extraneous data getting in the way. edit2: An example of the filesize difference: With the new layout my data takes up 4520 lines, with the old layout it takes up 14685 lines. That's a difference of 10k lines of extra information ( probably mostly '{' and '}' ) but it all takes up space. edit: I have also figured out how to access the data in a loop without resorting to using the actual data file and just using the SVData variable set up instead. It so far seems to be working as expected. With a three day weekend coming up I am hoping to get a lot more of this stuff up and running as I don't get much time during the week with the 11hr days of work.
Last edited by Xrystal : 05/25/14 at 04:46 AM.
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Xrystal |
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05/25/14, 05:03 AM | |
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Version 1.0.3 Uploading..
This includes a few data additions and type checks as well as the api version number changing.
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Xrystal |
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Xrystal |
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Ecchizuki |
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Xrystal |
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06/01/14, 05:47 AM | |||
Forum posts: 2
File comments: 8
Uploads: 0
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Re: Re: error loading char
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Ecchizuki |
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06/01/14, 05:56 AM | ||||
Forum posts: 2
File comments: 8
Uploads: 0
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Re: Re: Re: error loading char
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Ecchizuki |
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06/01/14, 06:34 AM | |
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whew, thanks for the update.
Let me know if it surfaces and does turn out to be this addon. |
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Xrystal |
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06/01/14, 12:40 PM | |
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Database Update
Well, looks like I have got the importing part done and incorporated statistics to show how many new records a saved variable file adds to the database and a report to how much information is available in total.
This is the report after I imported my current data - bearing in mind I only have 5 level 10s and haven't really visited many of the areas. Items: 41 Nodes: 22 Maps: 13 Auridon Locations: 164 Bal Foyen Locations: 83 Bleakrock Isle Locations: 49 Bleakrock Village Locations: 11 Davon's Watch Locations: 21 Dhalmora Locations: 7 Ebonheart Locations: 17 Khenarthi's Roost Locations: 6 Kragenmoor Locations: 1 Mistral Locations: 3 Skywatch Locations: 6 Stonefalls Locations: 228 Vulkhel Guard Locations: 3 It looks like importing the lua file or a zip file containing the lua file are the best ways to import the data. The zip file is definitely the fastest of the two but I'll leave the choice up to the individual using the facility. Next Few Steps: 1. Actually incorporate the zip file import which should be a few extra lines only. 2. Set up the function to build the daily import file from the database. Still need to find the best time to run this function as the site will need to be offline while it is being generated. 3. Set up the current code to only be used if the data is version 2 and from a pre version 2.0.0 addon. 4. Set up the new code to read in and write out version 3 data to work with version 2.0.0 addon. 5. Then finally make it all presentable as at present it's boringly white with just a browse box. 6. Do the mini rewrite to addon to version 1.x so that the import process is a separate addon that reads from the import data and writes to the gatherer data, just to make things that much easier. Based on how long the import process took I envision step 2,4 and 6 to be the longest processes in the list. |
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Xrystal |
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06/02/14, 04:14 PM | |||||
Forum posts: 2
File comments: 8
Uploads: 0
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Re: Re: Re: Re: error loading char
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Ecchizuki |
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06/06/14, 02:53 PM | |
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Bloody typical but our web server is undergoing a changeover that one of my brothers didn't let us all know about ....
Needless to say I don't know when me and my other brother will get the rest of the database site coded. He decided my programming wasn't up to his standards ( he's better at web programming than me ) so he decided to re-write my code ... That said, he did ask for some other data to test the import routine with to see if we can catch any bogus data that wasn't in my own data to be caught/fixed or ignored etc. So if someone can send me a zipped up copy of their saved variable file it would be appreciated. You can email: [email protected]. |
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Xrystal |
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06/21/14, 03:38 AM | |
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I am Alive
Rofl,
Just an update. Sorry I have been a bit quiet of late. Not done much in the way of playing recently due to long tiring days at work. But what little time I have had has been spent on getting the website presentable. There is still a ways to go on it but thankfully it is back up and running now. I always check this site so please report any problems you seem to have with the add-on as I haven't abandoned it, just delaying updates until I have the database site running to also extract and allow downloading of the data in the database. Once I have it to the point where the data I have imported into it is available to download I will let you all know so that new users can get those first few zones mapped out for you, although I don't profess to have all nodes accounted for in those areas as of yet. |
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Xrystal |
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06/24/14, 03:08 PM | |
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Next Major Update Status
I have just done some running around with a character on the PTS and did some harvesting and looking at the history window and options. Looks to be working fine.
When the patch hits the addon should work fine with outdated box ticked on your addon screen. Let me know if something happens unexpectedly and I will see what I can do. |
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Xrystal |
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06/25/14, 02:56 PM | |
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Latest Patch Changes ... Please read ..
Please, can people make a copy of their saved variables before running the game. Please read Cairenn's post regarding how the saved variables are being stored. I am making a few minor changes to the txt file for the new patch changes but the addon *should*, based on my testing yesterday, work fine otherwise. I will post up the new version as soon as possible.
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Xrystal |
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