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Updated: 05/03/14 11:17 PM
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Live (1.0)
Updated:05/03/14 11:17 PM
Created:04/29/14 10:23 AM
Monthly downloads:19
Total downloads:4,805
Favorites:31
MD5:
HepHUD
Version: 0.41
by: Hep [More]
In Development - Early Release Version

I don't like how bland the normal status bars look, so I redid them in a vertical, curved format. The eventual plan is to allow configuration of colors and placement. A key thing I'm trying to replicate is any bonus visuals the default status bars have - health regen, getting your max magicka buffed, armor being weakened, etc. It's in a transition phase (hence it being an early release version), but regen and degen should work for all bars. It doesn't replace the bars as of yet; the final version will give the option of doing so.

Please give feedback for any bugs.
v0.4 - Updated 05/03/2014
  • player / target information updates if a level is gained.
  • basic visuals added (power gains and losses, stat max changing, etc)
  • various bug fixes
Still a lot to do, but it's moving along...
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Archived Files (1)
File Name
Version
Size
Uploader
Date
0.3
58kB
04/29/14 10:23 AM


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Unread 04/29/14, 03:13 PM  
king_otn

Forum posts: 0
File comments: 22
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This addon was worth posting my response, "thank you for making this."
I have to agree with the first poster, I can see this being very promising for pvp/fvf.
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Unread 04/29/14, 02:01 PM  
Biki
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Forum posts: 34
File comments: 67
Uploads: 5
Originally Posted by Hep
Originally Posted by Biki
Sure... I think it might be Wykkyd's Framework with the Enhanced HUD. It's the only thing that modifies my HUD in any way, besides group frames.

FontReplacerUbuntu and StyleTweaks are private mods. The first replaces all the ingame fonts and the seconds makes the compass smaller and removes the gloss from HUD elements. I'll try it again tomorrow without StyleTweaks, but all that mod is doing is hiding the gloss elements.
Thanks. I have Wykkyd's Framework and just turned on the HUD, but no dice. My HUD uses a single texture file for all of the icons, bars, etc. Do you see the backgrounds of the level and ranks? There should be a faction background to the rank, and a vet star around the level if you're in your vet levels.

You see the numbers, so if you don't see the background texture of the numbers, maybe I'm not pathing the texture file correctly. If you do see the background texture of the numbers, then I'll have to look somewhere else.
I see no texture whatsoever. Just the numbers. Thanks for investigating!
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Unread 04/29/14, 01:43 PM  
rotatorkuf

Forum posts: 0
File comments: 81
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this one looks awesome and promising!

favorited
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Unread 04/29/14, 01:40 PM  
Hep
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Forum posts: 3
File comments: 9
Uploads: 1
Originally Posted by Delita
Awesome stuff! Any chance there will be scaling and alpha options?
That's the plan. I already have alpha allocated (you can see it at ~7th line in the lua file if you want to manually tweak it). I'll put sizing on the to-do list.
Last edited by Hep : 04/29/14 at 01:41 PM.
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Unread 04/29/14, 01:38 PM  
Hep
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Forum posts: 3
File comments: 9
Uploads: 1
Originally Posted by Biki
Sure... I think it might be Wykkyd's Framework with the Enhanced HUD. It's the only thing that modifies my HUD in any way, besides group frames.

FontReplacerUbuntu and StyleTweaks are private mods. The first replaces all the ingame fonts and the seconds makes the compass smaller and removes the gloss from HUD elements. I'll try it again tomorrow without StyleTweaks, but all that mod is doing is hiding the gloss elements.
Thanks. I have Wykkyd's Framework and just turned on the HUD, but no dice. My HUD uses a single texture file for all of the icons, bars, etc. Do you see the backgrounds of the level and ranks? There should be a faction background to the rank, and a vet star around the level if you're in your vet levels.

You see the numbers, so if you don't see the background texture of the numbers, maybe I'm not pathing the texture file correctly. If you do see the background texture of the numbers, then I'll have to look somewhere else.
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Unread 04/29/14, 01:34 PM  
Delita

Forum posts: 0
File comments: 3
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Awesome stuff! Any chance there will be scaling and alpha options?

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Unread 04/29/14, 01:26 PM  
Biki
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Forum posts: 34
File comments: 67
Uploads: 5
Originally Posted by Hep
Originally Posted by Biki
The texture of the bars don't seem to show up for me. The level/vet numbers do, though. No error message either.
Maybe it conflicts with another addon? It's weird that only some of the controls show up. If you give me a list of the addons you currently have installed, I'll try to duplicate it.
Sure.



I think it might be Wykkyd's Framework with the Enhanced HUD. It's the only thing that modifies my HUD in any way, besides group frames.

FontReplacerUbuntu and StyleTweaks are private mods. The first replaces all the ingame fonts and the seconds makes the compass smaller and removes the gloss from HUD elements. I'll try it again tomorrow without StyleTweaks, but all that mod is doing is hiding the gloss elements.
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Unread 04/29/14, 12:51 PM  
Hep
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Forum posts: 3
File comments: 9
Uploads: 1
Originally Posted by Biki
The texture of the bars don't seem to show up for me. The level/vet numbers do, though. No error message either.
Maybe it conflicts with another addon? It's weird that only some of the controls show up. If you give me a list of the addons you currently have installed, I'll try to duplicate it.
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Unread 04/29/14, 12:26 PM  
Biki
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 67
Uploads: 5
The texture of the bars don't seem to show up for me. The level/vet numbers do, though. No error message either.
Last edited by Biki : 04/29/14 at 12:26 PM.
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Unread 04/29/14, 12:24 PM  
EddCase

Forum posts: 0
File comments: 2
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Excellent, I can't wait to try this out, I love arc huds too.
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Unread 04/29/14, 11:07 AM  
shiroimin

Forum posts: 2
File comments: 2
Uploads: 0
I support this highly. Love arc HUDs. Keep up the great work. Once I get home, I will test it and see how it works.
Last edited by shiroimin : 04/29/14 at 11:07 AM.
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Unread 04/29/14, 10:59 AM  
Angier

Forum posts: 0
File comments: 2
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I do love HUDs for pvp and I'm happy to see one in the making. Keep up the good work!
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