Download
(45 Kb)
Download
Updated: 05/24/14 08:30 AM
Pictures
File Info
Compatibility:
Live (1.0)
Updated:05/24/14 08:30 AM
Created:05/02/14 08:18 PM
Monthly downloads:131
Total downloads:25,796
Favorites:54
MD5:
Categories:Discontinued & Outdated, Combat Mods, Info, Plug-in Bars, Map, Coords, Compasses
LUI  Popular! (More than 5000 hits)
Version: 1.05b
by: LoPony [More]
LUI contains four separated addon components.

General
  • Supports settings menu by LibAddonMenu ( optional / not included, download available here: )
  • All addon components can be switch on/off
  • Any component adds own settings to the settings menu, available settings may vary on enabled components

InfoPanel
A lightweight informative panel.

Details
  • Information about MegaServer (US / EU), clock and FPS
  • Information about mount feeding status, equipped item durability and bag capacity
  • Information are colored depending on their current status ( e.g. FPS get red if it drops below 25 fps )

MiniMap
Minimap, for better and faster(!) navigation.

Details
  • Asynchronous map loading / texture loading
  • Full support for Cyrodiil
  • Group / large group live view with group leader marking
  • Shows player and camera heading
  • Zoom by key bind and mouse-scroll ( supports also zoom reset by key bind or middle-mouse-button )
  • Fully movable
  • Resizable

CombatInfo
Details
  • Shows combat related information like damage or heal
  • Shows cooldown information inside skillbar
  • Has three combat related information areas:

    YouTube Video: http://youtu.be/7VfJVWyFBs4

    Center area
    • Shows heal or damage from player to target
    • Shows all events immediately
    • Shows icon for related ability if available
    • Shows experience and veteran points gain

    Left area
    • Shows heal on player ( scrolls upwards )
    • Shows damage on player ( scrolls downwards )
    • Supports combat event queuing (waits till an event can be displayed, wont flood you with 10 events at once )
    • Shows icon for related ability if available

    Right area
    • Shows heal from player to any other player ( scrolls upwards )
    • Supports combat event queuing (waits till an event can be displayed, wont flood you with 10 events at once )
    • Shows icon for related ability if available

UnitInfo
Replaces the games default unit frames with custom unit frames.

Details
  • Has four unit frame types:

    Player frame
    • Shows magicka, health, stamina and mount stamina bars
    • Shows minimum and maximum values and their percentage value
    • Health bar supports display for shields and the current minimum and maximum shield values
    • Power drain and gain is animated
    • Stamina and mount stamina bars toggle on mount use
    • Shows current and maximum ultimate power
    • Supports display toggle based on combat status
    • Frame is movable in mouse mode

    Target frame
    • Shows health bar of the current target
    • Shows minimum and maximum values and their percentage value
    • Shows target class, level and range-to-target
    • Health bar supports display for shields and the current minimum and maximum shield values
    • Power drain and gain is animated
    • Frame is movable in mouse mode

    Group frame
    • Shows health bar of all group members
    • Health bar supports display for shields and the current minimum and maximum shield values
    • Shows minimum and maximum values and their percentage value of current health for each group member
    • Shows target class and level for each group member
    • Power drain and gain is animated
    • Supports a smaller mode for large group
    • Frame is movable in mouse mode

    Buffs frame
    • more soon
Version 1.05b
  • Just updated the API version number

Version 1.05
  • InfoPanel: added bag-update to the 60 seconds update method
  • InfoPanel: added bag-update on item change (remove, sell ...)
  • InfoPanel: added mount-feed-update after leaving stable
  • UnitInfo: fixed some bugs inside DisplayUnitBar()
  • UnitInfo: added target difficulty level to targetFrame
  • UnitInfo: added target caption display to targetFrame
  • UnitInfo: added group leader indication to groupFrame
  • CombatInfo: added a new setting to enable/disable the cooldown information
  • MiniMap: added a new setting to set a custom pin scale

Version 1.04
  • fixed a bug that prevented the draging of new skills into your skillbar
  • UnitInfo: the default target frame now hides, if the custom target frame is enabled
  • UnitInfo: added a fallback to a smaller font, if the unit has a long name
  • UnitInfo: changed the default position of playerFrame and targetFrame
  • MiniMap: fixed a issue with the keybinds to map zooming

Version 1.03
  • matched internal component names with XML Names and savedVars Namespace
  • reworked component loading mechanism
  • added optional LibAddonMenu (the LibAddonMenu-AddOn is not part of the LUI AddOn, there wont be any settings if the LibAddonMenu-AddOn is not available)
  • added better solution for show/hiding UI
  • General: added component enable/disable settings (needs ui reload)
  • InfoPanel: added scale setting (50% to 200% of default size)
  • InfoPanel: fixed a bug that made some labels disappear
  • CombatInfo: added additional HUD elements setting
  • MiniMap: added defaultZoom setting
  • MiniMap: added a new pin display method
  • MiniMap: supports custom pin scales
  • MiniMap: supports custom pin colors
  • MiniMap: fixed a problem with fast travel nodes in Cyrodiil
  • UnitInfo: added settings for all frame types
  • UnitInfo: added setting to toggle custom player frame and buffs on combat status
  • UnitInfo: added possibility to move all frame types
  • UnitInfo: added custom group frame (beta version, disabled by default)
  • UnitInfo: added custom player frame
  • UnitInfo: added custom target frame
  • UnitInfo: added group frame setting
  • UnitInfo: added target frame setting
  • UnitInfo: added player frame setting
  • UnitInfo: updated the buffs code (still only API supported buffs)

Version 1.02
  • added new component: UnitInfo
  • CombatInfo: added target-area options (e.g. animation, queuing, icons) to config/config.lua
  • CombatInfo: moved all unit (player/target) related code to UnitInfo component
  • UnitInfo: fixed reticle/target info display, resets now while switching into mouse-mode
  • UnitInfo: fixed a bug related to the range-to-target feature and its default mapModifier value
  • UnitInfo: added target-range information for some veteran 6-10 maps

Version 1.01
  • CombatInfo: improved exp / vp display and position
  • Minimap: added support to resize the map in mouse mode
Archived Files (6)
File Name
Version
Size
Uploader
Date
 LUI
1.05
45kB
LoPony
05/21/14 03:46 PM
 LUI
1.0
45kB
LoPony
05/15/14 03:59 PM
 LUI
1.03
45kB
LoPony
05/14/14 05:30 PM
 LUI
1.02
40kB
LoPony
05/06/14 05:06 PM
 LUI
1.01
41kB
LoPony
05/04/14 02:18 PM
 LUI
1
41kB
LoPony
05/02/14 08:18 PM


Post A Reply Comment Options
Unread 05/16/14, 06:01 AM  
paulovaca

Forum posts: 1
File comments: 4
Uploads: 0
Originally Posted by LoPony
I just released a small update that hopefully fixes all the reported problems.
See the changelog for further details

Originally Posted by paulovaca
Hello man, thanks for the addon, but in the last update I think that you did a horrible thing "replaces the games default unit frames with custom unit frames".

I don't want to replaces the games default unit frames with custom unit frames, and still want that shows the numbers in my bars and in the enemy's bars. Is there a way to do that? Or the only way is to use the version 1.02?
Well I was expecting somebody will ask for that
First at all, you can disable the custom unit frames with the new settings menu (requires LibAddonMenu).

I decided to remove it, because I don't wanted to add yet another option for it and I wanted to get rid of that old code. The reason why I removed it, was just because there is a nice little addon that does exactly what you want: http://www.esoui.com/downloads/info7...ibuteBars.html

Maybe I will add it back someday, but right now I try to keep the code as clean as possible while not having too much optional switches inside.
Thanks man.
Report comment to moderator  
Reply With Quote
Unread 05/16/14, 05:23 AM  
LoPony
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 11
Uploads: 1
Originally Posted by UnlitPhoenix
Is there a possibility of adding NPC titles to the unitframes (such as, Merchant, Woodworker, Banker etc), or is that limited by the API?
There should be something to do that. I'll have a look into that
Group leader status is missing too right now, will be part of the next update.
Report comment to moderator  
Reply With Quote
Unread 05/16/14, 02:17 AM  
UnlitPhoenix

Forum posts: 0
File comments: 13
Uploads: 0
Is there a possibility of adding NPC titles to the unitframes (such as, Merchant, Woodworker, Banker etc), or is that limited by the API?
Report comment to moderator  
Reply With Quote
Unread 05/15/14, 10:25 PM  
Ashema

Forum posts: 0
File comments: 31
Uploads: 0
Re: Re: Combat Text Criticals

Originally Posted by LoPony
Originally Posted by Ashema
When something there's an event critical, the value pauses briefly before scrolling away.
Is there a way to display the critical value longer (and larger), before it scrolls up?Ash
You can't do it only for crits, but you can do it for all combat events that have the same display-target.
If you look at the file: config/config.lua there is a section like this
Code:
_LUI.config.combatTargets[ 'Target' ] = {
	labelsMax        = 20,
	labelsCount      = 0,
	queue            = false,
	grid             = true,
	showIcon         = true,
	animateAlpha     = true,
	animateScale     = true,
	animateY         = 1,
	animateX         = 0,
	animateSpeed     = 2,
	animateTime      = 2000,
	fixedTime        = 250,
	align            = CENTER,
	alignIcon        = TOPRIGHT,
	alignIconTarget  = TOPLEFT,
	alignIconOffsetX = -4,
	alignIconOffsetY = 0,
}
If you increase the fixedTime value (its in milliseconds) it should stay longer before it begins to scroll.
To change the size of crits you have to edit the file: config/fonts.xml
You can change the size of LUIFontAnnounceLarge (size value is the 36 in its line) but this will also affect the exp/vp view and some other things too.

btw. before you start editing all this, you should wait until tomorrow. The new update is on its way beeing finally tested right now.
Thanks! Made adjustments to the other critical messages as well.
Report comment to moderator  
Reply With Quote
Unread 05/15/14, 04:14 PM  
LoPony
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 11
Uploads: 1
I just released a small update that hopefully fixes all the reported problems.
See the changelog for further details

Originally Posted by paulovaca
Hello man, thanks for the addon, but in the last update I think that you did a horrible thing "replaces the games default unit frames with custom unit frames".

I don't want to replaces the games default unit frames with custom unit frames, and still want that shows the numbers in my bars and in the enemy's bars. Is there a way to do that? Or the only way is to use the version 1.02?
Well I was expecting somebody will ask for that
First at all, you can disable the custom unit frames with the new settings menu (requires LibAddonMenu).

I decided to remove it, because I don't wanted to add yet another option for it and I wanted to get rid of that old code. The reason why I removed it, was just because there is a nice little addon that does exactly what you want: http://www.esoui.com/downloads/info7...ibuteBars.html

Maybe I will add it back someday, but right now I try to keep the code as clean as possible while not having too much optional switches inside.
Last edited by LoPony : 05/15/14 at 04:15 PM.
Report comment to moderator  
Reply With Quote
Unread 05/15/14, 02:06 PM  
sebbi08

Forum posts: 0
File comments: 2
Uploads: 0
hi how can i deactivate the default taget frame
Report comment to moderator  
Reply With Quote
Unread 05/15/14, 10:18 AM  
paulovaca

Forum posts: 1
File comments: 4
Uploads: 0
Please dont change the original unit frame, just put the numbers.

Hello man, thanks for the addon, but in the last update I think that you did a horrible thing "replaces the games default unit frames with custom unit frames".

I don't want to replaces the games default unit frames with custom unit frames, and still want that shows the numbers in my bars and in the enemy's bars. Is there a way to do that? Or the only way is to use the version 1.02?

All the best
Report comment to moderator  
Reply With Quote
Unread 05/15/14, 05:57 AM  
UnlitPhoenix

Forum posts: 0
File comments: 13
Uploads: 0
Same issue as cptblackgb.

As a workaround for now, we can right click the ability in the skillbook and assign it a slot.
Last edited by UnlitPhoenix : 05/15/14 at 06:01 AM.
Report comment to moderator  
Reply With Quote
Unread 05/15/14, 05:43 AM  
cptblackgb

Forum posts: 0
File comments: 9
Uploads: 0
Just done the update and I'm getting an error trying to drag abilities onto my action bar. I have turned off all addons and only have LUI running which is causing this.



I only use the Combatinfo and Unitinfo parts of LUI
Last edited by cptblackgb : 05/15/14 at 05:46 AM.
Report comment to moderator  
Reply With Quote
Unread 05/15/14, 02:26 AM  
UnlitPhoenix

Forum posts: 0
File comments: 13
Uploads: 0
Loving the unitframes! However, the player/target frames appear behind the actionbar when looking at an enemy or entering combat. Moreover, units with long names have their name extending over their other information - attaching a screen cap of it for clarity.

Also, I'm not sure if it's working as intended, but the default target frame is still visible with LUI's UnitFrames active.

http://i.imgur.com/3FcZfin.jpg

http://i.imgur.com/1w2As9P.jpg
Report comment to moderator  
Reply With Quote
Unread 05/13/14, 05:53 PM  
LoPony
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 11
Uploads: 1
Re: Combat Text Criticals

Originally Posted by Ashema
When something there's an event critical, the value pauses briefly before scrolling away.
Is there a way to display the critical value longer (and larger), before it scrolls up?Ash
You can't do it only for crits, but you can do it for all combat events that have the same display-target.
If you look at the file: config/config.lua there is a section like this
Code:
_LUI.config.combatTargets[ 'Target' ] = {
	labelsMax        = 20,
	labelsCount      = 0,
	queue            = false,
	grid             = true,
	showIcon         = true,
	animateAlpha     = true,
	animateScale     = true,
	animateY         = 1,
	animateX         = 0,
	animateSpeed     = 2,
	animateTime      = 2000,
	fixedTime        = 250,
	align            = CENTER,
	alignIcon        = TOPRIGHT,
	alignIconTarget  = TOPLEFT,
	alignIconOffsetX = -4,
	alignIconOffsetY = 0,
}
If you increase the fixedTime value (its in milliseconds) it should stay longer before it begins to scroll.
To change the size of crits you have to edit the file: config/fonts.xml
You can change the size of LUIFontAnnounceLarge (size value is the 36 in its line) but this will also affect the exp/vp view and some other things too.

btw. before you start editing all this, you should wait until tomorrow. The new update is on its way beeing finally tested right now.
Last edited by LoPony : 05/13/14 at 05:56 PM.
Report comment to moderator  
Reply With Quote
Unread 05/13/14, 12:00 PM  
Ashema

Forum posts: 0
File comments: 31
Uploads: 0
Combat Text Criticals

When something there's an event critical, the value pauses briefly before scrolling away.
Is there a way to display the critical value longer (and larger), before it scrolls up?

Awesome work, thanks!

Ash
Report comment to moderator  
Reply With Quote
Unread 05/11/14, 05:46 AM  
LoPony
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 11
Uploads: 1
Originally Posted by faekkae
Ive been here alot now and asking things.
I have been trying to disable the stamina scrolling text when you loose stamina with no luck.
Anyway i could disable that?
goto config/config.lua search this:
Code:
	[ACTION_RESULT_POWER_DRAIN] =
	{
		[COMBAT_UNIT_TYPE_PLAYER] = {
			[COMBAT_UNIT_TYPE_PLAYER] = {
				powers = true,
				target = {
					[POWERTYPE_MAGICKA]       = 'Magicka',
					[POWERTYPE_HEALTH]        = 'Health',
					[POWERTYPE_STAMINA]       = 'Stamina',
					[POWERTYPE_MOUNT_STAMINA] = 'MountStamina',
					[POWERTYPE_ULTIMATE]      = 'Ultimate',
				},
				color  = {
					[POWERTYPE_MAGICKA]       = _LUI.config.colors.MAGICKA,
					[POWERTYPE_HEALTH]        = _LUI.config.colors.HEALTH,
					[POWERTYPE_STAMINA]       = _LUI.config.colors.STAMINA,
					[POWERTYPE_MOUNT_STAMINA] = _LUI.config.colors.STAMINA,
					[POWERTYPE_ULTIMATE]      = _LUI.config.colors.ULTIMATE,
				},
				font   = {
					[POWERTYPE_MAGICKA]       = 'LUIFontGame',
					[POWERTYPE_HEALTH]        = 'LUIFontGame',
					[POWERTYPE_STAMINA]       = 'LUIFontGame',
					[POWERTYPE_MOUNT_STAMINA] = 'LUIFontGame',
					[POWERTYPE_ULTIMATE]      = 'LUIFontGame',
				},
				strfmt = {
					[POWERTYPE_MAGICKA]       = '-%1$d',
					[POWERTYPE_HEALTH]        = '-%1$d',
					[POWERTYPE_STAMINA]       = '-%1$d',
					[POWERTYPE_MOUNT_STAMINA] = '-%1$d',
					[POWERTYPE_ULTIMATE]      = '-%1$d',
				},
			},
		},
	},
remove it all or just the stamina related lines of it. If the addon can not find a valid definition for a combat event it will ignore the event.
Report comment to moderator  
Reply With Quote
Unread 05/10/14, 06:03 AM  
faekkae

Forum posts: 0
File comments: 8
Uploads: 0
Ive been here alot now and asking things.
I have been trying to disable the stamina scrolling text when you loose stamina with no luck.
Anyway i could disable that?
Report comment to moderator  
Reply With Quote
Unread 05/10/14, 05:05 AM  
Naede
 
Naede's Avatar

Forum posts: 0
File comments: 19
Uploads: 0
Re: Re: Re: Few questions

Originally Posted by BoomKitty
For the time being, you can edit the "config/fonts.xml" this line:
<Font name="LUIFontInfoPanel" font="LUI/assets/ProFontWindows.ttf|9|soft-shadow-thin" />

change the |9| to |11| (I think 12 looks a little too large).

It will look a little cramped or may overlap with larger font, so to fix that, if you go to "xml/infopanel.xml"
and play around with the overall dimensions and anchor points to move the positions of the different portions of the infopanel.

Maybe there's better ways to do this. I tried using the set ui scale by 1.25, but it just magnifies everything and ends up looking pretty blurry. Changing the font gives a much cleaner display. I can send my version of the 2 xml files if you want.
Thanks for your help. I found for the font size and 10 is a good size and I need'nt to modified "xml/infopanel.xml".
Last edited by Naede : 05/10/14 at 05:19 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.