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Update 6 (1.6.5)
Updated:03/03/15 06:04 PM
Created:05/04/14 12:04 AM
Monthly downloads:91
Total downloads:42,924
Favorites:144
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Luminary - Teleporter v3  Popular! (More than 5000 hits)
Version: 3.8
by: awesomebilly, kerb9729
7/22/2015
My rewrite is complete. Get it here
I will not be doing any further updates to Luminary Teleporter

7/9/2015
-- State of the addon -
Modifications for LAMv2/1.6 were completed (quite a while ago).
Currently I am about 3/4 through a complete rewrite, integrating Teleporter into the right pane of the map as suggested by QuadroTony.


2/24/2015
Kerb9729 here, joining AwesomeBilly as collaborator and general lackey/minion.

Today I uploaded a new Teleporter updated for API version 100010 (to get rid of that nasty "out of date" flag) and an updated LibAddonMenu courtesy of Garkin.
This version will be good until 1.6 goes live.

For version 1.6 what really needs to be done is to update teleporter to use LAMv2. I will TRY (no promises) to have that done prior to 1.6 release so that none of us have to wait long to continue enjoying Teleporter.

AwesomeBilly has asked me to pm him when the game goes B2P. So I have high hopes that he will be rejoining us.


Note from the author ------
This was my fave addon I created

Hello World!
I couldn't deal with the vet grind idea. WTF was that? My life and I have left ESO and are playing WOD.
If ESO becomes free to play ... I can update these addons.. but I'd hate to pay $15 to update the addons when I'm no longer playing.

Hint hint: eso.. give addon devs a beta area

anyways... this is open source, anyone can take over any of my addons, or review source and release new addons.

Thanks,
AB
---------------------------------

Luminary Teleporter

Do you have multiple guilds and forget you can teleport to guild members FOR FREE?
Do you wish you could quickly portal to a wayshrine in the area?
Do you wish you could portal to areas you've never been before?
Do you wish you could "For free" portal to the main city QUICKLY?
Did you know this is already an option in game, in your guild tab? But you always forget about it?
Now, you'll be reminded when you open your map



What this addon does:
When you open up the map you'll have a simple list showing all areas you can portal to. If a guild member is in your zone it will be highlighted in blue
Click the Refresh button for an updated list
Click the Group Negative sign for only your zone. (NEW)


Planned Features
Autocomplete search by zone.


Known Issues:
1. If you're low level (Like I AM) you'll have issues trying to teleport if the user is veteran level. To circumvent this I've added a settings option to filter out level 50s and anyone > than vet 0.
2. Sometimes you can't portal due to the player being in a social zone quest thing.


Please report any issues you find.


https://github.com/williamrussellajb/ESOPublicAddons.git
3.8
Updated for API version 100011
Upgraded lam to version 2

3.61
API version 100010
Updated to LibAddonMenu1-0 rel 10 (Thanks Garkin!)

3.4
Version 100004
and fixed images.

3.3
Added option to control if teleporter opens with the map, otherwise its just a button to manually open on the map itself.
Also, removed the "loaded" message.

3.2 Fixed bug that would happen if you changed settings frequency.
Changing the frequency was making the table [[41]] (string) when it needed to be just 41.


3.1 Removed Vet column and added vet icon to level.

V3.01
Fixed issue while searching.. worked if you had trade house also installed ;) oops.

v2.06
Newish UI
Bug fixes.


V1.02
Fixed LibStub issue

V1.12
Fixed issue where counter gets set to 0, causes nil when portaling.

V1.1
Localization is so time consuming :(

ADDED ABILITY TO TELEPORT TO YOUR ENTIRE LIST :) Don't forget exploration gear!
Archived Files (19)
File Name
Version
Size
Uploader
Date
3.61
56kB
awesomebilly
02/24/15 09:49 AM
3.7
61kB
awesomebilly
09/24/14 10:20 PM
3.6
61kB
awesomebilly
09/01/14 09:13 PM
3.5
60kB
awesomebilly
07/22/14 02:12 AM
3.4
54kB
awesomebilly
05/22/14 08:31 PM
3.3
23kB
awesomebilly
05/20/14 08:37 PM
3.2
23kB
awesomebilly
05/14/14 10:38 AM
3.1
23kB
awesomebilly
05/11/14 07:59 PM
3.0.1
23kB
awesomebilly
05/11/14 12:57 PM
3.0
23kB
awesomebilly
05/11/14 02:42 AM
2.06
23kB
awesomebilly
05/11/14 01:44 AM
2.05
23kB
awesomebilly
05/11/14 01:37 AM
2.01
22kB
awesomebilly
05/05/14 09:34 PM
2.0
22kB
awesomebilly
05/05/14 09:03 PM
1.12
21kB
awesomebilly
05/05/14 02:17 AM
0.5
19kB
awesomebilly
05/04/14 05:36 PM
0.3
19kB
awesomebilly
05/04/14 01:48 PM
0.2
19kB
awesomebilly
05/04/14 01:08 AM
0.1
19kB
05/04/14 12:04 AM


Post A Reply Comment Options
Unread 05/09/14, 10:06 AM  
awesomebilly
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Forum posts: 23
File comments: 230
Uploads: 8
New Updates

Hey guys I wanted to give you an update.

I have a few features planned, + changing the +/- button to something easier to use and various bug fixes.

However, the Luminary Trade History has been undergoing a major feature change.. I thought would take me a few hours has been going on 4 days.

I'm 85% complete with this change and once its released I can hop and make any changes here you'd like to see.

Please keep requesting features and I'll implement them very soon
Last edited by awesomebilly : 05/09/14 at 10:07 AM.
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Unread 05/11/14, 03:54 AM  
Demonstorm

Forum posts: 4
File comments: 41
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Newest up date keeps teleporter from loading

Let me say i love this addon like so many others but latest update 3.0 ? wont load on mine i get 4 errors lua 85 addon loaded ....lua 347 setup....lua 109 setup,,,,lua 109 nil stack trace back hope this helps ..back to last version for me for now thanks in advance for all your hard work
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Unread 05/11/14, 05:38 AM  
Mitsarugi
 
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@awesomebilly - may i suggest you remove "Vet" & "LVL" and use the -50 & 50+ icons instead using a condition that checks:
lua Code:
  1. for i=1, GetNumGuilds() do
  2.     for j=1,GetNumGuildMembers(i) do
  3.         local _, _, _, _, _, PlayerLevel, PlayerVetLevel = GetGuildMemberCharacterInfo(i, j)
  4.         if PlayerLevel > 49 or PlayerVetLevel > 0 then
  5.             --Set Icon To Vet Icon
  6.         else
  7.             --Set Icon To -50 Icon
  8.         end
  9.     end
  10. end

Something like that haven't tested it ^^
So all that has to be done change the Vet column to one for icons and display the level in the level columns
Last edited by Mitsarugi : 05/11/14 at 05:43 AM.
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Unread 05/11/14, 06:12 AM  
CorteXz

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awesome addon, but like Demonstorm said below the latest version wont load up for me.

here is a screenshot

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Unread 05/11/14, 07:44 AM  
Swizzy
 
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Originally Posted by CorteXz
awesome addon, but like Demonstorm said below the latest version wont load up for me.

here is a screenshot

Change line 109 to:

Teleporter.win.Searcher.SearchTextureLBL = WINDOW_MANAGER:CreateControl("TELEPORTERALERTS", Teleporter.win.Searcher, CT_BUTTON)

from:

Teleporter.win.Searcher.SearchTextureLBL = LUMINARY.wm:CreateControl("TELEPORTERALERTS", Teleporter.win.Searcher, CT_BUTTON)

in the file: "Teleporter\core\TeleAppUI.lua"

and the error goes away
Last edited by Swizzy : 05/11/14 at 07:44 AM.
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Unread 05/11/14, 12:59 PM  
awesomebilly
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Originally Posted by Swizzy
Originally Posted by CorteXz
awesome addon, but like Demonstorm said below the latest version wont load up for me.

here is a screenshot

Change line 109 to:

Teleporter.win.Searcher.SearchTextureLBL = WINDOW_MANAGER:CreateControl("TELEPORTERALERTS", Teleporter.win.Searcher, CT_BUTTON)

from:

Teleporter.win.Searcher.SearchTextureLBL = LUMINARY.wm:CreateControl("TELEPORTERALERTS", Teleporter.win.Searcher, CT_BUTTON)

in the file: "Teleporter\core\TeleAppUI.lua"

and the error goes away
Yup.. perfect that is the fix. Thank you.
LUMINARY.wm is a variable from the Luminary Trade house addon I have. If you had it installed it wouldn't crash but that was a major programming error I had copied the search over from my trade addon to this addon and forgot to switch that last variable

Thank you so much for reporting this..
I updated the addon.
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Unread 05/11/14, 01:01 PM  
awesomebilly
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Forum posts: 23
File comments: 230
Uploads: 8
Originally Posted by Mitsarugi
@awesomebilly - may i suggest you remove "Vet" & "LVL" and use the -50 & 50+ icons instead using a condition that checks:
lua Code:
  1. for i=1, GetNumGuilds() do
  2.     for j=1,GetNumGuildMembers(i) do
  3.         local _, _, _, _, _, PlayerLevel, PlayerVetLevel = GetGuildMemberCharacterInfo(i, j)
  4.         if PlayerLevel > 49 or PlayerVetLevel > 0 then
  5.             --Set Icon To Vet Icon
  6.         else
  7.             --Set Icon To -50 Icon
  8.         end
  9.     end
  10. end

Something like that haven't tested it ^^
So all that has to be done change the Vet column to one for icons and display the level in the level columns
So remove the level check but give the option to filter by > < 50? Good idea!
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Unread 05/11/14, 01:30 PM  
Mitsarugi
 
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Originally Posted by awesomebilly
Originally Posted by Mitsarugi
@awesomebilly - may i suggest you remove "Vet" & "LVL" and use the -50 & 50+ icons instead using a condition that checks:
lua Code:
  1. for i=1, GetNumGuilds() do
  2.     for j=1,GetNumGuildMembers(i) do
  3.         local _, _, _, _, _, PlayerLevel, PlayerVetLevel = GetGuildMemberCharacterInfo(i, j)
  4.         if PlayerLevel > 49 or PlayerVetLevel > 0 then
  5.             --Set Icon To Vet Icon
  6.         else
  7.             --Set Icon To -50 Icon
  8.         end
  9.     end
  10. end

Something like that haven't tested it ^^
So all that has to be done change the Vet column to one for icons and display the level in the level columns
So remove the level check but give the option to filter by > < 50? Good idea!
What i meant is, at the moment you have a column "Vet" with zeros under it , replace them with the icon for <50 & >50 (the shield) and use the column "LVL" to display the actual level, 49 if player is <50 and 1 if player is >=50. and then just change the icons
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Unread 05/11/14, 08:00 PM  
awesomebilly
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[quote=Mitsarugi][quote=awesomebilly][quote=Mitsarugi]@awesomebilly - may i suggest you remove "Vet" & "LVL" and use the -50 & 50+ icons instead using a condition that checks:
lua Code:
  1. for i=1, GetNumGuilds() do
  2.     for j=1,GetNumGuildMembers(i) do
  3.         local _, _, _, _, _, PlayerLevel, PlayerVetLevel = GetGuildMemberCharacterInfo(i, j)
  4.         if PlayerLevel > 49 or PlayerVetLevel > 0 then
  5.             --Set Icon To Vet Icon
  6.         else
  7.             --Set Icon To -50 Icon
  8.         end
  9.     end
  10. end


I implemented it like this:
I removed Vet column
If they are a vet I show the vet icon + their vet level
If they are not a vet, I hide the vet icon and show their playerlevel.
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Unread 05/12/14, 01:23 AM  
Mitsarugi
 
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[quote=awesomebilly][quote=Mitsarugi][quote=awesomebilly]
Originally Posted by Mitsarugi
@awesomebilly - may i suggest you remove "Vet" & "LVL" and use the -50 & 50+ icons instead using a condition that checks:
lua Code:
  1. for i=1, GetNumGuilds() do
  2.     for j=1,GetNumGuildMembers(i) do
  3.         local _, _, _, _, _, PlayerLevel, PlayerVetLevel = GetGuildMemberCharacterInfo(i, j)
  4.         if PlayerLevel > 49 or PlayerVetLevel > 0 then
  5.             --Set Icon To Vet Icon
  6.         else
  7.             --Set Icon To -50 Icon
  8.         end
  9.     end
  10. end


I implemented it like this:
I removed Vet column
If they are a vet I show the vet icon + their vet level
If they are not a vet, I hide the vet icon and show their playerlevel.
Ok thats cool
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Unread 05/12/14, 12:05 PM  
Saftsuse
 
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In version 3 the menu doesnt show with the map, so I now use the old version 2
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Unread 05/13/14, 02:40 AM  
awesomebilly
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Originally Posted by Saftsuse
In version 3 the menu doesnt show with the map, so I now use the old version 2
Im sorry to hear that..
I just disabled all addons except for teleporter, + enabled all the addons I have.. I see no issues.

Any chance you can list the addons you're using?
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Unread 05/13/14, 10:27 AM  
flynnmacflon

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Originally Posted by awesomebilly
Originally Posted by Saftsuse
In version 3 the menu doesnt show with the map, so I now use the old version 2
Im sorry to hear that..
I just disabled all addons except for teleporter, + enabled all the addons I have.. I see no issues.

Any chance you can list the addons you're using?
I have to agree, that with version three I see no menu . I too resorted to using ver 2 which works np .

I dont know if v3 has it, but we could do with it ignoring cyrodiil tbh.
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Unread 05/13/14, 12:09 PM  
Mitsarugi
 
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Originally Posted by flynnmacflon
Originally Posted by awesomebilly
Originally Posted by Saftsuse
In version 3 the menu doesnt show with the map, so I now use the old version 2
Im sorry to hear that..
I just disabled all addons except for teleporter, + enabled all the addons I have.. I see no issues.

Any chance you can list the addons you're using?
I have to agree, that with version three I see no menu . I too resorted to using ver 2 which works np .

I dont know if v3 has it, but we could do with it ignoring cyrodiil tbh.
I'm using the latest version just fine, everything works.
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Unread 05/13/14, 02:37 PM  
Baertram
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Bug after changing settings (time to port)

Hi, I just get the following error message if I leave the "Luminary Teleporter" settings inside the menu and swith to another settings point or addon setting.

The last I did before was changing the teleporting time from 45 to 30 seconds.

Code:
user:/AddOns/Teleporter/core/TeleAppUI.lua:15: attempt to index a nil value
stack traceback:
	user:/AddOns/Teleporter/core/TeleAppUI.lua:15: in function 'setFunc'
	user:/AddOns/InventoryInsight/libs/LibAddonMenu-1.0/LibAddonMenu-1.0.lua:282: in function '(anonymous)'
	[C]: in function 'LoseFocus'
	EsoUI/Libraries/Globals/Globals.lua:48: in function 'OnGlobalMouseDown'
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