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Updated: 11/06/14 04:07 PM
Compatibility:
Update 5 (1.5.2)
Update 4 (1.4.3)
Update 3 (1.3.3)
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:11/06/14 04:07 PM
Created:05/05/14 11:49 AM
Monthly downloads:53
Total downloads:4,478
Favorites:18
MD5:
Categories:Discontinued & Outdated, Miscellaneous
DynamicConfig
Version: 1.3.0
by: gamecreature, Swizzy
This plugin tweaks the graphics configuration depending on combat status.
When in combat mode, the graphics quality is turned down, so the game is more responsive.
When not in combat the quality is turned higher for a better environment experience.

Code can be found on github:
https://github.com/gamecreature/eso-dynamic-config

An experimental version can be found on this github link:
https://github.com/Swizzy/eso-dynamic-config

Known Issues
* Subsampling quality switching results in hiccups on some machines (both windows and MAC)!! (turn this option off if you don't want this)
v1.3.0
* Updated to the new API version (Update 5)
* Converted the settings menu to LibAddonMenu2

v1.2.1
* Updated to the new API version

v1.2.0
* Updated to API version 1.2.3

v1.1.1
* Updated to the new API version

v1.1.0
* Added a setting to disable the RefreshSettings and ApplySettings function calls (they may cause the UI scale to change for some users)
* Added buttons to enable/disable all variables aswell as reset defaults
* Added the ability to manually configure each variable (live editing!)
* Added slash command to toggle auto combat on/off (auto on and auto off)
* Added keybinding to toggle auto combat on/off (a single button to toggle it on or off, a message will be displayed as to which state it's changed to)
* Deleted the settings which require a UI reload to not cause problems (they're now available as manual option settings instead, keep in mind there might be more that we haven't tested yet)

v1.0.10
* Enabled more variables for you to experiment with
* Added a slider for SystemID, only change it if the addon appears to not be changing anything... the default value is 5...

v1.0.9
* Fixed a crash for new users when wanting to show current settings

v1.0.8
* Moved from cVar editing to SetSetting instead - Fixes the SUB_SAMPLING issues (it's now beeing applied directly, meaning bigger difference!)
* Under the hood: The Settings menu is now more dynamic (for variable's to modify)
* Added Override when doing manual shifting of the configuration (it'll always change no matter what mode was set previously, when having the automatic one it'll not change if it's already set to high/low)

v1.0.7
* Added an option to configure the cooldownperiod and reduce the number of graphic quality switches

v1.0.6
* Added settings for each variable (you can now toggle exactly which variables you want the addon to change for you)

v1.0.5
* Added some additional variables (as an option) per request by SektaNZ

v1.0.4
* Added Keybindings (Thanks to SkOODaT!)

v1.0.3
* Added DynamicConfig UI Settings (Thanks Swizzy!)

v1.0.2
Added configuration support. Settings are now changable
Added grass configuration support

v1.0.1
- PARTICLE_DENSITY and VIEW_DISTANCE added
- Fixed file list so it also includes README.md

v1.0
- Uploaded improved zip file without Mac files and without copy-postfix
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Uploader
Date
1.2.1
15kB
gamecreature
09/21/14 10:08 PM
1.2.0
15kB
gamecreature
06/25/14 02:21 PM
1.1.1
15kB
Swizzy
05/23/14 03:32 AM
1.1.1
15kB
Swizzy
05/23/14 02:58 AM
1.0.9
13kB
Swizzy
05/12/14 03:05 PM
1.0.7
12kB
gamecreature
05/12/14 01:03 PM
1.0.7
12kB
gamecreature
05/11/14 11:50 PM
1.0.6
12kB
gamecreature
05/11/14 11:41 AM
1.0.4
10kB
gamecreature
05/10/14 03:59 AM
1.0.3
10kB
gamecreature
05/09/14 03:29 PM
1.0.2
3kB
gamecreature
05/08/14 04:58 PM
1.0.1
2kB
gamecreature
05/08/14 12:48 PM
1.0
2kB
gamecreature
05/07/14 11:48 PM
1.0
2kB
gamecreature
05/06/14 08:32 AM


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Unread 05/11/14, 04:40 PM  
Swizzy
 
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Originally Posted by SkOODaT
seems after alot of testing SUB_SAMPLING looks like it toggles setting wise but doesnt actually toggle with the addon the only way to toggle sub sampling setting is to manually click it i dont know its really strange, like the addon actually does change the setting and if you go into video its will be changed but it doesnt seem to actually apply the change lol

** upon looking in the thread this seems to be occurring with other ppl too lol is thier a work around ?
Swapping the Vertical sync between on/off changes it, any idea how we can do that with the addon? (i have no idea how to find the cvar's and such)
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Unread 05/11/14, 04:16 PM  
SkOODaT
 
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seems after alot of testing SUB_SAMPLING looks like it toggles setting wise but doesnt actually toggle with the addon the only way to toggle sub sampling setting is to manually click it i dont know its really strange, like the addon actually does change the setting and if you go into video its will be changed but it doesnt seem to actually apply the change lol

** upon looking in the thread this seems to be occurring with other ppl too lol is thier a work around ?
Last edited by SkOODaT : 05/11/14 at 04:22 PM.
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Unread 05/11/14, 12:23 PM  
Swizzy
 
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Originally Posted by gamecreature
Originally Posted by Swizzy
Originally Posted by gamecreature
Btw: is the subsampling switch working on your system?
On my Mac it doesn't update the render engine. Though the switch is set, the system isn't updating.
It's a bit anoying because subsampling is a big performance killer.
I don't know if it's working, not sure how to check xD all i know is that when i enable low it'll change my fps (it goes up) while the overall quality of everything goes down...

Some of the video settings require a reload (or so it says in the video settings screen, perhaps this is one of them?)
No that's not it. If I click it the menu it simply switches instantly (no reload required).
Perhaps a bug inet SetCVar... (I've experimented with ApplySettings, but that's not working)

Btw. Thanks for the great new feature!
Well, the video settings are defenietly not robust... after i found a quest bug preventing me from leaving the game and so on beeing forced to force quit i have sucky graphics but super fps... changing the settings makes no difference, netheir does reloading the ui...

** edit: **

swapping Vertical Sync on/off solved it tho

Np about the features, as i said before... i like the addon, and therefor i figured, why not try to improve it a little bit?
Last edited by Swizzy : 05/11/14 at 12:32 PM.
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Unread 05/11/14, 11:46 AM  
gamecreature
 
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Originally Posted by Swizzy
Originally Posted by gamecreature
Btw: is the subsampling switch working on your system?
On my Mac it doesn't update the render engine. Though the switch is set, the system isn't updating.
It's a bit anoying because subsampling is a big performance killer.
I don't know if it's working, not sure how to check xD all i know is that when i enable low it'll change my fps (it goes up) while the overall quality of everything goes down...

Some of the video settings require a reload (or so it says in the video settings screen, perhaps this is one of them?)
No that's not it. If I click it the menu it simply switches instantly (no reload required).
Perhaps a bug inet SetCVar... (I've experimented with ApplySettings, but that's not working)

Btw. Thanks for the great new feature!
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Unread 05/11/14, 07:08 AM  
Swizzy
 
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Originally Posted by Lex Prometheus
There is still the unanswered question why this addon is not visible through Minion. Is it intentionally?
No, it's not intentional... i'll look into it and see what's up...

** edit: **

It's something with Minion, there are plenty of other addons which don't show up in minion etheir, for instance i have several Wykkyd's addons installed, it only shows Wykkyd's Framework... so... there's a problem with Minion and is outside of our control


Originally Posted by gamecreature
Originally Posted by Swizzy
Originally Posted by Swizzy
If you grab the files from here: https://github.com/Swizzy/eso-dynamic-config you'll have these added aswell, some of which was already in there (commented, probably because they can cause problems) and the ones you listed
WARNING: I've now updated it even further, adding features for advanced users (you can now select which variables should be altered by the addon, the list might need to be updated later...)
Great Changes!!!

I will merge/release them tonight

Btw: is the subsampling switch working on your system?
On my Mac it doesn't update the render engine. Though the switch is set, the system isn't updating.
It's a bit anoying because subsampling is a big performance killer.
I don't know if it's working, not sure how to check xD all i know is that when i enable low it'll change my fps (it goes up) while the overall quality of everything goes down...

Some of the video settings require a reload (or so it says in the video settings screen, perhaps this is one of them?)
Last edited by Swizzy : 05/11/14 at 07:19 AM.
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Unread 05/11/14, 04:01 AM  
Lex Prometheus

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There is still the unanswered question why this addon is not visible through Minion. Is it intentionally?
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Unread 05/11/14, 12:55 AM  
gamecreature
 
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[quote=Swizzy]
Originally Posted by Swizzy
Originally Posted by SektaNZ
Any chance to add the following:


If you grab the files from here: https://github.com/Swizzy/eso-dynamic-config you'll have these added aswell, some of which was already in there (commented, probably because they can cause problems) and the ones you listed
WARNING: I've now updated it even further, adding features for advanced users (you can now select which variables should be altered by the addon, the list might need to be updated later...)
Great Changes!!!

I will merge/release them tonight

Btw: is the subsampling switch working on your system?
On my Mac it doesn't update the render engine. Though the switch is set, the system isn't updating.
It's a bit anoying because subsampling is a big performance killer.
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Unread 05/10/14, 04:47 PM  
Swizzy
 
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Originally Posted by Swizzy
Originally Posted by SektaNZ
Any chance to add the following:
SET GOD_RAYS_v2
SET DISTORTION
SET WATER_FOAM
SET MAX_ANISOTROPY
SET MIP_LOAD_SKIP_LEVELS
SET RAIN_WETNESS
SET SPECULAR_MAPS
Yes, it's probably possible, if you want i can test it see if it works and add it as an option...

** edit: **

If you grab the files from here: https://github.com/Swizzy/eso-dynamic-config you'll have these added aswell, some of which was already in there (commented, probably because they can cause problems) and the ones you listed
WARNING: I've now updated it even further, adding features for advanced users (you can now select which variables should be altered by the addon, the list might need to be updated later...)
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Unread 05/10/14, 03:12 PM  
Swizzy
 
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Originally Posted by Khorrhxe
Originally Posted by Swizzy
Originally Posted by Khorrhxe
I haven't tried the new version, but I had an issue yesterday with the 'addon active' etc combat/out of combat notices that were appearing, even if they were disabled in the menu. I'll try again today to see how it goes. Cheers.
That was with v 1.0.3 right? 1.0.4 should probably fix that issue aswell, otherwise it should set the settings correctly after a /reloadui
It looks like the 'enable output' option doesn't get saved.. at least for me. I can set it, it works fine, but when I /reloadui or relog, the setting is back to the default. cheers
It does for me, maybe try deleting the saved variables file?

C:\Users\*username*\Documents\Elder Scrolls Online\liveeu\SavedVariables\DynamicConfig.lua

or

C:\Users\*username*\Documents\Elder Scrolls Online\live\SavedVariables\DynamicConfig.lua

This may solve the problem, if not... let me know and i'll try to look into it...
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Unread 05/10/14, 11:52 AM  
Khorrhxe

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Originally Posted by Swizzy
Originally Posted by Khorrhxe
I haven't tried the new version, but I had an issue yesterday with the 'addon active' etc combat/out of combat notices that were appearing, even if they were disabled in the menu. I'll try again today to see how it goes. Cheers.
That was with v 1.0.3 right? 1.0.4 should probably fix that issue aswell, otherwise it should set the settings correctly after a /reloadui
It looks like the 'enable output' option doesn't get saved.. at least for me. I can set it, it works fine, but when I /reloadui or relog, the setting is back to the default. cheers
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Unread 05/10/14, 08:53 AM  
Swizzy
 
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Originally Posted by Khorrhxe
I haven't tried the new version, but I had an issue yesterday with the 'addon active' etc combat/out of combat notices that were appearing, even if they were disabled in the menu. I'll try again today to see how it goes. Cheers.
That was with v 1.0.3 right? 1.0.4 should probably fix that issue aswell, otherwise it should set the settings correctly after a /reloadui
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Unread 05/10/14, 05:49 AM  
Khorrhxe

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I haven't tried the new version, but I had an issue yesterday with the 'addon active' etc combat/out of combat notices that were appearing, even if they were disabled in the menu. I'll try again today to see how it goes. Cheers.
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Unread 05/10/14, 04:48 AM  
Swizzy
 
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Originally Posted by SektaNZ
Any chance to add the following:
SET GOD_RAYS_v2
SET DISTORTION
SET WATER_FOAM
SET MAX_ANISOTROPY
SET MIP_LOAD_SKIP_LEVELS
SET RAIN_WETNESS
SET SPECULAR_MAPS
Yes, it's probably possible, if you want i can test it see if it works and add it as an option...

** edit: **

If you grab the files from here: https://github.com/Swizzy/eso-dynamic-config you'll have these added aswell, some of which was already in there (commented, probably because they can cause problems) and the ones you listed
Last edited by Swizzy : 05/10/14 at 08:54 AM.
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Unread 05/09/14, 10:35 PM  
SektaNZ

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Any chance to add the following:
SET GOD_RAYS_v2
SET DISTORTION
SET WATER_FOAM
SET MAX_ANISOTROPY
SET MIP_LOAD_SKIP_LEVELS
SET RAIN_WETNESS
SET SPECULAR_MAPS
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Unread 05/09/14, 07:08 PM  
Swizzy
 
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Re: KeyBindings

Originally Posted by SkOODaT
1. In txt file add bindings.xml above DynamicConfig.lua
2. Create a file called bindings.xml and add this to it

Code:
<Bindings>
	<Layer name="General">
		<Category name="DYNConfig">
			<Action name="DYN_UP">
				<Down>DYNUP()</Down>
			</Action>
			<Action name="DYN_DOWN">
				<Down>DYNDOWN()</Down>
			</Action>
		</Category>
	</Layer>
</Bindings>
3. Make space at line 19 In DynamicConfig.lua add

Code:
ZO_CreateStringId("SI_BINDING_NAME_DYN_UP", "DYN UP")
ZO_CreateStringId("SI_BINDING_NAME_DYN_DOWN", "DYN DOWN")
4. at very end of DynamicConfig.lua like line 253 past everyhting add

Code:
function DYNUP()
    DynamicConfig.Apply("high")
end

function DYNDOWN()
    DynamicConfig.Apply("low")
end
Keybindings to toggle low and high settings VERY useful in towns(lots of players) or when you want to manually trigger it

Hope this helps ty for an awesome addon
I put it in my fork of the addon (on github) and made a pull request with your changes thanks!
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