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Updated: 09/18/14 10:04 AM
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Compatibility:
Update 4 (1.4.3)
Update 3 (1.3.3)
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:09/18/14 10:04 AM
Created:05/07/14 02:57 PM
Monthly downloads:84
Total downloads:33,353
Favorites:73
MD5:
Categories:Discontinued & Outdated, Combat Mods
SorcererHelper  Popular! (More than 5000 hits)
Version: 1.1.13
by: stjobe [More]
I'm not playing ESO any more, so I won't be updating this addon. Sorry!

SorcererHelper
An addon for sorcerers that gently reminds you to keep your minions and buffs up, and alerts you when your abilities (like Crystal Fragments) proc.

Features
  • Two types of icons: Reminders and Alerts, in two different windows
  • Alert icons are twice the size of Reminder icons
  • Reminders and Buffs can be individually turned on or off
  • Alerts display a countdown of seconds remaining
  • Option to hide reminders when in menus - New in 1.1.9!
  • Current Reminders:
    • Summons (Familiar/Clannfear and Winged Twilight)
    • Mage's Light
    • Bound Armor
  • Current Alerts:
    • Crystal Fragments
    • Surge
    • Lightning Form
    • Expert Hunter (experimental)
    • Daedric Curse - New in 1.1.9!
  • Does not load on non-sorcerer characters

Controls
  • Left-click and drag to reposition the windows (for Alerts, it's easiest to set "Show repositioning help" to ON in the settings)
  • You can turn off a feature if you do not want or need it in the settings panel

Known Issues
  • Expert Hunter tracking is experimental; it more than likely does nothing.
  • Crystal Fragments countdown does not reset if it re-procs - I can't think of a way to detect that.
  • Daedric Curse timer tracks from when it was cast, not from when it affects the target. As such, it might be off by a second or two depending on the distance to the target.

Possible Future Features
(A.K.A the "I'll do it if I come up with a clever way of doing it" list)
  • Mage's Fury Alert
  • Entropy healing tracking
  • Summoned creature HP display
1.1.13
* Bumped API version to 100009

1.1.12
* Maintenance release to comply with new API version

1.1.11
* Maintenance release to comply with new addon terms of use and new API version

1.1.10
* Attempt at fixing the Spell Symmetry issue
* Added check to not fire off more than one key scanner
* Now turns off key scanning if not needed

1.1.9
* Added option to hide Reminders in menus
* Added Alert for Daedric Curse

1.1.8
* Fixed a bug where the timers would count down 2 seconds instead of 1

1.1.7
* Fixed a bug where the Bound Armor Reminder was showing even when the ability wasn't slotted
* Bumped API version number for Craglorn.

1.1.6
* Trying to fix Surge alerts from proccing on e.g. Molten Weapon buffs by adding that the buff needs to be more than 20 points of weapon power.
* Added timers to Crystal Fragments, Surge, and Lightning Form Alerts.
* Added Reminder for Bound Armor

1.1.5
* Adjustment to when the icons are allowed to fade out (trying to fix the "sticky CF proc" bug).

1.1.4
* Finally fixed the SavedVariables bug.

1.1.3
* Reworked how Surge and Lightning Form are tracked; they should now show properly for their whole duration.
* Another shot at fixing the bug with the OFF setting not being respected.
* Fixed a bug with the repositioning of icons after an icon disappears.
* Added experimental support for Expert Hunter on the off-chance it's a regular buff.

1.1.2
* Fixed a bug where some Alerts were ignoring the OFF setting.

1.1.1
* Fixed a bug where the CF proc icon would stay on-screen if you switched to a bar without CF slotted. It now disappears as it should (and even reappears if you switch back within the procs duration).

1.1.0
* Rewrote large parts of the code to enable easier adding of more Reminders and Alerts
* Added border textures and animations to all icons
* Added tracking of Mage's Light, Surge, and Lightning Form
* Fixed a bug that would stop the CF proc from showing when normal cost was an odd number.

1.0.4
* Actually uses the vars set up by the new method in 1.0.3... Hopefully this will get rid of the nil index in GetSlotted.
* Fixed an erroneous local function

1.0.3
* Added method to set default values if SavedVars are missing.

1.0.2
* Fixed a bug that could stop the CFProc window from being created.

1.0.1
* Changed the way the addon works to lessen the processing
* Added fade-in/fade-out animation for buffs

1.0.0
* Initial release
Optional Files (0)


Archived Files (18)
File Name
Version
Size
Uploader
Date
1.1.12
10kB
stjobe
08/08/14 09:48 AM
1.1.11
10kB
stjobe
06/29/14 05:11 AM
1.1.10
10kB
stjobe
06/04/14 11:47 AM
1.1.9
10kB
stjobe
05/30/14 12:45 PM
1.1.8
10kB
stjobe
05/27/14 12:00 AM
1.1.7
10kB
stjobe
05/23/14 12:02 AM
1.1.6
10kB
stjobe
05/22/14 12:00 PM
1.1.5
9kB
stjobe
05/14/14 04:00 PM
1.1.4
9kB
stjobe
05/13/14 05:18 PM
1.1.3
9kB
stjobe
05/13/14 03:03 PM
1.1.2
9kB
stjobe
05/12/14 02:35 PM
1.1.1
9kB
stjobe
05/12/14 10:43 AM
1.1.0
9kB
stjobe
05/11/14 02:55 PM
1.0.4
8kB
stjobe
05/09/14 11:52 AM
1.0.3
8kB
stjobe
05/09/14 05:37 AM
1.0.2
8kB
stjobe
05/08/14 05:20 PM
1.0.1
8kB
stjobe
05/08/14 02:16 PM
1.0.0
7kB
stjobe
05/07/14 02:57 PM


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Unread 05/14/14, 12:45 PM  
stjobe
 
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Originally Posted by nixpix76
Working good now with the Surge part staying off when setting to off.
Good to hear.

Originally Posted by nixpix76
New bug tho hehe, Crystal Fragments proc alert sometimes stays even after being "consumed". Was fine for a few hours, just showed up now.
All right, I'll have a look at that and see if I can find what might be causing it.
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Unread 05/14/14, 12:32 PM  
nixpix76

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Working good now with the Surge part staying off when setting to off. New bug tho hehe, Crystal Fragments proc alert sometimes stays even after being "consumed". Was fine for a few hours, just showed up now.
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Unread 05/14/14, 01:26 AM  
Rucan69

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Nice Addon !

Please stjobe, can you add an option for surge :

I whant display when this buff is NOT active for i remember cast it always !
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Unread 05/13/14, 05:21 PM  
stjobe
 
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Please update to 1.1.4, as 1.1.3 contains a bug that will make the addon throw an error every time a character loads.
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Unread 05/13/14, 03:51 PM  
stjobe
 
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Re: countdown

Originally Posted by peltco
Would it be possible to have the lightning form show a countdown how long i have till i need to refresh?
I'm sure it's possible, I just don't know how at the moment

I'm not actually tracking the time currently, all I do is listen for an event saying the game has added the Lightning Form visual to the player (and then I show the alert), and another saying the game has removed it (and then I hide the alert).

I'll put it on the "things to do if I work out a clever way of doing it" list, okay?
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Unread 05/13/14, 03:43 PM  
nixpix76

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Originally Posted by stjobe
Originally Posted by nixpix76
Surge still gets tracked, after the update. Was fine at first but now after 30min-ish it stopped respecting the off option.
Please give 1.1.3 a try once it clears.

1.1.3 Change log:
* Reworked how Surge and Lightning Form are tracked; they should now show properly for their whole duration.
* Another shot at fixing the bug with the OFF setting not being respected.
* Fixed a bug with the repositioning of icons after an icon disappears.
* Added experimental support for Expert Hunter on the off-chance it's a regular buff.

Turns out there's a couple of events one can track for the visual effects of Surge and LF; after I discovered those the rest was easy.

I've added EH support as if it is a regular buff; I'm not counting on it to do anything but it's a process of elimination. Please let me know if it does anything at all (or if it doesn't).
I must say kudos for the real fast support and taking care of bugs I will try first thing tomorrow when I get a chance to go online again
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Unread 05/13/14, 03:38 PM  
peltco

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countdown

Would it be possible to have the lightning form show a countdown how long i have till i need to refresh?

Originally Posted by stjobe
Originally Posted by nixpix76
Surge still gets tracked, after the update. Was fine at first but now after 30min-ish it stopped respecting the off option.
Please give 1.1.3 a try once it clears.

1.1.3 Change log:
* Reworked how Surge and Lightning Form are tracked; they should now show properly for their whole duration.
* Another shot at fixing the bug with the OFF setting not being respected.
* Fixed a bug with the repositioning of icons after an icon disappears.
* Added experimental support for Expert Hunter on the off-chance it's a regular buff.

Turns out there's a couple of events one can track for the visual effects of Surge and LF; after I discovered those the rest was easy.

I've added EH support as if it is a regular buff; I'm not counting on it to do anything but it's a process of elimination. Please let me know if it does anything at all (or if it doesn't).
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Unread 05/13/14, 03:10 PM  
stjobe
 
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Originally Posted by nixpix76
Surge still gets tracked, after the update. Was fine at first but now after 30min-ish it stopped respecting the off option.
Please give 1.1.3 a try once it clears.

1.1.3 Change log:
* Reworked how Surge and Lightning Form are tracked; they should now show properly for their whole duration.
* Another shot at fixing the bug with the OFF setting not being respected.
* Fixed a bug with the repositioning of icons after an icon disappears.
* Added experimental support for Expert Hunter on the off-chance it's a regular buff.

Turns out there's a couple of events one can track for the visual effects of Surge and LF; after I discovered those the rest was easy.

I've added EH support as if it is a regular buff; I'm not counting on it to do anything but it's a process of elimination. Please let me know if it does anything at all (or if it doesn't).
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Unread 05/13/14, 12:25 PM  
choekstr
 
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Originally Posted by stjobe
Originally Posted by choekstr
Things are starting to work pretty well. I had a question about evil/expert hunter. The challenge is this is one of those that extends the time the more you kill undead and daedra. We audibly hear a whoosh when the buffs ends, long after the initial timer has expired as it has been extended for killing mobs; sometimes minutes later.

As we hear the effect end I was wondering if there was an event that could be captured for this ending of the buff and use it instead of a timer? Perhaps the timer and when it runs down leave it up and with an empty bar until the game notified the buff is over.


Is this possible?
If EH is a buff that shows up in GetUnitBuffInfo(), it's easy to track it. If it's not, we'll have to do some fancy legwork to decide whether it is up or not. We'll see once I get my new Surge/LF tracking working if it can't be extended to EH as well.

Another problem is I don't have a character with that ability, so I can't test it myself. I'll just have to code something and throw it out for you guys to test
Yeah, that is the rough part with coding for an ability that you don't have. I had already anticipated this and we'll treat it as a best effort exercise. Oh and I highly recommend this for anyone nearing or in cold harbor as the mobs just melt with this turned on and one just blows right through them with ease.
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Unread 05/13/14, 11:49 AM  
stjobe
 
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Originally Posted by choekstr
Things are starting to work pretty well. I had a question about evil/expert hunter. The challenge is this is one of those that extends the time the more you kill undead and daedra. We audibly hear a whoosh when the buffs ends, long after the initial timer has expired as it has been extended for killing mobs; sometimes minutes later.

As we hear the effect end I was wondering if there was an event that could be captured for this ending of the buff and use it instead of a timer? Perhaps the timer and when it runs down leave it up and with an empty bar until the game notified the buff is over.


Is this possible?
If EH is a buff that shows up in GetUnitBuffInfo(), it's easy to track it. If it's not, we'll have to do some fancy legwork to decide whether it is up or not. We'll see once I get my new Surge/LF tracking working if it can't be extended to EH as well.

Another problem is I don't have a character with that ability, so I can't test it myself. I'll just have to code something and throw it out for you guys to test
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Unread 05/13/14, 11:29 AM  
choekstr
 
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Things are starting to work pretty well. I had a question about evil/expert hunter. The challenge is this is one of those that extends the time the more you kill undead and daedra. We audibly hear a whoosh when the buffs ends, long after the initial timer has expired as it has been extended for killing mobs; sometimes minutes later.

As we hear the effect end I was wondering if there was an event that could be captured for this ending of the buff and use it instead of a timer? Perhaps the timer and when it runs down leave it up and with an empty bar until the game notified the buff is over.


Is this possible?
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Unread 05/13/14, 11:26 AM  
stjobe
 
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Originally Posted by nixpix76
Thanks for really fast support/update
My pleasure

Originally Posted by nixpix76
However Surge still gets tracked, after the update. Was fine at first but now after 30min-ish it stopped respecting the off option.
All right, I'll have another look at it.

For the next minor release I've decided to bite the bullet and rewrite the way those buffs are tracked completely - implementing a listener for when the ability is cast successfully, and a timer.

I'll also redo the way I organize the buff display to try to get rid of that pesky jump to the left they tend to do from time to time.
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Unread 05/13/14, 10:32 AM  
nixpix76

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Originally Posted by stjobe
Originally Posted by nixpix76
Surge does not respect the OFF setting in options.
Should be fixed in 1.1.2 once it clears.

And on another note I've just realized it's going to take some doing to get the Surge and Lightning Form Alerts working correctly; I probably have to check for casting, set a timer and let it run, restarting the timer if it's recast while the buff is up.

However, to check for casting I need to up the frequency with which the addon runs (currently once per second), and I'm a bit loath to do that.

So I'll leave those two Alerts in their current (somewhat buggy) state for now while I try to figure out a smarter way to implement them.
Thanks for really fast support/update However Surge still gets tracked, after the update. Was fine at first but now after 30min-ish it stopped respecting the off option.

Edit. Dont know if it affects, but other addons I am running is: Srendarr buff and FTC (with all OFF but the scrolling combat text)
Last edited by nixpix76 : 05/13/14 at 10:36 AM.
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Unread 05/12/14, 02:41 PM  
stjobe
 
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Originally Posted by nixpix76
Surge does not respect the OFF setting in options.
Should be fixed in 1.1.2 once it clears.

And on another note I've just realized it's going to take some doing to get the Surge and Lightning Form Alerts working correctly; I probably have to check for casting, set a timer and let it run, restarting the timer if it's recast while the buff is up.

However, to check for casting I need to up the frequency with which the addon runs (currently once per second), and I'm a bit loath to do that.

So I'll leave those two Alerts in their current (somewhat buggy) state for now while I try to figure out a smarter way to implement them.
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Unread 05/12/14, 01:33 PM  
Matth3w

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Dude, thanks for listening to me (I think) about putting the proc for the shards on there. This is seriously one of my favorite add ons now.
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