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Updated: 05/04/22 11:25 PM
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Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Greymoor (6.0.5)
Updated:05/04/22 11:25 PM
Created:05/21/14 01:40 PM
Monthly downloads:589
Total downloads:68,188
Favorites:221
MD5:
Categories:RolePlay, Graphic UI Mods, Map, Coords, Compasses
TrueExploration  Popular! (More than 5000 hits)
Version: 1.10
by: Shinni [More]
TrueExploration

Until now you've had some magical atlas with a map for every zone, dungeon and even the daedric planes. Not anymore! With this addon, you have to "draw" your own maps.
Each map will start as an empty piece of paper, but as you travel and explore tamriel, your character will draw everything he/she sees.

This Addon is usefull for exploration fans and completionists, who don't want the exact locations revealed as in Destinations.

This addon is compatible with AUI's minimap and Votan's minimap.

Chat commands (should be used while the world map is opened):
/tedebug 1 activates debug mode
/tedebug 0 deactivates debug mode
While in debug mode, you can "draw" the map with your mouse. left mouse button to discover an area, right button to "forget" it again.

/discover completely discovers the currently displayed map.
/undiscover removed the previously set discovered flag.
/clearmap completely clears the saved data for currently displayed map.

Additionally the view radius and the opaqueness of the undiscovered texture can be set in the addon's menu.
ESC -> Settings -> Addon Settings -> TrueExploration



If you enjoy slow and immersive gameplay, try SlowDialogs.


Inspired by pills' HeatMapR.
- 1.10
- removed outdated libraries

- 1.9
- compatible with the Greymoor update

- 1.8
- compatible with the Scalebreaker update

- 1.7
- added russian localization by calisto

- 1.6
- compatible with the Wrathstone update

- 1.5
- compatible with the Murkmire update

- 1.4.6
- compatible with the Wolfhunter update
- fixed teleport gold cost when used in combination with votan's minimap

- 1.4.5
- compatible with the Summerset update

- 1.4.4
- compatible with the DB update

- 1.4.3
- compatible with the CwC update

- 1.4.2
- compatible with the HotR update

- 1.4.1
- lexo1000 updated the french localization
- fixed lua error on certain maps

- 1.4.0
- improved performance on subzonemaps (cities, dungeons etc)
- improved performance when used with a minimap

- 1.3.19
- corrected the wrong encoding of the french localization.

- 1.3.18
- added french localization by lexo1000

- 1.3.17
- compatible with update 14 (Morrowind)
- compatible with AUI's minimap

- 1.3.16
- compatible with Votan's Minimap (version 1.0.10 and newer)

- 1.3.15
- compatible with update 13 (Housing)

- 1.3.14
- the addon should be compatible with the gamepad mode again

- 1.3.12
- compatible with update 12 (One Tamriel)

- 1.3.12
- compatible with update 11 (Shadows of the Hist)

- 1.3.11
- compatible with update 10 (Dark Brotherhood)

- 1.3.10
- compatible with update 9 (Thieves Guild)

- 1.3.9
- fixedworld map. it's no longer hidden
- compatible with update 8

- 1.3.8
- compatible with Update 7 (Imperial City)

- 1.3.7
- compatible with Update 6
- compatible with FyrMM

- 1.3.6
- compatible with Update 5

- 1.3.5
- updated api version
- some bugfixes regarding ZrMM support

- 1.3.4
- Addon should now work with ZrMiniMap - Updated

- 1.3.3
- added a list of chat commands to the addon options (so you dont have to remember them)

- 1.3.2
- updated api version
- added import option

- 1.3.1
- updated LibAddonMenu

- 1.3
- added /cleamap command, /undiscover no longer completely clears the map
- added radius settings (esc -> settings -> addon settings)
- map no longer becomes visible during fade-in/out animation of the map

- 1.2
- changed API version

- 1.1
- /undiscover will remove the discovered flag first if it was set
calling /undiscover again will delete explored as well
- changed amount of textures from 50x50 to 48x48
48 is highly divisible and makes the calculations much easier
(maybe i can add a option to reduce the tiles to 24x24 for slow pcs)
- changed data structure, save files should be ~ 4/5 smaller
- (some) cities and dungeons are nolonger discovered by default
(you can change this if you want: open TrueExploration.lua -> line 22, uncomment MAPTYPE_SUBZONE)
- dungeons and cities have now a higher viewradius
- map will no longer jump to child or parent map while drawing in debugmode.

- 1.0
- release
Archived Files (33)
File Name
Version
Size
Uploader
Date
1.9
220kB
Shinni
07/11/20 10:56 AM
1.8
193kB
Shinni
08/15/19 10:54 AM
1.7
186kB
Shinni
03/26/19 11:17 AM
1.6
184kB
Shinni
03/09/19 12:07 PM
1.5
309kB
Shinni
10/24/18 10:11 AM
1.4.6
304kB
Shinni
08/20/18 12:25 PM
1.4.5
295kB
Shinni
05/27/18 07:16 AM
1.4.4
295kB
Shinni
02/16/18 05:06 PM
1.4.3
174kB
Shinni
08/14/17 03:16 PM
1.4.1
174kB
Shinni
07/23/17 07:06 AM
1.4.0
174kB
Shinni
07/09/17 06:55 AM
1.3.19
156kB
Shinni
06/14/17 01:45 PM
1.3.18
156kB
Shinni
06/14/17 12:05 PM
1.3.17
154kB
Shinni
05/28/17 06:24 AM
1.3.16
154kB
Shinni
02/25/17 01:58 PM
1.3.15
154kB
Shinni
02/07/17 11:59 AM
1.3.14
159kB
Shinni
12/08/16 03:36 PM
1.3.13
159kB
Shinni
10/05/16 12:02 PM
1.3.12
157kB
Shinni
08/01/16 12:15 PM
1.3.11
158kB
Shinni
05/31/16 05:31 AM
1.3.10
153kB
Shinni
03/08/16 08:14 AM
1.3.9
153kB
Shinni
02/06/16 10:25 AM
1.3.8
153kB
Shinni
09/02/15 11:59 AM
1.3.8
152kB
Shinni
03/18/15 10:01 AM
1.3.6
148kB
Shinni
11/04/14 10:38 AM
1.3.5
147kB
Shinni
09/17/14 12:05 PM
1.3.4
147kB
Shinni
09/11/14 06:48 AM
1.3.3
147kB
Shinni
09/09/14 01:30 PM
1.3.2
147kB
Shinni
08/05/14 02:27 PM
1.3.1
147kB
Shinni
07/25/14 06:21 AM
1.3
146kB
Shinni
07/13/14 11:30 AM
1.2
119kB
Shinni
05/24/14 06:24 AM
1.0
118kB
Shinni
05/21/14 01:40 PM


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Unread 03/29/15, 09:18 AM  
static

Forum posts: 3
File comments: 2
Uploads: 0
Compatibility Question

Is this compatible with Destinations?
I like the immersion and completionism this allows but once I've discovered something, I like the 'map-marking' of Destinations.
Will the two work together?
Will this 'bury' Destinations until discovered?
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Unread 03/24/15, 03:02 PM  
Vagrant Zero

Forum posts: 1
File comments: 29
Uploads: 0
I've discovered that this addon when combined with FyrMiniMap creates microstutter every time MiniMap uncovers additional undiscovered area. Disabling either of these addons fixes the issue but I dearly love both. Any way around this problem?
Last edited by Vagrant Zero : 03/24/15 at 03:03 PM.
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Unread 03/21/15, 07:33 PM  
sidelia

Forum posts: 1
File comments: 9
Uploads: 0
Cyrodiil

Has anyone found a way to completely disable this in Cyrodiil? If so care to share? If not, I'm doing some digging and I can post as well if I discover something.
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Unread 03/18/15, 10:22 PM  
mwcvan

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Is there a way to make it so that everything is explored except for dungeons?? I saw the option to do so but that also makes towns unexplored...
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Unread 02/12/15, 10:39 PM  
sidelia

Forum posts: 1
File comments: 9
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Update for MiniMap by Fyrakin

A quick how-to on getting this working for the updated Fyrakin:

1) open TrueExploration.lua in your favourite text editor
2) find and replace all instances of "Zr" to "Fyr"
3) search for the following (on mine it's around line 523):

Code:
        elseif newState == SCENE_HIDING then
            if Fyr_MM_Scroll_Map then
                local w, h = Fyr_MM_Scroll_Map:GetDimensions()
                Fyr_MM_Scroll_Map:SetDimensions(w, h, true)
             end
---- and change it to:

Code:
       elseif newState == SCENE_HIDING then
            if Fyr_MM_Scroll_Map then
                local w, h = Fyr_MM_Scroll_Map:GetDimensions()
                Fyr_MM_Scroll_Map:SetDimensions(w, h, true)
                TrueExplor.RefreshTiles() -- BUGFIX: force update minimap when main map closes
            end
            ZO_Tooltips_HideTextTooltip() -- BUGFIX: deal with messed up tooltips after hiding main map
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Unread 12/26/14, 09:42 AM  
dominoid
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Forum posts: 34
File comments: 276
Uploads: 2
If you ever update this further there is a typo on line 416 (that might not be the original line number as I've made some custom alterations)

Code:
d("call /cleamap to remove data for this map completely.")
obviously "cleamap" should read "clearmap".


Also, currently the add-on doesn't continue to track newly discovered land when a map is marked "/discovered". The code I changed made it so that land is still discovered even when the map is /discovered. This came into play in Cyrodiil where I "needed" the map discovered to see it and be useful, but still wanted to know where I had been on the map.

TIA
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Unread 11/10/14, 03:35 PM  
Grymdael
 
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Forum posts: 2
File comments: 22
Uploads: 0
Recently installed and love it.

Great addon, it's a shame I didn't 'discover' this when I first started playing.

The only observation that I'd like to make as a 'late' adopter at VR2, is that the addon isn't aware of 'where' you've been upon installation.

Hence I had to retrace all my steps so to speak to fill in places already discovered prior to installation.

While it might seem to defeat the purpose of the addon; the inclusion of a 'shade all as discovered' option would save time in cases like mine.

If possible this would need to be a 'selective' option, i.e. by region, so as not to introduce any 'spoilers'.

Great work and cheers.

Edit:

Since using this addon, I have begun to use MiniMap by Fyrakin which I really like.

It's interesting to note that a comment has been made on the MiniMap addon page that there might be some changes required for TrueExploration to work with it.

Would it be possible to update the addon so that it is compatible with MiniMap please.
Last edited by Grymdael : 12/15/14 at 09:20 PM.
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Unread 09/29/14, 12:54 PM  
tintinnabule

Forum posts: 1
File comments: 6
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Hi,
Is it possible to make TrueExploration compatible with "MiniMap by Fyrakin" as you have done with ZrMinimap ?
Thanks !
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Unread 09/19/14, 01:02 PM  
Kraeius
 
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Forum posts: 25
File comments: 249
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Originally Posted by Shinni
Sorry, you will have to wait until tomorrow. I don't have access to eso here/today.
Shinni hi, thanks for the latest update.

I noticed something. Especially in dungeons, towns or on similar maps (but happens on everywhere) TE causes a stutter while discovering new areas. While walking on a discovered area, you feel a stutter but if you walk back the same path again this time it doesn't get stutter (or just a bit). Number of tiles that I let TE discover is around 2.5 on my settings which causes a stutter. When I take it back to 1, stutter impact decreases.

So basically, I think discovering high number of tiles at the same time causes stutter. Is it possible for you to add a buffer between tile discoveries?

PS. Btw, this not something happened after Minimap integration, its was there but I couldn't find the reason of stutter.
Last edited by Kraeius : 09/19/14 at 01:03 PM.
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Unread 09/16/14, 01:04 PM  
Shinni
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Forum posts: 167
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Sorry, you will have to wait until tomorrow. I don't have access to eso here/today.
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Unread 09/16/14, 08:22 AM  
Kraeius
 
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Forum posts: 25
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After 1.4.3, when you open the world map first time, true exploration fog is looking normal, after first one, its always opening with full alpha value and stays like that unless you change zoom of the map. A quick fix would be great.
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Unread 09/12/14, 02:15 PM  
Fyrakin
 
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Forum posts: 129
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New callback to help with ZrMiniMap

I added new callback in v1.57, it fires whn player enters new map, this is when you can start clearing data for the map which was left until you get another callback which will fire when MiniMap fully loads new map.
To register for it:
Lua Code:
  1. CALLBACK_MANAGER:RegisterCallback("OnZrMiniNewMapEntered", function() d("Player just entered new map...") end)
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Unread 09/12/14, 07:09 AM  
dominoid
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Forum posts: 34
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Is there an easy change I can make to allow the add-on to continue to map a territory when I have it in "/discover" mode?

For example. I have /discover(ed) the Cyrodiil map - out of necessity, but I want it to still track where I've been so that when I /undiscover it, it works as "intended" and shows where I've been.


Edit: I figured it out
Last edited by dominoid : 09/12/14 at 07:22 AM.
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Unread 09/11/14, 11:09 AM  
dominoid
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Problem was with me. I had created a backup copy of your folder a while back because I was toying with the LUA and didn't want to permanently damage it. Both folders with different versions were, as expected, wreaking havoc. Sorry for the false alarm.
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Unread 09/11/14, 10:56 AM  
Fyrakin
 
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Re: Re: ZrMiniMap - Update

Originally Posted by Shinni
Originally Posted by Fyrakin
I made a new callback for the event when MiniMap has a new map shown, I noticed that TrueExploration does not apply on minimap if/when loading a game, it applies only after worldmap is opened.
To register a callback add a line like this an change the function to whatever is needed:
Code:
CALLBACK_MANAGER:RegisterCallback("OnZrMiniMapChanged", function() d("MiniMap just changed...") end)
Other than that I am a little worried about the total number of (TE_...) textures in the container (about 2k), too many anchors or memory issues may arise if numbers are too extreeme. So far no issues encountered.
Thanks, that should reduce the amount of hacking into your code^^
One more thing, while looking at the place where you created TE_... textures, it would be easier to control them if there were in a separate child object under Zr_MM_Scroll_Map, you can still anchor them to map, but having it separate is easier them to enumerate. Another thing to cosider is to inherit color and opacity from a holding control so you can instantly hide/unhide the whole thing with one push.
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