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Updated: 02/21/24 07:09 PM
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Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Updated:02/21/24 07:09 PM
Created:05/21/14 07:38 PM
Monthly downloads:326
Total downloads:21,769
Favorites:47
MD5:
Categories:RolePlay, Graphic UI Mods, Miscellaneous
9.3.0
Immersive Interactions  Popular! (More than 5000 hits)
Version: 7.3.6
by: eventHandler, Garethp
Update 7.3.6 -- Update to semver versioning so that tools such as Vortex can more easily detect version updates

Update 7.3.5.1 -- fixed a long-standing error that popped up when talking to NPCs: "attempt to index a nil value"

Update 7.3.5.0 -- fixed the default settings to have experimental things turned off, added some new daily vendors to the lists, updated API version, and removed embedded libraries; I have noticed a few bugs in settings not working as intended and plan to fix that before High Isle is released. I don't remember why I never finished gamepad support, but I will look at that.


Now requires you to install LibAddonMenu2, LibMsgWin, and LibMediaProvider



Update 5.0.1.3 -- added more features around the output window, fixing the lack of persistent state, position, and size; more features to this will come, but I wanted this critical update out asap-- I want to stress that playing in gamepad mode is *not* supported in this version. It will be supported from 5.0.1.4 onward. That update should come later today.

See the latest screenshot for a sample of the update coming this week... I don't know why, but you asked for it, so gamepad mode support is close to ready. It is kind of slapped together at the moment, so expect a few iterations before it's as nice as keyboard mode with the range of options available.

+Output dialog to a new window, set a keybind to toggle it visible/hidden under controls
+Added keybinds for response options: default, 1-10, and goodbye
-Need to add some additional settings related to these
-Need to add option to use old chat log style output
+close to supporting gamepad mode

*note: 1-10 and standard interact (default: e) still work, in addition to whatever you bind as alternatives; I'd have to override a lot of things to "intercept" those 1-10 key presses, and I don't see the harm leaving them since the reason for the bindings is to support other input hardware

New Feature: output dialog to chat - see settings to enable/disable under Chat Options. Also includes numerous minor fixes and optimizations.

Please report any bugs in the comments.

Showcase Features

Immersive Interactions is designed to allow you to have full control over what is displayed on screen during conversations with NPCs. All features are configurable in-game, and able to be toggled on/off, without the need to reloadui; many can be toggled *during* conversations using keybinds.

You have full control of when dialog and responses are shown:
  • dynamic delay timer (optional), designed to approximate the rate of speech
  • user input determined visibility, through keybinds and clickable screen elements
  • completely disable the UI during dialog, or select specific elements to hide
  • configure different rules for for different types of interactions
  • smart treatment of silent interactions (PVP Boards, Crafting Writs, etc - anything without audio)
Additionally, you can alter the way elements are displayed:
  • pick different colors for NPC names, dialog text, responses, and more
  • alter the way names are show; trim dashes or use a custom name plate
  • add numbering to responses, and pick the separator; all colors can be set individually
The default is:
1) You say you lost your pants?
2) I don't have time for you, milk drinker.
3) Goodbye.
Complete Freedom of Separation, from the default ')' to ']', or go crazy with 'YEEHAW!!!' prefixed to all response options - complete freedom on what goes in front of your responses.

The visibility settings for Bankers, Trade Houses, Shops, Cyrodiil quests, and Daily Quest Givers can all be configured separately.

To configure the addon in-game, simply open your Menu Screen (Esc key by default), click on Settings, find the Addon Settings sub-section, and select Immersive Interactions; on-screen instructions will become available. To assign keybinds, navigate to Controls and scroll the page until you find the sub-section titled Immersive Interactions. Settings can be saved per-character and/or account-wide; defaults can be loaded at any time, without the need to reloadui.

*See Updates, Plans, and Archival information here for more random information.

More Features Include
a. Assign Keybinds for the following:
  1. display text immediately
  2. hide text indefinitely, unless a keybind is pressed to show text now
b. Configure what aspects of the UI are hidden:
  1. hide only the text of the dialog
  2. hide the background while the text is hidden
  3. hide the NPC's name while the text is hidden
  4. hide the dialog response options while the text is hidden
  5. hide the entire UI while interacting with an NPC with spoken dialog available
c. Allow chat window to be minimized when entering interactions with NPCs
  1. restore chat to original state before interaction
  2. keep chat as it was when interacting with service NPCs (shops, stables, banks, etc)
  3. hide the minimized chat bar when interacting with normal NPCs
  4. hide the minimized chat bar when interacting with service NPCs
If you have opted to have names shown during NPC interactions, then clicking around the name region of the screen will immediately show dialog and responses.

I have also included several convenience keybinds: toggle auto-loot, toggle consolidate area loot, and /reloadui.
3.3.1.0 -- changed versioning to follow: ESO_Major.ESO_Minor.Addon_Major.Addon_Minor[rc(revision)]
-- added Font Selection to Settings, now configure fonts for all four categories
-- added sub-menus to Settings
-- added Enable/Disable option to Settings, turn the addon entirely on/off now without reloading
-- fixes for minor bugs, fixed position being saved for alternate title
-- added daily quest givers to no-hide list, still need to add a way to disable this in settings
-- added Cyrodiil as no-hide zone, need to add setting to disable/enable, need to add Imperial City/Sewers
-- fixed rewards showing when they shouldn't
-- fixed color for [persuade], [intimidate], [lie], etc (still needs tweaking for bribes, due to coin icon)
-- updated API to Summerset
-- added more interactions with no audio to the no-hide list
-- fixed the alternate title when displaying very long names

1.3.3rc7a -- hotfix for alternate title moving every time the conversation advances

1.3.3rc7 -- added custom alternate title back into the addon

1.3.3rc4-rc6 -- bugfixes and feature refinement

1.3.3rc3 - introduces a lot of changes to the settings, including much more control over colors.

1.3.3rc2 - code optimization, setting refinement

1.3.3rc1 - fixed vertical divider being visible

1.3.3rc0 - updated API

1.0.0rc2 - fixed bug with saved variables from changing addon name, fixed delayed text displaying after conversation closed

1.0.0rc1 - changed addon name from Delay Subtitles to Immersive Interactions, added many features and bug fixes

0.9.2 - Added two keybind options for keeping text hidden via toggle and for showing text immediately. Improved support for silent interactions, such as bounty boards and crafting writs. Hopefully increased reliability when skipping ahead in dialogue. And I improved reliability greatly when replaying audio (with UX Dialogue v1.1.1 which is uploading next). Other general optimizing and reliability adjustments. DelaySubs is now almost ready to be version 1.0.0, after testing for a week or two and checking for feedback.

0.9.1 - Patched to work with update six and uses libAddonMenu-2.0 now.

0.9.0 - Added option to change delay amount in-game on a settings page. Added checks to prevent the wrong dialog being shown when clicking through parts.

0.8.1 - Fixed bug where the wrong parts of the conversation could display if you clicked through options faster than the delay.
Optional Files (0)


Archived Files (25)
File Name
Version
Size
Uploader
Date
7.3.5.1
34kB
Garethp
02/21/24 07:00 PM
7.3.5.0
34kB
eventHandler
03/28/22 02:21 AM
5.0.1.3
86kB
eventHandler
05/23/19 03:25 PM
5.0.1.2
82kB
eventHandler
05/21/19 05:21 AM
4.1.1.2rc0
74kB
eventHandler
08/16/18 03:51 AM
4.0.1.1rc0
74kB
eventHandler
05/31/18 03:44 AM
3.3.1.0rc1
73kB
eventHandler
04/28/18 06:36 PM
3.3.1.0
73kB
eventHandler
04/28/18 03:24 PM
1.3.3rc7a
64kB
eventHandler
04/13/18 11:04 AM
1.3.3rc6
62kB
eventHandler
04/13/18 07:04 AM
1.3.3rc5
62kB
eventHandler
04/11/18 11:25 PM
1.3.3rc4
57kB
eventHandler
04/09/18 10:10 AM
1.3.3rc3
55kB
eventHandler
04/08/18 06:07 PM
1.3.3rc2
55kB
eventHandler
04/08/18 04:00 PM
1.3.3rc0
41kB
eventHandler
04/10/15 05:08 PM
1.0.0rc1
40kB
eventHandler
04/08/15 05:52 PM
0.9.9d
34kB
eventHandler
04/05/15 07:46 PM
0.9.9c
34kB
eventHandler
04/05/15 09:19 AM
0.9.9b-fixed
34kB
eventHandler
04/05/15 08:08 AM
0.9.9a
34kB
eventHandler
04/05/15 07:20 AM
0.9.9
34kB
eventHandler
04/05/15 12:07 AM
0.9.8
33kB
eventHandler
04/04/15 11:21 AM
0.9.2
31kB
eventHandler
03/25/15 07:26 AM
0.9.1
30kB
eventHandler
03/23/15 11:13 PM
0.9.0
7kB
eventHandler
06/12/14 09:13 PM


Post A Reply Comment Options
Unread 05/23/19, 01:37 PM  
eventHandler
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 58
Uploads: 4
Originally Posted by JamSlicer
Is there any way to disable the dialog history window all together? I don't use it and it pops up every time I login. I thought it would stay hidden with the keybind.

Should have options to disable it permanently as well as make it save state/position/size later today. I also made a button you can have on screen to click on to toggle it. I will prioritize making sure this update goes up today.
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Unread 05/23/19, 11:32 AM  
Nermy

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Originally Posted by bitWolfy
Originally Posted by JamSlicer
Is there any way to disable the dialog history window all together? I don't use it and it pops up every time I login. I thought it would stay hidden with the keybind.
I created an account specifically to comment on that. This is a great mod, but who thought that an intrusive window with the information that we really have no use for is a good idea, especially in a mod that is supposed to make game interactions more immersive?

Thankfully, I had an older version saved that still works and does not have this nonsense.
Doing my head in!!
Last edited by Nermy : 05/23/19 at 11:33 AM.
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Unread 05/22/19, 11:55 AM  
bitWolfy

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Originally Posted by JamSlicer
Is there any way to disable the dialog history window all together? I don't use it and it pops up every time I login. I thought it would stay hidden with the keybind.
I created an account specifically to comment on that. This is a great mod, but who thought that an intrusive window with the information that we really have no use for is a good idea, especially in a mod that is supposed to make game interactions more immersive?

Thankfully, I had an older version saved that still works and does not have this nonsense.
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Unread 05/22/19, 08:36 AM  
JamSlicer

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Is there any way to disable the dialog history window all together? I don't use it and it pops up every time I login. I thought it would stay hidden with the keybind.
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Unread 05/21/19, 07:42 AM  
eventHandler
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 58
Uploads: 4
Originally Posted by civilization
So I installed it and opened a dialog with an NPC. I waited, happy that I couldn't see the text. The text appeared. I hit "1" on my numeric keypad. Nothing happened so I hit the other "1", again nothing. So I found the keybinding options and discovered that there's no option to rebind keys to the responses. I found no keyboard buttons that would process a response, not even enter to process the default response. You seem to have taken complete control of keyboard interactions with dialogue (ironically while putting numbers next to the responses) without replacing all the existing options, which means that if I use it I'll waste time using the mouse to reply to every single piece of dialogue. Sorry, but as it stands I couldn't live with it. I strongly suggest that you fix this glaring omission.
You can now bind to your heart's delight.

The only time my numpad isn't working to select options is when I have the keys bound to other addons, so I can't reproduce your issue with just a keyboard. Were you using gamepad mode? I noticed tonight when trying to get a controller to work, that the keyboard was totally ignored while the controller wasn't working. That seems to be a conflict with steam, where if you have a controller plugged in while not running the game through steam, then steam blocks everything from getting through.


If you still have issue, let me know.
Last edited by eventHandler : 05/21/19 at 11:03 AM.
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Unread 05/21/19, 07:41 AM  
eventHandler
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Forum posts: 12
File comments: 58
Uploads: 4
Originally Posted by Nyuling
Hey, great addon but is there a way to get this to work with the gamepad mode turned on?

If this is supported already I can't find the option for it

It should be automatically activating "gamepad mode" for the addon anytime a gamepad is detected as the active game mode. The problem is, gamepad mode just says "don't do anything" pretty much at the moment. But, it's automatic! Working on it.
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Unread 05/21/19, 01:47 AM  
eventHandler
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 58
Uploads: 4
So, just for everyone who plays with a keyboard and mouse: my addon is still working in Elsweyr.



Plans for Tonight: I will see about rebinding response options for next update. I might make a way to enable/disable keybind options in settings, so my addon isn't adding 100's of keybinds you don't use.


Plans for the Week: Full gamepad support is a little tricky, because I don't use one, but I will see if I can get my ps4 controller going and see what exactly goes on with the gamepad ui. I know it uses a lot of different art assets and function calls; I already put in dummy functions to handle gamepad, but I never got to the specifics on what I need to do to make it function.


Bug Fixes: I apparently never upload the fixes to output, so you've all been stuck with a version that prints out excess options every time you chat to any NPC. I had intended to make a custom window option, and now that I've learned about LibMsgWin, I am going to start using that to "standardize" my output. An option panel to use a custom window, with it's own hiding/showing/saving settings.


I am *so* sorry about the blank options spam being left in for so long. I had been planning to release some meaningful updates (the gamepad support), which I thought I'd have been able to get done Soon (TM), that's why I didn't upload an immediate hotfix. Then I guess I drank too much skooma, and here we are, one thing to another and all.



Ideas: I'd been thinking it would be cool to save all dialog from every quest you've done, with the responses you picked saved. I looked into finding out if you could retrieve choices from quest history, but there wasn't a way that anyone I talked to could identify and no word from any devs about ways to get at that data (I know it must exist for at least important decisions, since quests have permanent changes to the game for your character, but I could find no way to get that data last year), and it seemed like too much data to log *all* quest dialog in user saved variables. Maybe I will do like Master Merchant with 20 support addons for data and make that an optional extra thing you can download separately so you don't have to have that much clutter if you don't want it.
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Unread 05/19/19, 06:04 PM  
Beefcakemegaman

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Originally Posted by Nyuling
Hey, great addon but is there a way to get this to work with the gamepad mode turned on?

If this is supported already I can't find the option for it
I second this please.
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Unread 05/06/19, 03:33 AM  
Nyuling

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Hey, great addon but is there a way to get this to work with the gamepad mode turned on?

If this is supported already I can't find the option for it
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Unread 04/11/19, 10:07 AM  
civilization

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So I installed it and opened a dialog with an NPC. I waited, happy that I couldn't see the text. The text appeared. I hit "1" on my numeric keypad. Nothing happened so I hit the other "1", again nothing. So I found the keybinding options and discovered that there's no option to rebind keys to the responses. I found no keyboard buttons that would process a response, not even enter to process the default response. You seem to have taken complete control of keyboard interactions with dialogue (ironically while putting numbers next to the responses) without replacing all the existing options, which means that if I use it I'll waste time using the mouse to reply to every single piece of dialogue. Sorry, but as it stands I couldn't live with it. I strongly suggest that you fix this glaring omission.
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Unread 10/06/18, 08:58 PM  
Arch-kain

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Hi! o/
. Can you prevent the chat hiding when we talk to a shop NPC, like for a bank NPC ? It would be really useful to me

. Also, when "Output dialog to chat" is enable (awesome feature btw, the lack of dialog log in chat is sad), there are too many dialog responses in the chat ; eg. With normally 3, it shows (always?) 10 ; and the extras are empty lines but with number prefix

(I disabled all my mods; except libs & immersive interactions oc )

. Oh! And can you add an option to allow us to choose in which tab of the chat the output dialog will display ?

(Thanks for your mod! )
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Unread 06/02/18, 07:01 AM  
xTG
AddOn Author - Click to view AddOns

Forum posts: 14
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Hi there,
i have a problem with this addon, i can't hide anything...
My goal is to hide the text and just have options but it doesn't work.

I deactivated all my others addon but i got this error :
Code:
user:/AddOns/ImmersiveInteractions/libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:845: function expected instead of nil
stack traceback:
	user:/AddOns/ImmersiveInteractions/libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:845: in function 'lam:RegisterAddonPanel'
	user:/AddOns/ImmersiveInteractions/gui.lua:468: in function 'ImmersiveFunctions.SetupControl'
	user:/AddOns/ImmersiveInteractions/ImmersiveInteractions.lua:52: in function 'init'
Then i activated the addon Photographer to get one addon panel and Immersive Interactions started.

But with this config :

It show everything :


I tried with some keybinds and get some errors, but the only keybind that seems to work is to replay the audio.

The installation was made with Minion.

Edit : just found in editing the .lua that some exclusion was made for shop and bank...
So no problem with configuration. Just the first one then.
Last edited by xTG : 06/02/18 at 07:58 AM.
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Unread 05/02/18, 07:00 AM  
Yueh72

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Strangely, it works now, and i did nothing.
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Unread 04/29/18, 09:15 PM  
eventHandler
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Re: Re: Re: Re: Chatbox Popping Up

Originally Posted by Yueh72
Originally Posted by eventHandler
Originally Posted by Yueh72
Originally Posted by Morazen
After talking to an NPC the chatbox reappears, is it possible to fix or prevent this?
in defines.lua , line 69 put " -- " before " ["trading"] = CHATTER_START_TRADINGHOUSE, "

it will fix this for a while.

If you get the addon :Awesome Guild Store , it will auto open the guilds trading houses at vendors. So you'll see no diffrence ;-)
That variable is only used when modifying the response options at "service type" interactions. It shouldn't be impacting chat's visibility at all.

Are you experiencing the same issue as the other poster? I'm not able to reproduce it.
Yep. Everytime i go at the bank in the new version, it keep the unhide for all dialogs after.
Okay, I think I've fixed it for the next update I post. I want to test some more things before I upload, but it will be sometime over the next day or two at the latest. I've cleaned up exactly when chat hides and restores, explicitly (along with other similar things); I had been taking a minimalist approach, trying to let things lead to the next in ways as generic/reusable as possible and it led to some code being called more often than intended, and some code being called at the wrong times.

I've also made a lot of changes that were not tested using different settings with them, so I'm testing different configurations at different types of interactions.
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Unread 04/29/18, 01:12 AM  
Yueh72

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Re: Re: Re: Chatbox Popping Up

Originally Posted by eventHandler
Originally Posted by Yueh72
Originally Posted by Morazen
After talking to an NPC the chatbox reappears, is it possible to fix or prevent this?
in defines.lua , line 69 put " -- " before " ["trading"] = CHATTER_START_TRADINGHOUSE, "

it will fix this for a while.

If you get the addon :Awesome Guild Store , it will auto open the guilds trading houses at vendors. So you'll see no diffrence ;-)
That variable is only used when modifying the response options at "service type" interactions. It shouldn't be impacting chat's visibility at all.

Are you experiencing the same issue as the other poster? I'm not able to reproduce it.
Yep. Everytime i go at the bank in the new version, it keep the unhide for all dialogs after.
Last edited by Yueh72 : 04/29/18 at 02:03 AM.
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