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Updated: 01/18/15 10:21 PM
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Craglorn (1.1)
Live (1.0)
Updated:01/18/15 10:21 PM
Created:05/23/14 11:54 PM
Monthly downloads:99
Total downloads:12,506
Favorites:9
MD5:
Harvester  Popular! (More than 5000 hits)
Version: 0.1.9
by: Sharlikran [More]
Intent:

Harvester does not show map pins, have map filters or complex menu settings because it is a data collection alternative for mod authors who don't want all the extra overhead from Esohad. It provides mod authors with an alternative to Esohead for gathering information on Chest, Fishing, and Harvesting Locations. Harvesting includes Mining, Clothing, Alchemy, Woodworking, and Enchanting.

Harvester has two import functions. You can import data from Esohead, or EsoheadMerge. To import log out to the character screen, restore an Esohead.lua file into your SavedVariables folder, log in on any character and type "/harvester import esohead" to gather all the data from the Esohead.lua file and store it in Harvester.lua. The command "/harvester import esomerge" will import from EsoheadMerge.

Harvester allows you to reset data the same way as Esohead 0.1.10. You can either reset the entire database or reset a specific data type. Harvester only tracks Harvesting, Chests, and Fishing Holes so it has a smaller file size than Esohead and shorter login times.

Using Harvester with other mods:

With the release of HarvestMerge that is becoming the best mod to use with HarvestMap for consolidating and importing data into HarvestMap. Harvester is a good replacement for Esohead because a mod author may only need data like Chest, Fishing, and Harvesting Locations for their mod. Using Harvester could provides a mod author with an alternative to Esohead because the file in your SavedVariables folder will be smaller than the one produced by Esohead. Unless the mod author has asked you to use Harvester with their mod it can be disabled the same way you would disable Esohead because, mods like HarvestMap may not need them to function.

Supported Commands:

/harvester debug <<-- not fully implemented

/harvester reset ; resets the entire file

/harvester reset fish ; resets only the fish data type

/harvester datalog ; shows you the total of all your data types

/harvester import esomerge ; import data from the Esohead.lua file

Importing Esohead Files from friends or Guild Mates:

Lua Code:
  1. Esohead_SavedVariables =
  2. {
  3.     ["Default"] =
  4.     {
  5.         ["@Change To Your Account name"] =
  6.         {
  7.             ["$AccountWide"] =
  8.             {

When importing files from others you will need to change their account name to your account name before you can import the information. This is similar to how you import Esohead.lua files into HarvestMap.

Dirty Nodes:

I'm going to use the the phrase "Dirty Node" the same as "Dirty Edit" is used with TES5Edit. A "Dirty Node" is a duplicate node that was added because the player's reticle was over it or they were moving toward it. For example registering the same Fishing Hole 12 times because you were a different distance from it or standing in a different location.

Known Issues:

1) Currently Harvester will not resolve "Dirty Nodes" when importing from Esohead or EsoheadMerge because if it did, it might delete valid nodes that are simply very close together. Esohead 0.1.10 reduces the possibility of Dirty Nodes and Harvester uses the same technology. Unfortunately there is no way to clean them out without removing potentially valid data.

2) This mod will not resolve the current bug with TESO that happens when the Save file is too large. Once the Save file is too large TESO will crash or time out when you try to log in.

Credits:

Thanks to the Zam Network team for allowing me to use Esohead code. Harvester is Based on Esohead by Zam Network and used with permission.
##0.1.9

Updates
- Changed version number; checked change notes routines should not be effected

##0.1.8

Updates
- Changed version number
- Added disclaimer to Readme as requested by Zenimax

##0.1.7

Bugfix
- Duplicate node verification was too strict

##0.1.6

Bugfixes
- Fixed duplicate node verification when name was different

##0.1.5

Updates
- Updated duplicate node verification

##0.1.4

Updates
- Removed Redundant code and comments

##0.1.3

Bugfixes
- Bug Fix for node parsing

##0.1.2

Bugfixes
- More Fixes to duplicate node verification

##0.1.1

Bugfixes
- Fixed checking for duplicate data entries
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Uploader
Date
0.1.8
9kB
Sharlikran
06/26/14 12:37 PM
0.1.7
9kB
Sharlikran
05/31/14 06:59 PM
0.1.6
9kB
Sharlikran
05/31/14 10:34 AM
0.1.5
9kB
Sharlikran
05/31/14 08:46 AM
0.1.4
9kB
Sharlikran
05/28/14 09:27 AM
0.1.3
9kB
Sharlikran
05/25/14 03:26 PM
0.1.2
9kB
Sharlikran
05/25/14 10:36 AM
0.1.1
9kB
Sharlikran
05/25/14 09:05 AM
0.1.0
9kB
05/23/14 11:54 PM


Post A Reply Comment Options
Unread 05/25/14, 12:23 PM  
timidobserver

Forum posts: 37
File comments: 299
Uploads: 0
This would be awesome if it could be used with ESOHEAD off or some kind of offline version exists that could reset items in the file.
Last edited by timidobserver : 05/25/14 at 12:27 PM.
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