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Updated: 07/25/14 11:09 AM
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Compatibility:
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:07/25/14 11:09 AM
Created:06/22/14 02:11 PM
Monthly downloads:124
Total downloads:38,732
Favorites:82
MD5:
Categories:Discontinued & Outdated, Discontinued & Outdated
RMM - Radar Mini Map (Discontinued)  Popular! (More than 5000 hits)
Version: 0.466
by: deathangel1479 [More]
Discontinued

Minimap with:
  • RPG(circle) or tactical(square/rectangle¹) map
  • North oriented or rotating
  • Player or camera heading
  • Map zoom, for each maptype separately stored
  • All Pins include ava keeps and links
  • Pin resize
  • Group pins default or modified
  • Border group, active quest and ping pin, if outside of minimap
  • A lot settings and a quick menu on hovering map
  • Resize and move directly
  • Zone and location name
  • Key bindings for quick functions
  • Pin tooltips
  • ......
  • Texture Packs²
  • API Version: 100007

Known Bugs:
  • Lag on zone change (at moment not fixable, game sided)
  • Group members not shown or freeze on minimap (at moment not fixable, game sided, only relog help)
  • Map tile graps when rotating map (think not fixable)

------------------------------------------------------------------------------------------------------------------
¹ Tactical map corner resize always make square, side resize rectangle.
² Build a Texture Package for RadarMiniMap RPG Map. A blank addon download to do this you find here.
v0.466:

Fix:
  • Map loading bug

--------------------------------------------------------------

v0.464:
  • reupload

--------------------------------------------------------------

v0.463:

Update:
  • LibAddonMenu

--------------------------------------------------------------

v0.462:

Add:
  • Enable/Disable pin tooltips

Change:
  • Settings map zoom sort

--------------------------------------------------------------

v0.461:

Fix:
  • Quest area bug

--------------------------------------------------------------

v0.46:

Add:
  • All pings with animation (temp texture)

Fix:
  • Pin resize bug
  • Quest area pin size bug

--------------------------------------------------------------

v0.451:

Fix:
  • Group pin tooltip bug

--------------------------------------------------------------

v0.45:

Add:
  • Pin tooltip

--------------------------------------------------------------

v0.441:

Fix:
  • Link bug

Change:
  • Dont set position, if pins disabled

--------------------------------------------------------------

v0.433:

Fix:
  • Quest bug (hopefully fixed, no more seen)

--------------------------------------------------------------

v0.43:

Change:
  • Map as rectangle
  • Harvens Custom Map Pins (texture/color)
  • Performance

Remove:
  • Border quest as dot

--------------------------------------------------------------

v0.425:

Add:
  • Default compass transparency

--------------------------------------------------------------

v0.424:

Add:
  • Manual quick menu anchor

Fix:
  • Auto quick menu anchor

--------------------------------------------------------------

v0.423:

Change:
  • Better resize

--------------------------------------------------------------

v0.422:

Fix:
  • Some little Fixes

--------------------------------------------------------------

v0.421:

Change:
  • Menu changes

--------------------------------------------------------------

v0.42:

Change:
  • Performance boost (Thanks to Garkin)

--------------------------------------------------------------

v0.41:

Add:
  • Square Map (with or without border/compass, color and alpha options)
  • Change Custom/Default Quest/Group Icons
  • Added binding to hide map(like standby, so it need absolut minimal preformance)

Fix:
  • Quest icon border, although off

--------------------------------------------------------------

v0.371:

Fix:
  • Border bug, because group fix

--------------------------------------------------------------

v0.37:

Fix:
  • Group crash ui bug

--------------------------------------------------------------

v0.36:

Fix:
  • Bug with HarvestMap
  • Bug with external textures

Add:
  • Location name style settings
  • Key bindings

--------------------------------------------------------------

v0.35:

Fix:
  • Keep links bug

Add:
  • Harvest Map pin multiplier

--------------------------------------------------------------

v0.34:

Fix:
  • LibStub load bug

--------------------------------------------------------------

v0.33:

Add:
  • Intigrate external Textures

Change:
  • API Version: 100007

--------------------------------------------------------------

v0.32:

Add:
  • Intigrate LibAddonMenu
  • Show current zone and location name
  • Group dead Color

Fix:
  • Group pin numbers not like list order.

--------------------------------------------------------------

v0.31:
  • Published
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Uploader
Date
0.465
140kB
deathangel1479
07/25/14 09:46 AM
0.464
140kB
deathangel1479
07/22/14 01:16 PM


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Unread 06/26/14, 09:04 AM  
deathangel1479
 
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Forum posts: 6
File comments: 98
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Originally Posted by MatzGe88
Hi,

leider nein

2014-06-26T16:26:55.324+01:00 |cff0000Lua Error: user:/AddOns/RadarMiniMap/scripts/RMM_Links.lua:19: function expected instead of nil
stack traceback:
user:/AddOns/RadarMiniMap/scripts/RMM_Links.lua:19: in function 'RMM.CreateLinksAndLocks'
user:/AddOns/RadarMiniMap/RadarMiniMap.lua:54: in function 'RMM.OnUpdate'|r
Blöden Patches immer, die scheinen etwas an den keep links verändert zu haben...
Das wird nun etwas dauern...

Fixed...
Ich hoffe das wars aber nun mit Fehlern wegen patch...
Last edited by deathangel1479 : 06/26/14 at 01:01 PM.
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Unread 06/26/14, 08:55 AM  
delayne

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Auf die Harvest Map Pins bezogen (zurzeit sind alle Pins weiß, auch wenn Truhen (schwarz) Runen (violett) in Harvest Map eingestellt sind


Noch eine Kleinigkeit

Im Screenshot siehst du die Zoom Einstellungen, die ich akutell habe (und wie sie mir persönlich am besten taugen) und das Größenverhältnis der Pins aus dem Spiel und denen von Harvest Map (der kleine weiße fleck etwas unterhalb meines Pfeils).

Falls du da irgendwas machen kannst, dass das besser zusammenpasst, wär ich dir echt dankbar


Last edited by delayne : 06/26/14 at 09:16 AM.
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Unread 06/26/14, 08:53 AM  
deathangel1479
 
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Originally Posted by delayne
Hi, eine Frage

gibt es schon die Möglichkeit die Pins von Harvest Map sichtbar zu machen? Wenn ja, wie stell ich das ein, ich hab bisher nichts dergleichen gefunden. Wenn nein, wird das in einer zukünftigen Version noch hinzugefügt?




ok, hat sich eigentlich erledigt, die pins waren einfach nur zu klein und sahen eher aus wie ein kleiner grafikfehler
Kann man die Pins einfärben?
RMM nimmt die Pins so aus der Map wie sie eingestellt wurden, ich habe Harvest Map noch nie benutzt, aber wede mal drüber schauen.

Du meinst einfärben bezogen auf Harvest Map Pins, oder auf alle?
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Unread 06/26/14, 08:35 AM  
delayne

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Hi, eine Frage

gibt es schon die Möglichkeit die Pins von Harvest Map sichtbar zu machen? Wenn ja, wie stell ich das ein, ich hab bisher nichts dergleichen gefunden. Wenn nein, wird das in einer zukünftigen Version noch hinzugefügt?




ok, hat sich eigentlich erledigt, die pins waren einfach nur zu klein und sahen eher aus wie ein kleiner grafikfehler
Kann man die Pins einfärben?
Last edited by delayne : 06/26/14 at 08:40 AM.
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Unread 06/26/14, 08:29 AM  
MatzGe88

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Hi,

leider nein

2014-06-26T16:26:55.324+01:00 |cff0000Lua Error: user:/AddOns/RadarMiniMap/scripts/RMM_Links.lua:19: function expected instead of nil
stack traceback:
user:/AddOns/RadarMiniMap/scripts/RMM_Links.lua:19: in function 'RMM.CreateLinksAndLocks'
user:/AddOns/RadarMiniMap/RadarMiniMap.lua:54: in function 'RMM.OnUpdate'|r
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Unread 06/26/14, 06:51 AM  
deathangel1479
 
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Re: Minimap Fehler

Originally Posted by MatzGe88
Hi,

cooles Addon wenn es funktionieren würde. Es kommt immer noch die Fehlermeldung:

user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: function expected instead of nil stack traceback:
user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: in function '(main chunk)'
Immer mit der Ruhe...
Nun ist es gefixt.
Last edited by deathangel1479 : 06/26/14 at 08:00 AM.
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Unread 06/26/14, 06:50 AM  
deathangel1479
 
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Originally Posted by Robotukas
Logs from interface:

2014-06-26T10:44:05.226Z |cff0000Lua Error: bad argument #1 to 'pairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'pairs'
user:/AddOns/ZrMM/ZrMM.lua:198: in function 'MM_BuildMap'
user:/AddOns/ZrMM/ZrMM.lua:71: in function 'MM_MapUpdate'
user:/AddOns/ZrMM/ZrMM.lua:25: in function 'MM_OnUpdate'
13554354700481748163:3: in function '(main chunk)'|r
2014-06-26T10:44:05.232Z |cff0000Lua Error: bad argument #1 to 'pairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'pairs'
user:/AddOns/ZrMM/ZrMM.lua:198: in function 'MM_BuildMap'
user:/AddOns/ZrMM/ZrMM.lua:71: in function 'MM_MapUpdate'
user:/AddOns/ZrMM/ZrMM.lua:25: in function 'MM_OnUpdate'
13554354700481748163:3: in function '(main chunk)'|r
2014-06-26T10:44:05.239Z |cff0000Lua Error: bad argument #1 to 'pairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'pairs'
user:/AddOns/ZrMM/ZrMM.lua:198: in function 'MM_BuildMap'
user:/AddOns/ZrMM/ZrMM.lua:71: in function 'MM_MapUpdate'
user:/AddOns/ZrMM/ZrMM.lua:25: in function 'MM_OnUpdate'
13554354700481748163:3: in function '(main chunk)'|r
2014-06-26T11:00:34.917Z |cff0000Lua Error: bad argument #1 to 'pairs' (table/struct expected, got nil)

This add on have some erriors
Lol read your log, not my addon!!! This is ZrMM!!!

I have deleted your post because unless and very big.
Last edited by deathangel1479 : 06/26/14 at 07:08 AM.
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Unread 06/26/14, 06:33 AM  
MatzGe88

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Minimap Fehler

Hi,

cooles Addon wenn es funktionieren würde. Es kommt immer noch die Fehlermeldung:

user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: function expected instead of nil stack traceback:
user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: in function '(main chunk)'
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Unread 06/26/14, 06:15 AM  
deathangel1479
 
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Uploads: 3
Originally Posted by Vantor
When i have RMM enabled clicking in menus becomes unstable.

e.g. Using a wayshrine to teleport, no other location is clickable unless i click Alik'r first. And then the wayshrines on the map are not always clickable. Also when i open up the skills window, the skill categories cannot be clicked. Don't know if it's a conflict with another addon or not (i'm using quite a lot of them :P) but no error window comes up.

Other than that it's really coming along nicely.
Must be a conflict or an other addon.
If a conflict, with which other addon?

This can also be a game error. Restart game can help.
Last edited by deathangel1479 : 06/26/14 at 06:59 AM.
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Unread 06/26/14, 06:13 AM  
deathangel1479
 
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Originally Posted by Joklix
I get an error since last update:

user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: function expected instead of nil stack traceback:
user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: in function '(main chunk)'
Your right, will fix fastly!

Fixed......
Last edited by deathangel1479 : 06/26/14 at 06:52 AM.
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Unread 06/26/14, 05:47 AM  
Vantor
 
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When i have RMM enabled clicking in menus becomes unstable.

e.g. Using a wayshrine to teleport, no other location is clickable unless i click Alik'r first. And then the wayshrines on the map are not always clickable. Also when i open up the skills window, the skill categories cannot be clicked. Don't know if it's a conflict with another addon or not (i'm using quite a lot of them :P) but no error window comes up.

Other than that it's really coming along nicely.
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Unread 06/26/14, 05:35 AM  
Joklix

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I get an error since last update:

user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: function expected instead of nil stack traceback:
user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: in function '(main chunk)'
Last edited by Joklix : 06/26/14 at 05:40 AM.
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Unread 06/26/14, 05:27 AM  
ChrisK

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Thanks

Awesome Add-On; just love it. Thanks!
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Unread 06/25/14, 02:11 PM  
deathangel1479
 
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Originally Posted by Phinix
Originally Posted by deathangel1479
I dont know what you mean with "black alpha texture", you can't hide map corners with a invisible texture?!?
Like this: face.dds

I replaced your version in assets with this and it completely hides the background texture. That may be why it seems like I can't get the map all the way to the edge, actually...

But in .dds (and many other formats), any black (0,0,0) areas of the alpha layer will be transparent (see-through), so making the entire alpha layer black makes the whole texture invisible.

It would be cool if the configuration frame extended to the border of the map itself, not the background texture.
So you have the map and the compass wheel and alpha face texture and dont see the corners of map, you have a circle map?
Mainframe is as big as compass wheel, so why you have borders???
I will try, but sounds unlogical.
Last edited by deathangel1479 : 06/25/14 at 02:42 PM.
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Unread 06/25/14, 01:28 AM  
Phinix
 
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Originally Posted by deathangel1479
I dont know what you mean with "black alpha texture", you can't hide map corners with a invisible texture?!?
Like this: face.dds

I replaced your version in assets with this and it completely hides the background texture. That may be why it seems like I can't get the map all the way to the edge, actually...

But in .dds (and many other formats), any black (0,0,0) areas of the alpha layer will be transparent (see-through), so making the entire alpha layer black makes the whole texture invisible.

It would be cool if the configuration frame extended to the border of the map itself, not the background texture.
Last edited by Phinix : 06/25/14 at 01:29 AM.
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