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Updated: 07/25/14 11:09 AM
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Compatibility:
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:07/25/14 11:09 AM
Created:06/22/14 02:11 PM
Monthly downloads:124
Total downloads:38,732
Favorites:82
MD5:
Categories:Discontinued & Outdated, Discontinued & Outdated
RMM - Radar Mini Map (Discontinued)  Popular! (More than 5000 hits)
Version: 0.466
by: deathangel1479 [More]
Discontinued

Minimap with:
  • RPG(circle) or tactical(square/rectangle¹) map
  • North oriented or rotating
  • Player or camera heading
  • Map zoom, for each maptype separately stored
  • All Pins include ava keeps and links
  • Pin resize
  • Group pins default or modified
  • Border group, active quest and ping pin, if outside of minimap
  • A lot settings and a quick menu on hovering map
  • Resize and move directly
  • Zone and location name
  • Key bindings for quick functions
  • Pin tooltips
  • ......
  • Texture Packs²
  • API Version: 100007

Known Bugs:
  • Lag on zone change (at moment not fixable, game sided)
  • Group members not shown or freeze on minimap (at moment not fixable, game sided, only relog help)
  • Map tile graps when rotating map (think not fixable)

------------------------------------------------------------------------------------------------------------------
¹ Tactical map corner resize always make square, side resize rectangle.
² Build a Texture Package for RadarMiniMap RPG Map. A blank addon download to do this you find here.
v0.466:

Fix:
  • Map loading bug

--------------------------------------------------------------

v0.464:
  • reupload

--------------------------------------------------------------

v0.463:

Update:
  • LibAddonMenu

--------------------------------------------------------------

v0.462:

Add:
  • Enable/Disable pin tooltips

Change:
  • Settings map zoom sort

--------------------------------------------------------------

v0.461:

Fix:
  • Quest area bug

--------------------------------------------------------------

v0.46:

Add:
  • All pings with animation (temp texture)

Fix:
  • Pin resize bug
  • Quest area pin size bug

--------------------------------------------------------------

v0.451:

Fix:
  • Group pin tooltip bug

--------------------------------------------------------------

v0.45:

Add:
  • Pin tooltip

--------------------------------------------------------------

v0.441:

Fix:
  • Link bug

Change:
  • Dont set position, if pins disabled

--------------------------------------------------------------

v0.433:

Fix:
  • Quest bug (hopefully fixed, no more seen)

--------------------------------------------------------------

v0.43:

Change:
  • Map as rectangle
  • Harvens Custom Map Pins (texture/color)
  • Performance

Remove:
  • Border quest as dot

--------------------------------------------------------------

v0.425:

Add:
  • Default compass transparency

--------------------------------------------------------------

v0.424:

Add:
  • Manual quick menu anchor

Fix:
  • Auto quick menu anchor

--------------------------------------------------------------

v0.423:

Change:
  • Better resize

--------------------------------------------------------------

v0.422:

Fix:
  • Some little Fixes

--------------------------------------------------------------

v0.421:

Change:
  • Menu changes

--------------------------------------------------------------

v0.42:

Change:
  • Performance boost (Thanks to Garkin)

--------------------------------------------------------------

v0.41:

Add:
  • Square Map (with or without border/compass, color and alpha options)
  • Change Custom/Default Quest/Group Icons
  • Added binding to hide map(like standby, so it need absolut minimal preformance)

Fix:
  • Quest icon border, although off

--------------------------------------------------------------

v0.371:

Fix:
  • Border bug, because group fix

--------------------------------------------------------------

v0.37:

Fix:
  • Group crash ui bug

--------------------------------------------------------------

v0.36:

Fix:
  • Bug with HarvestMap
  • Bug with external textures

Add:
  • Location name style settings
  • Key bindings

--------------------------------------------------------------

v0.35:

Fix:
  • Keep links bug

Add:
  • Harvest Map pin multiplier

--------------------------------------------------------------

v0.34:

Fix:
  • LibStub load bug

--------------------------------------------------------------

v0.33:

Add:
  • Intigrate external Textures

Change:
  • API Version: 100007

--------------------------------------------------------------

v0.32:

Add:
  • Intigrate LibAddonMenu
  • Show current zone and location name
  • Group dead Color

Fix:
  • Group pin numbers not like list order.

--------------------------------------------------------------

v0.31:
  • Published
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Uploader
Date
0.465
140kB
deathangel1479
07/25/14 09:46 AM
0.464
140kB
deathangel1479
07/22/14 01:16 PM


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Unread 07/07/14, 04:57 AM  
deathangel1479
 
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Forum posts: 6
File comments: 98
Uploads: 3
Originally Posted by makkon
Originally Posted by Phinix
Originally Posted by makkon
this addon put a huge blow on client performance (mostly in cyrodiil)
I have had no problems with lag or performance with this minimap. Performance is identical with it on or off.

Cyrodiil has been terribly laggy since the last patch. They even did an emergency quick-patch to try and fix it temporarily until the next full patch, but it is still laggy even with no addons installed.
I am disable all addons but radar - low fps
disable radar - normal fps

test it couple of times (in raid ofc)

same was with zrminimap. only lightweight minimap is ok
So use lightweight minimap...
You cant have all functions and no fps drop...

Low fps is a hard statement... Check updaterates in settings. Set them to higher delay.
Last edited by deathangel1479 : 07/07/14 at 05:11 AM.
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Unread 07/07/14, 04:40 AM  
makkon

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Originally Posted by deathangel1479
If you want I can try to make you a perfect fps minimap tomorrow, think its done in a few hours.
But this minimap will have only position, resize, zoom and alpha function.

But I think this then will be approximately like LightWeightMinimap.
would be awesome as optional via settings
only standart map pins (like keeps), me on map and raid leader on map needed
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Unread 07/07/14, 04:22 AM  
makkon

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Originally Posted by Phinix
Originally Posted by makkon
this addon put a huge blow on client performance (mostly in cyrodiil)
I have had no problems with lag or performance with this minimap. Performance is identical with it on or off.

Cyrodiil has been terribly laggy since the last patch. They even did an emergency quick-patch to try and fix it temporarily until the next full patch, but it is still laggy even with no addons installed.
I am disable all addons but radar - low fps
disable radar - normal fps

test it couple of times (in raid ofc)

same was with zrminimap. only lightweight minimap is ok
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Unread 07/06/14, 05:29 PM  
ruze84

Forum posts: 4
File comments: 11
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Very impressed

This mod is extremely well made and even elegant in it's design, not to mention fulfills a need left out by the game itself.

Good job, author.
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Unread 07/06/14, 01:20 AM  
Kraeius
 
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Forum posts: 25
File comments: 249
Uploads: 3
Originally Posted by deathangel1479
Originally Posted by Kraeius

v0.425 throws error on start. RMM_UI.lua, line 574.
not for me, and there is also no change since 0.3x.

What is written in the debug msg?

May be you have a bug in saved file.
Yes probably. I deleted saved vars. and it stopped giving error.
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Unread 07/05/14, 08:44 PM  
deathangel1479
 
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File comments: 98
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Originally Posted by Kraeius

v0.425 throws error on start. RMM_UI.lua, line 574.
not for me, and there is also no change since 0.3x.

What is written in the debug msg?

May be you have a bug in saved file.
Last edited by deathangel1479 : 07/05/14 at 09:04 PM.
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Unread 07/05/14, 08:15 PM  
Kraeius
 
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Forum posts: 25
File comments: 249
Uploads: 3
Originally Posted by deathangel1479
If you want I can try to make you a perfect fps minimap tomorrow, think its done in a few hours.
But this minimap will have only position, resize, zoom and alpha function.

But I think this then will be approximately like LightWeightMinimap.
v0.425 throws error on start. RMM_UI.lua, line 574.
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Unread 07/05/14, 07:18 PM  
deathangel1479
 
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Forum posts: 6
File comments: 98
Uploads: 3
If you want I can try to make you a perfect fps minimap tomorrow, think its done in a few hours.
But this minimap will have only position, resize, zoom and alpha function.

But I think this then will be approximately like LightWeightMinimap.
Last edited by deathangel1479 : 07/05/14 at 07:52 PM.
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Unread 07/05/14, 06:52 PM  
deathangel1479
 
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File comments: 98
Uploads: 3
Originally Posted by Garkin
Originally Posted by deathangel1479
Originally Posted by makkon
this addon put a huge blow on client performance (mostly in cyrodiil)
True, I try to improve, but there are much textures that must be placed, changed, rotated...
If you use HarvestMap Pins in Cyrodiil, think that is hardest, you have a few fps less.
I was trying to figure out how to avoid reanchoring pins on every update, but it would require a big changes in the method how your map is created.
If you create a container (just CT_CONTROL) inside of your scroll (RMM_MAP) and anchor all map tiles and pins to that container, you can move whole container without reanchoring tiles/pins. It should be a bit faster.
No, impossible. You forget the rotation and that is all, why I create this addon.
My setpos functions are not big like this, to have much code that looks nice.
There are other MiniMaps that dont have a rotation and no bordering, they must have better preformance, so all fps junks use those.

I do what I said: I try to improve.
But this will take time.
Last edited by deathangel1479 : 07/05/14 at 07:10 PM.
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Unread 07/05/14, 06:08 PM  
Garkin
 
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Originally Posted by deathangel1479
Originally Posted by makkon
this addon put a huge blow on client performance (mostly in cyrodiil)
True, I try to improve, but there are much textures that must be placed, changed, rotated...
If you use HarvestMap Pins in Cyrodiil, think that is hardest, you have a few fps less.
I was trying to figure out how to avoid reanchoring pins on every update, but it would require a big changes in the method how your map is created.
If you create a container (just CT_CONTROL) inside of your scroll (RMM_MAP) and anchor all map tiles and pins to that container, you can move whole container without reanchoring tiles/pins. It should be a bit faster.
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Unread 07/05/14, 05:35 PM  
deathangel1479
 
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Forum posts: 6
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Uploads: 3
Originally Posted by makkon
this addon put a huge blow on client performance (mostly in cyrodiil)
True, I try to improve, but there are much textures that must be placed, changed, rotated...
If you use HarvestMap Pins in Cyrodiil, think that is hardest, you have a few fps less.
The code is not perfect, this is a beta and I am a beta, too.
This is my first addon, also first time with lua, Im still learning.
If this addon has v1.0, the addon and me will work much better.
Last edited by deathangel1479 : 07/05/14 at 05:48 PM.
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Unread 07/05/14, 05:35 PM  
Phinix
 
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Originally Posted by makkon
this addon put a huge blow on client performance (mostly in cyrodiil)
I have had no problems with lag or performance with this minimap. Performance is identical with it on or off.

Cyrodiil has been terribly laggy since the last patch. They even did an emergency quick-patch to try and fix it temporarily until the next full patch, but it is still laggy even with no addons installed.
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Unread 07/05/14, 05:31 PM  
makkon

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this addon put a huge blow on client performance (mostly in cyrodiil)
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Unread 07/05/14, 04:43 PM  
deathangel1479
 
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Re: Good addon

Originally Posted by pgwall
Very good mini-map. I admit I started using your mini-map add-on, only because my regular one stopped working with the latest update of the game. I like it better now. I still use (lucky they still work), some add-ons that have not been updated since before the Craglorn update. I wish other add-on creators would update their add-ons as much as you do.
Y, but I only do it, because I have time to do this and because it is in beta, so not finnished.
I understand them, if most is finnished or/and you have less time, you dont have as much interest to develop it further.
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Unread 07/05/14, 04:31 PM  
pgwall
 
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Good addon

Very good mini-map. I admit I started using your mini-map add-on, only because my regular one stopped working with the latest update of the game. I like it better now. I still use (lucky they still work), some add-ons that have not been updated since before the Craglorn update. I wish other add-on creators would update their add-ons as much as you do.
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