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Updated: 03/31/14 03:20 PM
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Compatibility:
Live (1.0)
Beta (0.18)
Updated:03/31/14 03:20 PM
Created:03/15/14 03:46 PM
Monthly downloads:232
Total downloads:278,061
Favorites:408
MD5:
ZrMiniMap  Popular! (More than 5000 hits)
Version: 1.0b
by: Zerorez [More]
A working minimap!

So I guess a lot of people have been excited since I said I was working on this. Well here it finally is! Still an early version most likely with bugs. More features to come hopefully.

Known Issues:
- applying a map pin filter for the world map does not update the minimap until reload/map change
v0.01:
- uploaded

v0.02:
- fixed some problems with quest pins
- added size option
- added Reload Pins button

v0.03:
- options now save
- position now saves
- addons that add map pins should work properly now.

v0.04:
- added alpha slider option
- the issue with the WorldMap displaying incorrectly should be fixed.
- quest circle areas now display on the MiniMap
- quest pins should show on top of all other pins now
- some blinking quest pins are fixed

v0.05
- updated to new api version
- added option for MiniMap pin scale

v1.0
- fixed problem with map in upper right blocking some interface elements

v1.0b
- removed minimap hiding when game menu open (to fix the line 44 error)
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.0
10kB
Zerorez
03/31/14 01:13 PM
0.05
9kB
Zerorez
03/24/14 12:32 PM
0.04
9kB
Zerorez
03/17/14 11:35 AM
0.03
9kB
Zerorez
03/16/14 11:16 AM
0.02
9kB
Zerorez
03/15/14 07:55 PM
0.01
9kB
03/15/14 03:46 PM


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Unread 03/30/14, 01:39 PM  
Zerorez
 
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Sorry about the problems guys, my hard drive basically crashed and I lost my ESO install so I have to download the game again before I can fix anything.
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Unread 03/30/14, 02:51 PM  
deerhunter716

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Originally Posted by Zerorez
Sorry about the problems guys, my hard drive basically crashed and I lost my ESO install so I have to download the game again before I can fix anything.
No need to be sorry man - trust me it is still SO damn helpful even as is man!!
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Unread 03/30/14, 04:46 PM  
choekstr
 
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minimap arrow dance

I noticed that when you are facing say N but strafe left the minimap arrow spins as if you are looking west. Strafe right and the arrow points back north. The minimap arrow should always be facing the direction the camera is facing, not the way the player is moving!
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Unread 03/30/14, 05:04 PM  
skyraker
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Re: minimap arrow dance

Originally Posted by choekstr
I noticed that when you are facing say N but strafe left the minimap arrow spins as if you are looking west. Strafe right and the arrow points back north. The minimap arrow should always be facing the direction the camera is facing, not the way the player is moving!
Actually, no. You would expect the minimap arrow to point in the direction you are facing, regardless of camera angle. This way you know you are travelling west even if your camera is pointed north.
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Unread 03/30/14, 08:38 PM  
rodalpho

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Thank you for making this!!

I opened threads every single beta phase complaining about the lack of a minimap. I am incredibly grateful that it's possible for addons to do it.
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Unread 03/30/14, 09:12 PM  
Cerulean2013

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I know you are having comp issues but I want to let you know that if you put the map in the upper right corner of the screen it tends to make most of you inventory buttons unusable.

I still love the map just had to move it over and make it a little smaller then I would like in order for all of the buttons to work.
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Unread 03/31/14, 06:47 AM  
Bryansin2

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Originally Posted by Cerulean2013
I know you are having comp issues but I want to let you know that if you put the map in the upper right corner of the screen it tends to make most of you inventory buttons unusable.

I still love the map just had to move it over and make it a little smaller then I would like in order for all of the buttons to work.
I actually just submitted a bug report about that same issue. I got around the issue by making the mini map size 300 and scaling my UI down to about 40-50 %.
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Unread 03/31/14, 08:56 AM  
joshmiller83
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Posting a link with a couple Bugs I found. Might be the same as others have found. Looking forward to a fix!

https://onedrive.live.com/redir?resi...hint=folder%2c
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Unread 03/31/14, 11:41 AM  
Sideshow
 
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Originally Posted by soulclaw
Try going into the controls and fiddling with the transparency and map size, that got it to show up for me.
Nope

https://dl.dropboxusercontent.com/u/...331_193609.jpg (look at chat)

Opacity seems fine ... just no map to be seen.
I hade a look at the map size in the saved vars ... they seemed alright also.
Last edited by Sideshow : 03/31/14 at 11:42 AM.
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Unread 03/31/14, 12:00 PM  
MrRick

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If you get an error message regarding line 44 , and you don't see the settings in the game menu,
try to just remove the statement
"and MM_Option_Size:IsHidden() == false" at line 44 in zrmm.lua.

ALso, for me alpha was set to 0.99 (out of 100, eg basically invisible). Removed that statement, and could set alpha
to 40 / 100, and now it works like a charm.
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Unread 03/31/14, 12:43 PM  
Chaos5061

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Originally Posted by MrRick
If you get an error message regarding line 44 , and you don't see the settings in the game menu,
try to just remove the statement
"and MM_Option_Size:IsHidden() == false" at line 44 in zrmm.lua.

ALso, for me alpha was set to 0.99 (out of 100, eg basically invisible). Removed that statement, and could set alpha
to 40 / 100, and now it works like a charm.
Thank you. Changing the alpha got it to work for me. Moved it all the way to 100 and now have a minimap
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Unread 03/31/14, 02:14 PM  
angwar

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The 44 noticed error...
user://AddOns/ZrMM/ZrMM.lua:44: attempt to index a nil value stack straceback:
user://AddOns/ZrMM/ZrMM.lua:44: in function 'MM_HideCheck'
user://AddOns/ZrMM/ZrMM.lua:23: in function 'MM_OnUpdate'
13554354700481748163:3: in function '(main chunk)'

The tip from mrrick wont work... got an error too
Second one, i dont see my own charmarker/arrow on the minimap
Hope u can fix this but take ur time ;]

bad argument #1 to 'ipairs'(table/struct expected, got nil)
stack traceback:
[C] in function 'ipairs'
user://AddOns/ZrMM/ZrMM.lua:388: in function 'MM_SetPinScale'
user://AddOns/ZrMM/ZrMM.lua:414: in function 'MM_LoadSavedVars'
user://AddOns/ZrMM/ZrMM.lua:438: in function 'MM_OnInit'
Last edited by angwar : 03/31/14 at 02:18 PM.
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Unread 03/31/14, 02:56 PM  
skeetz

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Originally Posted by Ogle

I ran into another problem tonight while in Cyrodiil. Though the minimap was functioning fine, I was unable to use the transit to port to any keeps from the main base, as all it was showing me was the local terrain. Disabling the addon allowed me to use the transit stone normally.
I can confirm this issue in Cyrodiil. The shrines in the keeps work ok but not with the gate shrines. As soon as I hit E at one of those gate shrines - it shows the local map instead of the entire Cyrodiil map. Right clicking on the local map does not zoom the map out. In short I had to run to the nearest keep in order to teleport to a keep (before I knew it was this addon causing it).
Disabling the addon resolves this issue.

Great addon btw.
Last edited by skeetz : 03/31/14 at 02:59 PM.
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Unread 03/31/14, 03:46 PM  
Kaskas

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Originally Posted by skeetz
Originally Posted by Ogle

I ran into another problem tonight while in Cyrodiil. Though the minimap was functioning fine, I was unable to use the transit to port to any keeps from the main base, as all it was showing me was the local terrain. Disabling the addon allowed me to use the transit stone normally.
I can confirm this issue in Cyrodiil. The shrines in the keeps work ok but not with the gate shrines. As soon as I hit E at one of those gate shrines - it shows the local map instead of the entire Cyrodiil map. Right clicking on the local map does not zoom the map out. In short I had to run to the nearest keep in order to teleport to a keep (before I knew it was this addon causing it).
Disabling the addon resolves this issue.

Great addon btw.
Same issues here, I was having the problem before even updating the addon to yesterdays update. The version available on saturday night (which was not showing the mini map on the release version) was also causing this problem (just mentioning incase it helps!).

As said, it only affects the transitus shrine at northern and southern high rock gates (for DC).
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Unread 03/31/14, 04:48 PM  
choekstr
 
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Re: Re: minimap arrow dance

Originally Posted by skyraker
Originally Posted by choekstr
I noticed that when you are facing say N but strafe left the minimap arrow spins as if you are looking west. Strafe right and the arrow points back north. The minimap arrow should always be facing the direction the camera is facing, not the way the player is moving!
Actually, no. You would expect the minimap arrow to point in the direction you are facing, regardless of camera angle. This way you know you are travelling west even if your camera is pointed north.
But it doesn't do this! If I face north, look north, but STRAFE left the arrow points left. It makes it darned near impossible to know which way you are headed until you start moving and rotate around.

The minimap works differently than the regular map. if you move, regardless of which key you use to move, the regular map ALWAYS shows which direction you are facing. This is how every map should function.
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