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Updated: 03/31/14 03:20 PM
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Compatibility:
Live (1.0)
Beta (0.18)
Updated:03/31/14 03:20 PM
Created:03/15/14 03:46 PM
Monthly downloads:216
Total downloads:277,821
Favorites:408
MD5:
ZrMiniMap  Popular! (More than 5000 hits)
Version: 1.0b
by: Zerorez [More]
A working minimap!

So I guess a lot of people have been excited since I said I was working on this. Well here it finally is! Still an early version most likely with bugs. More features to come hopefully.

Known Issues:
- applying a map pin filter for the world map does not update the minimap until reload/map change
v0.01:
- uploaded

v0.02:
- fixed some problems with quest pins
- added size option
- added Reload Pins button

v0.03:
- options now save
- position now saves
- addons that add map pins should work properly now.

v0.04:
- added alpha slider option
- the issue with the WorldMap displaying incorrectly should be fixed.
- quest circle areas now display on the MiniMap
- quest pins should show on top of all other pins now
- some blinking quest pins are fixed

v0.05
- updated to new api version
- added option for MiniMap pin scale

v1.0
- fixed problem with map in upper right blocking some interface elements

v1.0b
- removed minimap hiding when game menu open (to fix the line 44 error)
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.0
10kB
Zerorez
03/31/14 01:13 PM
0.05
9kB
Zerorez
03/24/14 12:32 PM
0.04
9kB
Zerorez
03/17/14 11:35 AM
0.03
9kB
Zerorez
03/16/14 11:16 AM
0.02
9kB
Zerorez
03/15/14 07:55 PM
0.01
9kB
03/15/14 03:46 PM


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Unread 04/04/14, 07:24 AM  
joshmiller83
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Forum posts: 70
File comments: 243
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Re: Party Members on Minimap Not Updating

Originally Posted by ShinChuck
I've noticed the party indicators don't seem to be working for me anymore. They're static, and it only updates their icon now when you open the map or teleport somewhere, it seems.

Love it otherwise, thanks a ton!
Sure wish this was fixed. I reported it a page or so back and in an email to the author.
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Unread 04/04/14, 07:10 AM  
efgrib

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Re: Party Members on Minimap Not Updating

Originally Posted by ShinChuck
I've noticed the party indicators don't seem to be working for me anymore. They're static, and it only updates their icon now when you open the map or teleport somewhere, it seems.

Love it otherwise, thanks a ton!
same problem here. seeing where my teammate is, was the mainreason for me to want a minimap, would great if that can be fixed
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Unread 04/03/14, 08:35 PM  
ShinChuck

Forum posts: 1
File comments: 7
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Party Members on Minimap Not Updating

I've noticed the party indicators don't seem to be working for me anymore. They're static, and it only updates their icon now when you open the map or teleport somewhere, it seems.

Love it otherwise, thanks a ton!
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Unread 04/03/14, 06:52 PM  
Laren

Forum posts: 3
File comments: 30
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Originally Posted by Exxaxion
Originally Posted by Symbelmynepl
Line 453 about change this line:
Lua Code:

ZO_WorldMapInfo:SetHandler("OnShow", MM_WorldMapUpdate)


To:
Lua Code:

ZO_WorldMapInfo:SetHandler("OnHide", MM_WorldMapUpdate)



That solved problem with minimap in Cyrodiil. Now when i open trasit stone, map is no more zoomed in to local. Its showing whole map like it suppose to do.
Thanks man!!!
for people want a fix for cyrodill, that work perfectly ! thanks guy
This seems to breeak mousewheel map zooming though, i.e. I can't zoom the map anymore.
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Unread 04/03/14, 10:31 AM  
elfindreams

Forum posts: 0
File comments: 20
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Pin scale with ESOheadMarkers?

ESOHeadMarkers has the ability to set different things to different pin sizes (so your mats are a smaller pin size than say objectives)... would it be possible to use the config from ESOHeadMarkers on the minimap?
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Unread 04/03/14, 09:56 AM  
Aalwein

Forum posts: 6
File comments: 17
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A toggle with keybind to turn off ESOHead markers would be awesome!
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Unread 04/03/14, 08:38 AM  
halagad

Forum posts: 0
File comments: 1
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Default add-on location

First off love the add-on helps a lot for me. But could you set it so the location of the add-on stays where I put it? I don't like the top right corner as it goes over my EXP bar so I move it to the bottom right. Everytime I log back into the game it resets back to the top left corner. Thanks!
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Unread 04/03/14, 04:46 AM  
Exxaxion

Forum posts: 1
File comments: 9
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Originally Posted by Symbelmynepl
Line 453 about change this line:
Lua Code:

ZO_WorldMapInfo:SetHandler("OnShow", MM_WorldMapUpdate)


To:
Lua Code:

ZO_WorldMapInfo:SetHandler("OnHide", MM_WorldMapUpdate)



That solved problem with minimap in Cyrodiil. Now when i open trasit stone, map is no more zoomed in to local. Its showing whole map like it suppose to do.
Thanks man!!!
for people want a fix for cyrodill, that work perfectly ! thanks guy
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Unread 04/03/14, 04:19 AM  
SilverWF
 
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Forum posts: 55
File comments: 349
Uploads: 2
Originally Posted by Cydone
There is a bug with the minimap addon. When you load into Cyrodill, you can't use ANY of the transitus shrines to travel to keeps. The only way to get the travel to work is to disable the minimap addon. Might want to look into this.
The same trouble here
Please fix this
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Unread 04/03/14, 02:07 AM  
Cydone

Forum posts: 4
File comments: 2
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There is a bug with the minimap addon. When you load into Cyrodill, you can't use ANY of the transitus shrines to travel to keeps. The only way to get the travel to work is to disable the minimap addon. Might want to look into this.
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Unread 04/03/14, 12:58 AM  
QuantumHive

Forum posts: 0
File comments: 4
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First time using this add-on and right at the login with add-on enabled, I get this:


The map is on the top-left by default.
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Unread 04/03/14, 12:07 AM  
Hatter

Forum posts: 0
File comments: 7
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Is anyone else having issues if you have the mini-map any bigger than 200 and have it in the top right of your screen it disallows you from accessing some of your inventory tabs? like you just cannot click on them?

Hope this gets fixed! i love having a 300scale map rather than 200 :c
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Unread 04/02/14, 08:24 PM  
James405

Forum posts: 6
File comments: 13
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Originally Posted by Aoon
Let's say the minimap did zoom in and out. what would you do with the pins? should they stay the same size as you zoom? Should they get bigger when you zoom out and smaller when you zoom in? should they only change when zooming from starting zoom level to closer? I toyed with zoom and it works fine on the map, but not sure what would be best for pins.
I would say they should get smaller. That way they stat at the same ratio to the map.
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Unread 04/02/14, 07:48 PM  
Aoon
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Forum posts: 2
File comments: 77
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Let's say the minimap did zoom in and out. what would you do with the pins? should they stay the same size as you zoom? Should they get bigger when you zoom out and smaller when you zoom in? should they only change when zooming from starting zoom level to closer? I toyed with zoom and it works fine on the map, but not sure what would be best for pins.
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Unread 04/02/14, 06:11 PM  
Arglaar

Forum posts: 0
File comments: 3
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Getting the following error in Camlorn Keep (DC, Glenumbra) after the patch w/ latest version.

Code:
|cff0000Lua Error: bad argument #1 to 'pairs' (table/struct expected, got nil)
stack traceback:
	[C]: in function 'pairs'
	user:/AddOns/ZrMM/ZrMM.lua:198: in function 'MM_BuildMap'
	user:/AddOns/ZrMM/ZrMM.lua:71: in function 'MM_MapUpdate'
	user:/AddOns/ZrMM/ZrMM.lua:25: in function 'MM_OnUpdate'
	13554354700481748163:3: in function '(main chunk)'|r
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