Download
(10 Kb)
Download
Updated: 03/31/14 03:20 PM
Pictures
File Info
Compatibility:
Live (1.0)
Beta (0.18)
Updated:03/31/14 03:20 PM
Created:03/15/14 03:46 PM
Monthly downloads:162
Total downloads:277,697
Favorites:409
MD5:
ZrMiniMap  Popular! (More than 5000 hits)
Version: 1.0b
by: Zerorez [More]
A working minimap!

So I guess a lot of people have been excited since I said I was working on this. Well here it finally is! Still an early version most likely with bugs. More features to come hopefully.

Known Issues:
- applying a map pin filter for the world map does not update the minimap until reload/map change
v0.01:
- uploaded

v0.02:
- fixed some problems with quest pins
- added size option
- added Reload Pins button

v0.03:
- options now save
- position now saves
- addons that add map pins should work properly now.

v0.04:
- added alpha slider option
- the issue with the WorldMap displaying incorrectly should be fixed.
- quest circle areas now display on the MiniMap
- quest pins should show on top of all other pins now
- some blinking quest pins are fixed

v0.05
- updated to new api version
- added option for MiniMap pin scale

v1.0
- fixed problem with map in upper right blocking some interface elements

v1.0b
- removed minimap hiding when game menu open (to fix the line 44 error)
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.0
10kB
Zerorez
03/31/14 01:13 PM
0.05
9kB
Zerorez
03/24/14 12:32 PM
0.04
9kB
Zerorez
03/17/14 11:35 AM
0.03
9kB
Zerorez
03/16/14 11:16 AM
0.02
9kB
Zerorez
03/15/14 07:55 PM
0.01
9kB
03/15/14 03:46 PM


Post A Reply Comment Options
Unread 03/22/14, 12:04 AM  
Ogle

Forum posts: 2
File comments: 2
Uploads: 0
Great addon so far and has lots of potential.

I have ran into a couple visual errors with it. One is while I was in the main city of Coldharbor (40+ zone). While opening my main map it appeared to be incredibly zoomed in. I disabled ZrMiniMap, reload ui and reapplied the addon and it seemed to correct itself.

I ran into another problem tonight while in Cyrodiil. Though the minimap was functioning fine, I was unable to use the transit to port to any keeps from the main base, as all it was showing me was the local terrain. Disabling the addon allowed me to use the transit stone normally.

Thanks for the good work. A zoom option would be nice to have, especially with the mouse wheel. It would also would be nice to set the scale of the Icons displayed with. Just some suggestions
Report comment to moderator  
Reply With Quote
Unread 03/21/14, 11:42 PM  
Zerorez
 
Zerorez's Avatar
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 9
Uploads: 2
Originally Posted by skyraker
I haven't tested it myself, but a poster in another thread about the API changes says this still works. Almost all the changes were concerning combat information, which the minimap doesn't deal with.

Main thing I see that needs to be fixed is this issues with symbols on the main map after using the minimap as noted already.
Haven't played since the api changes but I thought i fixed the main map already...is it still happening with the latest version? If so i guess i have more work to do on that lol.
Report comment to moderator  
Reply With Quote
Unread 03/21/14, 06:36 PM  
skyraker
AddOn Author - Click to view AddOns

Forum posts: 154
File comments: 129
Uploads: 4
I haven't tested it myself, but a poster in another thread about the API changes says this still works. Almost all the changes were concerning combat information, which the minimap doesn't deal with.

Main thing I see that needs to be fixed is this issues with symbols on the main map after using the minimap as noted already.
Report comment to moderator  
Reply With Quote
Unread 03/20/14, 05:08 PM  
Mõh

Forum posts: 1
File comments: 28
Uploads: 0
Originally Posted by Oyjord
I really hope this brilliant addon survives the recent API changes.

/crosses fingers
One of my guildmates who's on the PTS said to me that this addon is going to be cut down by ZOS =/
Report comment to moderator  
Reply With Quote
Unread 03/20/14, 01:15 PM  
Oyjord

Forum posts: 0
File comments: 16
Uploads: 0
I really hope this brilliant addon survives the recent API changes.

/crosses fingers
Report comment to moderator  
Reply With Quote
Unread 03/20/14, 06:53 AM  
Khelgar

Forum posts: 0
File comments: 2
Uploads: 0
Thumbs up Thanks!

Thanks for making this, I get lost far too often, this will make my life SO much easier
Report comment to moderator  
Reply With Quote
Unread 03/16/14, 04:38 PM  
eSporks

Forum posts: 0
File comments: 16
Uploads: 0
Originally Posted by JaPeMo
Originally Posted by eSporks
When I adjust the scale I get this error.

The scale successfully changes though; however the next time the UI gets reloaded it reverts to default scale.

Also, as a feature request being able to adjust transparency would be nice, individually for background and icons would be even nicer.
New Update!!!
Thanks! This issue is fixed, but now I am getting issues with the map markers, i think its the same ones other people are reporting.
It seems that the main maps markers (all of them) are getting compressed and displayed over the mini map, and then the main map is only showing icons that should be on the mini map.
Report comment to moderator  
Reply With Quote
Unread 03/16/14, 03:03 PM  
JaPeMo

Forum posts: 4
File comments: 8
Uploads: 0
In cyrodill I have problems with general map when I have charged minimap...
Report comment to moderator  
Reply With Quote
Unread 03/16/14, 03:00 PM  
Punizher

Forum posts: 0
File comments: 1
Uploads: 0
nice addon hope u keep working on it cos i miss the mini map :P but atm its bugging my main map even with clicking "reload pins " doesn't fix it
Report comment to moderator  
Reply With Quote
Unread 03/16/14, 01:34 PM  
Nezix

Forum posts: 0
File comments: 3
Uploads: 0
I was in Khenarthi's Roost / Mistral and my main map was getting seriously messed up whenever I would zoom out (so I could see the whole area and not just Mistral). Because the main map was getting messed up (showing me in the wrong place) the pins on the mini map were way off as well. I disabled the Addon and did all this again without any problems just to confirm it was just this and not something else.
Last edited by Nezix : 03/16/14 at 01:35 PM.
Report comment to moderator  
Reply With Quote
Unread 03/16/14, 01:04 PM  
JaPeMo

Forum posts: 4
File comments: 8
Uploads: 0
Originally Posted by eSporks
When I adjust the scale I get this error.

The scale successfully changes though; however the next time the UI gets reloaded it reverts to default scale.

Also, as a feature request being able to adjust transparency would be nice, individually for background and icons would be even nicer.
New Update!!!
Report comment to moderator  
Reply With Quote
Unread 03/16/14, 12:43 PM  
eSporks

Forum posts: 0
File comments: 16
Uploads: 0
When I adjust the scale I get this error.

The scale successfully changes though; however the next time the UI gets reloaded it reverts to default scale.

Also, as a feature request being able to adjust transparency would be nice, individually for background and icons would be even nicer.
Report comment to moderator  
Reply With Quote
Unread 03/16/14, 12:08 PM  
Oyjord

Forum posts: 0
File comments: 16
Uploads: 0
Has great potential, thanks for this!
Report comment to moderator  
Reply With Quote
Unread 03/16/14, 10:57 AM  
JaPeMo

Forum posts: 4
File comments: 8
Uploads: 0
Originally Posted by Shinni
i really like your minimap. it makes using the gatherer much easier, since it doesnt support compass pins.
i made a little tweak so the addons are compatible. it's still using the if clauses but at least it displays the custom mappins
Lua Code:
  1. local mPin = v.m_Pin
  2.         local size = 40
  3.         if mPin:IsLocation() == true then
  4.             zrpin.texture = mPin:GetLocationIcon()
  5.         elseif mPin:IsPOI() == true then
  6.             zrpin.texture = mPin:GetPOIIcon()
  7.         elseif mPin:IsFastTravelWayShrine() == true then
  8.             zrpin.texture = mPin:GetFastTravelIcons()
  9.         elseif mPin:IsQuest() == true then
  10.             zrpin.IsQuest = true
  11.             if mPin:IsAssisted() == true then
  12.                 zrpin.texture = "EsoUI//Art//MapPins//questPinAssisted.dds" -- the default get icon function returns another function for these
  13.             else
  14.                 zrpin.texture = "EsoUI//Art//MapPins//questPin.dds"
  15.             end
  16.         elseif mPin:IsUnit() == true then
  17.             if mPin:GetPinType() == 1 then
  18.                 zrpin.texture = "EsoUI//Art//MapPins//UI-WorldMapGroupPip.dds"
  19.             end
  20.         elseif mPin:IsMapPing() == true then
  21.             zrpin.texture = "EsoUI//Art//MapPins//MapPing.dds"
  22.         else
  23.             if ZO_MapPin.PIN_DATA[ mPin.m_PinType ] then
  24.                 zrpin.texture = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].texture
  25.                 size = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].size or 20
  26.             end
  27.         end
  28.         pin:SetHidden(v.Zone)
  29.         pin:SetTexture(zrpin.texture)
  30.         pin:SetDimensions(size, size)
Yeah!!!! Thanks!!!



Other error:

2014-03-16T18:06:13.061+01:00 |cff0000Lua Error:

user:/AddOns/ZrMM/ZrMM.lua:363: attempt to index a nil value
stack traceback:
user:/AddOns/ZrMM/ZrMM.lua:363: in function 'MM_SetMapSize'
user:/AddOns/ZrMM/LibAddonMenu-1.0/LibAddonMenu-1.0.lua:85: in function '(anonymous)'|r
Last edited by JaPeMo : 03/16/14 at 11:10 AM.
Report comment to moderator  
Reply With Quote
Unread 03/16/14, 10:44 AM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 550
Uploads: 22
i really like your minimap. it makes using the gatherer much easier, since it doesnt support compass pins.
i made a little tweak so the addons are compatible. it's still using the if clauses but at least it displays the custom mappins
Lua Code:
  1. local mPin = v.m_Pin
  2.         local size = 40
  3.         if mPin:IsLocation() == true then
  4.             zrpin.texture = mPin:GetLocationIcon()
  5.         elseif mPin:IsPOI() == true then
  6.             zrpin.texture = mPin:GetPOIIcon()
  7.         elseif mPin:IsFastTravelWayShrine() == true then
  8.             zrpin.texture = mPin:GetFastTravelIcons()
  9.         elseif mPin:IsQuest() == true then
  10.             zrpin.IsQuest = true
  11.             if mPin:IsAssisted() == true then
  12.                 zrpin.texture = "EsoUI//Art//MapPins//questPinAssisted.dds" -- the default get icon function returns another function for these
  13.             else
  14.                 zrpin.texture = "EsoUI//Art//MapPins//questPin.dds"
  15.             end
  16.         elseif mPin:IsUnit() == true then
  17.             if mPin:GetPinType() == 1 then
  18.                 zrpin.texture = "EsoUI//Art//MapPins//UI-WorldMapGroupPip.dds"
  19.             end
  20.         elseif mPin:IsMapPing() == true then
  21.             zrpin.texture = "EsoUI//Art//MapPins//MapPing.dds"
  22.         else
  23.             if ZO_MapPin.PIN_DATA[ mPin.m_PinType ] then
  24.                 zrpin.texture = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].texture
  25.                 size = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].size or 20
  26.             end
  27.         end
  28.         pin:SetHidden(v.Zone)
  29.         pin:SetTexture(zrpin.texture)
  30.         pin:SetDimensions(size, size)
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: