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Updated: 11/26/21 06:00 PM
File Info
Deadlands (7.2.5)
Updated:11/26/21 06:00 PM
Created:07/19/14 07:47 AM
Monthly downloads:68,140
Total downloads:3,426,889
Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
Srendarr - Aura, Buff & Debuff Tracker  Popular! (More than 5000 hits)
Version: 2.4.73
by: Phinix, Garkin, Kith, silentgecko
SRENDARR: Advanced Aura Tracking

(Click your flag to translate the page. Addon includes in-game support for all listed languages.)

REQUIRED LIBRARIES: LibAddonMenu LibMediaProvider

NOTE: Check 1st post in comments for important information!

Srendarr replaces the game's limited built-in buff and debuff tracking and gives you the ability to customize the display of these effects on yourself as well as others (even group members). It supports all the standard abilities that appear under the Character window or the built-in tracker, as well as many effects like enchants and gear procs, cooldowns and other things that normally only show via graphical effects on your character (or not at all).

It can also do other things, like keep track of stacks from various abilities like Hawkeye and Merciless Resolve, or from gear like Thrassian Stranglers or Relequin. It also supports display of gear proc cooldowns, and has accurate mechanics for things like collecting the pools from Essence Thief dismissing the proc AOE display, etc.

The aura tracking is designed to visually mesh with the standard UI theme but includes many improvements and options to change the appearance and location of different types of effects.

Warning: Spoiler

Track buffs and debuffs on group members!
Options allow either showing only those group buffs/debuffs you care about and specifically whitelist, or to show all group buffs/debuffs except those you blacklist.

Separate different effect types into individual frames with their own controls.
Filter options allow sending Short Buffs, Long Buffs, Passives, Toggled Buffs, Proc Cooldowns, Ground AOE, Major/Minor Buffs/Debuffs, Enchant Procs, Debuffs,
Target Debuffs, and Target Buffs to their own separate frames, or have multiple types go to the same frames.

Full customization with individual frame appearance controls from Addon Settings.
Assign important effects to specific frames by name or ability ID, separately for player and target.
Option to only show player-cast debuffs on targets, and many other filters.
Full debug options for showing all combat ability IDs in chat and for showing ability ID over active effects.

v2.4.52 includes major performance improvements!
NEW: Now supports Cooldown Tracking for procs (gear & monster sets) with internal cooldowns!
NEW: Now supports Stack Tracking for abilities and procs with stacks!
NEW: Now supports Release Triggers for abilities and procs with mechanics that cancel timers early (like collecting Essence Thief pools)!

NEW GROUP BUFF & DEBUFF TRACKING FEATURE: New in 2.4.19 is the option to show buffs AND debuffs with a duration (configured and shown separately) for everyone in your group or raid on their unit frames. You can either whitelist specific auras to track, or show all buffs/debuffs with a duration that you don't specifically block. Full customization and positioning options, see below video for details.

Group buff & debuff tracking currently supports vanilla, Foundry Tactical Combat, Lui Extended, Bandits User Interface, and AUI group & raid frames.

Slash Commands:

/srendarr unlock -- unlock the aura display for movement
/srendarr lock -- relock the display

Additional options can be found in the Settings menu under Addon Settings, S'rendarr.

Debug Options:

Some new debug options have been added under Addon Settings, Srendarr to help track down missing/incorrect auras:

Warning: Spoiler

Future Plans:
  • Migrate saved variables to new character ID format (preserves settings when renaming). Done.
  • Implement new API-supported event filters for EVENT_COMBAT_EVENT to significantly improve performance. Done.
  • Fix any changes/issues with gear set proc tracking and add new sets as needed. (Current as of 10-1-2021).
  • Continually monitor whether unique event data needed for target nameplate anchoring becomes available in API.
  • Continued updates of Major/Minor buff/debuff sources & code/bug fixes. (Current as of 11-28-2021).
  • Investigate possible new features.

Bugs & Feedback:

Please use the Author Portal to report Bugs and Features

(update option info)

Check out this helpful configuration tutorial from Yolo Wizard!

I wanted to share my gratitude and appreciation for the excellent players who came together to help me through vMoL. Raiding and PVP haven't really been an option for me since my brain cavernoma, but these kind folks helped me through it and what's more, it was a blast hanging out and chatting with them! Thanks @nekotakoyaki, @anotherTimeWizard, @Sneebly, @Dr'Strange, @YuYJ, @Rossdresser, @HalfEatenCornea, @MrPickel, @FKNSTEVO, @iTz_RickDawg, and @stileanima for the help and humor and good times, and the awesome Dro-m'Athra skin of course!

Gold donations are always welcome!
PC NA: @IllusoryID

Click here to view my other addons.
v2.4.73 ~Phinix (11-25-2021)
  • Properly linked up the new gear detection subroutine so it actually runs. Previous fix included the updated function but didn't link it to the actual event registration, and still used the old method so detection was still not seeing offbar pieces. This is now fixed. Apprerently keeping separate builds on PTS and live caused me to get some wires crossed. Good old Winmerge (file difference comparrison utility) to the rescue.

Happy Thanksgiving!

v2.4.72 ~Phinix (11-24-2021)
  • Fixed set detection function not always detecting you were wearing a complete set if you had the weapon needed to complete it on your backbar/offbar at the time the function ran. This was due to the returns "numNormalEquipped" and "numPerfectedEquipped" not counting the weapon you don't currently have active when running GetItemLinkSetInfo. Solved by writing a custom function to handle counting set items, while making use of "GetItemLinkEquipType(itemLink) == EQUIP_TYPE_TWO_HAND" to ensure proper counting of the number of set pieces a single item is worth.

v2.4.71 ~Phinix (11-24-2021)
  • Fixed special cases of Major Force with a variable duration (Master Architect, War Machine, Lokkestiiz, Roaring Opportunist) wasn't always showing the aura properly, or not at all until after forcing a repopulation through menus (thanks Blackbird V for the report).
  • Added new keybind option under the game's Controls menu to set a key to toggle Srendarr's visibility on/off globally. Does not reset auras.
  • Fixed language gender markup showing in icon tooltips for non-English clients.
  • Fixed using proc from Nightblade Grim Focus (and morphs) canceling the timer along with the stack tracker.

v2.4.70 ~Phinix (11-22-2021)
  • Fixed set cooldowns sometimes becoming desynced from the actual proc events.
  • Fixed set cooldowns sometimes triggering from other players' proc events.
  • Fixed set proc effects like Brands of Imperium and Burning Spellweave timers constantly resetting when repeat-triggered while on cooldown.
  • Fixed Thrassian Stranglers not dropping when going through doors.
  • Added new debug option "Only Player Events" to only show player sourced debug in chat when enabled.
  • Significantly improved performance by only processing gear proc/cooldown combat events for gear you are currently wearing.
  • Further improved performance by shifting supported sets from combat event proc tracking to native EFFECT_CHANGE event tracking.
  • Updated list of Major/Minor effects with game client updates/removals.
  • Manually coded support for every set in the game (literally). This MASSIVE undertaking includes tracking procs and effects the game doesn't normally track, along with supporting stack tracking, and a full cooldown system for every set that has an effect that can only occur every certain number of seconds.
  • Further, added custom icons for effects that had none, giving life to many sets that would otherwise seem dull.
  • Full support for effect collection events, like for example collecting the essence pool from Essence Thief properly cancels the AOE aura.

There were MANY sets changed since the last update, particularly with Deadlands. These have all been updated with correct ID's, effects, timers, and cooldowns. Just a few of these corrections and additions include:
  • Added correct mechanic support for Haven of Ursus set.
  • Added stack tracking and proc support for Chaotic Whirlwind (Asylum Dual Wield).
  • Fixed Defending Warrior (Resilient Yokeda) cooldown always resetting on block.
  • Updated changed cooldown for Healing Mage.
  • Fixed Roaring Opportunist proc and cooldown tracking.
  • Fixed Stone Talker's Oath cooldown tracking.
  • Fixed Arms of Relequen stack tracking.
  • Added Vengeful Soul AOE tracking and release trigger to cancel it when collected for Sul-Xan's Torment (and Perfected).
  • Fixed Aegis Caller, Arkasisís Genius, and Auroran's Thunder missing proc effect and updated Auroran's Thunder cooldown.
  • Fixed Burning Spellweave, Briarheart, and many other cooldowns and procs that were prone to desyncs.
  • Added support for Belharza's Band Mythic.
And many, many (MANY) more!

v2.4.69 ~Phinix (9-13-2021)
  • Finally nailed down disappearing auras, which had multiple weird causes.
  • Added new setting under General Options: "PVP Join Timer." The game blocks addon-registered events while initializing PVP. This is the number of seconds that Srendarr will wait for this to complete, which may depend on your CPU and/or server lag. If auras disappear when joining or leaving PVP, set this value higher.
  • Eliminated all loop/polling to check for missing auras, improving script thread performance. Instead the addon returns to an event-driven check with a more fool-proof way of repopulating auras. Now if the game returns a wrong value for the GUI scene state (the other problem other than PVP), the problem will automatically resolve itself after opening the map, inventory, or any other menu and closing it again.
  • Other various code cleanup and maintenance.

v2.4.68 ~Phinix (9-12-2021)
  • Returned to light polling to detect wrong UI state returned from the game or blocking addons receiving events when first entering PVP areas, leading to hidden auras. These issues are simply too inconsistent and frankly annoying as hell to try and code around, so while it is an imperfect solution it will have to suffice as purely event-driven state changes are simply unreliable in this instance.

v2.4.67 ~Phinix (9-11-2021)
  • Added preliminary fix for internal game delay in responding to addon-registered events after AVA join/state change. This addresses the reported issue of auras disappearing in AVA (PVP) zones.

v2.4.66 ~Phinix (9-6-2021)
  • Fixed bug where passive buffs would sometimes disappear on changing zones or ressurection when assigned to buff frame 1.
  • Cleaned up some redundencies and other code maintenance.

v2.4.65 ~Phinix (9-5-2021)
  • Fixed a bug where auras would remain hidden after entering Srendarr's addon settings panel then exiting.
  • Fixed a bug where the Example Aura feature was hiding based on the "Only Show In Combat" setting.

v2.4.64 ~Phinix (9-4-2021)
  • Fixed bug where auras would re-appear at crafting stations if you exited a station then immediately re-opened it.
  • Replaced polling with event-driven loop breaks for checking hidden state. Should improve performance slightly while still avoiding lag generated aura show/hide issues.

v2.4.63 ~Phinix (9-3-2021)
  • Fixed a function call omission that caused switching "Only Show During Combat" back off to get stuck and not turn off (not re-showing buffs).
  • Fixed duplicate unitTag entry in specialProcs table causing Templar shards, 2H Stampede, Mage Guild Meteors, and Essence Thief pools to not properly show as AOE.
  • Fixed a typo that would cause some special (non-game tracked) AOE to show as debuffs.

v2.4.62 ~Phinix (8-31-2021)
  • Added new option "Allow Passive Prominent Buffs" to general settings. When enabled it will allow you to add buffs like toggles or other zero-duration passives to your Prominent Buff frames. For example, you can add Simmering Frenzy from the Vampirism tree to a Prominent bar now (by name preferably or by ID), so that you can more easilly keep track of when it is up so you don't die in the heat of combat.
  • Some other minor script changes. Mainly to build the functionality necessary to avoid duplicate auras when the game generates them for auras added to Prominent bars, which would normally be ignored even when in the global blacklist (default Prominent behavior). Now the base "always ignore" auras hard-coded in Srendarr will always be ignored even when auras with the same name (but different ID's) are added to a Prominent bar.

v2.4.61 ~Phinix (8-24-2021)
  • Added support for remaining two new sets that require it: Dark Convergence & Hrothgar's Chill.
  • Fixed issue with aura padding and icon scaling resulting from redundant code in previous fix.

v2.4.60 ~Phinix (8-23-2021)
  • Updated API for Waking Flame update.
  • Added full support for the following new sets:
    - Crimson Oath's Rive
    - Grisly Gourmet
    - Magma Incarnate
    - Prior Thierric
    - Rush of Agony
    - Scorion's Feast
    - Silver Rose Vigil
    - Thunder Caller
  • Added test fix for issues with Jolting Arms tracking desync.
  • Added Japanese language correction for Yolnakhriin set (thanks sora0v0).
  • Various other code maintenance and updates.

v2.4.58 ~Phinix (8-02-2021)
  • Fixed possible error with Ilambis set cooldown tracking and long fade timer.

v2.4.58 ~Phinix (7-30-2021)
  • Fixed a bug with higher aura fade settings that would result in cooldown and proc tracking becoming de-synced due to not refreshing if an aura had ended but was still fading when re-proc'd. (Thanks Umbreon5 for the detailed error report.)
  • Added new feature under General Options to ""Always Show Passives." If enabled when "Only Show During Combat" is also checked, then passive and long-duration auras (like food buffs, etc.) will still be shown when not in combat.

v2.4.57 ~Phinix (7-26-2021)
  • Added release trigger support for Fire Rune and morphs (mage guild) so that when your rune triggers, the ground AOE is cancelled instantly instead of hanging around the full duration.

v2.4.56 ~Phinix (7-25-2021)
  • Fixed Templar Spear Shards (and morphs) not showing due to game changing ability ID's.
  • Added support for 2H Stampede AOE effect tracking.
  • Updated API and version to proper values (Blackwood).
  • Other minor code maintenance

v2.4.55 ~Phinix (6-5-2021)
  • Fixed Crystal Fragments sometimes duplicating proc sound on cast.
  • Fixed Crystal Fragments showing cast bar even when instant cast proc is active.
  • Fixed "Only Show During Combat" option.
  • Fixed global leak of OnCombatUpdate function.
  • Removed short duplicate aura for "Lightning Flood."
  • Updated tables of Major/Minor effects.
  • Other random maintenance for Blackwood.

v2.4.54 ~Phinix (5-5-2021)
  • Fixed default values for aura padding set to negative numbers causing first time users to have bad display experience with group buffs! Display problem will resolve after you go to the Aura Display tab, select the group frame (GB = "Group Buffs", GD = "Group Debuffs", RB = "Raid Buffs", RD = "Raid Debuffs") and set the prefered space between icons for that frame.
  • Improved how incremental updates are handles.

v2.4.53 ~Phinix (5-4-2021)
  • Fixed display bug with combat event chat log enabled causing the source and target names to display markup characters.
  • Localized some repeat use functions for additional speed.

v2.4.52 ~Phinix (5-3-2021)
  • Added event filters for EVENT_COMBAT_EVENT that should significantly improve performance.
  • Enabling showing combat events in chat under Debug will bypass these filters (performance gains lost while enabled).
  • Various code cleanup and maintenance.

v2.4.51 ~Phinix (5-2-2021)
  • Fixed a cosmetic problem with the General Options dropdown menu not being large enough to accommodate the addition of the previously added sound proc volume slider option.
  • Added group buff and debuff support for AUI group and raid unit frames. (Still needs testing.)
  • Fixed a bug where text entry in an aura group whitelist or blacklist would fail to find matches.
  • Rebuilt aura sorting to account for individual icon GetWidth() changes due to the Window Scale slider; avoids scale change breaking Aura Growth Padding.
  • Added event cancellation support for Beast Trap and morphs. Now when a target triggers your trap, the AOE tracking will vanish and Srendarr will switch to tracking the debuff on the target. Only covers Rank IV of each morph currently. Need users to enable showing ID's under Debug and submit the ID that shows in the AOE frame when you drop the trap to add more ranks. (Also, if they could enable showing combat events, then type /sdbclear, drop a trap, and write down the ID that shows when it actually hits an enemy, as that MAY change with rank as well.)

v2.4.50 ~Phinix (4-29-2021)
  • Dark Shade and other bar-cast ability tracking should be fixed now. This problem was due to the same issue that previously broke Crystal Fragments tracking, which was a fix to remove ^m/f characters from non-English clients that caused name-matching for the few abilities that rely on this to not match. This has now been corrected.
  • Added new event EVENT_ACTION_SLOT_STATE_UPDATED to handle updating bar slot registration when dragging abilities on your bar. This was not being picked up by either EVENT_ACTION_SLOT_UPDATED or EVENT_ACTION_SLOTS_FULL_UPDATE previously (possibly due to internal change, or maybe it never worked). This would cause problems where, if you cast an ability like Dark Shade, then dragged your abilities around and re-cast it without swapping bars, the timer would not update.

v2.4.49 ~Phinix (4-28-2021)
  • Fixed typo causing errors on adding/removing auras by number.

v2.4.48 ~Phinix (4-27-2021)
  • Fixed missing Ilambris cooldown due to ID change that is only on the PTS currently. This set now behaves correctly based on which client version you are logged into. Please report any other missing set cooldowns as it is likely caused by the same changing of ability ID's on PTS only.

v2.4.47 ~Phinix (4-26-2021)
  • Fixed Crystal Fragments proc sound not playing in some non-English clients. This was caused by a name format change to remove gender tags from tooltips inadvertently throwing off text matching for EffectChanged events.

v2.4.46 ~Phinix (4-26-2021)
  • Added additional check to catch rare glitch where the saved variable tables have an entry for a character ID but for some reason don't get the auraGroups table.

v2.4.45 ~Phinix (4-25-2021)
  • Added new option to modify the volume level of the custom Srendarr proc sound.
    Warning: Spoiler

v2.4.44 ~Phinix (4-24-2021)
  • Fixed the "disappearing auras" bug, where refreshing certain AOE that count as debuffs early would cancel the timer. Now it properly refreshes the duration.
    Warning: Spoiler
  • Added release trigger support to several dynamic sets.
    Warning: Spoiler
  • Removed old confusing "gear procs" aura category and re-ordered Aura Control - Display Groups to make more sense.
    Warning: Spoiler
  • Fixed gear set proc cooldown tracking disappearing when the effect of the set is a debuff on the target and you look away from the target.
  • Fixed ^m/f gender markup appearing in aura tooltips in some languages due to ZOS internal change.
  • Fixed "Sload's Call" buff from Thrassian Stranglers not clearing when changing zones. Should also fix other stuck auras that drop when changing zone.
  • Fixed an issue where some non-duration (passive) stacking auras would not properly update stack counts.
  • Many other code fixes, maintenance, and improvements.
  • Includes support for all current Blackwood content on the PTS including new Mythics!


Tested every included set by hand. Added stack tracking support and cooldown cancellation mechanics, properly separated debuff/aoe auras, assigned appropriate icons where needed, and generally rebuilt Srendarr's entire database of gear proc tracking support, fixing MANY problems with changed ID's and incorrect tracking behavior, up to the current content on live AND the PTS (as of 4-24-2021).
  • Added custom support for the following Mythics:
    Warning: Spoiler
  • Added stack tracking support for many sets including:
    Warning: Spoiler
  • Added/updated cooldown and proc tracking support for the following sets:
    Warning: Spoiler
  • Fixes for cooldown tracking, icon display, proc timers, changed game ID's, and various improvements for:
    Warning: Spoiler
  • Added ability to blacklist individual set cooldowns.
    Warning: Spoiler
  • Changed behavior of cooldown tracking for abilities that have normal timers for the effects they cause.
    Warning: Spoiler
  • Fixed Caluurion's Legacy cooldown tracking and linked each element to its proper game icon so you can see which debuff you applied visually.
  • Changed Maw of the Infernal timer and cooldown to read "Summon Daedroth" instead of "Firey Jaws."
  • Changed Velidreth cooldown to read "Velidreth Cooldown" instead of "Hoarvor Mask Cooldown."
  • Added description of values for the AuraData.lua abilityCooldowns database in comments of that file.
NOTE: There were a few sets that I did add support for but which are disabled by default:
Warning: Spoiler

v2.4.42 ~Phinix (3-30-2021)
  • Fixed Sorcerer Haunting Curse not tracking initial 3.5sec timer on some ranks.
  • Changed name of Sorcerer Volatile Familiar AOE tracking to "Volatile Familiar Ability" instead of "Summon Volatile Familiar" (cosmetic).
  • Reverted previous change to adding auras by name. You can read the spoiler below for more info but essentially the game provides unreliable information for multiple values which cannot be efficiently coded around, so if an ability you want to track isn't showing up after adding it by name, enable showing IDs of auras under Srendarr's debug settings so you can see the ID to input manually instead.

    Click here to see an image of where to find the option to show ability ID's.

    Warning: Spoiler

v2.4.41 ~Phinix (3-24-2021)
  • Fixed Templar Spear Shards, Luminous Shards, and Blazing Spear not showing in AOE frame after recent patch changed their internal game ID's.
  • Added support for tracking the explosion timer for DK Draw Essence in your short buffs (so you can time stacking burst attacks with it visually now).

v2.4.40 ~Phinix (3-19-2021)
  • Fixed the Warden Subterranean Assault morph not tracking the new second burst timer.
  • Fixed adding Prominent and other list auras by name frequently missing valid auras due to game wrongly reporting 0 second duration. Redundant checks removed, also significantly speeds up adding auras by name. More details in the comments of Core.lua.
    Warning: Spoiler
  • Modified the Major/Minor aura update script and rebuilt the tables for the latest changes. All new sources of Major/Minor buffs now included and old ID's removed.
  • Added support for new "Brittle" crit damage taken debuff proc'd by holding an ice staff as your active weapon when one of your frost damage abilities procs Chilled on an enemy.
  • Added stack tracking support for Dodge Fatigue and Bolt Escape Fatigue.
  • Various other mostly cleanup and maintenance related stuff.

IMPORTANT NOTE: It is HIGHLY recommended you remove and re-add your prominent auras this update to pick up any that were previously missed due to wrongly reported duration. You don't have to remove and re-add auras that were originally added by ID, only those added by name. You can tell the ones added by ID as they will have the ID in [] brackets before the aura name in the ID dropdown list for each prominent frame. Those with the ID in front are fine. All others should be removed and re-added. This should fix many missing aura problems.

v2.4.39 ~Phinix (3-10-2021)
  • Updated API for Flames of Ambition. Just an API bump for now until I have time to look at all the new changes and see what all needs updating (probably a lot).

v2.4.38 ~Phinix (8-25-2020)
  • Made the vast majority of corrections to duration and cooldown for all the sets changed by the v6.1.5 Stonethorn patch. NOTE: There may still be a few sets that need cooldown tracking added as there were many given cooldowns/durations this patch that did not have them before.
  • Updated tables of Major and Minor effects.
  • Fixed Meteor and morphs not tracking properly as AOE.
  • Added unique color auras for each of the Engine Guardian procs.
  • Updated API to Stonethorn.

v2.4.37 ~Phinix (6-13-2020)
  • Fixed typo causing auras to not refresh.
  • Added support for Sload's Call buff stack tracking from Thrassian Stranglers.

v2.4.36 ~Phinix (6-13-2020)
  • First pass performance and code cleanup...
  • Fixed cast bar not showing when clicking the button in addon settings to show a sample cast bar.
  • Cleaned up old remnant offset code.

v2.4.35 ~Phinix (6-12-2020)
  • Added Roaring Opportunist cooldown support and fixed Kyne's Wind support (ID changed from PTS).
  • Fixed Vampirism to use the classic icons showing current rank after some consideration (I just think it's better).
  • Added support for stack tracking for the Warrior's Fury set.
  • Updated list of Major & Minor effects, should fix some things not appearing correctly.
  • Added support for the young wasp that can spawn from injected larva of giant wasps.
  • Changed lookup for ability matches slightly to (hopefully) account for cases in non-English clients where spelling/case of ability name from GetAbilityName might not match what is received resulting in wrong placement.

v2.4.34 ~Phinix (5-26-2020)
  • Preliminary update for Greymoor, fixed many ability set proc cooldowns.

v2.4.33 ~Phinix (5-5-2020)
  • Converted to ID-based saved variables to preserve settings when name changing. Should not change your existing settings.
  • Updated the profile management system to work with the above change while still displaying readable names.
  • Added a "Reset" button when moving frames that just resets their position since the last reload, along with the button to reset to defaults.
  • Added many new sets to cooldown tracking and updated several incorrect values in the database for others.
  • Fixed certain cooldown timers still sometimes duplicating when looking away and back at a target.
  • Added the option to show "Only Player Group Buffs" to the Group Buff Filter section.
  • Changed so player pet-sourced effects are counted as the player's for group buff purposes.
  • Increased ID range (up to 200000) for the maintenance function that datamines auras and made some other minor changes.

v2.4.32 ~Phinix (4-11-2020)
  • Rebuilt list of Major/Minor buffs and updated code for checking these. Should fix many things not tracked properly.
  • Added stack tracking support to Sorcerer Bound Armaments ability.
  • Fixed Sorcerer Haunting Curse ability to track 1st and 2nd explosion separately.

v2.4.31 ~Phinix (3-27-2020)
  • Updated API version for Harrowstorm.
  • Removed dependency on LibStub.
  • Various fixes and code maintenance.

v2.4.30 ~Phinix (8-15-2019)
  • Updated API version for Scalebreaker.
  • Fixed incorrect proc cooldown for Warlock set (now 45sec).

v2.4.29 ~Phinix (5-24-2019)
  • Added stack tracking support for new DK buff 'Seething Fury.'
  • Added special case support for Sorcerer Daedric Curse (and morphs) to have it act as an AOE so it always shows regardless of your current target. Helps planning your rotation to know when it expires even when you aren't targeting the thing it was put on.

v2.4.28 ~Phinix (5-23-2019)
  • Added all new sources of Major/Minor buffs and removed no longer existing ones.
  • Added cooldown tracking support for Coldharbour's Favorite and Claw of Yolnakhriin (and perfected version).
  • Other random maintenance.
  • API bump for Elsweyr.

v2.4.27 ~Phinix (3-26-2019)
  • Fixed bug causing target auras to disappear when changing targets then switching back.

v2.4.26 ~Phinix (3-16-2019)
  • Hopefully fixed a typo causing errors with the Bandit UI support module.

v2.4.25 ~Phinix (3-13-2019)
  • Added proper detection of enabled group and raid frame addons on startup. Srendarr should now automatically configure the proper frame type under General Options based on your currently enabled group/raid frames.
  • One-time update: Disabled group and raid frame buffs and debuffs (also by default). Go to the Filters tab to re-enable them. This is for people who downloaded the update before these were off by default and were confused as to why they were suddenly getting group auras flying all over the place.

v2.4.24 ~Phinix (3-7-2019)
  • Minor maintenance to default settings.
  • Added some things to the default blacklist like extra Shadowy Disguise aura.

v2.4.23 ~Phinix (3-7-2019)
  • Added stack tracking support to Bolt Escape Fatigue and properly flagged it as a debuff.
  • Added support for Guard CC ability: Cage Talons
  • Cleaned up commented mess left in ability database from previous obsolete rank removal.

v2.4.22 ~Phinix (3-7-2019)
  • Fixed typo in the Bandit UI support module.
  • Fixed superfluous aura showing for Templar spear shards.
  • Various minor language file and code cleanup.

v2.4.21 ~Phinix (3-4-2019)
  • Added group buff/debuff support for Bandits User Interface.
  • Fixed display sample auras button not working in options.
  • Fixed display sample cast bar button not working (still must turn cast bar on to see it).
  • Removed many ID's from the database that were formerly for different ranks of certain abilities before ZOS changed them to have only one internal rank ID.
  • Various other code cleanup.

v2.4.20 ~Phinix (3-3-2019)
  • Added group buff/debuff support for Lui Extended.
  • Added new options under general settings to manually set the group/raid frames you are using (see video).

v2.4.19 ~Phinix (3-2-2019)
  • Added new separate Group/Raid Buff & Debuff tracking with full Whitelist/Blacklist support! Supports default frames and Foundry Tactical Combat. See video for details.
  • Fixed bug causing debuffs not to register when applied to a target not currently under your reticle.
  • Fixed long standing bug with prominent debuffs not properly updating under certain conditions resulting in overlapping auras.
  • Added improved Kena tracking. First hit now shows as "Molag Kena 1st Hit" and the set is now in Cooldown Tracking.
  • Added support for the new Curse Eater set to Cooldown Tracking.
  • Added Pirate Skeleton support to Cooldown Tracking.

v2.4.18 ~Phinix (2-25-2019)
  • Updated for Wrathstone.
  • Added ground AOE tracking support for Mantle of Siroria (normal & perfect) and removed redundant and confusing proc tracking auras. Now it will show "Siroria's Boon" for the stack tracking, "Mantle of Siroria" for the AOE, and "Mantle of Siroria Cooldown" for the cooldown tracking (if enabled).
  • Added support for all Wrathstone dungeon & monster sets: Icy Conjuror, Tzogvinís Warband, Mighty Glacier, Stonekeeper, Auroranís Thunder, Scavenging Demise, Frozen Watcher, and Symphony of Blades.
  • Updated internal source list for Major/Minory effects with several additions/removals.

v2.4.17 ~Phinix (2-14-2019)
  • Updated library requirements. Must now install Libstub and LibAddonMenu separately. This will avoid version conflicts and out of date library errors in the future.
  • Added new Major/Minor effects and removed those no longer in the game.

v2.4.16 ~Phinix (11-18-2018)
  • Added two new options for configuring aura timer display under the General tab, General Options: "Tenths of Seconds" and "Show 's' Seconds." These let you set a threshold below which tenths of seconds will show (1-5), and also hide the 's' after timers with only seconds remaining, respectively.
  • Minor code change to the timer functions for speed.

v2.4.15 ~Phinix (11-7-2018)
  • Fixed missing Major Gallop when using Rapid Maneuver (and morphs).
  • Updated LibStub, minor maintenance.

v2.4.14 ~Phinix (10-29-2018)
  • Added cooldown tracking support for Naga Shaman crafted set.
  • Added workaround to game bug to properly show Infallible Aether as debuff on target.
  • Minor Maintenance.

v2.4.13 ~Phinix (10-21-2018)
  • Updated database of Major and Minor effects with many new additions and some removals.
  • Fixed losing target stacks when mousing away and back.
  • Fixed a bug that could cause the buff from certain proc sets to not show.
  • Improved set cooldown and stack tracking framework, making it more extensible.
  • Added support for the following sets:
    - Perfect/Normal Mantle of Siroria (cooldown and stack tracking support)
    - Perfect/Normal Vestment of Olirime (cooldown tracking support)
    - Perfect/Normal Arms of Relequen (stack tracking support)
    - Haven of Ursus (cooldown tracking support)
    - Blood Moon (cooldown and stack tracking support)
    - Steadfast Hero (cooldown tracking support)
    - Spell Strategist (cooldown tracking support)
    - Soldier of Anguish (cooldown tracking support)
    - Hunt Leader (cooldown tracking support)
    - Vykosa (cooldown tracking support)
    - Grace of Gloom (cooldown tracking support)
    - Adept Rider (cooldown tracking support)
    - Sload's Semblance (cooldown tracking support)

v2.4.12 ~Phinix (10-13-2018)
  • Fixed blacklist issue causing blacklisted buffs to be shown when assigned to prominent bars. Blacklisted auras will still show when they are debuffs and assigned to prominent debuffs. This mainly effects abilities like Channeled Focus which the game (wrongly) shows under both ground/AOE and short buffs.

v2.4.11 ~Phinix (10-11-2018)
  • Fixed error with non-max level characters from previous empty slot proc fix.

v2.4.10 ~Phinix (10-10-2018)
  • Fixed proc animation playing on empty abilty bar slots.
  • Fixed extra Channeled Focus aura showing as buff. Reordering of major/minor buffs provided is due to mechanics of how the game updates this ability and too time consuming to work around presently. Recommend going to Srendarr's Aura Display tab, click the number assigned for short buffs, and change Aura Sorting Order to Ability Name to avoid rapid re-sorting.
  • Updated API version and libraries.

v2.4.09 ~Phinix (5-27-2018)
  • Lib update & API bump for Summerset.
  • Untested fix for nil value error (thanks Uesp).

v2.4.08 ~Phinix (4-15-2018)
  • Fixed rank 1 of unmorphed Grim Focus not tracking stacks due to the game not sending the stack build event as the ID of the ability like every other morph.
  • Changed Arrow Spray (and morph) behavior to properly show the snare component as a snare with a unique icon, instead of just duplicating the generic arrow spray icon. Before when using Acid Spray morph for example, you would see two of the exact same icon both called "Acid Spray" on your target, one for the poison DoT and one for the snare with no way to tell them apart. Now you can easily see which is which.
  • Various code improvements including potentially significant performance increase in situation with many aura effects happening (cyrodiil, trials, etc.).

v2.4.07 ~Phinix (4-13-2018)
  • Added cooldown and proc tracking support for the following crafted sets: Death's Wind, Ashen Grip, Whitestrake's Retribution, Song of Lamae, Mechanical Acuity, and Spectre's Eye.
  • Updated the function used for checking Major/Minor effect tables for new additions/removals on game updates. Classified 3 new Minor effects and 7 new Major effects, and removed 1 obsolete Minor and 2 obsolete Major effects from the ID tables.
  • Other minor database and code maintenance.

v2.4.06 ~Phinix (4-13-2018)
  • Fixed a minor rounding error when the option to show seconds with minutes is not enabled under general settings. Previously if you had a timer with 1 minute 52 seconds remaining, it would show as 1m. Now minute-only timers will properly round so that if the remaining seconds are greater than 30 (.5 minutes or greater) it will round the display up to the next whole minute. So, 1 minute 52 seconds displays as 2 minutes, etc.

v2.4.05 ~Phinix (4-13-2018)
  • Fixed some obsolete code that was causing non-player procs and debuffs to appear when they shouldn't.
  • Fixed the two elemental procs from Ilambris using the same icon (confusing when both proc at once).
  • Fixed Circle of Protection (and morphs) wrongly blacklisting some of the effects.
  • Other minor code maintenance.

v2.4.04 ~Phinix (4-12-2018)
  • Fixed Major Expedition from NB Path ability not showing.
  • Fixed Crystal Fragments proc showing cast bar on instant cast.
  • Added stack tracking support for Advancing Yokeda set (Berserking Warrior).
  • Added stack tracking for Twice-Fanged Serpent set.
  • Added stack tracking for Asylum Destruction Staff.
  • Fixed visual display bug with stacks when in bar mode with display of ability ID debug setting on.
  • Added gear proc support for many sets the game doesn't track by default.
MAJOR: Added new Cooldown Tracking feature (beta). Assign to a frame under general settings, Aura Control - Display Groups to see cooldowns for gears sets with an internal cooldown.

v2.4.03 ~Phinix (3-22-2018)
  • Lib update and API bump for Dragon Bones.

v2.4.02 ~Phinix (12-26-2017)
  • Changed behavior of stack tracking when in icon-only mode for better visibility.
  • Added icon-change on proc events for stacking auras (currently Nightblade Grim Focus and morphs are the only abilities in the game that actually do this).
  • EDIT: Re-uploaded to fix oversight causing names to appear on group auras which was not intended.

v2.4.01 ~Phinix (12-17-2017)
  • Added new option under the general tab to disable showing seconds for timers with a duration in minutes.

v2.4.00 ~Phinix (12-16-2017)
  • Fixed bug that caused special procs not to be tracked when certain debug options were enabled.
  • Fixed game reporting Sunderflame debuff as a buff incorrectly.
  • Fixed Caltrops timer starting when entering ground target mode instead of on activation when not using quick cast ground target mode.
  • Modified time display to show seconds next to minutes remaining.
  • Minor change to Defensive Rune tracking (not seeing any bug with behavior).
  • Updated Russian localization (thanks KiriX).

v2.3.99 ~Phinix (12-06-2017)
  • Fixed a minor annoyance where last target auras would remain floating over the empty target area when moving through load screens. It seems something changed in the client and the addon was no longer getting the target lost update for zone transitions.

v2.3.98 ~Phinix (11-18-2017)
  • By request, added options to filter/show ESO Plus status aura to the Filters: Aura Filters for Player and Aura Filters for Target sections. Previously this was universally blacklisted.
  • Added new source of Focused Aim 2s refresh aura to default blacklist.
  • Maintenance to included language support files for easier translations. Specifically, added the English lines to commented language files so you don't have to switch back and forth when doing translations. Machine translated lines are indented.
  • French, Japanese, and Russian language files need updated translations!

v2.3.97 ~Phinix (11-09-2017)
  • Fixed the bug with the blacklist ignoring auras. Keep in mind that manually adding auras to any of the prominent lists will still bypass the blacklist, and this is intended behavior.

v2.3.96 ~Phinix (11-05-2017)
  • Fixed group aura functionality for supported setups and properly disabled for unsupported addons (for now).
  • Fixed a bug with group auras that was causing duplicate icons to be created when group composition changed or the game re-indexed the group frames.

v2.3.95 ~Phinix (10-24-2017)
  • Updated LibAddonMenu/LibStub.
  • API bump for Clockwork City.

v2.3.94 ~Phinix (9-07-2017)
  • Added stack tracking in icon only mode.
  • Added proper redirection for default tracking of modified bar ability auras.
  • Added scrollable dropdown menus (added in LibAddonMenu 2.0 v24).
  • Cleaned up general options tab, various other minor visual tweaks.

v2.3.93 ~Phinix (9-01-2017)
  • Fixed ID display on icon mode auras when debug option to show ID is enabled.
  • Fixed right-click aura in icon mode to dismiss (when possible) wasn't working.
  • Added blacklist entries for duplicate vampire drain auras.
  • Corrected Warden Scorch timer (and morphs) to properly display as AOE.

v2.3.92 ~Phinix (8-31-2017)
  • Fixed a game bug where Warden Healing Seed (and morphs) were reporting a 12 second duration for the ground effect instead of the correct 6 seconds. You can now track your ground heals accurately!
MAJOR: Added preliminary support for STACK TRACKING! Currently only the Hawk Eye passive from Bow and Nightblade Grim Focus (and morphs) show stacks, but these are the only abilities I actually know that use stacks so, yeah. Please report any problems!

v2.3.91 ~Phinix (8-22-2017)
  • Fixed bug with no-duration passives like Warden empowered fetcherflies getting stuck when changing zones and other cases where the game doesn't send an end event.
  • Fixed Templar Sun Fire and morphs (Vampire's Bane and Reflective Light) Major Prophecy buff to be properly classified and show as "Major Prophecy."
  • Rebuilt the addon's internal Major/Minor effect database. Adds 2 new Minor effect sources and 55 new Major effect sources, plus the Templar stuff above.
  • Various code cleanup and improvements. For example, special proc durations are now pulled from the ability ID's rather than hard-coded making the addon much more update-proof.

v2.3.9e ~Phinix (7-11-2017)
  • API bump for Horns of the Reach.
  • Updated libs.

v2.3.9d ~Phinix (5-15-2017)
  • Re-populated Major and Minor buff list with all current (Morrowind) ID's and effect types.
  • Added new dev function to pull all IDs for each type of effect by Major/Minor. See bottom of AuraData.lua for details and command usage.

v2.3.9c ~Phinix (5-13-2017)
  • Fixed an omission that caused errors when unlocking after assigning the new debuff whitelist 2 to a frame.

v2.3.9b ~Phinix (5-13-2017)
  • Added 2nd prominent debuff whitelist.
  • Fixed a typo that caused errors when adding auras to certain whitelists.
  • Rearranged general settings tab to be more convenient.

v2.3.9a ~Phinix (5-13-2017)
  • Fixed a bug causing passive auras to disappear when changing addon settings.
  • EDIT: Re-uploaded without version change to re-enable LUI group aura support temporarily. NOTE: May go out-of-sync over time (needs investigating).

v2.3.9 ~Phinix (4-27-2017)
  • Added ability to track Aggressive Warhorn Major Force by whitelisting "Major Force."
  • Added ability to whitelist fake auras (like Grim Focus and Shadow Image).
  • Fake auras will now show their correct ability ID when Srendarr is set to show these.
  • Srendarr's custom auras (abilities not tracked by the game but shown in Srendarr) will no longer vanish inappropriately when entering menus or cursor mode.
  • Fixed a bug causing normal auras to reappear after showing example auras in settings then toggling lock on and off.
  • Set up new internal framework to allow changing the name display of abilities by ID.
  • Set up new internal framework to allow whitelisting/blacklisting ability ID's outside the previous range of 1-100000 as some new abilities already exceed this, but previous limitations prevented searching larger blocks without crashing.
  • Added support for tracking Destructive Mage, Shadowrend, and Sentinel of Rkugamz proc sets.
  • Reverted duplicate auras for Acid Spray and Molten Armaments being blacklisted by default. If you only want to see one aura icon for these or other abilities you will have to blacklist them yourself.
  • Removed LUI group frame compatibility until I can find time to figure out why group ID's go out of sync.
NOTE: Due to necessary changes to the inner workings of the addon, this update will require you to remove items from your whitelists and blacklist and re-add them. Write them down before removing them or use the chat output created from removing to quickly re-add them.

v2.3.8c ~Phinix (4-26-2017)
  • Fixed issue with alternate aura icons not taking effect after previous update (thanks Majeure for reporting).
  • Other minor code cleanup (cosmetic/redundancies).

v2.3.8b ~Phinix (4-26-2017)
  • Fixed omitted nil check causing errors on certain ability use. (Thanks Greevir for the report).

v2.3.8a ~Phinix (4-26-2017)
  • Fixed a typo that was causing enchants and other simulated procs to not function properly.

v2.3.8 ~Phinix (4-12-2017)
  • BETA fix for auras disappearing when "only show player debuffs on target" is checked and others cast the same ability on the target. The current API makes it impossible to track a separate aura icon/duration for the same abilityId applied by multiple sources that are not the player. HOWEVER, this update does allow proper separation of abilities that were cast by the player and ONE copy of the same ability cast by a source that is NOT the player showing simultaneously.
  • Changed handling of simulated player cast abilities to pull duration from the ID instead of manually setting them, which now properly accounts for passives that incrementally increase ability duration (like Nightblade Dark Veil).
  • Fixed possible issue with some ranks of Caltrops and morphs not showing.
  • Fixed Sorcerer Storm Atronach ultimate to track as a short buff and not an AOE.
  • Fixed Infallible Aether set proc to properly track as a debuff on the target.
  • Added support for Nightblade Summon Shade (and morphs) tracking.
  • Added support for Nightblade Grim Focus (and morphs) tracking.
  • Future-proof updated API to support Morrowind.

v2.3.7f ~Phinix (3-07-2017)
  • Fixed bug related to adding to group whitelist by ID (thanks Kyoma).
  • Added Witchmother Potent Brew redundant auras to default blacklist.
  • Added Keep Bonus IX to Cyrodiil filters (thanks Scootworks).
  • Some language file updates and other random tweaks.

v2.3.7e ~Phinix (3-06-2017)
  • Improved hud scene hiding exception for sample auras.

v2.3.7d ~Phinix (3-01-2017)
  • Completely rebuilt the group buff code from scratch. Much faster and should no longer generate errors due to previous out-of-range scenarios. Also cleaner.
  • Created framework for submenus in custom tab panels. Cleaned up the settings menus for a big quality of life improvement.
  • Fixed a bug that could cause errors if buff with a long timer appeared on a group frame.
  • Fixed a bug that could cause errors on group size and type changes.
  • Fixed a bug that caused auras with no duration to not sort properly to the bottom of the list.

v2.3.7c ~Phinix (2-27-2017)
  • Fixed a minor bug with group frame initialization.
  • Improved the appearance of aura icons when not using the icon timer animations. Icons now fit all the way to the edge of the frame.
  • Added callback to hide all auras when in menus. Normal mouse cursor mode will still show them, and the button to show example auras within Srendarr's settings will still work.
  • Cleaned up some code from earlier feature testing.

v2.3.7b ~Phinix (2-27-2017)
  • Changed aura window sort functions to allow proper sorting of all auras regardless of type.
  • Fixed a bug that was causing group and raid frame auras to not properly apply their configuration settings on startup.
  • Added new feature to individual bar config: "Aura Class Override" - Allows you to manually set whether Srendarr will treat all TIMED auras (toggles and passives ignored) in this bar as either buffs or debuffs, regardless of their actual class. Useful when adding both debuffs and AOE to a window to make both use the same bar and icon animation colors.
  • Moved the "Hide Timer Bar" back to thee top of the individual frame settings when setting to Full Mode so it is more visible and obvious.
  • Improved the "player only debuffs" filters. Should be working properly now in all cases.
  • Fixed the broken Reset button for bar positions.
  • Fixed accidentally deleted language string.
  • Improved localization file layout.
  • Various minor code cleanup.

v2.3.7a ~Phinix (2-27-2017)
  • Enabled whitelisting of toggles and passives in the prominent groups.
  • Fixed Block instantly disappearing when whitelisted (see above).
  • Changed the default color for aura icon timer animations (one time color reset).
  • Fixed a problem that was causing the group and raid frame options to not display correctly.
  • Rebuilt localization files (need updated translations).
  • Some quality of life maintenance on the settings menus (more to come).
  • Code structure sanity pass.

v2.3.7 ~Phinix (2-25-2017)
  • Added full color customization for the new aura icon timer animation.
  • Added debuff support to bar color customization.
  • Fixed display of Templar Spear Shards AOE. Timer now begins appropriately when the ability hits not when you start targeting.
  • Fixed a bug that could cause other players' enchant or gear procs to trigger Srendarr as if it were your effect.
  • Fixed a bug where the aura icon cooldown animation was showing in Mini bar mode.
  • More random code improvements.

v2.3.6d ~Phinix (2-24-2017)
  • Moved the options to use the new cooldown animation icon style or hide the timer bar in full mode to the individual display window tabs. Can now be configured separately for each frame.
  • Changed behavior to allow buffs or debuffs whitelisted to a prominent display to go through to the normal display window set for that type of aura (if applicable) if the prominent group it was set to is not assigned to a frame. This allows you to quickly disable separating out listed buffs/debuffs without having to clear your whitelists.
  • Added new frame choice option for gear procs not normally tracked by the game, and separated these from enchant procs.
  • Changed behavior so whitelisted auras and debuffs will still display even if that type of ability has been otherwise hidden by filters.
  • Fixed Defensive Rune tracking with proper duration for each rank.
  • Various code improvements.

v2.3.6c ~Phinix (2-24-2017)
  • Fixed bug causing auras to duplicate or otherwise not behave as expected with the new debuff whitelist.
  • Updated Russian localization (thanks Kirix).

v2.3.6b ~Phinix (2-24-2017)
  • Added the ability to right-click buffs in icon only mode to cancel them. So, you can cancel your current food buff, turn off a toggle,
    dismiss your pets, etc. by right-clicking their Srendarr icon.
  • Fixed the position of icon mode tooltips so they no longer cover the aura icons.
  • Added new Debuff Whitelist option. Can now add debuffs here to separate them to a target window much like prominent whitelist auras.
    Will still pass to the normal debuff window as well if assigned. Separate "only player debuffs" option for normal and prominent debuff windows.
    NOTE: Non-debuffs added here do nothing.
  • Added group buff support for LUI unit frames.
  • Re-built the database of Major and Minor buffs including the new Lifesteal, Magickasteal, etc.
  • Fixed small transparent box that could show in the middle of some highly transparent aura icons.
  • Removed Vampire aura 'Fed on ally' from default blacklist; Can be filtered from player filters again.

v2.3.6a ~Phinix (2-21-2017)
  • Fixed the "Do Not Display" option (and possibly the new frame 9 and 10 options) from being linked to the wrong setting after the update added new fields to the choice dropdown.

v2.3.6 ~Phinix (2-21-2017)
  • New option to display auras with the countdown animation effect (similar to Foundry Tactical and ActionDurationReminder), with a black backdrop making icons much easier to see. Also included an option to hide the bar when using full mode for display frames, so you can just show the icon and the aura name if you want to (like Foundry Tactical).
  • Fixed a bug that was preventing setting changes for the group and raid frames from taking effect. Settings are now applied instantly in realtime to all group/raid frames.
  • Added two new customizable windows for aura assignment for a total of 10.

v2.3.5c ~Phinix (2-21-2017)
  • Fixed a bug where auras were sometimes duplicating instead of refreshing on the group frames.
  • Added new option to filter group frame auras by duration.
  • Added auto-repopulation of group frame auras when group size changes.

v2.3.5b ~Phinix (2-21-2017)
  • Fixed (hopefully) a case where other players casting the same debuff on a target would cause your debuff to disappear when Only Show Player Debuffs was enabled.
  • Fixed other player's Crystal Fragments procs triggering false proc event for player.
  • Added Templar Cleansing Ritual AOE (and morphs) and Templar Spear Shards AOE (and morphs) support.

v2.3.5a ~Phinix (2-20-2017)
  • Fixed bug causing auras to duplicate on group frames instead of updating.
  • Fixed bug of group buffs appearing in prominent whitelist windows.
  • Added new feature: "Show only player debuffs on target" under target filters.
  • Updated German and Russian localization (thanks Scootworks & Kirix).
  • Some general code cleanup.
  • Re-uploaded without version changee to fix unlock error.

v2.3.5 ~Phinix (2-20-2017)
  • Added new feature: Group and Raid frame buff tracking. You can add abilities to track for all group/raid members to the new Group Whitelist. Alternately, there is an option to make the Group Whitelist a Blacklist and show all group buffs with a duration NOT added to your list (toggle).
  • Restored AOE tracking ability due to API update.
  • New debug option, "Show Verbose Debug" added.
  • Updated LibAddonMenu, LibMediaProvider, and LibStub to the latest.
  • Various code and language string changes. Non-English needs some updates.

v2.3.4g ~Phinix (2-07-2017)
  • Temporarily disabled showing AOE in tracker to avoid recent API change resulting in seeing all surrounding AOE cast by anyone with no way to reliably filter out only the player's AOE abilities. NOTE: ZOS has indicated they will add a way to check if the source of an effect was the player so this functionality (and much more) will be added in a future release.
  • Updated API version and added the Briarheart proc.

v2.3.4f ~Phinix (12-14-2016)
  • Added the Infallible Aether proc.

v2.3.4e ~Phinix (10-05-2016)
  • Added crusher enchant proc on target, and Bear Trap, Hamstring, and Ensnare on player (thanks Scootworks for some of the ID's!).

v2.3.4d ~Phinix (8-06-2016)
  • Updated API to One Tamriel (Update 12)
  • Updated libraries to latest.

v2.3.4c ~Phinix (8-01-2016)
  • Updated LibAddonMenu to r22.

v2.3.4b ~Phinix (7-26-2016)
  • Updated API to latest.
  • Updated libraries to latest.

v2.3.4a ~Phinix (7-24-2016)
  • Improved the debug system. Added a new option 'Allow Manual Debug Edit' to manually control the spam/flood filters when showing all combat events with the auto-flood filter disabled. Type /sdbadd XXXXXX or /sdbremove XXXXXX (where XXXXXX is the number of an ID you wish to hide/show) to add/remove ID's from the flood filter.
  • Gave the Altmer Glamour from the Auridon quest a better icon.

v2.3.4 ~Phinix (7-13-2016)
  • Added additional debug options.

v2.3.3 ~Phinix (7-11-2016)
  • Updated Japanese localization and fixed incorrect acronym that was causing it not to work.
  • Minor database maintenance.

v2.3.2b ~Phinix (7-10-2016)
  • Fixed extra blank entry in options menu left in accidentally from testing.
  • Added some new default blacklist entries (thanks Scootworks)

v2.3.2a ~Phinix (7-10-2016)
  • Fixed error related to bug/oversight in last update.
  • Added proper check to prevent fake debuffs on target that are not from the player.

v2.3.2 ~Phinix (7-05-2016)
  • Fixed ultra-short auras (<3 sec) still showing.
  • Fixed other people's Trap Beast showing on you.
  • Added Flames of Oblivion to aura consolidation.

v2.3.1a ~Phinix (6-30-2016)
  • Added Japanese localization provided by k0ta0uchi

v2.3.1 ~Phinix (6-30-2016)
  • Added option to individual display frames to also show minutes for timers > 1 hour. Allows to show full time (1h32m) in self buff frame and shortened time (1h+) in target buff frame, for example.

v2.2.9 ~Phinix (6-29-2016)
  • German translation fully updated (thanks Scootworks!).

v2.2.8c ~Phinix (6-29-2016)
  • Fixed an error when addon buff to the Prominent whitelists when you had never added anything to the other prominent list.

v2.2.8b ~Phinix (6-28-2016)
  • Small update to assign Defensive Rune tracking as a toggle. NOTE: in order to see your Defensive Rune status, you will need to choose a window for Toggles to display in.

v2.2.8a ~Phinix (6-28-2016)
  • Added proper exclusivity to Prominent Buff windows 1 and 2. Now when you assign a buff to one that is already in the other, it will be automatically removed from the other.
  • Added some entries for Harness/Dampen Magic to eliminate redundant auras.

v2.2.8 ~Phinix (6-27-2016)
  • Fixed Rearming Trap IV debuff timer constantly resetting.
  • Fixed custom debuffs not showing after changing targets.
  • Improved debug information for Show All Combat Events.
  • Improved tooltip description for Show All Combat Events option.
  • Rearranged settings menus to be more clean/intuitive.
  • Added a second Prominent Buff window for custom displays.

v2.2.7b ~Phinix (6-27-2016)
  • Solved error seen since last updates. NOTE: This will disable the ability to see fake debuffs from Srendarr which the game doesn't normally track (like Trap Beast bleed when target is stun immune) if you move your mouse off the target and back again. If you keep the target under your reticle these will still be tracked however. This is due to API limitations. The game gives no unique reference ID for targets in the game. Without getting overly technical, suffice it to say it is a trade-off and ATM it is more important to ensure people can play without errors than limited cases like the above working reliably. I may develop a more permanent workaround in the future.

v2.2.7a ~Phinix (6-26-2016)
  • Manually acquired ability ID for ALL ranks of Defensive Rune and ALL morphs of Beast Trap. Previous implementation of support for these will now work for all ranks, not just rank IV.
  • Added debuff tracking for "Desecrated Ground" snare cast by exploding zombies.
  • Errors (should be) resolved.

v2.2.7 ~Phinix (6-26-2016)
  • Created workaround for game engine limitation where Srendarr wouldn't receive the information it needed to track the Beast Trap (and morphs) bleed debuff on a target if that target was immune to the initial stun effect.
  • Some changes to the German translation (thanks Scootworks).

v2.2.6a ~Phinix (6-25-2016)
  • Added support for Sorcerer ability Defensive Rune.
  • Added Fighters Guild Circle of Protection and morphs to new consolidation system.

v2.2.6 ~Phinix (6-25-2016)
  • Fixed duplicate Charging Maneuver aura.
  • Fixed Mage Light passive in Long buffs.
  • Fixed un-morphed Inferno in Long buffs.
  • Added option to consolidate multi-aura passives like Restoring Light.

v2.2.5a ~Phinix (6-23-2016)
  • Added the following armor set procs to the proc list: Trial By Fire, Whitestrake's Retribution, Vampire's Kiss, Tava's Favor, Clever Alchemist, Armor Master.
  • Gave enchant procs more appropriate icons.

v2.2.5 ~Phinix (6-16-2016)
  • Added new category option to show enchants and gear procs. BETA, requires ability ID's! See the new debug feature "Show Combat Events" below to help collect them!
  • Added weapon/spell power and damage shield enchants to the above new category.
  • Added new section to addon settings, "Debug Options" (at the very bottom).
Here is an option to show the AbilityID and Name of every single effect the player gains, from block to sprint fatigue to gear set procs. Enable this, and sort through the mass of information to pick out the AbilityID and Name of a proc that Srendarr should track, and post it to comments here!
UPDATE: Re-uploaded without version change. Debug mode now has spam control. Will only show ability once until /reloadui or until you type /sdbclear to reset the debug database.

v2.2.4 ~Phinix (6-15-2016)
  • Fixed staged long duration auras (like vampire stages) displaying -0.0 when timer ran out at stage 4.
  • Updated German translation file (thanks Scootworks).
  • Added support for Assassin's Scourge ability (thanks code65536).
  • Re-uploaded with slight changee to previous hour/minutes fix. Now will show seconds when minutes is zero instead of showing Xh0m for a whole minute. Will show XhYs.

v2.2.3 ~Phinix (6-12-2016)
  • Added option to also show minutes remaining for timers greater than an hour.
  • Fixed missing custom vampire stage icons and moved stage indicator to top left for better visibility (was hidden behind timer).

v2.2.2 ~Phinix (6-08-2016)
  • Updated API to latest for Dark Brotherhood.
  • Updated to latest LibAddonMenu and LibStub.

- Added missing abilityID to Soul Summons filter
- Tooltips now show full description when available, or just name otherwise

- Converted abilityID debug to a user setting
- Added toggle to display aura on dead targets
- Removed Repentance Minor Effects from 'always filter' list
- Added ability to blacklist and set prominent auras by abilityID

- Added the option to group passive Major|Minor Buffs as either Passives or with timed Major|Minor Buffs
- Corrected missing Experience Potion aura

- Added the keep bonus IDs and Experience Bonus to Cyrodiil filters
- Added the 3 Minor Effects from Repentance to 'always block'
- Added the Major Effect IDs to filter table and fixed the control ordering so Major|Minor Effects will be grouped appropriately even if they are passive.
- Corrected french translation

- Added German translations, thank you to Tonyleila and silentgecko
- Added several abilityIDs to Cyrodiil Filters
- Added several abilityIDs to 'Always Block' Filter
- Added the ability to alter aura icons before display
- Given Off-Balance [45902] an icon
- Given all 4 stages of Vampirism custom icons

- Added option to display name tooltips in Icon Only style (setting is per Display Window)
- Fixed issue with potion auras not being allowed to be set as prominent

- Added French translations, thank you to Ayantir
- Added debug option to show AbilityIDs in all styles - can be toggeld using the DEBUG_ABILITYID constant in Defaults.lua (line 4)
- Removed Magelight and Inferno (and their morphs) from Toggled Effects list
- Fixed transparency not being reset when windows are faded (ie, opening menus)
- Made the chosen proc sound play when changing the option in settings
- Updated default location for windows 5 & 6 so as to not overlap target health (if already installed before now, either reset locations to default or manually move)
- Updated LibAddonMenu library to r19

- Complete rewrite to use the new API system for accurate buff tracking
- Settings, due to extensive changes, have been reset and must be redone
- Major feature changes include:
- multiple display windows and the ability to sort and group auras between them
- the ability to blacklist unwanted auras
- a special 'prominent' category for whitelisted auras that need special attention
- more control over aura, and ability proc, display
- a fully customizable casting bar for abilities that require a cast time (does not include heavy attacks)
- an account-wide profile option

- Added Beast Trap and its morphs to debuffs
- Added Path of Darkness and its moprhs to debuffs
- Removed missadded IDE config ;)

- Updated for API version 100013 (Orsinium Update)
- Added Options to Hide Minor and Major Buffs, for e.g. "Minor Prophecy" or "Major Intellect"

FYI: This update doesn't support all changes in game Update 7 yet.
- updated for API version 100012 (Update 7)
- updated LibAddonMenu-2.0 library
- updated LibStub library

- changed way of checking active shields in order to avoid UI error reported by cheshyr.

- attempt to fix issue that shield timers were removed instead of refreshed

- corrected cast time for Crystal Fragments with Crystal Fragments Passive proc (reported by Gaulomatic)
- fixed proc animations after weapon pair is swapped

- disabled Warmth proc
- added vampirism stage icons (thanks to Dominoid)

- added buff timer for templar's Sun Fire abilities (it gives Major Prophecy upon activation)
- added Bit an Ally to vampire/werewolf filters

- fixed UI error for triggered events which haven't defined duration in AuraData
- class passive effects timers are now correctly started after you finish casting

- added timers for class passive abilities (for example Illuminate for templar or Shadow Barrier for nightblade)
- added timer for Entropy buff
- added Battle Spirit and Blessing of War to Cyrodiil buffs
- added Vigor abilities (Alliance War -> Assault)
- re-added 8s timer for Crystal Fragments Passive
- corrected a few timers for class abilities

- fixed UI error for proc animations
- potion timers are no longer set when quickslot is unusable (i.e. when slot is on cooldown or when no more potions left)
- removed Hardened Armor from shields

- added potion timers (experimental)
- added Meteor abilities

- fixed missing "self." in :UpdateAuras()

- fixed timer for Blessing of Restoration (healing staff)
- added option to show/hide less important buffs such as ESO Plus Member (General -> Aura Filters)
- fixed issue with some short term buffs (Momentum etc.)

- added Dark Stalker to vampire passives list
- added ESO Plus Member to ignored buffs list

- added Grand Healing abilities
- moved procs from long term buffs to short term buffs (example: Crystal Fragments Passive)

- added Lightning Splash abilities
- filtered out unwanted effects - Concentration (light armor), Medicinal Use (alchemy), Nourishing (champion points), Soul Siphoner (nghtblade) and Spell Shield (champion points).
- fixed aura padding when frame is scaled
- fixed UI error triggered in addon settings

- added Destructive Touch abilities (added by silentgecko)

- updated for API version 100011 (Update 6)
- updated LibAddonMenu-2.0 library
- updated LibMediaProvider-1.0 library

- added short term buffs threshold slider (default value is now 90 seconds)
- updated fontblock widget

- fixed settings menu (fontblock widget)

- converted settings menu from LibAddonMenu-1.0 to LibAddonMenu-2.0
- fixed typo in function Srendarr:GetAbilityIdFromPlayersBuff(buffId)

- fixed UI error with crystal fragments proc

- fixed issue with crystal fragment proc animation when you swap weapons
- fixed issue with channeled abilities (such as Drain Essence)

- added slot animation & sound for Crystal Fragments Passive proc (you're right, I've started play sorcerer...)

- TODO: convert settings from LibAddonMenu-1.0 to 2.0

- corrected & updated tracked abilities (many thanks to Lumber)

- support for Crystal Fragments Passive (sorcerer ability)

- fixed issue with debuffs applied out of combat

- ability names are now translated automatically
- a few new tracked abilities (bow, destro staff, werewolf, ...)

- updated LibMediaProvider-1.0 (r7)
- a lots of corrections in ability names
- attempt to make buff timers more accurate
- attempt to fix issues with show/hide buff frames

- updated unofficial version of LibAddonMenu-1.0 library (fixed submenu)

(list of changes in compare with official release 1.43)
- updated API version to 100010 (Update 5)
- unofficialy updated LibAddonMenu-1.0 because this library is no longer supported by original author (Seerah)
- modified tooltips to provide more information
- fixed typos in german names for Dark Shades ('dunkle Schatten^p') and Flames of Oblivion ('Flammen des Vergessens^p')

- updated API version to 100008

- updated LibMediaProvider-1.0 library

- updated API version to 100007
- properly formated french and german buff names (removed control characters "^")
- corrected a few buff/debuff names (english: "To" -> "to", "Of" -> "of", german: xx8xx's corrections.)
- updated libraries
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Unread 09/25/17, 02:04 AM  
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Originally Posted by Phinix
@dopiate - It is probably showing as "Major Expedition" and the quick one you see disappear is being hidden by the default blacklist to prevent duplicates. If you scroll to filterAlwaysIgnored in AuraData.lua you can comment out the entries for Rapid Maneuver, however this will cause both the actual named buff and the Major Expedition it casts to show separately, which is usually not desirable.

The Major Expedition should inherit the Rapid Maneuver icon though.
Cool, thanks for the tip - I'll give it a try in a few mins

I don't know if this helps but it's only happened since I leveled it to "Charging Maneuver IV" ... never a problem until it hit level IV.

Could be nothing but I figured I would mention it

thanks again

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Unread 09/25/17, 12:27 AM  
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thanks for answer!
also i noticed old version show some your debuffs on target new version didnt

like sorc skill Encase and morphs
Last edited by Marazota : 09/25/17 at 12:14 PM.
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Unread 09/24/17, 05:48 PM  
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Originally Posted by frozywozy
Bird of Prey (Warden skill) doesn't show up in the Short Buffs.

Thank you!
As mentioned below, buffs like this which apply Major or Minor effects show up as the effect name. So, Bird of Prey shows up as Major Expedition.
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Unread 09/24/17, 05:40 PM  

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Bird of Prey (Warden skill) doesn't show up in the Short Buffs.

Thank you!
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Unread 09/24/17, 02:18 PM  
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@Marazota - There is an option "only show player debuffs" that is set separately for the frame assigned for debuffs, and the prominent debuff frame. It sounds like this is maybe on, which would of course cause only the player's debuffs to show on the target. Mainly this is because showing all debuffs would create a MASSIVE amount. Better to add things like Taunt to prominent debuffs and disable only showing player debuffs there, that way it will show that debuff whenever ANYONE casts it.

As for all debuffs being gone when you mouse back over, I don't see that behavior. All debuffs the game tracks on the target are re-populated any time your target changes. Srendarr is getting that information directly from the game, at the moment a target is gained. That means they have either all expired, or they were all special debuffs the game doesn't actually track (enchants, etc.)

Srendarr tries to track those as well, however I can't recall if I included an option to track OTHER people's enchants and other 'invisible' procs and target debuffs. I'm pretty sure not though, as either the information was not accessible or it involved too much overhead maintaining a table of all player's invisible non-game-tracked debuffs. But that should only be fore things like enchants as I said. Things like bleeds or DoTs from abilities should be repopulated at the moment a target is aquired from the game itself. There is no separate table for that, so I don't see where Srendarr could be causing them to not show, unless they are being filtered out somewhere (custom blacklist, special frame assignment, etc).

As I said I don't see a problem with debuffs vanishing when re-acquiring targets in my testing.

@dopiate - It is probably showing as "Major Expedition" and the quick one you see disappear is being hidden by the default blacklist to prevent duplicates. If you scroll to filterAlwaysIgnored in AuraData.lua you can comment out the entries for Rapid Maneuver, however this will cause both the actual named buff and the Major Expedition it casts to show separately, which is usually not desirable.

The Major Expedition should inherit the Rapid Maneuver icon though.
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Unread 09/24/17, 07:39 AM  
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Originally Posted by Marazota
Phinix i hope you will be well!

P.S. i noticed smthing disturbing
i updated srendarr lately from old version
didnt remember wich one

and now two things im noticed:
1)i cant see debuffs on the target applied by another player
i cant even tell if our tank using taunt etc

2) i see my debuffs on the target till i move my camera off it
and then if i focus on the target again i see 0 debuffs...
i tried different versions up to beginning of 2017
same issues everywhere

and then i decide to turn on LUI extended buffs and voila!
i see target debuffs from other players
but not by Srendarr

can you look for a fix pls
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Unread 09/24/17, 03:52 AM  
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Odd issue

Love your program but recent versions have had a bug.

When I hit a skill like "Charging Maneuver IV" it shows up but the count down is so fast that the icon vanishes WAY before the buff ends.

It seems to fade FAST - here i caught it in action

In this screen grab you can see "Charging Maneuver" fading out but the time remaining bar has lots of time.

Notice it works fine with "major force" buff

It's not a huge bug, but I end up hitting the skill over and over because I don't know when it's over.

Thanks for taking a look into it.
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Unread 09/24/17, 03:19 AM  
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Phinix i hope you will be well!

P.S. i noticed smthing disturbing
i updated srendarr lately from old version
didnt remember wich one

and now two things im noticed:
1)i cant see debuffs on the target applied by another player
i cant even tell if our tank using taunt etc

2) i see my debuffs on the target till i move my camera off it
and then if i focus on the target again i see 0 debuffs...
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Unread 09/19/17, 11:03 AM  
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Originally Posted by Marazota
awesome addon!
can this addon also show set coodlowns for example, This effect can occurs every X seconds thing?

like infernal guardian
Srendarr can (as of a few versions back) track PROCS on gear sets. So like when Bloodspawn procs and when Tava procs, etc. The game itself doesn't track these types of short buffs, but Srendarr can and does.

As for cooldowns however, that is not presently supported and would take a lot of research and new code to implement. It is somewhat outside the scope of a buff tracker, but it could be implemented as an optional module that one could enable. As to how it would be integrated into the existing framework again, that would take considerable time and work.

It would be a cool option to have for the rare cases that people found need for it but it would almost be better to pursue as a separate cooldown tracking addon. As it is my health and situation don't really afford me a lot of time and energy to work on such a large addition at this time, sorry.
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Unread 09/18/17, 12:29 PM  
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awesome addon!
can this addon also show set coodlowns for example, This effect can occurs every X seconds thing?

like infernal guardian
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Unread 09/16/17, 03:13 AM  
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Originally Posted by WulleBulle
Hi Phinix, thank you very much. replacing the libs with the ones from Srendarr fixed it.
Glad to hear it.
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Unread 09/16/17, 01:36 AM  

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Hi Phinix, thank you very much. replacing the libs with the ones from Srendarr fixed it.
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Unread 09/15/17, 07:50 AM  
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Originally Posted by WulleBulle
Warning: Spoiler

Is it related with S'rendarr and can I do anything to prevent this? Thanks again. Take care.
This is caused by Provision's TeamFormation. It is using a WAY outdated version of LibAddonMenu. You can copy the LibAddonMenu-2.0 and LibStub from Srendarr (or download the latest LibAddonMenu youself and copy those folders from there) and replace the ones in the libs folder in Provision's TeamFormation.
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Unread 09/14/17, 10:21 AM  

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Hey all,

first of all thank you for this nice addon. I really really appreciate it.

Since HOTR I'm receiving the following erro when opening the S'rendarr settings:

user:/AddOns/ProvisionsTeamFormation/libs/LibAddonMenu-2.0/controls/submenu.lua:107: attempt to index a nil value
stack traceback:
	user:/AddOns/ProvisionsTeamFormation/libs/LibAddonMenu-2.0/controls/submenu.lua:107: in function 'LAMCreateControl.submenu'
	user:/AddOns/Srendarr/Settings.lua:406: in function 'CreateWidgets'
	user:/AddOns/Srendarr/Settings.lua:531: in function 'CreateTabPanel'
	user:/AddOns/Srendarr/Settings.lua:706: in function 'CompleteInitialization'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
	user:/AddOns/MasterMerchant/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:682: in function 'CreationFinished'
	user:/AddOns/MasterMerchant/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:770: in function 'DoCreateSettings'
	EsoUI/Libraries/Globals/globalapi.lua:195: in function '(anonymous)'
Is it related with S'rendarr and can I do anything to prevent this? Thanks again. Take care.
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Unread 09/07/17, 06:42 PM  
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Updates and features...

@Kyoma - I added scrollable dropdown support in the latest update.

@jpdouble69 - I will definitely let everyone know if this actually happens!

@ascatraz - Stack tracking now shows in icon-only mode as well.
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