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Updated:11/03/15 03:04 PM
Created:08/04/14 04:03 AM
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Total downloads:12,304
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Circonians ChatIt  Popular! (More than 5000 hits)
Version: 4.2
by: circonian [More]
If you haven't yet you should check out my JunkIt Loot Manager (click here)

This started as a simple addon someone requested on the forums just to darken the chat background. I only did it because it was simple & quick. I got a few requests for small things & squeezed in time to do it when I could. But, I keep getting more. I'm glad you guys like it & I will keep it alive, but I don't have much time to add features to this.

Newest Features:
(3.1) Added Clear Buffer Slash Command -- You can now use /reloadclear to clear the buffers. This clears all chat buffers.
(3.0) Added Chat Buffers -- Chat is now buffered, up to 100 messages. You can choose to have previous chat automatically reloaded for you when you reload the ui and login. This way you wont miss any conversations when your reloading your UI.
(3.0) New SlashCommands -- /reloadchat, /reloadparty, /reloadwhisper, /reloadguild, /reloadofficer. These commands will reload ALL chat in their respective chat buffers.
(3.0) Optional Slash Command Parameter -- You can add a time parameter to the slashcommands and it will only display messages that are less than that many minutes old. For example:
/reloadwhispers 20 would reload all whipsers from the last 20 minutes into the chat window.
NOTE: The chat buffers are capped at 100 messages. Once a buffer is full it will remove the oldest message each time it saves a new one. So just because you can type /reloadchat 99999 Its probably not going to have messages that old in the buffer.

(2.9) pChat Compatibility -- Made some changes to be more compatible with pChat. Now if you run pChat the timestamps in ChatIt will automatically be disabled. Even if you turn them on they wont do anything, you'll have to use the timestamps in pChat (this is only if your running both addons). This is to provide compatibility and prevent the two addons from fighting over the games chat handler.
Features:
Multiple Chat Windows: You can now open multiple chat windows.

Chat Timestamps & Time Played: You can toggle ON/OFF chat timestamps or time played so you can see how long you've been playing or how late its getting.

Secondary Chat Backdrop: Toggle ON/OFF a secondary backdrop behind the chat window to darken it.

Secondary Chat Backdrop Alpha: You can adjust the alpha of the secondary backdrop so you can make the chat window just a little darker or a lot.

Toggle ON/OFF background fading: Can be used to prevent the background from fading.

Text Fade Delay: You can adjust the delay time before the chat text starts to fade away. You can also prevent the chat text from ever fading by setting this value to 0 (in the settings menu)

Text Fade Duration: You can adjust the amount of time it takes for the text to fade away after the delay time has passed.
Version 4.2 --

API Update No changes, just an API update
Version 4.1 --

LAM2 Missing Entry Message Fixed a minor problem causing a LAM2 error message to display in chat about a missing entry.
Version 4.0 --

Reloaded Text Time Stamps Updated the reloaded text time stamps to use the same precision as the clock (set in the settings menu under Time Stamps: 12 hr / 24 hr). For reloaded text, changes to the precision will only apply to time stamps on messages received AFTER changing the precision.
Version 3.9 --

Library Update Updated the LibAddonMenu & LibStub library
Version 3.8 -- Added Request Feature

Larger Chat Windows Increased the maximum dimensions of the chat windows to allow you to resize them larger than the games default size.
Version 3.7 --

Multiple Chat Windows Feature Is Back I managed to track down several new bugs in the game code & fix them. Multiple chat windows should be working now.
Code Checks Improved code checks to prevent the phantom window problem users encountered after the update. This was due strictly to bugs in ZOS code. I have squashed all the bugs.
Setting Changes Your settings for "Show Default Background" & "Show Extra Background" may have changed. You may need to reset them in the settings menu. All other settings should remain intact.
Auto-Dock/Transfer All Chat Container Tabs Added the ability to dock/transfer/move all chat tabs from one chat window into another chat window (all tabs at once) by dragging the 1st chat tab & dropping it into another windows tab drop area (just like you were dragging a single tab).

Transferring all chat tabs out of the primary chat container is not allowed for your safety. You must be dragging the 1st tab of a window other than the primary chat window for auto-docking to work.
Version 3.6 --

BUG FIX Due to code changes in the update the Multiple Chat window feature is not working properly. It is being temporarily removed.

If you are getting errors and/or have strange chat windows on your screen:
  • Install this new version
  • Reload the ui & it should fix the problem (but you'll still see the error),
  • Then reload the ui again and the errors should stop.
You can reload the ui by typing: /reloadui in the chat window.
Version 3.5 --

API # Update
Version 3.3 --

Show/Hide Default Background Added the ability to hide the default background on the chat windows. This is for those who find both background together to dark, but would like the extra border provided by the extra background.
Version 3.2 --

Bug Fix Fixed a minor bug that would cause an error if you received a chat msg before the addon finished loading.
Version 3.1--

Bug Fix Fixed a bug that caused an error when attempting to reload chat from an empty buffer.
pChat Compatibility Fix for Buffered Chat Fixed an issue causing the "buffered chat" that was reloaded to break when used with pChat.
Correct Windows The reloaded chat should now reload into the appropriate windows/tabs. This include multiple window support now.
Reload Chat Message Dividers Added an option to print divider messages
****** Reloading Chat: WHISPERS ******
To make it easier to see what chat was reloaded & what is new/old chat
****** Chat Reloaded ******

Fixed TimeStamps to work with pChat NOTE: THIS ONLY APPLIES TO THOSE USING PCHAT AND CHATIT
I do not like how this works at the moment....but at least it works. I had to pass the reloaded chat messages to the games chat system to allow it to filter & put msgs in the correct window/tabs as well as grab the correct chat category colors. But pChat is reformatting them, So at the moment with pChat (and its timestamps on) it comes out like this [19:23:05] username: [TIME_MESSAGE_WAS_RECEIVED] Chat Message
Having the double timeStamps is confusing...and the pChat timeStamp that shows will be the time the message was reloaded, not the time it was received. This is confusing, but I don't think there is anything I can do about that since its a part of pChat & libChat.
I also attempted to color TIME_MESSAGE_WAS_RECEIVED red, to make it stand out & easier to see the correct times for the reloaded chat....but pChat removes the color.

Version 3.0 --

Added Chat Buffers Chat is now temporarily logged (up to 100 msgs) and can be automatically reloaded when you log in or reload the ui. You can choose to have ALL chat msgs reloaded or choose from: party, whispers, guild, officer chats. You can set a time interval to decide how far back it will reload msgs from 1 to 10 minutes.
You can also use slash commands to go back further than 10 minutes or to display all msgs in the chat buffers. Examples & more details are in the settings menu.
Version 2.9 --

pChat Compatability If you want to use ChatIt & pChat at the same time you should now be able to do so.
If you have both addons running the timestamp feature in ChatIt WILL BE DISABLED, even if you turn it on it wont do anything.
This is to prevent the two addons from fighting over the chat handler & to provide compability between the two. pChat has a timestamp feature built in so you can use it if your using both addons.
Version 2.8 --

Updated the API Version Number
Version 2.7 --

Updated the API Version Number
Version 2.5 -- Added a Requested Feature
Background Keybind Added a keybind for the background so you can quickly toggle it on & off.
Version 2.5 --
Fixed Windows Dissappearing on Relog I changed the code that was automatically destroying windows when you reloaded your ui or relogged. Instead, in case you get phantom windows, I have added a button to the settings menu that will destroy all of your extra chat windows to fix the problem...although it really shouldn't happen, its just a precaution.
Version 2.0 --
Added Requested features for Multiple Chat Windows Turn it on then you can drag tabs off of the main window or drag them back onto the main chat windows chat tab to reanchor it.
Version 1.1 --
Added Requested features for Chat Timestamps: And I threw in time played as well, thought that might be useful to someone.
Archived Files (20)
File Name
Version
Size
Uploader
Date
4.1
50kB
circonian
09/22/15 03:30 PM
4.0
50kB
circonian
09/22/15 11:20 AM
3.9
49kB
circonian
09/20/15 12:26 PM
3.8
43kB
circonian
09/08/15 01:58 PM
3.7
43kB
circonian
09/04/15 06:07 PM
3.6
41kB
circonian
08/31/15 09:08 PM
3.5
41kB
circonian
08/31/15 06:56 PM
3.4
41kB
circonian
08/31/15 06:46 PM
3.3
41kB
circonian
07/15/15 01:24 PM
3.2
41kB
circonian
07/12/15 01:53 PM
3.1
41kB
circonian
04/04/15 07:46 PM
3.0
40kB
circonian
04/04/15 02:52 AM
2.9
37kB
circonian
04/03/15 06:54 PM
2.8
37kB
circonian
03/03/15 03:57 PM
2.7
33kB
circonian
11/03/14 07:09 AM
2.7
32kB
circonian
08/31/14 07:13 PM
2.5
60kB
circonian
08/08/14 11:47 PM
2.0
32kB
circonian
08/06/14 11:02 PM
1.1
27kB
circonian
08/04/14 07:40 PM
1.0
27kB
circonian
08/04/14 04:03 AM


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Unread 07/10/15, 09:36 AM  
Majeure
 
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Heya @circonian,

I took a break for a while and ever since I got back I've been getting this error as of late, when reloading my UI or so with all options under "CHAT BUFFER" turned OFF.

Code:
user:/AddOns/ChatIt/ChatIt.lua:269: attempt to index a nil value
stack traceback:
	user:/AddOns/ChatIt/ChatIt.lua:269: in function 'OnChatReceived'

Also as a request, it'd be nice to have a bit more control over the background settings, like we can set the alpha of the extra background, but not the default one's ACTIVE alpha.

This makes it so that adding enough alpha to the extra background will also make the chat background so black you can't see anything through it because it's competing with the default background. Wykkyd's Enhanced Chat did something like disable the default background completely when using his background options, but that didn't work with multiple chat windows at all while the extra background on ChatIt does.

So what I'd like to do is, dim the default background completely if possible, and only show the extra background which has a more solid background color with borders. This way I'll get the nice framing from the extra background, with a solid background color that's not too intense, all the while without seeing any of the ugly splatter from the default background, if you get me.

I know we can already control the default chat alpha using the Social menu settings, but that's only when the chat has faded and I'm using the option in ChatIt to never fade because I don't want my chats popping in and out of focus.

TL;DR i can haz option to disable/control default background's alpha?

Just some thoughts, don't have to act on them, but I think this would be a welcome addition imo.
Last edited by Majeure : 07/10/15 at 09:36 AM.
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Unread 05/01/15, 12:15 AM  
circonian
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Originally Posted by TribeofOne
would it be possible to add opacity?/transparency? control for each additional chat windows? like have one dark and one clear etc

thanks
No, or well it would be very difficult. Since you could have any number of multiple chat windows & the settings menu is not dynamic (would have to be a set number of settings in there) there would be no reasonable way to add a setting for every window people might create. The setting could be tied to the window itself, with a button on the window to allow you to change the transparency, but that opens up more problems. The window placement, the tabs you have, which tabs show what chat, everything is saved & controlled by the game. When the game is closed or reloaded all of the chat windows are destroyed and recreated on load.

Even if I saved the transparency data (settings) for each window when the windows are recreated they may have new names/id's. Since it is all handled by the game there is no unique way to tell the windows apart (so you know which transparency to apply to each window).
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Unread 04/30/15, 07:49 PM  
TribeofOne

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would it be possible to add opacity?/transparency? control for each additional chat windows? like have one dark and one clear etc

thanks
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Unread 04/05/15, 05:32 AM  
circonian
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Originally Posted by Majeure
It's maybe not ideal, but it works for now. I kinda wish the buffered timestamps would use the formatting options I picked in the ChatIt options "Clock", "Colons", and "24 hr" though, even if they're otherwise disabled since I have everything else in that format as well and we don't use A.M. and P.M. around here. ^^
I didn't think of that. I'll add it to the list to change it, that wont take much work.

Originally Posted by Majeure
Maybe you could ask the pChat author if there's some kind of setup you could go by, like if pChat is loaded you pass in a date object with the message to whatever function and pChat uses that for its timestamp or so, I'm not too sure what's feasible with the API.
The problem is the messages go through the game to get formatted properly and lots of other stuff then comes back to the addons, so theres really no way for me to tell pChat "hey this is my message treat it differently".

The pChat authors already offered to help & make changes to improve compatibility between the two addons, but I don't want him to have to make changes if I can think of a way around it and I probably can, just got to think about it for a while.
Last edited by circonian : 04/05/15 at 05:33 AM.
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Unread 04/05/15, 04:20 AM  
Majeure
 
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Originally Posted by circonian
Ok, this should be fixed now with reloding buffered text.
Originally Posted by circonian
Added multiple window/tab support. Items should go where they are supposed to now.
Tested ALL chat loading, and indeed it works now.

Originally Posted by circonian
It may have had something to do with the time interval setting...But I've also recently realized that pChat has a built in spam filter. If you have it turned on half or more of your messages will not reload. I may be able to ....buffer the reloading of buffered chat :P I.E. slow down how fast it gets reloaded to not trip pChats spam filter. That may help, but I don't see it solving the problem unless your willing to have the chat reloaded very very slowly. I'm looking into that.
Yes I realized this as well when playing around with the buffer, and I increased the interval to its maximum value and turned off the spam filtering in pChat just to be sure.

Originally Posted by circonian
I just thought of something...Does this only happen when your using pChat?
When testing the chat break problem using pChat I noticed that it must have some feature to minimize (move the chat window off of the screen) because when I loaded it they were all minimized...I didn't pay much attention to that though, but now I'm wondering if that has something to do with it. If you had the windows minimized (off screen where you only see that minibar) that just might cause the problem. The anchors for the windows would be off of the screen and when the game reloads, it would basically say "Hey these cant be off screen. Something must be wrong, so lets put them back in the default position."
Yeah I actually was wondering the same thing last night and played around with reloading my UI in menus and the ESC screen where my chat is hidden, but didn't run into the issue so I don't know.

I feel it's why they disabled the feature by default since they didn't care to invest more time into fixing such a niche feature. Even reloading the UI mid-animation when the 2nd chat is sliding to the side just loads it up where it should, but then there are those rare occurences where it doesn't load up right. I even tried reloading mid-combat, but nothing. :S At least it's manageable now with how rarely it happens.

Originally Posted by circonian
This ONLY Applies to those using ChatIt & pChat at the same time

Using ChatIt, pChat, buffered chat timestamps, & reloading chat
Right now this should all work, but I don't like the way it works.
If you have pChat running & PCHAT timestamps turned on the reloaded chat comes out like this:
[19:23:06] userName: [7:03 PM] chat message
The first timestamp is from pChat, and it is the time that the message was reloaded into the window. NOT the time you received the message. The second timestamp [7:03 PM] is from ChatIt. That is the time you received the message.

I don't like it showing both timestamps, but the first is done by pChat & I don't think theres anything I can do about it.
I also do not like the placement of my timestamp for reloaded chat....BUT since this ONLY applies to reloaded chat & the first timestamp is not the one you want to look at, having them in two different places at least makes it easier to know which timestamp to look at.

I tried to colorize MY timestamp, to make it red so it would stand out & be easier to spot for reloaded text, but pChat changes the color back to the chat category color and it blends in with everything else.

I don't think theres anything I can do about those things, but I'm still thinking about it.
It's maybe not ideal, but it works for now. I kinda wish the buffered timestamps would use the formatting options I picked in the ChatIt options "Clock", "Colons", and "24 hr" though, even if they're otherwise disabled since I have everything else in that format as well and we don't use A.M. and P.M. around here. ^^

Maybe you could ask the pChat author if there's some kind of setup you could go by, like if pChat is loaded you pass in a date object with the message to whatever function and pChat uses that for its timestamp or so, I'm not too sure what's feasible with the API.


Oh btw, I had a thought of how to make best use of the new chat background from ChatIt, if you look at any of my previous screenshots you might notice it looks kinda odd with the tab titles sticking outside the box when there's a perfectly good titlebar right there on the top where the social counters are, this is especially apparent with the additional containers that don't even have those social icons.

Maybe if there was a sub-option for the extra background in ChatIt to bump the tabs down a level, and then move those social icons to the right side of the chat next to the tab options icon, that'd make the chat look much more compact with its new background and borders. Or perhaps instead to move the social icons where the tabs normally are in-case people have many tabs to take up the whole bar, so the tabs and social icons practically switch places. Optionally they could even be replaced by the minimized chat versions that are vertical and placed on either side. Whatever works.

Just some thoughts. ^^ I do like the new bordered chat windows.
Last edited by Majeure : 04/05/15 at 04:23 AM.
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Unread 04/04/15, 08:04 PM  
circonian
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This ONLY Applies to those using ChatIt & pChat at the same time

Using ChatIt, pChat, buffered chat timestamps, & reloading chat
Right now this should all work, but I don't like the way it works.
If you have pChat running & PCHAT timestamps turned on the reloaded chat comes out like this:
[19:23:06] userName: [7:03 PM] chat message
The first timestamp is from pChat, and it is the time that the message was reloaded into the window. NOT the time you received the message. The second timestamp [7:03 PM] is from ChatIt. That is the time you received the message.

I don't like it showing both timestamps, but the first is done by pChat & I don't think theres anything I can do about it.
I also do not like the placement of my timestamp for reloaded chat....BUT since this ONLY applies to reloaded chat & the first timestamp is not the one you want to look at, having them in two different places at least makes it easier to know which timestamp to look at.

I tried to colorize MY timestamp, to make it red so it would stand out & be easier to spot for reloaded text, but pChat changes the color back to the chat category color and it blends in with everything else.

I don't think theres anything I can do about those things, but I'm still thinking about it.
Last edited by circonian : 04/04/15 at 08:13 PM.
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Unread 04/04/15, 07:57 PM  
circonian
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Originally Posted by Majeure
Okay, now it's all working in harmony, except the buffer breaks certain messages again with pChat I believe.
Ok, this should be fixed now with reloding buffered text.


Originally Posted by Majeure
and everything gets pushed into the main window instead of where it appeared.
Added multiple window/tab support. Items should go where they are supposed to now.

Originally Posted by Majeure
Code:
bad argument #1 to 'ipairs' (table/struct expected, got nil)
stack traceback:
	[C]: in function 'ipairs'
	user:/AddOns/ChatIt/ChatIt_ChatBuffer.lua:25: in function 'ReloadChannel'
	user:/AddOns/ChatIt/ChatIt_ChatBuffer.lua:46: in function 'ReloadParty'
	user:/AddOns/ChatIt/ChatIt_ChatBuffer.lua:66: in function 'ChatIt.ReloadChat'
	user:/AddOns/ChatIt/ChatIt.lua:213: in function 'SetUpOnActivated'
and so nothing was loaded there.
The whisper problem you saw is the same thing. It has been fixed.

Originally Posted by Majeure
Edit: After actually receiving some party chat, the option to automatically reload party chat works as well, but only loaded the last message for some reason. ( I now see there's a time interval setting for that )
It may have had something to do with the time interval setting...But I've also recently realized that pChat has a built in spam filter. If you have it turned on half or more of your messages will not reload. I may be able to ....buffer the reloading of buffered chat :P I.E. slow down how fast it gets reloaded to not trip pChats spam filter. That may help, but I don't see it solving the problem unless your willing to have the chat reloaded very very slowly. I'm looking into that.


Originally Posted by Majeure
So for now I'll use this whisper and party only loading as that seems to work best, hope that's enough information to go by.
Yes very helpful thank you.

Originally Posted by Majeure
Edit2: I just got my 2nd chat window's position reset again after a reloadui, seems it still happens without Wykkyd's Enhanced Chat, but less often? Here's the chat portion of ZO_Ingame.lua:
I just thought of something...Does this only happen when your using pChat?
When testing the chat break problem using pChat I noticed that it must have some feature to minimize (move the chat window off of the screen) because when I loaded it they were all minimized...I didn't pay much attention to that though, but now I'm wondering if that has something to do with it. If you had the windows minimized (off screen where you only see that minibar) that just might cause the problem. The anchors for the windows would be off of the screen and when the game reloads, it would basically say "Hey these cant be off screen. Something must be wrong, so lets put them back in the default position."
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Unread 04/04/15, 05:42 AM  
Majeure
 
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Okay, now it's all working in harmony, except the buffer breaks certain messages again with pChat I believe, and everything gets pushed into the main window instead of where it appeared.

BEFORE /reloadui:


AFTER /reloadui:


As you can see I didn't quite reload right then and there, but you should be able to see how the messages break nonetheless, and the whispers in the first screenshot were actually already buffered in from an earlier reloadui, so that's working fine. As a (temporary) workaround I've now disabled automatic reloading of all chat, and opted in for certain channels only, but I got this error after reloading with Whispers and Party:

Code:
bad argument #1 to 'ipairs' (table/struct expected, got nil)
stack traceback:
	[C]: in function 'ipairs'
	user:/AddOns/ChatIt/ChatIt_ChatBuffer.lua:25: in function 'ReloadChannel'
	user:/AddOns/ChatIt/ChatIt_ChatBuffer.lua:46: in function 'ReloadParty'
	user:/AddOns/ChatIt/ChatIt_ChatBuffer.lua:66: in function 'ChatIt.ReloadChat'
	user:/AddOns/ChatIt/ChatIt.lua:213: in function 'SetUpOnActivated'
and so nothing was loaded there.

Edit: After actually receiving some party chat, the option to automatically reload party chat works as well, but only loaded the last message for some reason. ( I now see there's a time interval setting for that )

Then I enabled ONLY whisper loading, and sent out a whisper and got no error, but nothing was loaded in either. I did another test and found out it only loads in received whispers with the whisper option, same goes for /reloadwhispers

BEFORE /reloadui (whispers only)


AFTER /reloadui (whispers only)



So for now I'll use this whisper and party only loading as that seems to work best, hope that's enough information to go by.

Edit2: I just got my 2nd chat window's position reset again after a reloadui, seems it still happens without Wykkyd's Enhanced Chat, but less often? Here's the chat portion of ZO_Ingame.lua:

BEFORE
Code:
["Chat"] = 
                {
                    ["containers"] = 
                    {
                        [2] = 
                        {
                            ["relPoint"] = 12,
                            ["point"] = 12,
                            ["y"] = 0,
                            ["x"] = -1960,
                            ["height"] = 299.0166625977,
                            ["width"] = 528,
                        },
                        [1] = 
                        {
                            ["relPoint"] = 2,
                            ["point"] = 2,
                            ["y"] = 390.4916687012,
                            ["x"] = -568,
                            ["height"] = 299.0166625977,
                            ["width"] = 528,
                        },
                    },
                    ["version"] = 4,
                }
AFTER
Code:
["Chat"] = 
                {
                    ["containers"] = 
                    {
                        [2] = 
                        {
                            ["point"] = 12,
                            ["width"] = 528,
                            ["y"] = 0,
                            ["x"] = 0,
                            ["relPoint"] = 12,
                            ["height"] = 299.0166625977,
                        },
                        [1] = 
                        {
                            ["point"] = 6,
                            ["width"] = 528,
                            ["y"] = 0,
                            ["x"] = 0,
                            ["relPoint"] = 6,
                            ["height"] = 299.0166625977,
                        },
                    },
                    ["version"] = 4,
                }
I submit this as a UI bug to ZOS via the in-game /bug feature, hopefully they'll look at it since it's part of their code, even if multiple windows are disabled by default.
Last edited by Majeure : 04/04/15 at 09:01 AM.
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Unread 04/04/15, 04:03 AM  
Ayantir
 
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don't hesitate to ask ingame for help if you're on eu server @Ayantir

I also know what is a lack of good testers. mines stopped eso since long time.
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Unread 04/04/15, 03:27 AM  
circonian
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I added some new features to buffer chat text & redisplay it with a slash command, & automatically when you reload the ui and when you log in. Nothing worse than missing chat when you /reloadui.

You can choose to display buffered chat from all chat channels or choose from whispers, party, guild, & officers chats. It can be reloaded automatically for you when you reload the ui and when you log in. Or you can reload the buffered messages manually with slash commands (instructions & examples in the addons settings menu). You can choose to display all buffered messages of a given type or set a time interval so it will only display messages less than xx minutes old (you choose the time).

I did my best to test it, but I don't have officers chat, no guild to chat in, and everyone ran from me like I had the plague when I asked them to group with me to test the group chat buffer.....so I was only able to test the /say & /whisper chat buffers. If anyone has any problems let me know.
Last edited by circonian : 04/04/15 at 03:33 AM.
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Unread 04/03/15, 07:01 PM  
circonian
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Originally Posted by Majeure
Originally Posted by circonian
Hm, what problems do you experience when both are on? I know up until about a month ago there was a bug in pchat that caused a problem, but he said he fixed it.
Here's an example I included in my last post:

That's a message from the Zone chat channel, with ChatIt timestamps as pChat timestamps don't appear at all except on system messages that are untouched by ChatIt.
Strange, I just posted a reply & it didn't show up...Well if this double posts thats why.

You did post that example I don't know how I missed it.
The problem is the two addons fight over the games chat handler. Since ChatIt only uses that for the timestamp and since pChat has a timestamp feature....
If you are running both addons the timestamp feature in ChatIt will now be disabled.
Even if you turn it on it wont do anything...IF you also have pChat running
This is to provide compatibility between the two addons. If your using both addons you can just use the timestamp feature built into pChat.

Version 2.9 posted
Last edited by circonian : 04/03/15 at 07:06 PM.
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Unread 04/03/15, 05:18 PM  
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Originally Posted by circonian
Hm, what problems do you experience when both are on? I know up until about a month ago there was a bug in pchat that caused a problem, but he said he fixed it.
Here's an example I included in my last post:

[14:12:52] what is googlle[Zone] zone: [Character Name^Fx]
That's a message from the Zone chat channel, with ChatIt timestamps as pChat timestamps don't appear at all except on system messages that are untouched by ChatIt.
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Unread 04/03/15, 04:22 PM  
circonian
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Originally Posted by Majeure
I was using pChat before, but it didn't play well with this addon so I have it disabled
Hm, what problems do you experience when both are on? I know up until about a month ago there was a bug in pchat that caused a problem, but he said he fixed it.
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Unread 04/03/15, 02:52 AM  
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Originally Posted by circonian
Strange, the window anchoring (position) & the chat messages (including the system messages) are all handled by the game.
I've never seen that happen. I just tried relogging about 20 times and it didn't happen to me. Are you using any other chat addons at the same time?
I was using pChat before, but it didn't play well with this addon so I have it disabled, other than that Wykkyd's Enhanced Chat but I now see ChatIt provides all the functionality I was using there, so I'll disable that and see if it helps. A few addons output to chat, and CLS has its own tab, but otherwise none. Oh, and Harven's Chat Completion.

Edit: Hm, I'm not getting issues anymore after disabling Wykkyd's Enhanced Chat, maybe it was a conflict with the two, but I have a feeling it'll be back, since it spans across multiple addons and installations. :P

Anyway I like this addon a lot and how all the options work with multiple windows unlike previous addons I've used for some of the same features, but would be great if it could work together with pChat so I could use features from both, like for instance I like the timestamps in pChat a bit better since they are more customizable with colors, also with pChat you can remove some of the fluff from chat like "zone:", but breaks the chat horribly when used with ChatIt. I'd also like the whisper notification sound from it, but atm I have to completely disable the addon so it doesn't break my chat. Both pChat and ChatIt seem to do some kind of modifications to the chatlines that gets pushed out, both work with multiple windows on their own, but they don't work together. Example:
[14:12:52] what is googlle[Zone] zone: [Character Name^Fx]
Oh and most important feature from pChat is the minimization of chat window(s) when in menus, this works flawlessly with ChatIt's multiple windows and I feel is almost a must for working with the game's UI with multiple windows (they overlap and you can't interact with some elements unless you move or minimize chat manually)

Hmm and on that topic, here's a feature request you should consider: Keybind to show/hide chat? That I think would be very useful while dealing with the UI menus, because you might want the chat there at times and not want it other times, so having a keybind to toggle back and forth like the tilde key (perhaps on top of getting an automated hide during menus as with pChat) would be ideal imo.
Last edited by Majeure : 04/03/15 at 09:03 AM.
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Unread 04/02/15, 11:18 PM  
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Originally Posted by Majeure
I don't get any errors or nothing, but the second window keeps resetting positions whenever I do a relog or so, most times anyway. I had the same issue with the old "ChatMultiWindow" addon.

I always have to move my main window out of the corner, drag the second one to another corner, then move my main window back.. it's a huge hassle to have to do this each time.

This does not happen as often after doing a /reloadui, but just about every time after a client restart or a relog.

I'd be so happy if there was some way to fix it.. also, I get system messages about friends logging in and out on all windows instead of just the main one, maybe this could be disabled as well?
Strange, the window anchoring (position) & the chat messages (including the system messages) are all handled by the game.
I've never seen that happen. I just tried relogging about 20 times and it didn't happen to me. Are you using any other chat addons at the same time?
Last edited by circonian : 04/02/15 at 11:19 PM.
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