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Compatibility: | Ascending Tide (7.3.5) Deadlands (7.2.5) Waking Flame (7.1.5) Blackwood (7.0.5) Flames of Ambition (6.3.5) Markarth (6.2.5) Stonethorn (6.1.5) Greymoor (6.0.5) |
Updated: | 03/02/22 11:12 AM |
Created: | 08/09/14 08:33 AM |
Monthly downloads: | 212 |
Total downloads: | 17,291 |
Favorites: | 30 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.72 |
25kB |
Baertram |
02/05/22 12:26 PM |
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1.69 |
25kB |
Baertram |
08/15/19 06:06 PM |
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1.68 |
23kB |
Baertram |
05/26/19 12:25 PM |
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1.67 |
23kB |
Baertram |
05/04/19 07:39 AM |
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1.66 |
23kB |
Baertram |
05/03/19 08:54 AM |
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1.65 |
21kB |
Baertram |
10/03/18 07:03 PM |
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1.64 |
21kB |
Baertram |
10/01/18 01:15 PM |
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1.63 |
21kB |
Baertram |
08/30/18 01:50 PM |
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1.62 |
65kB |
Baertram |
04/16/18 10:08 AM |
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1.61 |
64kB |
Baertram |
03/05/18 05:43 AM |
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1.60 |
65kB |
Baertram |
03/04/18 10:31 AM |
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0.6 |
32kB |
Thenedus |
10/03/14 09:24 AM |
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0.5 |
28kB |
Thenedus |
08/25/14 12:58 PM |
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0.4a |
28kB |
Thenedus |
08/24/14 12:27 PM |
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0.3 |
28kB |
Thenedus |
08/17/14 04:25 AM |
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0.2 |
2kB |
Thenedus |
08/10/14 03:57 AM |
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0.1 |
3kB |
Thenedus |
08/09/14 08:33 AM |
Comment Options |
jayman10000 |
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08/25/19, 12:23 PM | ||
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With FCOItemSaver and the DoItAll settings to respect FCOItemSaver & use the FCOItemSaver detail settings you are able to define your own marker icons like "My gear set1 DD", define a texture for it, a name, where it is protected (decon, sell, trade, mail) but leave it allowed to be improved e.g. Then you can choose the 4 filter buttons below the inventory to hide/show/only show these items. It combines with AdvancedFilters UPDATED and FCOCraftFilter so all filters together will givr you an inventory list of items "shown" and DoItAll will then only use these to deconstruct. And even if the item got a FCOIS marker icon on it saying DoItAll "No this item is protected against deconstruction", DoItAll will skip it then to keep it safe for you. AdvancedFilters UPDATED is the base addon. AdvancedFilters PLUGINS are plugins for the dropdown boxes which are shown at the different inventory panels. They are below the "Plug-Ins & Patches" category within Minion and here on esoui. The filter dropdown box is the dropdown box currently opened on this screenshot, at the right edge of the picture, showing All, Head, Chest, ...) There is e.g. a dropdown filter plugin name "AdvancedFilters FCO Duplicate plugin" which lets you use the duplicate filters from the deconstruction panel's filter dropdown. Or the bound filter plugin. Or the trait filter plugin. Or others.
Last edited by Baertram : 08/25/19 at 12:30 PM.
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Baertram |
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08/25/19, 12:59 PM | |||
Forum posts: 2
File comments: 160
Uploads: 0
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Warning: Spoiler
Thanks for helping out. This seems really complex to setup. I installed plugins for trait, bound, created and quality. But ingame Im lost as to how I setup/enable it so that I can simply go the crating table, press the decon key and then it just decons quality white to purple gear, but not intricate, bound or created items. Is this possible to set this up permanently and then do not have to set anything up ever again(unless zos patch breaks something of course), it will just work every time I login? For example how do I specifically prevent deconning golden gear? I couldnt find any options or setting or dropdown menus that made sense to me in terms of preventing golden items to be deconned. The same with bound, created and trait gear. I can find dropdown menus to filter only showing bound gear, only showing created gear, only showing lvl1-10 gear etc etc. But all of this I do not have use for.
Last edited by jayman10000 : 08/25/19 at 01:10 PM.
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jayman10000 |
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08/26/19, 05:40 AM | ||||
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Nope, the dropdown filters will be reset after relaodui/logout. So it's not possible to select e.g. only 1hd axe and always only see those as you open the crafting table again later.
I thought about adding this to AdvancedFilters but currently do not have the time for it. But you could save your golden items by using FCOItemSaver. Simply right click the item and choose from the context menu like the "lock" icon. It will be automatically saved at the deconstruction tables then, even if the items "are shown" they will be skipped by DoItAll (check DoItAll settings and enable the FCOItemSaver settings there!). If you try to double click to add it, or use the keybind or drag&drop you'll get an error message telling you the item is protected. Check the FCOIS faq for further details how to do stuff: https://www.esoui.com/portal.php?id=136&a=faq ZOs also got this implemented if you do not want to use an addon for this simply right click the item and say "lock". It will be hidden at the deconstruction panel then afaik. FCOItemSaver got some "automatic marking" functions wher you can setup that items of a set will be automatically marked, by help of their trait e.g., or simply because they are a set part. This is how I mark my items for retrait (setup a dynamic icon called "retrait" and mark some items of a set with unwanted traits for "retrait", and all others for deconstruction/sell. The addon is very complex and it needs time to setup everythign but it makes your items save and theer are many other integredted functions with other addons (research, etc.) which automates a lot for you.
Last edited by Baertram : 08/26/19 at 05:42 AM.
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Baertram |
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04/17/20, 02:09 PM | |
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hey Baethram i just noticed addon cant keep/protect items locked by NATIVE GAME LOCK feature
can you look into this, thanks |
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Marazota |
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Baertram |
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04/17/20, 04:05 PM | |||
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Marazota |
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04/17/20, 05:07 PM | ||||
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Yep, and I'm currently not planning on adding something for it as the ZOs lock item stuff is annoyingly difficult to apply/remove (do ppl even use this?) + checking more stuff on each inventory row will just slow down everthign even more.
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Baertram |
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04/17/20, 08:04 PM | |||||
I use it
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Dolgubon |
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05/08/20, 06:32 AM | |
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Tiny thing but I thought I might mention it:
When refining items do it all is refining them 1 by one (even inside a stack of the same materials) Would be faster to use the built in "stack refinement" methods I guess (if possible) ? That way I could go to crafting station -> refine -> doitall and all mats are being refined in one step (I'm too lazy I know XD) Atm DoItAll is slower then selecting all materials manually |
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wambo |
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05/08/20, 07:56 AM | ||
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Did you enable the multicraft setting in DoItAll?
It's refining, extracting, deconstructing with vanilla multicraft then with 1 click.
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Baertram |
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06/03/20, 11:31 AM | |
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when refinement all aborted
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Marazota |
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06/17/20, 08:50 AM | |
Forum posts: 13
File comments: 31
Uploads: 0
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Hi,
do you know if there is a difference between doitall deconstruct or vanilla deconstruct in terme of benefit ? Is it the same to deconstruct 100 times 10 Platinum dust (like doitall does if I have well understood what it does) or 1 time 1000 Platinum dust ? benefit = number of Chromium grains I can hope. I know it is a strange question but maybe you have some experience/information about this. I was thinking that a big stack of 1000 platinum could be better in term of benefit. But maybe I am totally wrong and it is exactely the same. |
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Jest |
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06/17/20, 09:18 AM | ||
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Using deconstruction either manually piece-for-piece, or using vanilla UI mass-deconstruct, or using DoItAll to do it piece-for-piece or mass-deconstruct, is basically the same.
The addon only calls the same code that ZOs calls if you manually press the keybind or use the mouse to click the decon buttons. DoItAll was only "there before ZOs added multicrafting". So all it does is select item, decon, select item, decon. Same like clicking them manually. And if you enable "ZOs multi craft support" within DoItAll settings it will just select ALL available items (not filtered by FCOCraftFilter, FCOItemSaver, AdvancedFilters + plugins, and other addons) and deconstruct them at once with 1 click (same like manualyl adding them all and click deconstruct). And the drop rate is totaly random, no matter if manually, automatically, multi-decon or piece-by-piece. It's affected by your craft skill passive skills you have skilled. This is what YOU are able to influence. Everything else is ZOs' knowledge which was not shared, sorry. So no: The addons will and wont and are not affecting antythign about "drop rates"! As alwys there exist conspiratorial theories about this but I will and never have thought about these. You must try it yourself to make your mind. If with or w/o addon: It should be the same. And if not: We are not able to change or control it in any ways!
Last edited by Baertram : 06/17/20 at 09:22 AM.
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Baertram |
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12/19/20, 05:44 AM | |
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Could u adjust this addon to use the now vanilla multi-feature?
If I use filters to only have what I want to decon listed, the addon still decons every item 1 by 1 so that selecting all items manually and pressing decon once is still faster (bc of the delay between deconstruction of each item) |
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wambo |
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