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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/10/24 04:21 PM
Created:02/14/14 10:28 PM
Monthly downloads:152,604
Total downloads:4,601,532
Favorites:2,738
MD5:
9.3.0
LibAddonMenu-2.0  Popular! (More than 5000 hits)
Version: 2.0 r36
by: sirinsidiator, Seerah
LibAddonMenu is a library which offers many functions for add-on authors to simplify creating a configuration panel in the game's settings menu.

Users:

If the game cannot load some addon because it is missing LibAddonMenu-2.0 as a dependency, simply download and install it like you would any other addon. In case it shows as "out of date" in the game, simply enable the "allow out of date addons" checkbox.
IMPORTANT
In case you get an error that contains text like this:
user:/AddOns/<some other addon>/Libs/LibAddonMenu-2.0

Some other addon you have installed likely contains an old version of LibAddonMenu which is loaded before the most current one.

Make sure to search for LibAddonMenu-2.0 folders in your AddOns folder and delete all of them. Afterwards install the latest version of LibAddonMenu-2.0 separately.

Check Kyzderp's guide for more detailed instructions
Developers:

Ever since I (sirinsidiator) have taken over development of LAM-2.0 in 2015, the project is available on github and open for contributions by other authors.

With the ongoing effort to get rid of LibStub in favour of the library management capabilities provided by the game itself since Summerset was released, it is no longer recommended to embed LAM, or use LibStub to access it. Instead it should simply be specified as a dependency and accessed via the new LibAddonMenu2 global variable. Instead of providing it as part of another add-on, users should install and update it separately.

Quickstart:
Simply add LAM2 as a dependency in your addon manifest:
Code:
## DependsOn: LibAddonMenu-2.0
Optionally you can require a specific minimum version of LAM in case you rely on some features that are not available in earlier versions.
Code:
## DependsOn: LibAddonMenu-2.0>=30
In your code you can simply access the library via the global variable "LibAddonMenu2" and start creating your settings panel and controls:

Lua Code:
  1. local LAM = LibAddonMenu2
  2. local saveData = {} -- TODO this should be a reference to your actual saved variables table
  3. local panelName = "MyAddOnSettingsPanel" -- TODO the name will be used to create a global variable, pick something unique or you may overwrite an existing variable!
  4.  
  5. local panelData = {
  6.     type = "panel",
  7.     name = "MyAddOn Settings",
  8.     author = "me",
  9. }
  10. local panel = LAM:RegisterAddonPanel(panelName, panelData)
  11. local optionsData = {
  12.     {
  13.         type = "checkbox",
  14.         name = "My First Checkbox",
  15.         getFunc = function() return saveData.myValue end,
  16.         setFunc = function(value) saveData.myValue = value end
  17.     }
  18. }
  19. LAM:RegisterOptionControls(panelName, optionsData)

For more examples and information you can take a look at exampleoptions.lua, AwesomeGuildStore/Settings.lua, the LAM wiki or the source code. Each control has a full list of available properties in the comment at the start of the lua file.

Features:
  • Controls - LAM offers different control types to build elaborate settings menus
  • Reset to Default - LAM can restore the settings to their default state with one key press
  • Additional AddOn Info - Add a version label and URLs for website, donations, translations or feedback
  • AddOn Search - Can't find the settings for your AddOn between the other hundred entries? No problem! Simply use the text search to quickly find what you are looking for
  • Slash Commands - Provides a shortcut to open your settings menu from chat
  • Tooltips - In case you need more space to explain what a control does, simply use a tooltip
  • Warnings - If your setting causes some unexpected behaviour, you can simply slap a warning on them
  • Dangerous Buttons - when flagged as such, a button will have red text and ask for confirmation before it runs any action
  • Required UI Reload - For cases where settings have to reload the UI or should be stored to disk right away, LAM offers a user friendly way to ask for a UI reload.
  • Support for all 5 official languages and 6 custom localisation projects

External controls:
2.0 r36
- added multiselect feature to dropdown control (#135, thanks Baertram)
- fixed anchor constraint warnings in the interface.log (#136, thanks DakJaniels)
- fixed a bug which could lead to some controls not getting created in some rare cases
- updated for Scions of Ithelia

2.0 r35
- added "resetFunc" to each control type which gets called while resetting a panel to default values (#130, thanks Baertram)
- added workaround for dropdown menus getting cut off when used inside submenus
- updated for Secret of the Telvanni

2.0 r34
- added tooltips for header and description controls (#129, thanks remosito)
- fixed old icons not being hidden when choices are updated on the icon picker (thanks Gandalf)
- updated for High Isle

2.0 r33
- fixed dropdown widget choicesValues not accepting boolean "false" (#127, thanks Baertram)
- switched to a new build system
- updated for Ascending Tide

2.0 r32
- added "createFunc", "minHeight" and "maxHeight" properties to custom control (#123, thanks Baertram)
- updated folder structure (#119)
- updated for Markarth

2.0 r31
- fixed iconpicker showing an empty tooltip when no choicesTooltips are set (#111, thanks Scootworks)
- fixed slider mouse wheel interactions (#115)
- fixed translated texts not showing in the official Russian localization (#118, thanks andy.s)
- improved dropdown choice tooltip code compatibility (#115)
- added "helpUrl" property for many control types (#109, thanks Baertram)
- added "textType" and "maxChars" properties for editbox (#110, thanks Scootworks)
- added "readOnly" property for slider (#112, thanks Scootworks)
- removed embedded copy of LibStub (#116)
- updated Japanese translation (#113, thanks Calamath)
- updated for Greymoor

2.0 r30
- updated Korean translation (thanks whya5448)
- added "enableLinks" property to description control (#102, thanks silvereyes333)
- updated for Dragonhold

2.0 r29
- fixed a rare error when a panel refresh is triggered by an addon before LAM is fully initialized (#98)
- fixed SetHandler warning showing when a scrollable dropdown is used (#97)
- improved SetHandler warning message to show the panel title instead of the internal name and in addition log to LibDebugLogger for easy access to a stack trace (#99)
- improved comments in control files (#100, thanks Phuein)
- adjusted ReloadUI warning color to match the color of the warning in the ingame video settings (#101, thanks Phuein)

2.0 r28
- fixed color picker throwing errors in gamepad mode (#94, thanks Gandalf)
- added global variable "LibAddonMenu2" for direct access without using LibStub (#95)
- added IsLibrary directive to manifest (#93)
- added warning message when an addon is setting the "OnShow", "OnEffectivelyShown", "OnHide" or "OnEffectivelyHidden" handler on a panel (#92)
- use the callbacks "LAM-PanelControlsCreated", "LAM-PanelOpened" and "LAM-PanelClosed" instead
- updated Brazilian translation (thanks FelipeS11)

2.0 r27
- fixed scrollable dropdown not working correctly (#83)
- fixed disabled sliders changing value in some situations when clicked
- fixed panel not refreshing on open when it was already selected (#82)
- added RefreshPanel function to panel control (#84)
- the panel control is returned by RegisterAddonPanel
- added "translation", "feedback" and "donation" properties to panel (#88, thanks Baertram)
- all three (and also the "website" property) accept a function or a string
- added "disabled" and "disabledLabel" property for submenus (#86, #90, thanks klingo)
- added "icon" and "iconTextureCoords" property for submenus (#91)
- added "disabled" property for descriptions (#89, thanks klingo)
- added "clampFunction" property for slider controls (#85)
- the function receives the value, min and max as arguments and has to return a clamped value
- added optional support for LibDebugLogger
- in case it is loaded, it logs the full error when control creation failed
- updated LibStub to r5

2.0 r26
- fixed error when loading LAM on an unsupported locale
- added Korean translation (thanks p.walker)
- added Brazilian translation (thanks mlsevero)

2.0 r25
- fixed tooltips not working for entries in scrollable dropdown controls (#78, thanks kyoma)
- fixed standalone LAM not loading as expected when LAM is bundled with the manifest included (#81)
- fixed slashcommands not opening the correct panel on first attempt after UI load (#79)
- fixed an error when opening the addon settings menu after Clockwork City update (#80, thanks Gandalf)

2.0 r24
- added scrollable property for dropdown controls (#71, #75, thanks kyoma)
- added Italian translation (#70, thanks JohnnyKing94)
- added Polish translation (#73, #74, thanks EmiruTegryfon)
- updated Spanish translation (thanks TERAB1T)
- updated Russian translation (thanks Morganlefai and Kwisatz)
- fixed debug code not accepting functions for widget names (#72, thanks kyoma)

2.0 r23
- added Chinese translation (#64, thanks bssthu)
- added tooltips for dropdown menu entries (#42)
- added support for separate values for dropdown menu entries (#65)
- added keybind for reset to defaults button (#68)
- added requireReload property for input controls (#47)
- fixed support for nested submenus (#61, thanks Baertram)
- fixed alpha and height not working on divider control (#69)

2.0 r22
- fixed mouse exit events for sliders and textures (#52, thanks silvereyes333)
- fixed decimal input on sliders (#54)
- fixed icon picker not retaining color when disabled is toggled (#58)
- fixed slider accepting mouse wheel input while being disabled (#60)
- added support for nested submenus (#53)
- added new divider widget (#56, thanks silvereyes333)
- added new function "UpdateWarning" to controls which allows to refresh the warning text (#55, thanks silvereyes333)
- added new property "website" to panels which will render a button in the panel to open the specified addon URL (#57)
- updated localization (#59, thanks everyone who helped with it)

2.0 r21
- fixed panel creation starting more than once when switching between different addon panels quickly (#40)
- fixed LAM.util getting wiped with each version load causing errors for many players (#44)
- fixed disabled controls not having the correct label color in some cases (#41)
- fixed controls not updating their own disabled state when their value changes (#51)
- added Japanese translation (thanks k0ta0uchi) (#45)
- added isDangerous flag for button controls (#50)
- when set to true it changes the text color of the button to red and opens a dialog which shows the label and the warning text before running the callback
- added new options for sliders and fixed some bugs (#49)
- autoSelect (boolean): when set to true it makes the input field select all text when it gains focus
- inputLocation (string): setting it to "right" will move the input field to the right side of the slider and make it slightly bigger. For aesthetic reasons this should only be used in custom panels and not in the addon menu
- clampInput (boolean): true by default and if set to false it allows the input values of the slider to exceed the min and max value
- for other internal code changes take a look at the git history

2.0 r20
- fixed empty panels not firing LAM-PanelControlsCreated (#32)
- removed height constraint of 2500 from submenus (#34)
- added two new callbacks LAM-PanelOpened and LAM-PanelClosed. Both pass the panel as their sole argument (#27)
- 'default' can now be a function in addition to a static value (#23)
- all labels (name, tooltip, warning, etc.) can now be a string id or function in addition to a static string (#22)
- updated LibStub to r4

2.0 r19
- made icon picker choicesTooltips array optional
- added support for custom panel objects without a GetWidth method (partially fixes #26)
- fixed controls not refreshing correctly when they are initialized with a boolean "false" on the disabled property (#35, thanks Randactyl)
- removed height constraint on the description control (#36, thanks KuroiLight)
- added "isExtraWide" property to editboxes, allowing them to utilize more space (#37, thanks KuroiLight)
- added "decimals" property to sliders to allow rounding values to x decimals (#38, implements #21, thanks KuroiLight)
- added mousewheel support for sliders (#39, implements #30, thanks KuroiLight)

2.0 r18
- major overhaul of the addon menu style (thanks votan & merlight)
- NOTE: the menu is now a bit wider than before, if you created custom elements you might need to update them accordingly
- added search box to addon list (thanks votan & merlight)
- new icon picker widget
- removed micro freeze when opening a menu with many options for the first time
- changed tooltip property to accept functions that return a string (thanks Ayantir)
- changed the label on the defaults button and menu to avoid a grammar mistake in the french localization (thanks Ayantir)
- updated LibStub to r3 (support for '.' in minor version string, e.g. "17.5")

2.0 r17
- updated for changes in 100011
- fixed OpenToPanel function
- fixed possible error with combobox names
- half width control no longer have a fixed height and instead scale automatically now
- changed controls to no longer use top level windows
- fixed problems with the loading order and added warning if an old version gets initialized first
A big thank you to everyone who helped making these changes, especially votan, merlight and Garkin!

2.0 r16
- updated for changes in 100010
- thanks to Garkin for alerting me of changes needed and for testing on the test server
- Spanish support added, translation provided by Luisen75 for their Spanish project

2.0 r14
- fixed bug where the LAM-RefreshPanel callback was being registered with CALLBACK_MANAGER multiple times
- fixed highlighting of entries in the game Settings menu (Addon Settings now properly highlights and other entries go back to normal)

2.0 r13
- one last bug ran out from anunder the dresser - I smashed it hopefully!

2.0 r12
- fix one bug another shows up...

2.0 r11
- don't overwrite widgets list if table already exists (in case an external lib or addon registers a new widget type)
- headers, descriptions, submenus and custom widgets now have the ability to update their text when the panel and other controls refresh (simply change the name/text in the controlData table)
- custom controls now have the ability to refresh with other controls and your panel - there is a new optional field in the data table called refreshFunc (when the panel refreshes, this function will be called)

2.0 r10
- fixed display of warning icon for dropdown controls
- update LibStub.lua

2.0 r9
- added Russian locale support for RuESO project
- fixed anchoring issue with addon list (addon names are now properly in the scroll frame, so the few of you with tons installed should have no issue any longer)
- added ability to close submenus from the bottom of the submenu (there is a small strip along the bottom of the submenu that is clickable)
- edited each control to better support custom-created UIs via LAM and the parent passed through to the create functions

2.0 r8
- changed border texture around panel and addon list
- expanded maximum size of submenus from 1500 to 2500

2.0 r7
- shortened game menu entry for French and German localizations (so the text doesn't get cut off)
- fixed checkbox label coloring bug (when a checkbox that is set to "off" is re-enabled by another setting)
- fixed multi-line editbox bug (where text didn't display)
- added mousewheel scrolling for multi-line editboxes

2.0 r6
- added "LAM-PanelControlsCreated" callback when you panel has been shown for the first time and your controls have now been created
- fixed duplicate Addon Settings panels when you have a newer version of LAM overwriting an older version
- finished localizing stuff that wasn't localized yet
- added "sort" field to dropdown control

2.0 r5
- fix RefreshPanel function so that all controls now update
- add RefreshPanel call to ForceDefaults function

2.0 r4
- fix for me being an idiot. Sorry guys ><

2.0 r3
- fixed checkboxes making a sound when just refreshing
- fixed error when the lib is loaded standalone, but no addons are registered with it
- fixed error when LAM updates itself to a newer version (won't try to create two of the same frame)

2.0 r2
- LAM-2.0 is now released! See http://www.esoui.com/portal.php?&id=5&pageid=10 for a list of differences between LAM1 and LAM2, as well as a guide for usage and the library's docs

-----------------
1.0 r8
- updated APIVersion to 100004
- changed submenu so scroll bar doesn't overlap contents
- submenu should hopefully no longer occasionally show up behind the options panel

1.0 r7
- the defaults button now properly hides for each panel (Note: the keybind still works, I can't seem to get rid of that, but at least the prompt is hidden now)
- LAM now supports sub menus! See the description page for docs on usage

1.0 r6
- copy/paste fail when changing the name of an arg. Description titles will no longer hide from you.

1.0 r5
- exposed the widgets created via return

1.0 r4
-new widget: Description

1.0 r3
-fixed error with color picker in new patch

1.0 r2
-fixed bug when more than one addon panel is created
Archived Files (34)
File Name
Version
Size
Uploader
Date
2.0 r35
49kB
sirinsidiator
10/31/23 01:16 PM
2.0 r34
48kB
sirinsidiator
06/06/22 05:35 AM
2.0 r33
48kB
sirinsidiator
03/14/22 02:51 PM
2.0 r32
48kB
sirinsidiator
12/17/20 02:04 PM
2.0 r31
49kB
sirinsidiator
06/21/20 03:06 PM
2.0 r30
48kB
sirinsidiator
10/21/19 03:23 AM
2.0 r29
48kB
sirinsidiator
05/07/19 11:00 AM
2.0 r28
47kB
sirinsidiator
05/01/19 09:33 AM
2.0 r27
47kB
sirinsidiator
04/18/19 03:07 PM
2.0 r26
45kB
sirinsidiator
05/21/18 02:36 AM
2.0 r25
45kB
sirinsidiator
09/29/17 12:28 PM
2.0 r24
45kB
sirinsidiator
07/14/17 01:00 PM
2.0 r23
42kB
sirinsidiator
10/30/16 10:00 AM
2.0 r22
39kB
sirinsidiator
08/06/16 07:42 AM
2.0 r21
38kB
sirinsidiator
07/17/16 11:04 AM
2.0 r20
41kB
sirinsidiator
03/26/16 10:45 AM
2.0 r19
37kB
sirinsidiator
02/24/16 12:24 PM
2.0 r18
36kB
sirinsidiator
06/14/15 01:12 PM
2.0 r17
30kB
sirinsidiator
02/22/15 11:09 AM
2.0 r16
27kB
Seerah
11/02/14 02:03 PM
2.0 r14
26kB
Seerah
07/27/14 10:17 PM
2.0 r13
26kB
Seerah
07/20/14 09:35 PM
2.0 r12
26kB
Seerah
07/20/14 07:55 PM
2.0 r11
26kB
Seerah
07/19/14 02:49 PM
2.0 r10
25kB
Seerah
07/13/14 09:18 PM
2.0 r9
25kB
Seerah
07/05/14 06:55 PM
2.0 r8
25kB
Seerah
06/22/14 09:47 PM
2.0 r7
25kB
Seerah
06/15/14 05:17 PM
2.0 r6
25kB
Seerah
06/13/14 11:28 PM
2.0 r5
25kB
Seerah
06/12/14 10:32 PM
2.0 r4
25kB
Seerah
06/11/14 08:56 PM
2.0 r3
25kB
Seerah
06/11/14 07:49 PM
2.0 r2
24kB
Seerah
06/10/14 10:06 PM
1.0 r8
6kB
Seerah
05/24/14 10:01 PM


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Unread 05/30/14, 10:41 AM  
ivanwfr

Forum posts: 9
File comments: 521
Uploads: 0
Originally Posted by Seerah
Well, as already stated, LAM 2.0 will allow you to refresh the window.

In the set function for your dropdown, you should change the value of each relevant variable in your saved variables (then do whatever is necessary to make those changes in your addon). Refreshing the options window will then display the new values for each setting.

I realize that you're asking about the current version, but I'm not at my computer atm to look at it.
Ok, this is what I do and it works fine but, as I said, until you use a dropdown from within the menu, at which point it won't update anymore until a /reloadui.

Here is how I "Refresh" the window and it works fine until it calls the setFunc once (as you can see in the attached screenshot):
Code:
-- update settings control display by having them call their respective getFunc()
function Update_SettingsControls()
    local control, handler
    for k, v in pairs(  QSB.SettingsControls ) do
        control = QSB.SettingsControls[k]
        handler = control:GetHandler("OnShow")
        if handler then
            handler()
        end
    end
end
If you can take the time to look at the code I used for the involved functions, you will see that what you suggest is already in place and works as expected:
- SelectPreset(selectedPreset) ... push current preset ... pop another
- CopyNotNilSettingsFromTo(from, to) ... saves and/or restore presets into/from SavedVars (+avoid recursion)

Current version of LibAddonMenu works fine up to a point where ZO_PreHookHandler() callback processing has been used once. What I am looking for is some insight you might have about what's involved in there that could explain why OnShow() results in setFunc(current-menu-displayed-value) called twice as detailed in my story bellow ...?
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Unread 05/30/14, 08:32 AM  
Seerah
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Well, as already stated, LAM 2.0 will allow you to refresh the window.

In the set function for your dropdown, you should change the value of each relevant variable in your saved variables (then do whatever is necessary to make those changes in your addon). Refreshing the options window will then display the new values for each setting.

I realize that you're asking about the current version, but I'm not at my computer atm to look at it.
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Unread 05/30/14, 07:28 AM  
ivanwfr

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Hi, my first post here, with my compliments to the author!

My request is somehow related to the previous one but in a more specific case-study way:

I am working with Presets, meaning I have to enforce a whole set of different snapshots of SavedVariables tables. To my satisfaction, I could find a way to embed all 5 of those collections in such a way that they all get in and out of the SavedVariable folder avoiding those endless loop always on the lookout when you have such a weird idea.

This said, I would like having LibAddonMenu cooperate when user is swapping presets. As it does not work as expected, I report here in order to get some clues on the way to understanding what is going on. Maybe I missed something I should do, maybe what I need requires some new implementation, I don't know...

Here is the whole story as of today as I reported in my comments of Greymind Quick Slot Bar forums:

Here is a version that can be used by uncommenting some d() lines in order to trace what is happening:

GreymindQuickSlotBar.v2.0.1.3.zip


In LibAddonMenu-1.0.8, all instances of ZO_Options_Dropdown controls backfire when they get something that has been updated from outside their Options-Settings panel. This happens when changing current Preset, resulting in a whole collection of new values to display for every control in the menu.

Current symptoms are:
  • They call their SET function twice every time I ask them to call their "OnShow" handler (asking them to reflect the changes made from outside their knowledge - i.e. Preset swap).
  • This happens for all the 6 dropdowns used currently, BUT...
  • ...this happens only after they have been used once o,O
  • In summary, when changing current Preset:
    - dropdowns that have not been used yet will follow the music
    - those that have been used, will insist to SET their displayed value when I ask them to display another.
    ... I get 2 calls to my "setFunc" for every of my calls their "OnShow" handler
  • I manage to ignore those so that preset values are preserved but then, the menu is not in sync anymore.
  • a /reloadui will restart the story of coarse.
  • ....

What I know of what to expect from Settings DropDown Menu Controls goes like this:
  • You give it a list of labels for the user to choose from.
  • A function to call when it needs to know what should be displayed at any given time (getFunc)
  • Another function to call with the value the user wants to be the new current one (setFunc)
  • When the control has to display its current state, it has to call "getFunc" and display the result.
  • When a preset asks the control to update itself, calling its "OnShow" handler should do the job nicely.

...and mind you, ...it works! ...until it won't ...why?


(menu is showing Visibility Policy Reticle ... the only one he is happy with so as my shielding is not triggered)
Last edited by ivanwfr : 05/30/14 at 07:30 AM.
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Unread 05/26/14, 08:31 PM  
Seerah
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Re: Is there a way to refresh the Addon menu?

Originally Posted by RavenDT
Is there a way to refresh the Addon menu?

I have an option in one of my addons that when switched loads a different set of variables. Same variable names, but different values. I am looking to refresh the menu so it will go find the current values again.

If you have an ideas, I'd greatly appreciate it.
LAM 2.0 will have support for this.

For now, though, you will have to manually update each option.
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Unread 05/26/14, 07:56 PM  
RavenDT
 
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Is there a way to refresh the Addon menu?

Is there a way to refresh the Addon menu?

I have an option in one of my addons that when switched loads a different set of variables. Same variable names, but different values. I am looking to refresh the menu so it will go find the current values again.

If you have an ideas, I'd greatly appreciate it.
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Unread 05/23/14, 11:59 AM  
Seerah
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Originally Posted by Edda
All right - I actually copy/pasted the example in you main addon Lua file - you might want to change that

Issue fixed - Thank you.
What example?
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Unread 05/23/14, 01:42 AM  
Edda
 
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Originally Posted by Seerah
Originally Posted by Swizzy
remove that "self," and you'll do just fine
Yep, as noted in the docs on the main page here, there is only one arg passed to that function.
All right - I actually copy/pasted the example in you main addon Lua file - you might want to change that

Issue fixed - Thank you.
Last edited by Edda : 05/23/14 at 01:43 AM.
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Unread 05/22/14, 07:34 PM  
Seerah
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Originally Posted by Swizzy
remove that "self," and you'll do just fine
Yep, as noted in the docs on the main page here, there is only one arg passed to that function.
Last edited by Seerah : 05/22/14 at 07:35 PM.
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Unread 05/22/14, 04:12 PM  
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Originally Posted by Edda
Example :

Lua Code:
  1. lam:AddDropdown(
  2. controlPanelID,
  3. "ZAM_TESTDROPDOWN",
  4. "Test Dropdown",
  5. "Pick something!",
  6. {"thing 1", "thing 2", "thing 3"},
  7. function() return "thing 2" end,
  8. function(self,valueString) d(valueString) end
  9. )

Outputs :

Code:
nil
nil
When selecting any item in the dropdown list. At least here
remove that "self," and you'll do just fine
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Unread 05/22/14, 02:54 PM  
Edda
 
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Example :

Lua Code:
  1. lam:AddDropdown(
  2. controlPanelID,
  3. "ZAM_TESTDROPDOWN",
  4. "Test Dropdown",
  5. "Pick something!",
  6. {"thing 1", "thing 2", "thing 3"},
  7. function() return "thing 2" end,
  8. function(self,valueString) d(valueString) end
  9. )

Outputs :

Code:
nil
nil
When selecting any item in the dropdown list. At least here
Last edited by Edda : 05/22/14 at 02:55 PM.
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Unread 05/22/14, 02:48 PM  
Seerah
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Re: Dropdown control

Originally Posted by Edda
Has the dropdown control issue been solved ?

'valueString' always return nil here - no matter what. I still have an old version tho going to try with the newest.
What "dropdown control issue"? They work fine for me.
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Unread 05/22/14, 02:21 PM  
Edda
 
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Dropdown control

Has the dropdown control issue been solved ?

'valueString' always return nil here - no matter what. I still have an old version tho going to try with the newest.

*edit* two 'set' calls are fired too when selecting an item from the dropdown list.
Last edited by Edda : 05/22/14 at 02:50 PM.
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Unread 05/15/14, 03:26 PM  
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Originally Posted by Seerah
Originally Posted by Klingo
Have you assigned your sub-menu panel to a new variable? For me it works fine like this:
Code:
local SubPanel = LAM:AddSubMenu(MainPanel, ...
LAM:AddCheckbox(SubPanel, ...
Yep, this. As I wrote in the documentation for this function:


Originally Posted by Klingo
I however have another small issue: When I click on the button to open/display the sub-menu, it is by default displayed "behind" the main panel. By clicking on it it comes in the foreground, but it would be nice if this would happen automatically upon clicking on the button. It looks a bit strange if it gets covered by a scrollbar of the main panel.
This was not happening to me...
It doesn't always happen, but most of the time it does happen for me aswell...

I've also noticed something else, when you add a slider control the text of it will end up behind the scrollbar on submenus... see screenshot here: http://tinypic.com/r/mhtu7s/8

** edit: **

If you want to have a look at the code used, you can find it here: https://github.com/Swizzy/eso-dynami...ttingsMenu.lua
Last edited by Swizzy : 05/15/14 at 03:28 PM.
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Unread 05/12/14, 11:57 AM  
Aiiane
 
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Seerah,

Could you specify a specific license for this library, given that its usage is apparently suggesting redistribution with other addons, yet the terms under which doing so is allowed don't appear to be mentioned? Given that you've made comments about not wanting people to copy-paste the code before, it seems relevant.
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Unread 05/04/14, 09:51 PM  
Seerah
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Originally Posted by lintydruid
Yes, declared as put instructions. If I have other controls on the main panel with the sub menu's all controls are invisible. If I just have sub menus its fine.
Then you're going to need to provide your code. I'm not psychic and you're the only one reporting this issue.

Originally Posted by Joviex
Excellent stuff.

Really happy everything returns its control now =)


Cheers for that!
*ahem* (It's been that way for over a month and a half. )
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