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Beta (0.18)
Updated:11/06/14 11:21 PM
Created:03/17/14 10:18 PM
Monthly downloads:40
Total downloads:129,023
Favorites:178
MD5:
ZAM BuffDisplay  Popular! (More than 5000 hits)
Version: 1.2.2
by: Seerah [More]



Notice: I have retired from ESO. If you wish to take over this addon, please send a PM to Cairenn.

This addon displays the buffs/debuffs of both the player and the reticle target. Currently, buffs/debuffs are grouped together.

**NOTE: As of the recent API restrictions, only long term buffs (and debuffs?) are displayed. Timeless buffs for targets (at least friendly ones that I've noticed so far) also display, so I have not removed the code for reticle targets. **


Features:
  • Buff names are colored green and debuff names are colored red. --> New in 1.2: you may customize the colors
  • The groups of buff bars are movable.
  • There is an option to grow upward or downward.
  • The statusbar may be hidden.
  • Options displayed in the game's Settings menu via LibMediaProvider.
  • Option to change the font on the bars and the bar textures(using LibMediaProvider).
  • Option to change the color of the statusbar.
  • Options to control visibility based on combat, attackable target, and in menus


Known Issue:
For some reason the icon texture for food buffs doesn't display. It's returned by the GetUnitBuffInfo function and the path is set to the texture, but it seems to be invisible...
v. 1.2.2
- updated libraries
- updated APIVersion number to 100010

v. 1.2.1
- updated API version to 100009

v. 1.2
- updated to use LibAddonMenu-2.0
- added option to customize text colors

v. 1.1.2
- updated APIVersion number to 100004

v. 1.1.1
- FIXED: error in last version when zoning, rezzing, etc.

v. 1.1
- NEW: LibMediaProvider support for bar textures
- NEW: option to only display target buffs when in combat
- NEW: option to only display target buffs when you can attack
- NEW: option to hide player buffs when in menus and UI screens
- updated LibAddonMenu

v. 1.0.4
- changed "Notes:" line in .txt file to "Description" - the addon description now displays in the addon menu
- fixed bug where summoned familiar buff would still display even though the familiar went away during a loading screen

v. 1.0.3
- updated APIVersion number to 100003
- removed longTerm return from GetUnitBuffInfo()
- removed now unneeded logic check so everything displays properly again
Archived Files (8)
File Name
Version
Size
Uploader
Date
1.2.1
50kB
Seerah
09/27/14 08:38 PM
1.2
50kB
Seerah
08/24/14 10:07 PM
1.1.2
13kB
Seerah
05/24/14 04:36 PM
1.1.1
13kB
Seerah
05/16/14 01:03 PM
1.1
13kB
Seerah
05/15/14 10:09 PM
1.0.4
12kB
Seerah
04/06/14 10:23 PM
1.0.3
12kB
Seerah
03/23/14 08:05 PM
1.0.2
12kB
Seerah
03/17/14 10:18 PM


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Unread 04/20/14, 05:22 PM  
Pokebreaker

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I like it so far. Is it possible for the personal buffs frame to fade-away when another window is open, such as inventory, Bank, etc?
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Unread 04/19/14, 11:47 AM  
Bierdeife

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Originally Posted by Seerah
Originally Posted by Seerah
Originally Posted by Seerah
From the addon description:



This is a limitation of the client and the API. I will be looking at doing some hacks to display short term buffs when I have time to, but that'll all be guesswork.
I'll quote this again.
Thank you! This would be awesome!
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Unread 04/19/14, 11:25 AM  
Seerah
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Originally Posted by Seerah
Originally Posted by Seerah
From the addon description:

**NOTE: As of the recent API restrictions, only long term buffs (and debuffs?) are displayed. Timeless buffs for targets (at least friendly ones that I've noticed so far) also display, so I have not removed the code for reticle targets. **
This is a limitation of the client and the API. I will be looking at doing some hacks to display short term buffs when I have time to, but that'll all be guesswork.
I'll quote this again.
Last edited by Seerah : 04/19/14 at 11:26 AM.
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Unread 04/19/14, 10:44 AM  
Bierdeife

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Originally Posted by Seerah
Originally Posted by Bierdeife
I can't see any debuffs when i hit my target with "Unstable Flame" or something other. What is wrong?
Is Unstable Flame less than 30 seconds?
Yea but i wanna see it on the target! I also can't see buffs on me with a duration less than 30 seconds.
Is it possible to see buffs and debuffs with a duration less than 30 seconds? I need it, please!
Last edited by Bierdeife : 04/19/14 at 10:50 AM.
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Unread 04/19/14, 10:12 AM  
Seerah
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Originally Posted by Bierdeife
I can't see any debuffs when i hit my target with "Unstable Flame" or something other. What is wrong?
Is Unstable Flame less than 30 seconds?
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Unread 04/19/14, 08:37 AM  
Bierdeife

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I can't see any debuffs when i hit my target with "Unstable Flame" or something other. What is wrong?
Last edited by Bierdeife : 04/19/14 at 08:40 AM.
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Unread 04/18/14, 11:52 AM  
pearsonm90

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so are the short term buffs/debuffs working yet or no? I haven't been able to get ingame since im at work but the post below has be wondering lol
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Unread 04/14/14, 08:57 PM  
Seerah
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Originally Posted by cloudsora
So just my 2 cents but if this is long buff only then its a waste of potential seeing as all the other mods show the short buffs. I hate the ui they use those so I would like to see this get short buffs again.
Read two posts below yours.
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Unread 04/14/14, 06:17 PM  
cloudsora

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So just my 2 cents but if this is long buff only then its a waste of potential seeing as all the other mods show the short buffs. I hate the ui they use those so I would like to see this get short buffs again.
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Unread 04/13/14, 09:32 PM  
Seerah
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Originally Posted by Tannhaeuser
Originally Posted by Tannhaeuser
hi. great addon, thanks.

is there a way to whitelist buffs?
and is there a way to disable/hide target buffs/debuffs?
a lua hint would be enough.
i just cant see were to edit it.
no need for adding this option, if you dont want to.
Sorry, I meant to get back with you the other day. Currently, the way the addon creates the bars does not support this. This may change at a later date.

/edit: to get rid of target buffs, you'll need to edit two of the event handlers towards the bottom of the Lua file. Remove or unitTag == "reticleover" from the EVENT_EFFECT_CHANGED handler and then remove the EVENT_RETICLE_TARGET_CHANGED portion completely.
Last edited by Seerah : 04/13/14 at 09:34 PM.
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Unread 04/13/14, 09:30 PM  
Seerah
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Originally Posted by Seerah
From the addon description:

**NOTE: As of the recent API restrictions, only long term buffs (and debuffs?) are displayed. Timeless buffs for targets (at least friendly ones that I've noticed so far) also display, so I have not removed the code for reticle targets. **
This is a limitation of the client and the API. I will be looking at doing some hacks to display short term buffs when I have time to, but that'll all be guesswork.
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Unread 04/13/14, 08:28 PM  
pearsonm90

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this isn't working for me at all. Well my first problem is one one buff that actually shows doesn't look anything like the screenshots and the big problem is that not a single buff or debuff shows up at all. I have acouple other addons also would this affect this addon from not working? I don't get why I can't get a single addon that uses buffs to work/show up they only show my damn food buff and that's all. Can I please get some help. I really would love to see how long my dots have on targets and to see how long my buffs from skills like rapid strikes attack speed buffs have left or shadow cloak or any of the skill abilities show. I seem to not be able to get anything to show like I have said but the one food buff. Please some help would be appreciated.
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Unread 04/13/14, 10:07 AM  
Tannhaeuser
 
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Re: request

Originally Posted by Kyshira
It would be nice to be able to scale the add on
open: ZAM_BuffDisplay.lua in \Elder Scrolls Online\liveeu\Addons\ZAM_BuffDisplay
search: bc:SetDimensions
edit, save and type /reloadui
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Unread 04/13/14, 09:53 AM  
Kyshira

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request

It would be nice to be able to scale the add on
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Unread 04/13/14, 09:41 AM  
Tannhaeuser
 
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Originally Posted by Tannhaeuser
hi. great addon, thanks.

is there a way to whitelist buffs?
and is there a way to disable/hide target buffs/debuffs?
a lua hint would be enough.
i just cant see were to edit it.
no need for adding this option, if you dont want to.
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