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Compatibility: | Dragon Bones (3.3) |
Updated: | 03/06/18 01:25 PM |
Created: | 09/15/14 11:37 AM |
Monthly downloads: | 329 |
Total downloads: | 135,762 |
Favorites: | 254 |
MD5: |
ARMOR HEAVY + QUALITY == YELLOW : PUSH |
RESEARCHABLE SHIELD + QUALITY == WHITE,GREEN + STYLE BASIC + MAX 2 : PULL |
File Name |
Version |
Size |
Author |
Date |
Type |
14.90 |
118kB |
06/05/22 11:03 PM |
Patch |
File Name |
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Size |
Uploader |
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10.5 |
166kB |
Ayantir |
09/05/17 03:18 PM |
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10.4 |
166kB |
Ayantir |
09/03/17 04:01 PM |
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10.2 |
166kB |
Ayantir |
08/27/17 10:43 AM |
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10 |
166kB |
Ayantir |
08/26/17 05:25 AM |
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9 |
163kB |
Ayantir |
06/01/17 06:06 PM |
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8.2 |
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Ayantir |
03/27/17 05:46 PM |
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8.1 |
163kB |
Ayantir |
03/27/17 04:13 PM |
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8 |
163kB |
Ayantir |
03/25/17 02:05 PM |
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7 |
145kB |
Ayantir |
09/12/16 02:41 AM |
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6 |
145kB |
Ayantir |
08/09/16 06:37 AM |
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5 |
147kB |
Ayantir |
06/06/16 03:19 AM |
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4.6 |
148kB |
SnowmanDK |
05/11/16 11:27 PM |
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4.5 |
143kB |
Ayantir |
03/14/16 12:18 PM |
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4.4 |
143kB |
Ayantir |
03/13/16 11:02 AM |
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4.3.2 |
142kB |
SnowmanDK |
03/10/16 10:06 AM |
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4.3.1 |
142kB |
Ayantir |
11/28/15 01:15 PM |
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4.3 |
141kB |
Ayantir |
11/25/15 04:49 PM |
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4.2.1 |
139kB |
Ayantir |
11/09/15 09:56 AM |
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4.1 |
135kB |
Ayantir |
11/02/15 12:36 PM |
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4.0.10 |
135kB |
Ayantir |
10/29/15 12:46 PM |
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134kB |
Ayantir |
10/29/15 03:44 AM |
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4.0.8 |
134kB |
Ayantir |
10/28/15 06:38 PM |
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133kB |
Ayantir |
10/28/15 05:57 PM |
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132kB |
Ayantir |
10/27/15 05:25 AM |
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4.0.5 |
132kB |
Ayantir |
10/26/15 12:41 PM |
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132kB |
Ayantir |
10/26/15 05:03 AM |
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4.0.3 |
131kB |
Ayantir |
10/25/15 05:24 PM |
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4.0.2 |
131kB |
Ayantir |
10/25/15 04:58 PM |
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4.0.1 |
131kB |
Ayantir |
10/25/15 11:24 AM |
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3.0.27 |
360kB |
SnowmanDK |
08/31/15 06:28 PM |
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3.0.26 |
361kB |
SnowmanDK |
06/15/15 11:15 AM |
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3.0.25 |
354kB |
SnowmanDK |
03/06/15 04:28 PM |
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3.0.24 |
354kB |
SnowmanDK |
03/04/15 09:32 AM |
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3.0.23 |
354kB |
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03/03/15 11:45 AM |
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3.0.22 |
354kB |
SnowmanDK |
03/02/15 01:20 PM |
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3.0.21 |
354kB |
SnowmanDK |
03/01/15 07:51 AM |
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3.0.20 |
354kB |
SnowmanDK |
02/27/15 11:12 AM |
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3.0.19 |
350kB |
SnowmanDK |
02/17/15 03:37 PM |
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3.0.19 |
350kB |
SnowmanDK |
02/17/15 03:33 PM |
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3.0.18 |
349kB |
SnowmanDK |
01/09/15 12:11 PM |
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3.0.17 |
349kB |
SnowmanDK |
01/07/15 03:34 PM |
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3.0.16 |
349kB |
SnowmanDK |
12/28/14 09:16 AM |
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3.0.15 |
349kB |
SnowmanDK |
12/27/14 09:25 AM |
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3.0.14 |
348kB |
SnowmanDK |
12/18/14 04:59 PM |
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3.0.13 |
348kB |
SnowmanDK |
12/07/14 06:22 AM |
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3.0.12 |
348kB |
SnowmanDK |
12/06/14 11:07 AM |
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3.0.11 |
348kB |
SnowmanDK |
12/06/14 02:21 AM |
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3.0.10 |
347kB |
SnowmanDK |
12/04/14 06:44 PM |
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3.0.9 |
347kB |
SnowmanDK |
12/04/14 01:10 PM |
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3.0.8 |
347kB |
SnowmanDK |
12/04/14 08:11 AM |
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3.0.7 |
345kB |
SnowmanDK |
12/02/14 11:36 AM |
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3.0.6 |
345kB |
SnowmanDK |
11/30/14 10:49 AM |
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3.0.5 |
345kB |
SnowmanDK |
11/29/14 04:44 PM |
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2.9.14 |
493kB |
SnowmanDK |
11/03/14 02:53 PM |
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2.9.13 |
493kB |
SnowmanDK |
10/11/14 04:48 PM |
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2.9.12 |
493kB |
SnowmanDK |
09/22/14 08:14 PM |
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2.9.11 |
493kB |
SnowmanDK |
09/22/14 04:55 PM |
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2.9.10 |
493kB |
SnowmanDK |
09/22/14 04:11 PM |
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2.9.9 |
493kB |
SnowmanDK |
09/22/14 01:18 PM |
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2.9.8 |
493kB |
SnowmanDK |
09/22/14 12:10 PM |
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2.9.7 |
493kB |
SnowmanDK |
09/15/14 12:44 PM |
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2.9.6 |
493kB |
SnowmanDK |
09/15/14 11:37 AM |
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Comment Options |
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not working
I think its a SavedVariables problem. It works on another char. Not Working on my veteran chars: Photon, Blackreaver Working on all other low level chars. http://uploaded.net/file/1q9rpt65 EDIT: Also not working on the lvl 17 char " Verrücktermongo" ![]() EDIT2: this test was done with the 4.3.1 version.
Last edited by Tonyleila : 11/28/15 at 02:38 PM.
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Tonyleila |
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Ayantir |
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Forum posts: 0
File comments: 67
Uploads: 0
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Re: Re: Guild bank features
I found the new writ feature had an incovenience. Assume i have a rule to save glyphs and runes to bank. For the writs i make a new glyph, and then head to bank for the rune. Now it seems to store the glyph and fetch the rune. If i transfer again, it stores now the rune and fetches the glyph. So the glyph and rune keep switching places and i never get them both at the same time. Once it fetched the rune and stored it back in one click, so it wasn't always exactly same every time. You can try this by turning off automatic transfers, and repeatedly clicking the update button. I think it would be better that while writ quest is active, the manager won't store writ items to bank, even when there is a rule for that. The manager doesn't seem to fetch Essence of Magicka for writ. Mine is |H1:item:54340:308:50:0:0:0:0:0:0:0:0:0:0:0:0:36:0:0:0:0:196608|h|h It could be that there are several of these, which are valid for the writs. |
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Helediron |
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For the problem, hum I didn't cheked in german but only fr/en, let me look at this, i 'll answer/update this afternoon |
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Ayantir |
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edit: looks like when I download the latest version here the zip file is called 4.3 but ingame it tells me its 4.2.1
I can't use the options menu any more with the latest version. http://i.imgur.com/ABsx5Tw.jpg the whole addon stoped working..
Last edited by Tonyleila : 11/28/15 at 06:39 AM.
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Tonyleila |
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Forum posts: 2
File comments: 30
Uploads: 0
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Please distinguish between empty soul gems & full ones :-)
Thank you for a great add-on! |
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LostGamer |
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I totally love the new writs quest option. Is it possible to open this option to the guild bank as well? i always make a high amount of the foods and drinks and share it with my guild. also the solvents and reagents for alchemy writs is everything in our guild bank. so can you please add that to guild bank?
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Gamer1986PAN |
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Re: Guild bank features
Link a bank to a profile is already too late (I'm not fan of destroying settings of a so configuration based addon). Deleting BMR settings will be a drama for most of its users Then, there is some people (I don't know why) they got 4 , 5 profiles linked to their own bank. and maybe to their guildbank too. They could hit the limit of profiles. even it's not so hard to raise. "Push to both banks" is mainly intended for people who want to keep a certain amount of item into their bank but if they got more than needed, it's sent to guild bank. (ex: me with my styles/traits stones). Plus, if doing your idea, I would force people to have (if they want to use their Guild bank), 2+ profiles. It's a good thing for a bad thing ![]() Anyway, thanks for the idea, it could be nice, but it's simply too late
![]() I will change this and do it only if a move has really been made, sorry, I also have Trade guilds but never open their banks. I'll look to disable BMR if they're is no rule linked to that Guild Bank too, ui/checks/everything. I'm finishing next version, But I won't add the move currency to Guild Bank, because except for dual account users (you're less than 10), it's not really useful. Other features listed previously will be added, the overfill func does not work very well for now, so it's still not released. But the writ rules works ~ nice
For the 2nd error with Guild panel, I will relook at it. My motivation in eso addons lowered a bit those last times, so updates are a bit delayed. I need to do not spend too much time on BMR because with the ZOS GuildBank v2 I'll need to spend some time on it and on roomba too.. *already suiciding*
Last edited by Ayantir : 11/25/15 at 09:07 AM.
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Ayantir |
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Forum posts: 0
File comments: 67
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Guild bank features
The guild bank feature is fantastic. I was wondering, could it be made same time more simpler and more feature rich with following change:
Don't try to combine bank and guild banks to single settings. Make instead each bank individual into a profile. So we have "bank" and guild bank 1, 2 .. 5. Each one has it's own settings. I think then it's more clear what's happening in each bank, and you don't need to do things like "push to both banks". If each bank has individual settings, it should be overall simpler to understand. I could also make new features like pull from my bank and push to guild bank x. Each bank should have overall enable switch. Usually trade guilds have restricted bank, and i want to simply disable them. Current version tries to restack items, even when there is no transfers. If guild bank is not enabled, manager does nothing on them. |
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Helediron |
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Forum posts: 0
File comments: 1
Uploads: 0
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all the truth
found something i thought you should know, i have some settings set to "all" , and of course * is not t/f
Love the addon! keep up the good work! user:/AddOns/BankManagerRevived/BankManager.lua:546: operator * is not supported for boolean * number stack traceback: user:/AddOns/BankManagerRevived/BankManager.lua:546: in function 'tryMoveSlots' user:/AddOns/BankManagerRevived/BankManager.lua:751: in function 'moveItems' user:/AddOns/BankManagerRevived/BankManager.lua:840: in function 'interactWithBank' user:/AddOns/BankManagerRevived/BankManager.lua:1873: in function 'BankManagerRevived_executeRule' 10226949464886147519:3: in function '(main chunk)' i get the error when i attempt to use the big button to transfer stuff to my bank. maybe bug is related to armor/weapon traits . Aftering turning everything off in armor/weapon traits it stopped showing error and began to continue pushing things to bag. also don't get slider control for guild typed by hand, from chat window => [LAM2] could not create slider 'Max Stacks' of BankManagerRevivedLAM2Options.
Last edited by HalfBloodNord : 11/22/15 at 11:39 AM.
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Default configuration should be to raise the 1st slider to something (let's say 30k). BMR will automatically keep 30k in my bag and push the unnecessary gold in my bank. If, when I talk to banker, I don't have 30k in my bag, no move will be done, but, BMR can take some money from my bank if I set the 2nd slider to a minimum value. If I have 20k in my bag and set the fulfill to 25k, BMR will take 5k from my bank to push it in my bag. The same process can be done to keep gold in your bank instead of keeping it in your bag by checking the 4th option. (the 3rd is only here to confirm that when slider is set to 0 you'll keep nothing). For next version (it's also a reminder for me), i'll add a slider for the initial pause when bank opens, the move currency to Guild bank feature, better singular/plural strings, and an option to do not display the non moved things. Check/resolve problem of profile copy also. An option to do not overfill bank/bag also. And filters for food and drinks. I should be able to do something like :
That's not definitive, and mainly for pull items. If you have a better idea or different need, leave a comment. For the problem of the writs (Ta, Nirnroots, Jehade, Itade, oko, etc). it will be a single option "Pull or keep from bank materials needed for my Writs" - (and only bank, not GuildBank) - You'll need to have the quest, and BMR will parse the objectives to pull (or keep) the material needed. An important thing here, it will only be enabled for materials, all other items are very badly listed and I don't want to monitor a list of ~190 miswritten craft quests in a bank addon. if you want a better solution, there is WritGrabber made for you. I don't want to add an option for Ta, Oko, Jehade, etc, because I need to be all craft tiers and I can't add a filter for all negative potenty runes, all flowers, all solvants or add an option in the dropdowns. So it will be a simple yes/no which will be a bit more complex and bit different than the standard code of bmr. |
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Ayantir |
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First: Thank you SO much for all the great work you did rewriting this addon Ayantir. It REALLY needed a makeover
![]() Second: I miss an option I had in the "old" version. I could set a fixed amount of gold (ex.: 5,000) so it automatically moved 5,000 gold to my bank every time I entered the bank (when set to move to Bank). Or is it in there and I just missed it? ![]() |
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SnowmanDK |
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I will try to look at how to manage Writs materials, but I think I will parse quests & their objectives, that's all (and not so hard to do for materials). For Guild bank, if you don't set associated Guild Bank, nothing is done with it. Must work a bit on others addons and projects for now, but feel free to leave a comment, or an idea about it should be done in future versions. |
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Ayantir |
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Forum posts: 2
File comments: 30
Uploads: 0
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Been playing with the new version, and think I have gotten used to it. Thank you for allowing me to fill (but not overflow) stacks in the bank. VERY helpful!
I've set it up so all toons push equipment mats into the bank, but then override one line for whatever level writ that toon is on. What I've noticed is that I often have to push the button twice - the 1st time pushed all, but may not pull the specific one I want back. Hitting the button a 2nd time will typically move the specific item back. Every once in a while it does not grab all of the item, even tho I have stacks set to 10... Could you please split TA Aspect out from the others? That way, I can leave them in the bank & all toons can do the enchanting writ, but the higher level Aspect runes can be held by the primary enchanter. Have not played much with the guild bank interface, so not sure about it. I thought to make a separate profile just for sweep to the guild bank, tho it looks like that was not the intent. Do I really have to select the Guild Bank by name in the profile before anything will move? |
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LostGamer |
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Last edited by Tonyleila : 11/12/15 at 04:25 PM.
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