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Dragon Bones (3.3)
Updated:03/06/18 01:25 PM
Created:09/15/14 11:37 AM
Monthly downloads:329
Total downloads:135,762
Favorites:254
MD5:
Bank Manager Revived  Popular! (More than 5000 hits)
Version: 11
by: SnowmanDK, Ayantir, Eldrni
Bank Manager Revived will help you manage your Bank & your guild bank


It will automatically push or pull the specific items from your Main character inventory to the bank ou your bag. Really suited for managing mules for example because you can log your mules and take only the craft or items you want.

If you got a crafter/mule for provisioning for example, you can take all items for provisining from your bank and send all items you crafted (like food) to your bank instanly.





Global features
  • Bank & Guild Bank support
  • Auto move when opening bank (item/currencies)
  • Display a detail of each move and/or summary
  • Don't move items protected by ItemSaver / FCO Item Filter addon
  • Don't move items moved by other addons while interacting
  • Import setting between characters
  • Auto restack bank / bag /guild bank after completion
  • Fully localized
  • Pull your writs items needed for quests

Profile support
  • Each character can have 9 profiles defined with their own rules. If 2+ profiles are defined or the current profile is not set to automatically transfer items, an UI will appear at bank to let you switch between profiles. You can easily set a name, and reset a profile.

Currencies (Gold / TelVar)
  • 2 sliders to choose how much to keep in bag, how much to grab from bank if you don't have enought. (0 to disable the 2nd function). Gold sliders are 0 up to 200K, TelVar are 0-10K.

Trait stones
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.

Styles stones
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.
  • Same for raw style stones

Blacksmithing
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks of tremps.
  • Choose to push/pull 1 or + (up to 10) stacks of raw material.
  • Choose to push/pull 1 or + (up to 10) stacks of refined material.
  • Choose to push/pull weapons (set excluded).
  • Choose to push/pull heavy armors (set excluded).
  • Choose to push/pull intricate weapons (set excluded).
  • Choose to push/pull intricate heavy armors (set excluded).
  • Choose to push/pull researchable weapons (set excluded). <- CraftStore addon support inside
  • Choose to push/pull researchable heavy armors (set excluded). <- CraftStore addon support inside

Clothier
  • Same as blacksmithing. Medium and Light Armors are splitted

Woodworking
  • Same as blacksmithing

Provisionning
  • Choose to push/pull 1 or + (up to 10) ingredients for food
  • Choose to push/pull 1 or + (up to 10) ingredients for drinks
  • Choose to push/pull 1 or + (up to 10) rare ingredients
  • Choose to push/pull 1 or + (up to 10) Psijik Ambrosia
  • Choose to push/pull known recipes
  • Choose to push/pull unknown recipes

Enchanting
  • Choose to push/pull 1 or + (up to 10) aspect runes. Special option for "Ta"
  • Choose to push/pull 1 or + (up to 10) essence runes
  • Choose to push/pull 1 or + (up to 10) potency runes, each enchanting tier got its own configuration
  • Choose to push/pull 1 or + (up to 10) glyphs

Alchemy
  • Choose to push/pull 1 or + (up to 10) reagents
  • Choose to push/pull 1 or + (up to 10) solvants, each alchemy tier got its own configuration

Trophies
  • Choose to push/pull Treasure maps
  • Choose to push/pull Craft surveys
  • Choose to push/pull style motif fragments
  • Choose to push/pull recipe fragments
  • Choose to push/pull IC PVP trophies
  • Choose to push/pull IC PVE trophies
  • Choose to push/pull quest trophies

Misc
  • Choose to push/pull AvA repair
  • Choose to push/pull disguises
  • Choose to push/pull lockpics
  • Choose to push/pull lures
  • Choose to push/pull potions
  • Choose to push/pull racial books
  • Choose to push/pull containers
  • Choose to push/pull repair kits
  • Choose to push/pull soul gems, empty or charged


Your OWN rules

  • The Rule writer permit to advanced users to write their own rules. Few things to consider.
    User have to decide for all rules if they should be run before or after the standard ones embedded with the addon
    After hitting "enter" or at the lost of the focus (by clicking elsewhere), rule is analyzed. If this one is correct, a recap is shown. If the editbox get stripped, that's because you mistyped a rule.

    Syntax :

    Very basic :

    CONDITION : ACTION

    What is CONDITION ?
    • Condition is a list of 1+ conditions separated by the symbol +
    • Each condition MUST be filled in order to do the ACTION.



    The items which won't be NEVER moved :
    • The items marked as Junk
    • The Crown Store items
    • The items that are bound to your backpack
    • The Locked Items (by the lock function of ESO, ItemSaver or FCO ItemSaver).

    Weapons / Armors / Jewels : The SET Information.
    • Per default, for Weapons, Armors and Jewels, BMR won't move items which are part of a set. But you'll be able to move them even if you want with a special keyword.

    Some Keywords will require an additional info with a Comparison operator OR a list of valid values.
    • Per example the keyword QUALITY will require a logical operator followed by the concerned quality.
      You can use < > <= >= == ~= as operator.
      == means equal and ~= means different
    • Operator == accept multiple values separated by a comma ,

    Case sensitive ?
    • No. Type as you want.


    Before starting with the list : 2 examples :

    ARMOR HEAVY + QUALITY == YELLOW : PUSH
    It means that this rule will push to bank all heavy armors with a quality strictly equal to yellow

    RESEARCHABLE SHIELD + QUALITY == WHITE,GREEN + STYLE BASIC + MAX 2 : PULL
    It means that this rule will pull from bank Maximum 2 researchable shields with a quality green OR white which are from a basic style.


    List of keywords

    Please note that some keywords accept optional parameters.

    ARMOR : The armors of the game.
    Optional:
    • LIGHT : The light armors
    • MEDIUM : The medium armors
    • HEAVY : The heavy armors

    WEAPON : The weapons of the game : Please note: Shield IS a weapon.
    Optional:
    • SMITHING : The weapons made at smithing station. (1/2H Sword, Axe, Mace, Dagger).
    • 1HSWORD : Sword 1 handed
    • 2HSWORD : Sword 2 handed
    • 1HAXE : Axe 1 handed
    • 2HAXE : Axe 2 handed
    • 1HMACE : Mace 1 handed
    • 2HMACE : Mace 2 handed
    • DAGGER : Daggers
    • WOODWORKING : The weapons made at woodworking station. (staff + bows + shields).
    • STAFF : The staffs (Ice, Fire, Storm, Resto)
    • INFERNOSTAFF Inferno staff
    • ICESTAFF : Ice staff
    • LIGHTNINGSTAFF Lightning staff
    • BOW : The bows
    • SHIELD : The Shields


    RECIPE : Recipes of the game
    • FOOD : Food recipes
    • DRINK : Drink Recipes
    • FURNITURE : Furniture recipes


    QUALITY
    Mandatory parameter (with an operator)
    • GREY
    • WHITE
    • GREEN
    • BLUE
    • PURPLE
    • YELLOW

    MAXIMUM : Maximum count if items to move (even if there is more to move).
    Mandatory parameter (without an operator)
    • A valid number between 1 and 10000. Please note, no space, no commas 10000 is valid, 10 000 is invalid, 10,000 is also invalid


    ITEM : An item identified by its name
    Mandatory parameter : Name of the item between double quotes. ex ITEM "Nirnroot".
    This is a totally static thing. if zenimax change the item name, the rule will need to be redo. If there is multiple items with same names, all items will be triggered (ex: potions).





    What is ACTION ?

    Action is at your choice :
    • PUSH : It will push the item(s) into your bank.
    • PULL : It will push the item(s) into your bank.
    • PUSH BANK AND "The Name of My Guild Bank" : It will push the item into your Bank, and if the stack count defined in ACTION is hitted, will be pushed into the concerned Guild bank. Ex: PUSH BANK AND "Imperial Traders"
    • PUSH TO "The Name of My Guild Bank" : It will push the item into the concerned Guild bank. Ex: PUSH TO "Warehouse Lovers"








For all thoses actions, you can either choose to push to bank, pull from bank, push to guild bank, or push to your bank first and let the modulo to your guild bank or as is in your bag.

Every group of rules can be linked to a specific bank allowing you to use multiple Guild Banks for specific rules aswell.
10.5
- API, Lib Bump
- Little fix on currencies labels
- Little update of raw style stones rule

10.5
- Tiny fix for protected items

10.4
- Repair Kits are now correctly moved
- Fixed bug with FCO ItemSaver addon

10.2
- Added Vouchers as currencies
- Currencies actions now follow detailled moves and summary settings
- Merged currencies subpanels into one
- Fixed the Heartwood not being moved by furniture material rule

10
- API & Lib Update
- Added Alliance Points in currencies automatic moves
- Reworked Housing > Ingredients rule. It's now labelized as Furnishing Material and will move those items again.
- Renammed Crown Repair in Misc section to Repair & Crown Repair. This rule move repair kits for your armor.
- Renammed Psijik Ambrosia rule in Provisionning to Psijik Ambrosia & Mythic Aetherial Ambrosia to better reflect what the rule was doing.
- Added Grain of Pearl Sand in Raw styles stones as they can be looted ingame in order to make the Order of the Hour stylestone.
- https://github.com/Ayantir/BankManagerRevived

9
- API & Lib Update
- Added support for Subscriber Bank
- Resetted Intricate rules for Smithing Weapons and Woodworking as they were buggy. They now works too.
- Bags won't be stacked anymore if nothing has been moved

8.2
- Reverted a little error for ingredients handling.
- Really suppressed trophyQuests filter
- Fixed a tiny typo for Potions label rule in FR/DE languages.

8.1
- Added Housing Subcategory
- Added a rule to move Housing Known recipes
- Added a rule to move Housing Unknown recipes
- Added a rule to move Housing Furnitures
- Added a rule to move Housing Ingredients
- Added a rule to move Master Writs

8
- API Update
- Lib Update
- Filter trophyICPVP (Bones, Ether, etc) has been removed has the items doesn't drop anymore. To move IC Key fragments, please use trophyICPVE filter.
- Filter trophyQuests has been removed has the items are now handled by memento system.
- Filters trophyFragRecipe has been a little bit improved, even if there was no collision.
- Filters trophyFragMotifs has been fixed, because its type had changed by ZOS and now include all Style Motif Fragments. Please note that some Motifs Fragments are bound to backpack and cannot be moved to banks.
- Filters trophySurveys has been fixed, and don't touch anymore Thiefs Edicts.
- Filter cookingRecipeKnown / cookingRecipeUnknown don't move anymore Furniture recipes.
- Fix for import setting option between characters.

7
- API Update
- Added few raw stylestones introduced by last DLCs

6
- API & Lib Update

5
- API Update
- Poisons Solvants are now handled by same rules than Potions Solvants. (All metafilter and each solvant level rule).

4.6
- Fix for slowdowns (crahs) at bank for some users
- Fix for a rare case where the addon wasn't doing anything more after leaving bank

4.5
- Option to add a delay (in ms) added. 0 per default. Set it to 10ms to avoid freeze/crashes, and more if you often move 100+ different items in a row to avoid "Spam kick".

4.4
- Added specific option for Aspect rune "Ta". Please note that "Aspect Runestones" rule won't move anymore this item. You can also choose guild and stack option for this new rule. It is located at the bottom of Enchanting submenu.
- Added option for Psijik Ambrosia. Please note that the item cannot be moved per unit, but only per stack.
- Due to ZOS restriction, you'll be kicked if moving more than 100 items in less than 10 seconds. BMR will now stop at 98 items, and warn you. You'll need to wait 10s to re-execute BMR again, or you'll be kicked
- Tiny fix to Medium armors.
- Added a check to handle a rare Lua error still unsolved.
- Updated LibAddonMenu library

4.3.2
Bumped to API 100014.

4.3.1
- Writs quests now recognize Glyphs & Potions needed for the quest
- Soul gems have been splitted into 2 options, charged ones and empty ones. you'll need to reactivate the rule

4.3
- Added a new filter for writs quests. If you got a writ quest and this filter activated, BMR will pull the needed quantity to your bag. please note that BMR will only move reagents, solvants, runes, food & drinks and can fail for food and drinks for the cooking writ due to mistranslations if you play in german or french.

- Added an option to do not overfill your destination bag (bank or bag). BMR won't push items if they need a new slot and space is inferior to the threshold set
- Added an option to set the delay when bank and guild bank is opened. Consider that decreasing too much can cause bugs.
- Added an option to do not display non-moved items. Please note that "non moved notices" are displayed only when destination bag is full (or when overfill limit is reached).
- Roomba restack is now made only if BMR has moved items
- Profiles submenu is now displayed first in list and top options are now subcategorized after profiles submenu


4.2.1
- Guild Bank Support. Choose an associated guild for some rules, choose to configure BMR to push to Guild bank or both banks and BMR will push items or the modulo in the desired Guild Bank.
- CraftStore 3.30 compatibility
- Fix for Matarials meta rules which were not receiving the correct value of "Only if full stack" option and "Max stacks" option
- Items moved by another addons while interacting at bank are no longer moved
- BMR options are now accessible by /bmr
- Tiny optimizations


4.1
- API Bump
- Added raw materials and associated rules relative to Orsinium
- Dynamic addition of new styles (even without updating \o/)
- Little fix to the checking engine, BMR should only display that it din't moved an item only when your bag (or bank) is full
- Tiny fixes

4.0.10
- Trophy rules have been expanded :
Trophy rule in Misc section no longer exists
A New Trophy category has been added, it contains :
Treasure Maps, Survey (craft) map, Style Motif Fragments (Dwemer, Glass, & the future Akaviri, Mercenary, etc ..), Recipe Fragments (Ambrosia recipe), Imperial City PVP Trophys (Teeths, Claws, Ether, etc), Imperial City PVE Trophies (Daedric Shackles & Embers), Quest Reward Trophies (thus given at each public delve).

- Keybindings are back. You can set a keybind per profile, it will switch (& execute if you're at bank) the associated profile

- UI width is a little bit wider
- Option panel is now correctly synced with your choice when using arrows to move to next or previous profile in UI

- Added a global function BankManagerRevived_inProgress() which will return a boolean to indicate if BMR is actually moving items & currencies. This one is intended to 3rd party addons which may scan bag and bank moves. (if BankManagerRevived_inProgress and BankManagerRevived_inProgress() then ... end)

4.0.9
- Step for gold sliders is now 250g instead of 1000g

4.0.8
- Added an option in currency panels to "Keep in Bank" instead of "Keep in Bag" for users who prefer to get a static amount in bank instead of having a static amount in bag
- Fixed last labels in Blacksmithing submenus.

4.0.7
- Crafting categories are no more misslabeled (due to an obvious ZOS bug)
- Stacking is a bit more effective when having multiple combinaison of stacks in source and destination bags (Due to a second obvious ZOS bug)
- Added Raw Material and Refined Material as metafilters for Blacksmithing/Clothier/WoodWorking
- Junk items are no more moved
- Fixed a little bug with potency rules (due to an obvious bug of my brain).

4.0.6
- UI is smaller, movable and position is saved when moving it
- You can now scroll on the UI button (the chest) to switch between profiles

4.0.5
- Tiny fix for automatic interaction when having multiple profiles defined

4.0.4
- German translation re-added. Many thanks to Medallyonify!

- Users who wants to keep 0 currency in their bag must now check "Don't Keep any ...". A "Keep currency" slider set to 0 now has no effect. The option "Don't Keep any ..." is only available if "Keep currency" is set to 0. This is intended to keep the default value to "uninitialized state".
- Added "All" metarules for Alchemy (Reagents + Solvants), Enchanting (Runes + Glyphs), and Material (Raw material + Refined Material) for Woodworking, Blacksmithing and Clothier. Please note that "All" rules are executed after other ones.
- Medium armor block has been moved before clothier material block, just next to light armors

4.0.3
- Fixed FCO ItemSaver integration
- Dropped missing debug introduced by last version

4.0.2
- "Fill-up to" option fixed for currencies
- Added Glyphs rules in Enchanting submenu
- Fixed wrong summary for currencies moves (even if they were correctly moved).

4.0.1
Complete rewrite of the addon. Rules have been resetted, some removed, lot added. UI looks bit different, see addon description for more details.

3.0.27
Updated to API 100012.

3.0.26
Added "Crown Repair Kits" to "Repair Kits" filter.
Added 2 new subfilters: "Trophy Fish" and "Collectibles". All items have NOT been added yet!
Added "Chattering Skull", "Inert Egg" and "Perfectly Balanced Gyro" to "Collectibles" filter.
Updated to libAddonMenu 2.0 r18.

3.0.25
Blocked moving stolen items to the bank as it's not allowed.
Removed reference to outdated and not used LibAddonMenu 1.0.

3.0.24
Changed max stack size to 200 to accomodate the new max stack sizes.
Changed so editing settings with a triangle mark (warning) will do a reloadui immediately.

3.0.23
Ready for Update 6/API 100011 (v1.6.x).

3.0.22
Updated french translation, thanks to solaxx :)
Removed a test function I forgot about. It caused other addons to fail.

3.0.21
Fixed an error that occured ONLY on new characters and ONLY on french clients.

3.0.20
Updated included LibAddonMenu2.0 to r17 (latest).
Added more trophys to the filter.
* NOTE! Treasure maps are cought by the filter too at the moment.
Removed Vanity Pets, as they will not be in the inventory/bank anyway after Update 6.

3.0.19
Added Nirncrux materials submenu.
Changed status messages, so only relevant info is shown (no more "Nothing stacked" messages).

3.0.18
Assigned Nirnroot Wine as a "Trophy"
Assigned Shadowsilk Gem as a "Trophy"
Made recognition of Dwemer Frames language independant.
Made recognition of Lockpicks language independant.
Correctly assigned all gear repair kits to "Repair Kits" (language independant).
Added new category: "Vanity Pets" (still miss Item Link ID's for some of these. I post what I have in comments).

3.0.17
Moved "FCO ItemSaver" to profile specific settings. NOTE: Default is ON!
Moved "Item Saver" to profile specific settings. NOTE: Default is ON!

3.0.16
Fixed a mistake that made stacking fail at times.

3.0.15
Added support for FCO ItemSaver.
Finetuned some settings.

3.0.14
Fixed negative values, so it transfers in the opposite direction.

3.0.13
Added shortcut key to the button tooltips.
Fixed a few misspellings in english.

3.0.12
Fixed issue with "current profile" resetting to default while doing settings.

3.0.11
Restored old gold transfer functionality.
Improved gold transfer status messages to be more informative.
Updated German translation (Thanks Balver).

3.0.10
Added a setting so you can choose if you ALWAYS want to transfer gold, just keeping minimum set.
Added so you can change the settings of ALL your profiles WITHOUT having to reload (thanks for the tip Garkin).
Updated German translation fully (Thanks Balver).
Fixed so old delay settings are corrected if below 20 as it can cause a spam kick from the server.

3.0.9
Fixed a mistake causing some shortcuts to fail.

3.0.8
Removed some useless status messages.
Changed so gold is only moved when there is enough to move the FULL amount while KEEPING minimum set.
Fixed so "Replace all settings" is reset when changing a sub-setting.
Added Dwemer Frames as a seperate setting (was covered by "Style Materials" before).
Renamed "Repair Items" to "Door and Wall Repairs" in "OTHERS".
Added "Repair Kits" under "OTHERS".
Added shortcut keys for profiles. Set them in Controls > Keybindings.
Updated screenshots on the addon page.

3.0.7
Improved status messages further.

3.0.6
Fixed missing text for all non-english languages. Sorry about that.
Changed "Clothier" to "Clothing" in settings.

3.0.5 MAJOR UPDATE! (thanks to QuadroTony for testing)
Switched settings to use LibAddonMenu-2.0.
Added support for Item Saver marked items.
Added a Dwemer Materials submenu (only scrap is there for now).
Increased the maximum number of profiles to 10.
Changed so buttons window scales to the number of profile buttons.
Added new buttons for the 10 profiles.
Fixed "Replace all settings" so they stick.
Increased minimum delay on transfers to avoid kick for spam.
Changed a lot of status messages to look better/make more sense.
Removed all Guild Bank functions as they never worked.
Removed "Armor Booster" as no such thing exists in the game.
Removed "Weapon Booster" as no such thing exists in the game.
Removed "Enchantment Booster" as no such thing exists in the game.
Removed "Poison" as no such thing exists in the game.

2.9.14
Updated for compability with API100010 (v1.5.x).

2.9.13
Fixed a problem that made transfers fail silently (thanks for the problem solving to jesaul and Garkin).

2.9.12
Changed minimum time between bank <> inventory gold transfers to 0.
Changed so IF you have below the minimum amount of gold set, then it moves gold the other way IF there is enough gold.

2.9.11
There was a conflict with a global value across several addons. This hopefully fixes it.

2.9.10
Temporary fixed the issue by forcing english.

2.9.9
HOPEFULLY fixed the issue on non-english clients, as I added a fallback in case of missing language info.

2.9.8
HOPEFULLY fixed an issue on non-english clients.

2.9.7
Fixed a few mistakes in first release, including confusing naming, sorry.

2.9.6
Updated to comply with ESO v1.4.x.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
14.90
118kB
06/05/22 11:03 PM
Patch


Archived Files (62)
File Name
Version
Size
Uploader
Date
10.5
166kB
Ayantir
09/05/17 03:18 PM
10.4
166kB
Ayantir
09/03/17 04:01 PM
10.2
166kB
Ayantir
08/27/17 10:43 AM
10
166kB
Ayantir
08/26/17 05:25 AM
9
163kB
Ayantir
06/01/17 06:06 PM
8.2
163kB
Ayantir
03/27/17 05:46 PM
8.1
163kB
Ayantir
03/27/17 04:13 PM
8
163kB
Ayantir
03/25/17 02:05 PM
7
145kB
Ayantir
09/12/16 02:41 AM
6
145kB
Ayantir
08/09/16 06:37 AM
5
147kB
Ayantir
06/06/16 03:19 AM
4.6
148kB
SnowmanDK
05/11/16 11:27 PM
4.5
143kB
Ayantir
03/14/16 12:18 PM
4.4
143kB
Ayantir
03/13/16 11:02 AM
4.3.2
142kB
SnowmanDK
03/10/16 10:06 AM
4.3.1
142kB
Ayantir
11/28/15 01:15 PM
4.3
141kB
Ayantir
11/25/15 04:49 PM
4.2.1
139kB
Ayantir
11/09/15 09:56 AM
4.1
135kB
Ayantir
11/02/15 12:36 PM
4.0.10
135kB
Ayantir
10/29/15 12:46 PM
4.0.9
134kB
Ayantir
10/29/15 03:44 AM
4.0.8
134kB
Ayantir
10/28/15 06:38 PM
4.0.7
133kB
Ayantir
10/28/15 05:57 PM
4.0.6
132kB
Ayantir
10/27/15 05:25 AM
4.0.5
132kB
Ayantir
10/26/15 12:41 PM
4.0.4
132kB
Ayantir
10/26/15 05:03 AM
4.0.3
131kB
Ayantir
10/25/15 05:24 PM
4.0.2
131kB
Ayantir
10/25/15 04:58 PM
4.0.1
131kB
Ayantir
10/25/15 11:24 AM
3.0.27
360kB
SnowmanDK
08/31/15 06:28 PM
3.0.26
361kB
SnowmanDK
06/15/15 11:15 AM
3.0.25
354kB
SnowmanDK
03/06/15 04:28 PM
3.0.24
354kB
SnowmanDK
03/04/15 09:32 AM
3.0.23
354kB
SnowmanDK
03/03/15 11:45 AM
3.0.22
354kB
SnowmanDK
03/02/15 01:20 PM
3.0.21
354kB
SnowmanDK
03/01/15 07:51 AM
3.0.20
354kB
SnowmanDK
02/27/15 11:12 AM
3.0.19
350kB
SnowmanDK
02/17/15 03:37 PM
3.0.19
350kB
SnowmanDK
02/17/15 03:33 PM
3.0.18
349kB
SnowmanDK
01/09/15 12:11 PM
3.0.17
349kB
SnowmanDK
01/07/15 03:34 PM
3.0.16
349kB
SnowmanDK
12/28/14 09:16 AM
3.0.15
349kB
SnowmanDK
12/27/14 09:25 AM
3.0.14
348kB
SnowmanDK
12/18/14 04:59 PM
3.0.13
348kB
SnowmanDK
12/07/14 06:22 AM
3.0.12
348kB
SnowmanDK
12/06/14 11:07 AM
3.0.11
348kB
SnowmanDK
12/06/14 02:21 AM
3.0.10
347kB
SnowmanDK
12/04/14 06:44 PM
3.0.9
347kB
SnowmanDK
12/04/14 01:10 PM
3.0.8
347kB
SnowmanDK
12/04/14 08:11 AM
3.0.7
345kB
SnowmanDK
12/02/14 11:36 AM
3.0.6
345kB
SnowmanDK
11/30/14 10:49 AM
3.0.5
345kB
SnowmanDK
11/29/14 04:44 PM
2.9.14
493kB
SnowmanDK
11/03/14 02:53 PM
2.9.13
493kB
SnowmanDK
10/11/14 04:48 PM
2.9.12
493kB
SnowmanDK
09/22/14 08:14 PM
2.9.11
493kB
SnowmanDK
09/22/14 04:55 PM
2.9.10
493kB
SnowmanDK
09/22/14 04:11 PM
2.9.9
493kB
SnowmanDK
09/22/14 01:18 PM
2.9.8
493kB
SnowmanDK
09/22/14 12:10 PM
2.9.7
493kB
SnowmanDK
09/15/14 12:44 PM
2.9.6
493kB
SnowmanDK
09/15/14 11:37 AM


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Unread 11/28/15, 02:32 PM  
Tonyleila
 
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not working

For Tonyleila, I just checked in german, not a single problem, try to reinstall addon ? Maybe Minion update wasn't done correctly. "4.2.1" are little things forgotten without any importance
Nope I downloaded it from here and still the same problem.

I think its a SavedVariables problem. It works on another char.
Not Working on my veteran chars: Photon, Blackreaver
Working on all other low level chars.

http://uploaded.net/file/1q9rpt65

EDIT: Also not working on the lvl 17 char " Verrücktermongo"

EDIT2: this test was done with the 4.3.1 version.
Last edited by Tonyleila : 11/28/15 at 02:38 PM.
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Unread 11/28/15, 01:21 PM  
Ayantir
 
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Re: Re: Re: Guild bank features

Originally Posted by Helediron
Now it seems to store the glyph and fetch the rune. If i transfer again, it stores now the rune and fetches the glyph. So the glyph and rune keep switching places and i never get them both at the same time. Once it fetched the rune and stored it back in one click, so it wasn't always exactly same every time. You can try this by turning off automatic transfers, and repeatedly clicking the update button. I think it would be better that while writ quest is active, the manager won't store writ items to bank, even when there is a rule for that.

The manager doesn't seem to fetch Essence of Magicka for writ. Mine is |H1:item:54340:308:50:0:0:0:0:0:0:0:0:0:0:0:0:36:0:0:0:0:196608|h|h
It could be that there are several of these, which are valid for the writs.

Fist, about alchemy : I didn't add potions to the filter, because they're not recognizable easily, but in fact I know how to do ^^

So yes, now potions are pulled too. (please note that it can fail in german & french due to mistranslations of quests)

PS : It will pull potions with 1 effect only. If quest ask you a "Potion of Magicka" and you got a dual effect and a single effect, it will pull only the single effect potion. If you only have a dual effect potion, nothing will be done but with all tests I did i didn't checked if it was really working

A writ pot is :
Crafted
Item Type = Potion
Number of bonuses = 1
Name = Same as quest

---

For your glyph problem, well, it was a quick addition, I knew this problem, and.. I improved it a bit !


First action was normal. You got a rule to push glyph in bank and your quest need to pull the rune.

2nd action seems too Your quest don't ask anymore the rune, and you should have a rule to say "push runes to bank" so it's moved back to the bank. But your glyph shouldn't be pulled from bank.

Anyway, i've added Glyphs to Writ quests. It's still dirty but should work

A writ glyph is :

Crafted
Crafter = you
Quality = White
Item Type = Armor Glyph (never see anything else)
Name = Same as quest

Sorry but I'm playing in french and all our writ quests are buggy for thoses so i didn't added at the begenning.

I will maybe drop the "Name = Same as quest" and make something different

Bugged items (for us) are glyphs, food, drink and potions.
I can easily identify them and if at least 2 words are matching, grab them, it will permit me to do not write a ****ing very long dirty matching list which has already be done in other addons...




--

For Tonyleila, I just checked in german, not a single problem, try to reinstall addon ? Maybe Minion update wasn't done correctly. "4.2.1" are little things forgotten without any importance


Originally Posted by LostGamer
Please distinguish between empty soul gems & full ones :-)
Done, still in Misc section.
Because there are no strings for charged soul gems ingame, charged are in the green option and empty.. on the "empty" option. you'll need to reactivate the option too.


Originally Posted by Gamer1986PAN
I totally love the new writs quest option. Is it possible to open this option to the guild bank as well? i always make a high amount of the foods and drinks and share it with my guild. also the solvents and reagents for alchemy writs is everything in our guild bank. so can you please add that to guild bank?
For now BMR cannot pull items from Gbank, and I won't add it before next major update (january/february) sorry.

A pull in GBank always require a push, because when you pull an item, you pull a whole stack. and if your writ ask you 1 item, I will need to pull the stack, split it, push back the modulo into the guild bank, and for now the addon cannot do that. and with GBank revamp incoming, I won't work on them if I need to redo the whole thing in 2 months.
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Unread 11/28/15, 09:40 AM  
Helediron

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Re: Re: Guild bank features

Originally Posted by Ayantir
Link a bank to a profile is already too late (I'm not fan of destroying settings of a so configuration based addon). Deleting BMR settings will be a drama for most of its users
I fully understand this, and i want to thank you for the effort supporting guild banks. That was more important.

I found the new writ feature had an incovenience. Assume i have a rule to save glyphs and runes to bank. For the writs i make a new glyph, and then head to bank for the rune. Now it seems to store the glyph and fetch the rune. If i transfer again, it stores now the rune and fetches the glyph. So the glyph and rune keep switching places and i never get them both at the same time. Once it fetched the rune and stored it back in one click, so it wasn't always exactly same every time. You can try this by turning off automatic transfers, and repeatedly clicking the update button. I think it would be better that while writ quest is active, the manager won't store writ items to bank, even when there is a rule for that.

The manager doesn't seem to fetch Essence of Magicka for writ. Mine is |H1:item:54340:308:50:0:0:0:0:0:0:0:0:0:0:0:0:36:0:0:0:0:196608|h|h
It could be that there are several of these, which are valid for the writs.
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Unread 11/28/15, 08:48 AM  
Ayantir
 
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Originally Posted by Tonyleila
edit: looks like when I download the latest version here the zip file is called 4.3 but ingame it tells me its 4.2.1

I can't use the options menu any more with the latest version.
http://i.imgur.com/ABsx5Tw.jpg
the whole addon stoped working..
I sometimes also forget some important strings ^^

For the problem, hum I didn't cheked in german but only fr/en, let me look at this, i 'll answer/update this afternoon
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Unread 11/28/15, 06:33 AM  
Tonyleila
 
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edit: looks like when I download the latest version here the zip file is called 4.3 but ingame it tells me its 4.2.1

I can't use the options menu any more with the latest version.
http://i.imgur.com/ABsx5Tw.jpg
the whole addon stoped working..
Last edited by Tonyleila : 11/28/15 at 06:39 AM.
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Unread 11/27/15, 11:04 AM  
LostGamer

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Please distinguish between empty soul gems & full ones :-)

Thank you for a great add-on!
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Unread 11/26/15, 01:43 PM  
Gamer1986PAN
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I totally love the new writs quest option. Is it possible to open this option to the guild bank as well? i always make a high amount of the foods and drinks and share it with my guild. also the solvents and reagents for alchemy writs is everything in our guild bank. so can you please add that to guild bank?
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Unread 11/25/15, 09:03 AM  
Ayantir
 
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Re: Guild bank features

Originally Posted by Helediron
The guild bank feature is fantastic. I was wondering, could it be made same time more simpler and more feature rich with following change:

Don't try to combine bank and guild banks to single settings. Make instead each bank individual into a profile. So we have "bank" and guild bank 1, 2 .. 5. Each one has it's own settings. I think then it's more clear what's happening in each bank, and you don't need to do things like "push to both banks". If each bank has individual settings, it should be overall simpler to understand. I could also make new features like pull from my bank and push to guild bank x.
Hello, thanks for the feedback.

Link a bank to a profile is already too late (I'm not fan of destroying settings of a so configuration based addon). Deleting BMR settings will be a drama for most of its users

Then, there is some people (I don't know why) they got 4 , 5 profiles linked to their own bank. and maybe to their guildbank too. They could hit the limit of profiles. even it's not so hard to raise.

"Push to both banks" is mainly intended for people who want to keep a certain amount of item into their bank but if they got more than needed, it's sent to guild bank. (ex: me with my styles/traits stones).

Plus, if doing your idea, I would force people to have (if they want to use their Guild bank), 2+ profiles. It's a good thing for a bad thing or the contrary.

Anyway, thanks for the idea, it could be nice, but it's simply too late



Originally Posted by Helediron
Each bank should have overall enable switch. Usually trade guilds have restricted bank, and i want to simply disable them. Current version tries to restack items, even when there is no transfers. If guild bank is not enabled, manager does nothing on them.
I agree that BMR does a restack if addon detected something to push even if it's not the correct bank
I will change this and do it only if a move has really been made, sorry, I also have Trade guilds but never open their banks.


I'll look to disable BMR if they're is no rule linked to that Guild Bank too, ui/checks/everything.


I'm finishing next version, But I won't add the move currency to Guild Bank, because except for dual account users (you're less than 10), it's not really useful.

Other features listed previously will be added, the overfill func does not work very well for now, so it's still not released. But the writ rules works ~ nice




Originally Posted by HalfBloodNord


Lua Code:
  1. user:/AddOns/BankManagerRevived/BankManager.lua:546: operator * is not supported for boolean * number
  2. stack traceback:
  3. user:/AddOns/BankManagerRevived/BankManager.lua:546: in function 'tryMoveSlots'
  4. user:/AddOns/BankManagerRevived/BankManager.lua:751: in function 'moveItems'
  5. user:/AddOns/BankManagerRevived/BankManager.lua:840: in function 'interactWithBank'
  6. user:/AddOns/BankManagerRevived/BankManager.lua:1873: in function 'BankManagerRevived_executeRule'
  7. 10226949464886147519:3: in function '(main chunk)'

i get the error when i attempt to use the big button to transfer stuff to my bank.
maybe bug is related to armor/weapon traits .
Aftering turning everything off in armor/weapon traits it stopped showing error and began to continue pushing things to bag.
also don't get slider control for guild
typed by hand, from chat window => [LAM2] could not create slider 'Max Stacks' of BankManagerRevivedLAM2Options.
I looked at 1st error, and didn't found yet where it could come from, sorry.
For the 2nd error with Guild panel, I will relook at it.


My motivation in eso addons lowered a bit those last times, so updates are a bit delayed.


I need to do not spend too much time on BMR because with the ZOS GuildBank v2 I'll need to spend some time on it and on roomba too.. *already suiciding*
Last edited by Ayantir : 11/25/15 at 09:07 AM.
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Unread 11/25/15, 07:44 AM  
Helediron

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Guild bank features

The guild bank feature is fantastic. I was wondering, could it be made same time more simpler and more feature rich with following change:

Don't try to combine bank and guild banks to single settings. Make instead each bank individual into a profile. So we have "bank" and guild bank 1, 2 .. 5. Each one has it's own settings. I think then it's more clear what's happening in each bank, and you don't need to do things like "push to both banks". If each bank has individual settings, it should be overall simpler to understand. I could also make new features like pull from my bank and push to guild bank x.

Each bank should have overall enable switch. Usually trade guilds have restricted bank, and i want to simply disable them. Current version tries to restack items, even when there is no transfers. If guild bank is not enabled, manager does nothing on them.
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Unread 11/19/15, 05:40 PM  
HalfBloodNord

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all the truth

found something i thought you should know, i have some settings set to "all" , and of course * is not t/f

Love the addon! keep up the good work!

user:/AddOns/BankManagerRevived/BankManager.lua:546: operator * is not supported for boolean * number
stack traceback:
user:/AddOns/BankManagerRevived/BankManager.lua:546: in function 'tryMoveSlots'
user:/AddOns/BankManagerRevived/BankManager.lua:751: in function 'moveItems'
user:/AddOns/BankManagerRevived/BankManager.lua:840: in function 'interactWithBank'
user:/AddOns/BankManagerRevived/BankManager.lua:1873: in function 'BankManagerRevived_executeRule'
10226949464886147519:3: in function '(main chunk)'

i get the error when i attempt to use the big button to transfer stuff to my bank.
maybe bug is related to armor/weapon traits .
Aftering turning everything off in armor/weapon traits it stopped showing error and began to continue pushing things to bag.
also don't get slider control for guild
typed by hand, from chat window => [LAM2] could not create slider 'Max Stacks' of BankManagerRevivedLAM2Options.
Last edited by HalfBloodNord : 11/22/15 at 11:39 AM.
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Unread 11/19/15, 04:43 AM  
Ayantir
 
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Originally Posted by SnowmanDK
First: Thank you SO much for all the great work you did rewriting this addon Ayantir. It REALLY needed a makeover

Second: I miss an option I had in the "old" version. I could set a fixed amount of gold (ex.: 5,000) so it automatically moved 5,000 gold to my bank every time I entered the bank (when set to move to Bank). Or is it in there and I just missed it?
There is no fixed amount of currency moved in new version of BMR, there is a fixed amount to keep in bag, or to keep in bank. (You can also fulfill from the other source to hit the same - or another minimum amount to have in bag or bank.

Default configuration should be to raise the 1st slider to something (let's say 30k). BMR will automatically keep 30k in my bag and push the unnecessary gold in my bank. If, when I talk to banker, I don't have 30k in my bag, no move will be done, but, BMR can take some money from my bank if I set the 2nd slider to a minimum value. If I have 20k in my bag and set the fulfill to 25k, BMR will take 5k from my bank to push it in my bag.

The same process can be done to keep gold in your bank instead of keeping it in your bag by checking the 4th option. (the 3rd is only here to confirm that when slider is set to 0 you'll keep nothing).




For next version (it's also a reminder for me), i'll add a slider for the initial pause when bank opens, the move currency to Guild bank feature, better singular/plural strings, and an option to do not display the non moved things. Check/resolve problem of profile copy also. An option to do not overfill bank/bag also. And filters for food and drinks.

I should be able to do something like :
  • 1 rule for all crafted food < quality gold . Main purpose will be to push in bank or guild bank for crafters
  • 1 rule for blue quality food of my craft tier. if you are VR 12, it will match VR 10 blue drink/food. If you don't have VR10 food, it will match nothing. You could set to pull per example.
  • 1 rule for purple quality food. if you are VR 16, it will match VR 15 purple drink/food. If you don't have VR15 food, it will match nothing. Same as above.
  • 1 rule for gold quality food. No level here, it's mainly for Psijik Ambrosia and the new golden recipe.

That's not definitive, and mainly for pull items. If you have a better idea or different need, leave a comment.



For the problem of the writs (Ta, Nirnroots, Jehade, Itade, oko, etc). it will be a single option "Pull or keep from bank materials needed for my Writs" - (and only bank, not GuildBank) - You'll need to have the quest, and BMR will parse the objectives to pull (or keep) the material needed. An important thing here, it will only be enabled for materials, all other items are very badly listed and I don't want to monitor a list of ~190 miswritten craft quests in a bank addon. if you want a better solution, there is WritGrabber made for you.

I don't want to add an option for Ta, Oko, Jehade, etc, because I need to be all craft tiers and I can't add a filter for all negative potenty runes, all flowers, all solvants or add an option in the dropdowns. So it will be a simple yes/no which will be a bit more complex and bit different than the standard code of bmr.
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Unread 11/18/15, 05:33 PM  
SnowmanDK
 
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First: Thank you SO much for all the great work you did rewriting this addon Ayantir. It REALLY needed a makeover

Second: I miss an option I had in the "old" version. I could set a fixed amount of gold (ex.: 5,000) so it automatically moved 5,000 gold to my bank every time I entered the bank (when set to move to Bank). Or is it in there and I just missed it?
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Unread 11/13/15, 12:31 PM  
Ayantir
 
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Originally Posted by LostGamer
Been playing with the new version, and think I have gotten used to it. Thank you for allowing me to fill (but not overflow) stacks in the bank. VERY helpful!

I've set it up so all toons push equipment mats into the bank, but then override one line for whatever level writ that toon is on.
What I've noticed is that I often have to push the button twice - the 1st time pushed all, but may not pull the specific one I want back. Hitting the button a 2nd time will typically move the specific item back. Every once in a while it does not grab all of the item, even tho I have stacks set to 10...

Could you please split TA Aspect out from the others? That way, I can leave them in the bank & all toons can do the enchanting writ, but the higher level Aspect runes can be held by the primary enchanter.

Have not played much with the guild bank interface, so not sure about it. I thought to make a separate profile just for sweep to the guild bank, tho it looks like that was not the intent. Do I really have to select the Guild Bank by name in the profile before anything will move?

I will try to look at how to manage Writs materials, but I think I will parse quests & their objectives, that's all (and not so hard to do for materials).
For Guild bank, if you don't set associated Guild Bank, nothing is done with it.

Must work a bit on others addons and projects for now, but feel free to leave a comment, or an idea about it should be done in future versions.
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Unread 11/13/15, 11:04 AM  
LostGamer

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Been playing with the new version, and think I have gotten used to it. Thank you for allowing me to fill (but not overflow) stacks in the bank. VERY helpful!

I've set it up so all toons push equipment mats into the bank, but then override one line for whatever level writ that toon is on.
What I've noticed is that I often have to push the button twice - the 1st time pushed all, but may not pull the specific one I want back. Hitting the button a 2nd time will typically move the specific item back. Every once in a while it does not grab all of the item, even tho I have stacks set to 10...

Could you please split TA Aspect out from the others? That way, I can leave them in the bank & all toons can do the enchanting writ, but the higher level Aspect runes can be held by the primary enchanter.

Have not played much with the guild bank interface, so not sure about it. I thought to make a separate profile just for sweep to the guild bank, tho it looks like that was not the intent. Do I really have to select the Guild Bank by name in the profile before anything will move?
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Unread 11/12/15, 04:24 PM  
Tonyleila
 
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Originally Posted by Ayantir
Originally Posted by Tonyleila
Originally Posted by Ayantir
c) I'll add you an option to do not display non moved items. this one is only displayed when BMR wants to push an item but didn't succeeded due to no slots found. Look at your chat addons ?
Happend with only the 2 addons enabled I alrady posted last time.

d) New Problem:
When I copy profils from an other char and change one of the tabs in it, it changes the profil of the other char too sometimes.
I noticed that too, but tdidn't looked a lot at it in fact ^^
Hm ya its a realy big problem for me since I have 8 different profils for every char one profil and now I'll always have to check if everything is alright. When I correct a profil on one Char it changes on the next etc...
Last edited by Tonyleila : 11/12/15 at 04:25 PM.
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