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Dragon Bones (3.3)
Updated:03/06/18 01:25 PM
Created:09/15/14 11:37 AM
Monthly downloads:278
Total downloads:136,836
Favorites:254
MD5:
Bank Manager Revived  Popular! (More than 5000 hits)
Version: 11
by: SnowmanDK, Ayantir, Eldrni
Bank Manager Revived will help you manage your Bank & your guild bank


It will automatically push or pull the specific items from your Main character inventory to the bank ou your bag. Really suited for managing mules for example because you can log your mules and take only the craft or items you want.

If you got a crafter/mule for provisioning for example, you can take all items for provisining from your bank and send all items you crafted (like food) to your bank instanly.





Global features
  • Bank & Guild Bank support
  • Auto move when opening bank (item/currencies)
  • Display a detail of each move and/or summary
  • Don't move items protected by ItemSaver / FCO Item Filter addon
  • Don't move items moved by other addons while interacting
  • Import setting between characters
  • Auto restack bank / bag /guild bank after completion
  • Fully localized
  • Pull your writs items needed for quests

Profile support
  • Each character can have 9 profiles defined with their own rules. If 2+ profiles are defined or the current profile is not set to automatically transfer items, an UI will appear at bank to let you switch between profiles. You can easily set a name, and reset a profile.

Currencies (Gold / TelVar)
  • 2 sliders to choose how much to keep in bag, how much to grab from bank if you don't have enought. (0 to disable the 2nd function). Gold sliders are 0 up to 200K, TelVar are 0-10K.

Trait stones
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.

Styles stones
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.
  • Same for raw style stones

Blacksmithing
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks of tremps.
  • Choose to push/pull 1 or + (up to 10) stacks of raw material.
  • Choose to push/pull 1 or + (up to 10) stacks of refined material.
  • Choose to push/pull weapons (set excluded).
  • Choose to push/pull heavy armors (set excluded).
  • Choose to push/pull intricate weapons (set excluded).
  • Choose to push/pull intricate heavy armors (set excluded).
  • Choose to push/pull researchable weapons (set excluded). <- CraftStore addon support inside
  • Choose to push/pull researchable heavy armors (set excluded). <- CraftStore addon support inside

Clothier
  • Same as blacksmithing. Medium and Light Armors are splitted

Woodworking
  • Same as blacksmithing

Provisionning
  • Choose to push/pull 1 or + (up to 10) ingredients for food
  • Choose to push/pull 1 or + (up to 10) ingredients for drinks
  • Choose to push/pull 1 or + (up to 10) rare ingredients
  • Choose to push/pull 1 or + (up to 10) Psijik Ambrosia
  • Choose to push/pull known recipes
  • Choose to push/pull unknown recipes

Enchanting
  • Choose to push/pull 1 or + (up to 10) aspect runes. Special option for "Ta"
  • Choose to push/pull 1 or + (up to 10) essence runes
  • Choose to push/pull 1 or + (up to 10) potency runes, each enchanting tier got its own configuration
  • Choose to push/pull 1 or + (up to 10) glyphs

Alchemy
  • Choose to push/pull 1 or + (up to 10) reagents
  • Choose to push/pull 1 or + (up to 10) solvants, each alchemy tier got its own configuration

Trophies
  • Choose to push/pull Treasure maps
  • Choose to push/pull Craft surveys
  • Choose to push/pull style motif fragments
  • Choose to push/pull recipe fragments
  • Choose to push/pull IC PVP trophies
  • Choose to push/pull IC PVE trophies
  • Choose to push/pull quest trophies

Misc
  • Choose to push/pull AvA repair
  • Choose to push/pull disguises
  • Choose to push/pull lockpics
  • Choose to push/pull lures
  • Choose to push/pull potions
  • Choose to push/pull racial books
  • Choose to push/pull containers
  • Choose to push/pull repair kits
  • Choose to push/pull soul gems, empty or charged


Your OWN rules

  • The Rule writer permit to advanced users to write their own rules. Few things to consider.
    User have to decide for all rules if they should be run before or after the standard ones embedded with the addon
    After hitting "enter" or at the lost of the focus (by clicking elsewhere), rule is analyzed. If this one is correct, a recap is shown. If the editbox get stripped, that's because you mistyped a rule.

    Syntax :

    Very basic :

    CONDITION : ACTION

    What is CONDITION ?
    • Condition is a list of 1+ conditions separated by the symbol +
    • Each condition MUST be filled in order to do the ACTION.



    The items which won't be NEVER moved :
    • The items marked as Junk
    • The Crown Store items
    • The items that are bound to your backpack
    • The Locked Items (by the lock function of ESO, ItemSaver or FCO ItemSaver).

    Weapons / Armors / Jewels : The SET Information.
    • Per default, for Weapons, Armors and Jewels, BMR won't move items which are part of a set. But you'll be able to move them even if you want with a special keyword.

    Some Keywords will require an additional info with a Comparison operator OR a list of valid values.
    • Per example the keyword QUALITY will require a logical operator followed by the concerned quality.
      You can use < > <= >= == ~= as operator.
      == means equal and ~= means different
    • Operator == accept multiple values separated by a comma ,

    Case sensitive ?
    • No. Type as you want.


    Before starting with the list : 2 examples :

    ARMOR HEAVY + QUALITY == YELLOW : PUSH
    It means that this rule will push to bank all heavy armors with a quality strictly equal to yellow

    RESEARCHABLE SHIELD + QUALITY == WHITE,GREEN + STYLE BASIC + MAX 2 : PULL
    It means that this rule will pull from bank Maximum 2 researchable shields with a quality green OR white which are from a basic style.


    List of keywords

    Please note that some keywords accept optional parameters.

    ARMOR : The armors of the game.
    Optional:
    • LIGHT : The light armors
    • MEDIUM : The medium armors
    • HEAVY : The heavy armors

    WEAPON : The weapons of the game : Please note: Shield IS a weapon.
    Optional:
    • SMITHING : The weapons made at smithing station. (1/2H Sword, Axe, Mace, Dagger).
    • 1HSWORD : Sword 1 handed
    • 2HSWORD : Sword 2 handed
    • 1HAXE : Axe 1 handed
    • 2HAXE : Axe 2 handed
    • 1HMACE : Mace 1 handed
    • 2HMACE : Mace 2 handed
    • DAGGER : Daggers
    • WOODWORKING : The weapons made at woodworking station. (staff + bows + shields).
    • STAFF : The staffs (Ice, Fire, Storm, Resto)
    • INFERNOSTAFF Inferno staff
    • ICESTAFF : Ice staff
    • LIGHTNINGSTAFF Lightning staff
    • BOW : The bows
    • SHIELD : The Shields


    RECIPE : Recipes of the game
    • FOOD : Food recipes
    • DRINK : Drink Recipes
    • FURNITURE : Furniture recipes


    QUALITY
    Mandatory parameter (with an operator)
    • GREY
    • WHITE
    • GREEN
    • BLUE
    • PURPLE
    • YELLOW

    MAXIMUM : Maximum count if items to move (even if there is more to move).
    Mandatory parameter (without an operator)
    • A valid number between 1 and 10000. Please note, no space, no commas 10000 is valid, 10 000 is invalid, 10,000 is also invalid


    ITEM : An item identified by its name
    Mandatory parameter : Name of the item between double quotes. ex ITEM "Nirnroot".
    This is a totally static thing. if zenimax change the item name, the rule will need to be redo. If there is multiple items with same names, all items will be triggered (ex: potions).





    What is ACTION ?

    Action is at your choice :
    • PUSH : It will push the item(s) into your bank.
    • PULL : It will push the item(s) into your bank.
    • PUSH BANK AND "The Name of My Guild Bank" : It will push the item into your Bank, and if the stack count defined in ACTION is hitted, will be pushed into the concerned Guild bank. Ex: PUSH BANK AND "Imperial Traders"
    • PUSH TO "The Name of My Guild Bank" : It will push the item into the concerned Guild bank. Ex: PUSH TO "Warehouse Lovers"








For all thoses actions, you can either choose to push to bank, pull from bank, push to guild bank, or push to your bank first and let the modulo to your guild bank or as is in your bag.

Every group of rules can be linked to a specific bank allowing you to use multiple Guild Banks for specific rules aswell.
10.5
- API, Lib Bump
- Little fix on currencies labels
- Little update of raw style stones rule

10.5
- Tiny fix for protected items

10.4
- Repair Kits are now correctly moved
- Fixed bug with FCO ItemSaver addon

10.2
- Added Vouchers as currencies
- Currencies actions now follow detailled moves and summary settings
- Merged currencies subpanels into one
- Fixed the Heartwood not being moved by furniture material rule

10
- API & Lib Update
- Added Alliance Points in currencies automatic moves
- Reworked Housing > Ingredients rule. It's now labelized as Furnishing Material and will move those items again.
- Renammed Crown Repair in Misc section to Repair & Crown Repair. This rule move repair kits for your armor.
- Renammed Psijik Ambrosia rule in Provisionning to Psijik Ambrosia & Mythic Aetherial Ambrosia to better reflect what the rule was doing.
- Added Grain of Pearl Sand in Raw styles stones as they can be looted ingame in order to make the Order of the Hour stylestone.
- https://github.com/Ayantir/BankManagerRevived

9
- API & Lib Update
- Added support for Subscriber Bank
- Resetted Intricate rules for Smithing Weapons and Woodworking as they were buggy. They now works too.
- Bags won't be stacked anymore if nothing has been moved

8.2
- Reverted a little error for ingredients handling.
- Really suppressed trophyQuests filter
- Fixed a tiny typo for Potions label rule in FR/DE languages.

8.1
- Added Housing Subcategory
- Added a rule to move Housing Known recipes
- Added a rule to move Housing Unknown recipes
- Added a rule to move Housing Furnitures
- Added a rule to move Housing Ingredients
- Added a rule to move Master Writs

8
- API Update
- Lib Update
- Filter trophyICPVP (Bones, Ether, etc) has been removed has the items doesn't drop anymore. To move IC Key fragments, please use trophyICPVE filter.
- Filter trophyQuests has been removed has the items are now handled by memento system.
- Filters trophyFragRecipe has been a little bit improved, even if there was no collision.
- Filters trophyFragMotifs has been fixed, because its type had changed by ZOS and now include all Style Motif Fragments. Please note that some Motifs Fragments are bound to backpack and cannot be moved to banks.
- Filters trophySurveys has been fixed, and don't touch anymore Thiefs Edicts.
- Filter cookingRecipeKnown / cookingRecipeUnknown don't move anymore Furniture recipes.
- Fix for import setting option between characters.

7
- API Update
- Added few raw stylestones introduced by last DLCs

6
- API & Lib Update

5
- API Update
- Poisons Solvants are now handled by same rules than Potions Solvants. (All metafilter and each solvant level rule).

4.6
- Fix for slowdowns (crahs) at bank for some users
- Fix for a rare case where the addon wasn't doing anything more after leaving bank

4.5
- Option to add a delay (in ms) added. 0 per default. Set it to 10ms to avoid freeze/crashes, and more if you often move 100+ different items in a row to avoid "Spam kick".

4.4
- Added specific option for Aspect rune "Ta". Please note that "Aspect Runestones" rule won't move anymore this item. You can also choose guild and stack option for this new rule. It is located at the bottom of Enchanting submenu.
- Added option for Psijik Ambrosia. Please note that the item cannot be moved per unit, but only per stack.
- Due to ZOS restriction, you'll be kicked if moving more than 100 items in less than 10 seconds. BMR will now stop at 98 items, and warn you. You'll need to wait 10s to re-execute BMR again, or you'll be kicked
- Tiny fix to Medium armors.
- Added a check to handle a rare Lua error still unsolved.
- Updated LibAddonMenu library

4.3.2
Bumped to API 100014.

4.3.1
- Writs quests now recognize Glyphs & Potions needed for the quest
- Soul gems have been splitted into 2 options, charged ones and empty ones. you'll need to reactivate the rule

4.3
- Added a new filter for writs quests. If you got a writ quest and this filter activated, BMR will pull the needed quantity to your bag. please note that BMR will only move reagents, solvants, runes, food & drinks and can fail for food and drinks for the cooking writ due to mistranslations if you play in german or french.

- Added an option to do not overfill your destination bag (bank or bag). BMR won't push items if they need a new slot and space is inferior to the threshold set
- Added an option to set the delay when bank and guild bank is opened. Consider that decreasing too much can cause bugs.
- Added an option to do not display non-moved items. Please note that "non moved notices" are displayed only when destination bag is full (or when overfill limit is reached).
- Roomba restack is now made only if BMR has moved items
- Profiles submenu is now displayed first in list and top options are now subcategorized after profiles submenu


4.2.1
- Guild Bank Support. Choose an associated guild for some rules, choose to configure BMR to push to Guild bank or both banks and BMR will push items or the modulo in the desired Guild Bank.
- CraftStore 3.30 compatibility
- Fix for Matarials meta rules which were not receiving the correct value of "Only if full stack" option and "Max stacks" option
- Items moved by another addons while interacting at bank are no longer moved
- BMR options are now accessible by /bmr
- Tiny optimizations


4.1
- API Bump
- Added raw materials and associated rules relative to Orsinium
- Dynamic addition of new styles (even without updating \o/)
- Little fix to the checking engine, BMR should only display that it din't moved an item only when your bag (or bank) is full
- Tiny fixes

4.0.10
- Trophy rules have been expanded :
Trophy rule in Misc section no longer exists
A New Trophy category has been added, it contains :
Treasure Maps, Survey (craft) map, Style Motif Fragments (Dwemer, Glass, & the future Akaviri, Mercenary, etc ..), Recipe Fragments (Ambrosia recipe), Imperial City PVP Trophys (Teeths, Claws, Ether, etc), Imperial City PVE Trophies (Daedric Shackles & Embers), Quest Reward Trophies (thus given at each public delve).

- Keybindings are back. You can set a keybind per profile, it will switch (& execute if you're at bank) the associated profile

- UI width is a little bit wider
- Option panel is now correctly synced with your choice when using arrows to move to next or previous profile in UI

- Added a global function BankManagerRevived_inProgress() which will return a boolean to indicate if BMR is actually moving items & currencies. This one is intended to 3rd party addons which may scan bag and bank moves. (if BankManagerRevived_inProgress and BankManagerRevived_inProgress() then ... end)

4.0.9
- Step for gold sliders is now 250g instead of 1000g

4.0.8
- Added an option in currency panels to "Keep in Bank" instead of "Keep in Bag" for users who prefer to get a static amount in bank instead of having a static amount in bag
- Fixed last labels in Blacksmithing submenus.

4.0.7
- Crafting categories are no more misslabeled (due to an obvious ZOS bug)
- Stacking is a bit more effective when having multiple combinaison of stacks in source and destination bags (Due to a second obvious ZOS bug)
- Added Raw Material and Refined Material as metafilters for Blacksmithing/Clothier/WoodWorking
- Junk items are no more moved
- Fixed a little bug with potency rules (due to an obvious bug of my brain).

4.0.6
- UI is smaller, movable and position is saved when moving it
- You can now scroll on the UI button (the chest) to switch between profiles

4.0.5
- Tiny fix for automatic interaction when having multiple profiles defined

4.0.4
- German translation re-added. Many thanks to Medallyonify!

- Users who wants to keep 0 currency in their bag must now check "Don't Keep any ...". A "Keep currency" slider set to 0 now has no effect. The option "Don't Keep any ..." is only available if "Keep currency" is set to 0. This is intended to keep the default value to "uninitialized state".
- Added "All" metarules for Alchemy (Reagents + Solvants), Enchanting (Runes + Glyphs), and Material (Raw material + Refined Material) for Woodworking, Blacksmithing and Clothier. Please note that "All" rules are executed after other ones.
- Medium armor block has been moved before clothier material block, just next to light armors

4.0.3
- Fixed FCO ItemSaver integration
- Dropped missing debug introduced by last version

4.0.2
- "Fill-up to" option fixed for currencies
- Added Glyphs rules in Enchanting submenu
- Fixed wrong summary for currencies moves (even if they were correctly moved).

4.0.1
Complete rewrite of the addon. Rules have been resetted, some removed, lot added. UI looks bit different, see addon description for more details.

3.0.27
Updated to API 100012.

3.0.26
Added "Crown Repair Kits" to "Repair Kits" filter.
Added 2 new subfilters: "Trophy Fish" and "Collectibles". All items have NOT been added yet!
Added "Chattering Skull", "Inert Egg" and "Perfectly Balanced Gyro" to "Collectibles" filter.
Updated to libAddonMenu 2.0 r18.

3.0.25
Blocked moving stolen items to the bank as it's not allowed.
Removed reference to outdated and not used LibAddonMenu 1.0.

3.0.24
Changed max stack size to 200 to accomodate the new max stack sizes.
Changed so editing settings with a triangle mark (warning) will do a reloadui immediately.

3.0.23
Ready for Update 6/API 100011 (v1.6.x).

3.0.22
Updated french translation, thanks to solaxx :)
Removed a test function I forgot about. It caused other addons to fail.

3.0.21
Fixed an error that occured ONLY on new characters and ONLY on french clients.

3.0.20
Updated included LibAddonMenu2.0 to r17 (latest).
Added more trophys to the filter.
* NOTE! Treasure maps are cought by the filter too at the moment.
Removed Vanity Pets, as they will not be in the inventory/bank anyway after Update 6.

3.0.19
Added Nirncrux materials submenu.
Changed status messages, so only relevant info is shown (no more "Nothing stacked" messages).

3.0.18
Assigned Nirnroot Wine as a "Trophy"
Assigned Shadowsilk Gem as a "Trophy"
Made recognition of Dwemer Frames language independant.
Made recognition of Lockpicks language independant.
Correctly assigned all gear repair kits to "Repair Kits" (language independant).
Added new category: "Vanity Pets" (still miss Item Link ID's for some of these. I post what I have in comments).

3.0.17
Moved "FCO ItemSaver" to profile specific settings. NOTE: Default is ON!
Moved "Item Saver" to profile specific settings. NOTE: Default is ON!

3.0.16
Fixed a mistake that made stacking fail at times.

3.0.15
Added support for FCO ItemSaver.
Finetuned some settings.

3.0.14
Fixed negative values, so it transfers in the opposite direction.

3.0.13
Added shortcut key to the button tooltips.
Fixed a few misspellings in english.

3.0.12
Fixed issue with "current profile" resetting to default while doing settings.

3.0.11
Restored old gold transfer functionality.
Improved gold transfer status messages to be more informative.
Updated German translation (Thanks Balver).

3.0.10
Added a setting so you can choose if you ALWAYS want to transfer gold, just keeping minimum set.
Added so you can change the settings of ALL your profiles WITHOUT having to reload (thanks for the tip Garkin).
Updated German translation fully (Thanks Balver).
Fixed so old delay settings are corrected if below 20 as it can cause a spam kick from the server.

3.0.9
Fixed a mistake causing some shortcuts to fail.

3.0.8
Removed some useless status messages.
Changed so gold is only moved when there is enough to move the FULL amount while KEEPING minimum set.
Fixed so "Replace all settings" is reset when changing a sub-setting.
Added Dwemer Frames as a seperate setting (was covered by "Style Materials" before).
Renamed "Repair Items" to "Door and Wall Repairs" in "OTHERS".
Added "Repair Kits" under "OTHERS".
Added shortcut keys for profiles. Set them in Controls > Keybindings.
Updated screenshots on the addon page.

3.0.7
Improved status messages further.

3.0.6
Fixed missing text for all non-english languages. Sorry about that.
Changed "Clothier" to "Clothing" in settings.

3.0.5 MAJOR UPDATE! (thanks to QuadroTony for testing)
Switched settings to use LibAddonMenu-2.0.
Added support for Item Saver marked items.
Added a Dwemer Materials submenu (only scrap is there for now).
Increased the maximum number of profiles to 10.
Changed so buttons window scales to the number of profile buttons.
Added new buttons for the 10 profiles.
Fixed "Replace all settings" so they stick.
Increased minimum delay on transfers to avoid kick for spam.
Changed a lot of status messages to look better/make more sense.
Removed all Guild Bank functions as they never worked.
Removed "Armor Booster" as no such thing exists in the game.
Removed "Weapon Booster" as no such thing exists in the game.
Removed "Enchantment Booster" as no such thing exists in the game.
Removed "Poison" as no such thing exists in the game.

2.9.14
Updated for compability with API100010 (v1.5.x).

2.9.13
Fixed a problem that made transfers fail silently (thanks for the problem solving to jesaul and Garkin).

2.9.12
Changed minimum time between bank <> inventory gold transfers to 0.
Changed so IF you have below the minimum amount of gold set, then it moves gold the other way IF there is enough gold.

2.9.11
There was a conflict with a global value across several addons. This hopefully fixes it.

2.9.10
Temporary fixed the issue by forcing english.

2.9.9
HOPEFULLY fixed the issue on non-english clients, as I added a fallback in case of missing language info.

2.9.8
HOPEFULLY fixed an issue on non-english clients.

2.9.7
Fixed a few mistakes in first release, including confusing naming, sorry.

2.9.6
Updated to comply with ESO v1.4.x.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
14.90
118kB
06/05/22 11:03 PM
Patch


Archived Files (62)
File Name
Version
Size
Uploader
Date
10.5
166kB
Ayantir
09/05/17 03:18 PM
10.4
166kB
Ayantir
09/03/17 04:01 PM
10.2
166kB
Ayantir
08/27/17 10:43 AM
10
166kB
Ayantir
08/26/17 05:25 AM
9
163kB
Ayantir
06/01/17 06:06 PM
8.2
163kB
Ayantir
03/27/17 05:46 PM
8.1
163kB
Ayantir
03/27/17 04:13 PM
8
163kB
Ayantir
03/25/17 02:05 PM
7
145kB
Ayantir
09/12/16 02:41 AM
6
145kB
Ayantir
08/09/16 06:37 AM
5
147kB
Ayantir
06/06/16 03:19 AM
4.6
148kB
SnowmanDK
05/11/16 11:27 PM
4.5
143kB
Ayantir
03/14/16 12:18 PM
4.4
143kB
Ayantir
03/13/16 11:02 AM
4.3.2
142kB
SnowmanDK
03/10/16 10:06 AM
4.3.1
142kB
Ayantir
11/28/15 01:15 PM
4.3
141kB
Ayantir
11/25/15 04:49 PM
4.2.1
139kB
Ayantir
11/09/15 09:56 AM
4.1
135kB
Ayantir
11/02/15 12:36 PM
4.0.10
135kB
Ayantir
10/29/15 12:46 PM
4.0.9
134kB
Ayantir
10/29/15 03:44 AM
4.0.8
134kB
Ayantir
10/28/15 06:38 PM
4.0.7
133kB
Ayantir
10/28/15 05:57 PM
4.0.6
132kB
Ayantir
10/27/15 05:25 AM
4.0.5
132kB
Ayantir
10/26/15 12:41 PM
4.0.4
132kB
Ayantir
10/26/15 05:03 AM
4.0.3
131kB
Ayantir
10/25/15 05:24 PM
4.0.2
131kB
Ayantir
10/25/15 04:58 PM
4.0.1
131kB
Ayantir
10/25/15 11:24 AM
3.0.27
360kB
SnowmanDK
08/31/15 06:28 PM
3.0.26
361kB
SnowmanDK
06/15/15 11:15 AM
3.0.25
354kB
SnowmanDK
03/06/15 04:28 PM
3.0.24
354kB
SnowmanDK
03/04/15 09:32 AM
3.0.23
354kB
SnowmanDK
03/03/15 11:45 AM
3.0.22
354kB
SnowmanDK
03/02/15 01:20 PM
3.0.21
354kB
SnowmanDK
03/01/15 07:51 AM
3.0.20
354kB
SnowmanDK
02/27/15 11:12 AM
3.0.19
350kB
SnowmanDK
02/17/15 03:37 PM
3.0.19
350kB
SnowmanDK
02/17/15 03:33 PM
3.0.18
349kB
SnowmanDK
01/09/15 12:11 PM
3.0.17
349kB
SnowmanDK
01/07/15 03:34 PM
3.0.16
349kB
SnowmanDK
12/28/14 09:16 AM
3.0.15
349kB
SnowmanDK
12/27/14 09:25 AM
3.0.14
348kB
SnowmanDK
12/18/14 04:59 PM
3.0.13
348kB
SnowmanDK
12/07/14 06:22 AM
3.0.12
348kB
SnowmanDK
12/06/14 11:07 AM
3.0.11
348kB
SnowmanDK
12/06/14 02:21 AM
3.0.10
347kB
SnowmanDK
12/04/14 06:44 PM
3.0.9
347kB
SnowmanDK
12/04/14 01:10 PM
3.0.8
347kB
SnowmanDK
12/04/14 08:11 AM
3.0.7
345kB
SnowmanDK
12/02/14 11:36 AM
3.0.6
345kB
SnowmanDK
11/30/14 10:49 AM
3.0.5
345kB
SnowmanDK
11/29/14 04:44 PM
2.9.14
493kB
SnowmanDK
11/03/14 02:53 PM
2.9.13
493kB
SnowmanDK
10/11/14 04:48 PM
2.9.12
493kB
SnowmanDK
09/22/14 08:14 PM
2.9.11
493kB
SnowmanDK
09/22/14 04:55 PM
2.9.10
493kB
SnowmanDK
09/22/14 04:11 PM
2.9.9
493kB
SnowmanDK
09/22/14 01:18 PM
2.9.8
493kB
SnowmanDK
09/22/14 12:10 PM
2.9.7
493kB
SnowmanDK
09/15/14 12:44 PM
2.9.6
493kB
SnowmanDK
09/15/14 11:37 AM


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Unread 11/12/15, 03:13 PM  
Ayantir
 
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Originally Posted by Tonyleila
Originally Posted by Ayantir
c) I'll add you an option to do not display non moved items. this one is only displayed when BMR wants to push an item but didn't succeeded due to no slots found. Look at your chat addons ?
Happend with only the 2 addons enabled I alrady posted last time.

d) New Problem:
When I copy profils from an other char and change one of the tabs in it, it changes the profil of the other char too sometimes.
I noticed that too, but tdidn't looked a lot at it in fact ^^
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Unread 11/12/15, 03:01 PM  
Tonyleila
 
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Originally Posted by Ayantir
c) I'll add you an option to do not display non moved items. this one is only displayed when BMR wants to push an item but didn't succeeded due to no slots found. Look at your chat addons ?
Happend with only the 2 addons enabled I alrady posted last time.

d) New Problem:
When I copy profils from an other char and change one of the tabs in it, it changes the profil of the other char too sometimes.
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Unread 11/11/15, 09:06 PM  
Ayantir
 
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Originally Posted by Tonyleila
2 more questions:
a) Did you remove the option to stack items? There are half stacks in my bank and inventory
b) When my bags are full and I put some items to the bank then talk again to the banker it dosen't fill up my inventeory any more. I have to reload to fix that.
a) no. I'll look again. I use the core function to stack a bag, and I do it at each interaction with npc is something has been moved.

b) It should work. But please wait 2s before pushing items in your bank. It's maybe he new option to whitelist previous moves which may confuse you.

c) I'll add you an option to do not display non moved items. this one is only displayed when BMR wants to push an item but didn't succeeded due to no slots found. Look at your chat addons ?
Last edited by Ayantir : 11/11/15 at 09:08 PM.
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Unread 11/11/15, 05:28 PM  
Tonyleila
 
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2 more questions:
a) Did you remove the option to stack items? There are half stacks in my bank and inventory
b) When my bags are full and I put some items to the bank then talk again to the banker it dosen't fill up my inventeory any more. I have to reload to fix that.
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Unread 11/11/15, 05:09 PM  
Tonyleila
 
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Originally Posted by Ayantir
Originally Posted by Tonyleila
I'm back here to tell you that in one of the last updates you fixed the bug for me that crashed my client. Or was it fixed by Zenti? Whatever I can finaly use the latest version of the addon !
Oh, nice !
Or maybe I said that to early it still crashes when moving too many items :S
I think it has something to do with the chat massages that spam when your inventory or bank is full... if you ask me its normal that it crashes when an addon sends 107 lines of chat massages at once to the chat.

http://i.imgur.com/UGrYUf2.jpg

I'll try to remove that part from the lua and see if its fixed.

EDIT: DAMN that realy fixed it.
Thats maybe also the reason why it crashed when it only moved a few items but coud not move many others.

I just removed this lines:
Code:
local function PrintItemsNotMovedToBag(itemLink, itemIcon, bagIdTo, qty, currentGBankName)
	CHAT_SYSTEM:AddMessage(zo_strformat(BMR_ACTION_ITEMS_NOT_MOVED, zo_strformat(SI_TOOLTIP_ITEM_NAME, itemLink), itemIcon, qty, GetString("BMR_ACTION_ITEMS_MOVED_TO", bagIdTo), currentGBankName))
end
Last edited by Tonyleila : 11/11/15 at 05:17 PM.
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Unread 11/11/15, 04:58 PM  
Ayantir
 
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Originally Posted by Tonyleila
I'm back here to tell you that in one of the last updates you fixed the bug for me that crashed my client. Or was it fixed by Zenti? Whatever I can finaly use the latest version of the addon !
Oh, nice !

1. Coud you reduce the delay that the auto fill in has when you open the bank? Maybe add a slider? Before you update it just put in everything instant and that worked fine for me. Now I always have to wait for it to happen.
I'l add a slider, It will be 0.5 to 4 seconds, default is 2 actually. At 0.5s you can have bug because UI isn't loaded completly but you can go safely to 1s on most computers.



2. Is there no more option to move crafted food? Ony mats?
I never added a food/drink filter, i can do something. (I think it will be based on quality food, but i'll need to think how to add a good filter without adding 10 rules.).

I also have a request. Coud you add an option to not overfill the bags/bank? I woud e.g. always leave one space free on the bank or 10 in the bags
I should be able to do this now.
Last edited by Ayantir : 11/11/15 at 04:58 PM.
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Unread 11/11/15, 04:44 PM  
Tonyleila
 
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I'm back here to tell you that in one of the last updates you fixed the bug for me that crashed my client. Or was it fixed by Zenti? Whatever I can finaly use the latest version of the addon !

I have only 2 small problems
1. Coud you reduce the delay that the auto fill in has when you open the bank? Maybe add a slider? Before you update it just put in everything instant and that worked fine for me. Now I always have to wait for it to happen.
2. Is there no more option to move crafted food? Ony mats?

I also have a request. Coud you add an option to not overfill the bags/bank? I woud e.g. always leave one space free on the bank or 10 in the bags.
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Unread 11/11/15, 03:16 AM  
Saylvin

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Originally Posted by Ayantir
Originally Posted by Saylvin
Hi !

It's me, "the french speaking story"

I made a test with 253 "acajou poncé" : the bug is not fixed, my bank received only 200 (one stack) with the "All" defined.

same player shoot again !
Rechecked, all is working fine, please play a bit with options to force them again, It should fix it..

PS: I noticed a leak in the latest version, I'll try to find it and fix.
Well ! After playing with the cursor stack, BMR apply the setting "all" correctly. It must be done for all cursors who want to be use with "all". When you select "all" and don't use the cursor, the parameter is not applied. (Sorry for my english, I didn't learn that language to school ^^)
Last edited by Saylvin : 11/11/15 at 03:19 AM.
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Unread 11/09/15, 03:34 PM  
Ayantir
 
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Originally Posted by Saylvin
Hi !

It's me, "the french speaking story"

I made a test with 253 "acajou poncé" : the bug is not fixed, my bank received only 200 (one stack) with the "All" defined.

same player shoot again !
Rechecked, all is working fine, please play a bit with options to force them again, It should fix it..

PS: I noticed a leak in the latest version, I'll try to find it and fix.
Last edited by Ayantir : 11/09/15 at 03:49 PM.
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Unread 11/09/15, 02:44 PM  
Ayantir
 
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Originally Posted by Ereth
4 of the new Orsinium cooking recipes use materials that formerly were only used for Alchemy. My cook and Alchemist are different toons so this is presenting me with a problem.

The first is that I need "Clear Water" for my cook. But "Clear Water" (for level 10 potions) isn't one of the water choices under Alchemy. Through trial and error I have discovered that the "Level 1 Natural Water" choice will move BOTH "Natural Water" and "Clear Water" either to or from the bank, but no other choice will move JUST "Clear Water". I *think* "Clear Water" should be Lvl 2 and the match simply isn't working.

Second, I'd like to be able to keep some amount of Columbine, Violet Coprinus and White Cap on my cook, while pushing all the other Alchemy materials back to the bank to be obtained by my Alchemist. Would that be possible to add at some point?
Filter is working correctly, both solvants are level 1 in alchemy, one make level 3 potions, the other level 10 potions.

I will look at it, for me it's not really nice from ZOS to set an alchemy & lure component as ingredient for a cooking recipe. For now alchemy solvents are moved depending of their alchemy skill.

I looked at recipes, they are asking solvents, reagents, and lures.

I think we hit the limit of BMR for now, until I can't add dynamic rules made by yourself.


Second, I'd like to be able to keep some amount of Columbine, Violet Coprinus and White Cap on my cook, while pushing all the other Alchemy materials back to the bank to be obtained by my Alchemist. Would that be possible to add at some point?
Let me think at how I could implement this without breaking the whole thing.



It's me, "the french speaking story"

I made a test with 253 "acajou poncé" : the bug is not fixed, my bank received only 200 (one stack) with the "All" defined.

same player shoot again !
I had tested, noticed the bug, fixed it for me, I'll relook at it. But please change again your settings, that need to be done (check/uncheck and reset max stack to the correct value).
Last edited by Ayantir : 11/09/15 at 02:44 PM.
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Unread 11/09/15, 01:46 PM  
Saylvin

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Hi !

It's me, "the french speaking story"

I made a test with 253 "acajou poncé" : the bug is not fixed, my bank received only 200 (one stack) with the "All" defined.

same player shoot again !
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Unread 11/09/15, 01:03 PM  
Ereth

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4 of the new Orsinium cooking recipes use materials that formerly were only used for Alchemy. My cook and Alchemist are different toons so this is presenting me with a problem.

The first is that I need "Clear Water" for my cook. But "Clear Water" (for level 10 potions) isn't one of the water choices under Alchemy. Through trial and error I have discovered that the "Level 1 Natural Water" choice will move BOTH "Natural Water" and "Clear Water" either to or from the bank, but no other choice will move JUST "Clear Water". I *think* "Clear Water" should be Lvl 2 and the match simply isn't working.

Second, I'd like to be able to keep some amount of Columbine, Violet Coprinus and White Cap on my cook, while pushing all the other Alchemy materials back to the bank to be obtained by my Alchemist. Would that be possible to add at some point?
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Unread 11/09/15, 09:24 AM  
Ayantir
 
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v4.2 - GuildBank support

Guild Bank Support. Some explanations


For each category, you'll need to set an associated guild, and for each rule (or meta rule), you'll be able to decide if the item need to be moved in the guild bank.
  • If you set "Push to Guild Bank" , BMR will move the whole stack(s) to the Guild bank, without doing any other checks.
  • If you set "Push to Both Banks", BMR will move only if the count in bank + the stack is superior to your limit.
Ex: if you got 198 silex in bank, a limit of 200, got 3 in bag, BMR will move 1 silex into guild bank and let the remaining 2 in bag.

Associated Guild Banks are not set for each rule, but for each group of rules, they almost follow the "Only if Full stack" and "Max stacks" groups.

You can per exemple set a Guild bank for Blacksmithing tremps and another one for Blacksmithing Materials.

Please note :
  • Armors & Weapons are not integrated to Guild Banks actions : If you need to push your armors & weapons into your guild bank, leave a message & why. In the 3 smithings panels, you can decide in which bank go the tremps, and another choice for materials.
  • I added special chioces for Recipes & Glyphs for guilds with the basic rule "mats = guild1, other stuff = guild2"
  • There is no "Pull" from GBank. I won't add it.
  • If you need a "Pull from Bank and Push to GBank", please explain why. I don't think it should be necessary.
  • BMR will stop its task if GBank is full, and retry indefinitly for now if you got the "Waiting previous request". This message can happens if GBank got a lag, or wait for a request of a guildmate.
  • If you have Roomba addon installed, BMR will start a restack automatically after completing its task.
  • GBank is still in tests, I almost wrote the code in a row this morning, there is maybe some tiny bugs, especially with GBank with intense traffic. (My head hurts and I didn't ask guildmates some curious help for my tests this morning..)
  • Even if the option panel don't let me to select for each which GBank is linked with the rule, it could be with a better UI, maybe,a day. I choose a good medium choice between "too many settings" and "powerfull configuration"
  • I will add move gold to Guild Bank later when I'll add some detailled request for this


Meta-Rules have been a bit changed :

"All" rules were not really executed after basic ones. It has been fixed. So now :

As "RuleX All" are evaluated AFTER basic ones, you can easily do this :

"Material All" -> to Guild Bank
"Top tier Material" -> to Bank

BMR will evaluate the stack, flag "itemX" to follow the rule "to Bank" and won't move item to Guild Bank.
  1. Basic rules are executed first
  2. Then sub-all rules(ex "All raw material" and "All refined material")
  3. Then the global rules (ex "All Material")

Here is a screenshot of my configuration :




Originally Posted by Durnik
Could we also increase this to 20 or 100 so it does not come into play?
Please consider selling them or share with friends/guilds. 10 stacks of a same material is a way too much for a single person. Selling them will make you money = better mats / let you buy the ones you need. 10 stacks of a single mat is already too much for a character.


Also, I'm currently using FCO item saver to stop it from transferring some items I want to keep in the bank or bag (for writs) but its not moving the others. I only need one stack of say nirnroot but want to move the rest. You had said you could put in an option to ignore junk items. This option would fix my only remaining issue sine i put those items in the junk.
The junk item is already here but only for "items", such as Armors & Weapons.
As I do my writs every day, I just manually split the stack, take 3 nirnroots and everything is done.
If your alchemist is set to push Nirnroots in his bank, you'll need to do this action, if you set to pull, there is nothing to do.
For now, I can't do more, maybe a day, but I grumble enought on the number of craft addons compared to other categories, so it's not in my toplist.
You can also try one of thoses addons which automatically grab writs items from your bank, BMR won't touch them.


---

The the french speaking story :

Some users here had encountered a bug with "All", "refined material" and "raw material" which where not updated by the "Only if not full stack" and "Max stack" options.

I've fixed this.

I had also badly set the default position of the UI. It should be better for new users now. For the others, you'll need to move it where you want.

--

Originally Posted by BigM
Wanted to also post this issue here hoping for a fix! First brought up on http://www.esoui.com/downloads/filei...p?id=1179#info

Ok it is a conflict with http://www.esoui.com/downloads/info7...ived.html#info if I disable this addon then WriteGrabber works perfect, it sill get everything I need in 3 writs. But with bank Manager Revived enabled it will say it completed the transfer yet the items are still in bank. So I guess it is how I have the profile setup in BMR to pull the items like Wormwood and put in bag wins out over WG.
I've added a listener to all items moved while the moment between bank is opened and BMR start to work. BMR will exclude all items moved in this delay. It can be other addon moves or user moves (the delay is 2s).
I prefer to do this than to go inside WritGrabber which is an extension of another addon which don't have any api to get which items are moved. It is only enabled at bank, not GBank, leave a comment if you need it also here.

This one can be disabled in options if there is a conflict.

--

New rules sorting add a little delay to the execution of BMR due to sorting the 250 rules. It's now more 1s than 0.2s, but I've optimized BMR code also, if you got no "Pull", it should be really instant.
Last edited by Ayantir : 11/09/15 at 09:29 AM.
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Unread 11/08/15, 02:23 PM  
Durnik

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problem fix found and 1 last request

Found the problem to my issue. I've been trying to figure out why it would not transfer certain items but others it would. I set the "only if not full stack" to "Off" because I don't care about number of stacks or amounts in stacks. The solution was to move the next one, "Max Stacks" from 1 to 10. This fixed all my issues of it not transferring mats. I have a whole bunch of mats and so I think it was hanging up at the number of stacks. Could we also increase this to 20 or 100 so it does not come into play?

Also, I'm currently using FCO item saver to stop it from transferring some items I want to keep in the bank or bag (for writs) but its not moving the others. I only need one stack of say nirnroot but want to move the rest. You had said you could put in an option to ignore junk items. This option would fix my only remaining issue sine i put those items in the junk.
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Unread 11/07/15, 08:21 AM  
Wandamey
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Originally Posted by GustavGans
Aha, und wer soll das verstehen? Du verstehst vermutlich auch kein deutsch, ich frage mich wieso es englisch gibt.
moi j'ai tout compris.
and yeah totally, English is not even a real language, it's only there to help translate things.
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