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Update 5 (1.5.2)
Updated:12/07/14 05:27 PM
Created:11/26/14 01:31 AM
Monthly downloads:57
Total downloads:12,046
Favorites:3
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AI Research Grid patch  Popular! (More than 5000 hits)
Version: 2.3d
by: rkuhnjr [More]
v2.3d: Update LibAddonMenu to rev 16 and set Blacksmithing as default craft if the character has zero researches to prevent a blank window on open.

v2.3c: Added the Dwemer motif (i dont have a char with it so someone else will need to test it )
also updated version

Loads with no errors for me. If you works for you, awesome, if not im not sure how much support if any i can provide

enjoy
v2.3d: Update LibAddonMenu to rev 16 and set Blacksmithing as default craft if the character has zero researches to prevent a blank window on open.

v2.3c: Added the Dwemer motif
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2.3c
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rkuhnjr
11/26/14 10:01 AM


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Unread 12/09/14, 12:26 AM  
rkuhnjr
 
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Re: HAve Done new Version 3.1.4

Originally Posted by hisdad
Hi, I have done major update and bumped the version to 3.1.4.
UNfortunately Crazy dutch guy canno give me site access at the moment.

I've stuck it here.
https://www.dropbox.com/s/qhqt2kgkoj...3.1.4.zip?dl=0

It doesn't support Dwemer traits.

[email protected]
If it helps any

Lua Code:
  1. --After Line 664 add:
  2. AIRG.styleLookupIcons[15] = "ESOUI/art/progression/progression_indexicon_weapons_"
  3.  
  4. --After Line 680 add:
  5. AIRG.styleLookupValue[15] = ITEMSTYLE_AREA_DWEMER
  6.  
  7. --After Line 696 add:
  8. AIRG.styleLookupItem[15] = 15   -- Dwemer       = Dwemer Frame
  9.  
  10. --Lines 320,508,545,550 Change from:
  11.     for i = 1, 14 do
  12. --To :
  13.     for i = 1, 15 do

I had to move the motifs to the left 40 as well but in its container its at spot 0 already so i had to change this line as well when i added it as a patch to fit

Lua Code:
  1. --Change Line 316  From:
  2.     AIRG.UI.motifSection:SetAnchor(BOTTOMLEFT, AIResearchGrid, BOTTOMLEFT, 0, 0)
  3. -- To:
  4.     AIRG.UI.motifSection:SetAnchor(BOTTOMLEFT, AIResearchGrid, BOTTOMLEFT, -40, 0)

But there is probably a cleaner way.

And thanks for Updating it!

QuadroGuy had a suggestion below that you may want to consider.
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Unread 12/09/14, 02:24 AM  
hisdad
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Forum posts: 33
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AIResearch 3.1.5 With Dwemer Motifs

Thanks rkuhnjr

the updated addon is here

https://www.dropbox.com/s/c0ecndox5r...3.1.5.zip?dl=0

I spent a moment to see if calling AIRG.InitUI() would re-initialise the UI. Nope, because of all the child objects

-dad
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Unread 12/09/14, 02:27 AM  
QuadroTony
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ok, i will test!

iwill w8 fir this feature too=)
if you planned to update it - can you add a feature - mark unknow traits if we have items for research? even if this items at the any of our other characters/mules
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Unread 01/30/15, 01:11 AM  
rbpaiett

Forum posts: 2
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Original AIRG addon

So ... since this is a 'patch', do I also need to include the original AIRG addon or is this a standalone addon? This guide didn't say whether it's necessary and the word 'patch' is misleading if I don't need it.
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Unread 01/30/15, 02:40 AM  
votan
 
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Re: Original AIRG addon

No, you don't need. And look at the updated date and the change log. This one is older. Fixes were included in the original already.

The word "patch" is really misleading, because it implies "modified files only". But here on esoui "patch" is usually used as "alternative full version, not from original author".
Sometimes "patches" started as a hotfix and become a new maintained branch.

At least the original team members should be able to mark a patch as "out-dated" or "included" or "maintained branch".


Originally Posted by rbpaiett
So ... since this is a 'patch', do I also need to include the original AIRG addon or is this a standalone addon? This guide didn't say whether it's necessary and the word 'patch' is misleading if I don't need it.
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