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Updated: 06/26/14 06:56 AM
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Compatibility:
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:06/26/14 06:56 AM
Created:03/31/14 12:23 PM
Monthly downloads:291
Total downloads:183,976
Favorites:275
MD5:
Categories:Discontinued & Outdated, Buff, Debuff, Spell, DPS, Healers, Tank, Data Mods
Recount  Popular! (More than 5000 hits)
Version: 0.5.0
by: Fayn, McGuffin
Recount is a damage meter and combat log addon which is still in development.

Disclaimer
Fayn has discontinued working on this addon, but he was kind enough to allow me to push some updates.
I made some fixes and added some statistics like crit%.
McGuffin


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"Damage Taken", "Healing Taken" and group damage summaries are not available or displayed more detailed due to the restrictions in the Addon-API.

Several options can be configured in the ingame settings menu.
Press the "M" button in the top right corner of the Addon to switch between reports.
Press the "R" button in the top right corner to reset the collected data.
v0.5.0 (McGuffin)
-Updated api version
-Added an option to disable auto show/hide switches. If enabled, the RecountUI can only be toggled through command shortcuts
-Added Zos disclaimer in Recount.txt



v0.4.9 (McGuffin)
-using a self damage skill (like equilibrium) doesnt start a new combat session anymore

v0.4.8 (McGuffin)
-Added a shortcut to switch modes backward. The existing one still switches modes forward.
-The dps is now calculated with a minimum 1 second timeframe, to avoid crazy unrealistic spikes.
-Added a player death detection to fix a ZOS bug, when sometimes, the end of combat event never triggers as it should when the player dies
-The out of combat trigger is now slightly postponed, in order to avoid an issue when the combatlog_events are not perfectly synchronized with other combat_events
-The actual combat session also starts when a player enters the game in a middle of a fight (or if the user triggers a reloadUI during combat.)

v0.4.7 (McGuffin)
-Fixed a (badly declared) local var that had a bad side effect.

v0.4.6 (McGuffin)
-added an option to set critical/tick tag in the combatlog
-the Recount UI should not popup again after a gameUI close if it was hidden before.


v0.4.5 (McGuffin)
-Total dps/hps are now computed throught active combat duration.
-Added a timestamp in the combatLog section
-small cleanup

v0.4.4 (McGuffin)
-added keybinding for "toggleShow", "reset", and "toggle mode"
-You can scroll over both combat log and skill stats
-fixed scroll limit for skill stats

v0.4.3 (McGuffin)
-Recount now hides itself while the player is in game UI (map, inventory etc.)
-You can scroll the statistics bars with the mousewheel on mouseOver (This doesnt work with the combatlog yet, only bars)
-Small code fixes

v0.4.2 (McGuffin)
-Recount should now correctly shows/hides itself while in/out combat with the "hide in combat" setting.
-Dps calculation is now more strict and datas are only collected during combat
-Skill Bar refresh is frequency has been reduced and streamlined

v0.4.1 (McGuffin)
-added an option in option menu that allows to not show each skill crit/hit statistic
-Self damages (like equilibrium) are now excluded from dps calculation

v0.4.0 (McGuffin)
-added critical strikes statistic. Values are separated in each skill for periodic and direct damage/heal.
-default fonts has been reevaluated
-max % of bars now fits the skill that has max value
-fixed some nil errors
-updated last libs

-----------------------------------------
v0.3.2 and previous versions (Fayn)
-----------------------------------------
Optional Files (2)
File Name
Version
Size
Author
Date
Type
0.6.5
80kB
08/25/20 11:48 AM
Addon
0.6.3
63kB
08/13/18 11:46 AM
Patch


Archived Files (15)
File Name
Version
Size
Uploader
Date
0.4.9
17kB
McGuffin
06/05/14 11:13 AM
0.4.8
17kB
McGuffin
06/05/14 06:45 AM
0.4.7
17kB
McGuffin
06/04/14 11:43 AM
0.4.6
17kB
McGuffin
06/04/14 09:58 AM
0.4.5
16kB
McGuffin
06/03/14 02:30 PM
0.4.4
16kB
McGuffin
06/03/14 11:37 AM
0.4.3
16kB
McGuffin
06/03/14 08:12 AM
0.4.2
15kB
McGuffin
06/02/14 03:09 PM
0.4.1
15kB
McGuffin
06/02/14 04:34 AM
0.4.0
15kB
McGuffin
06/01/14 11:49 AM
0.3.2
13kB
Fayn
04/22/14 12:59 PM
0.3.1
13kB
Fayn
04/06/14 11:39 AM
0.3.0
11kB
Fayn
04/03/14 07:31 PM
0.2.2
5kB
Fayn
04/01/14 02:50 PM
0.2.1
5kB
03/31/14 12:23 PM


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Unread 04/02/14, 06:36 AM  
daimon
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Forum posts: 13
File comments: 159
Uploads: 0
Very nice and simple.

A suggestion to add a minimalistic view so you would only see your DPS / Healing and when clicking the box you'd get a more detailed information (like the way it is now).
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Unread 04/02/14, 05:08 AM  
Triumph

Forum posts: 1
File comments: 2
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Be glad, data of others would only give more lag etc. A dps meter just to see what you do yourself is enough, if needed you can always compare with your mates what they did.

Awesome that recount is made, gonna check it out tonight.
Last edited by Triumph : 04/02/14 at 05:09 AM.
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Unread 04/02/14, 01:16 AM  
wh00

Forum posts: 0
File comments: 2
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Great addon.
Currently it has trouble on recording Cleansing Ritual (HoT).
It displays a 1 time heal of 40hp only.
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Unread 04/01/14, 02:53 PM  
Fayn
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 22
Uploads: 2
Re: Recount

Originally Posted by Areodon
I am interested in two things :
1. Is it possible to pick larger font
2. Is there some function which will give me group ( comparing players within group ) output report
Both features will be added in the future.
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Unread 04/01/14, 12:27 AM  
Areodon

Forum posts: 7
File comments: 13
Uploads: 0
Recount

I am interested in two things :
1. Is it possible to pick larger font
2. Is there some function which will give me group ( comparing players within group ) output report
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Unread 03/31/14, 04:37 PM  
trigshady

Forum posts: 0
File comments: 3
Uploads: 0
I was waiting for ESO recount addon since closed beta ! Very nice indeed. Though I'm not sure if it's the same one I downloaded from http://************/index.php?a=stats&u=Recount
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Unread 03/31/14, 04:27 PM  
Seriami

Forum posts: 1
File comments: 2
Uploads: 0
Great little mod! It's unfortunate about the API changes that limit data, but this is pretty useful to track personal damage/healing output.

When I re-position the window on my screen then restart or reload UI, it goes back to the original, default position. Think you could get it to store its position whenever it's moved?

Thanks for the mod!! Lots of great potential here and if Zen releases the data restriction this could be a huge project!!
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