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Compatibility: | Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) |
Updated: | 02/24/24 06:01 PM |
Created: | 12/03/14 10:45 PM |
Monthly downloads: | 3,177 |
Total downloads: | 389,071 |
Favorites: | 330 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
4.1.6 |
73kB |
PacificOshie |
08/21/23 12:00 PM |
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4.1.5 |
73kB |
PacificOshie |
06/13/23 04:42 PM |
|
4.1.4 |
73kB |
PacificOshie |
03/13/23 10:04 AM |
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4.1.3 |
73kB |
PacificOshie |
03/11/23 08:27 AM |
|
4.1.2 |
73kB |
PacificOshie |
02/15/23 11:44 AM |
|
4.1.1 |
73kB |
silvereyes |
10/29/21 10:06 PM |
|
4.1.0 |
73kB |
silvereyes |
10/28/21 11:20 PM |
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4.0.0 |
72kB |
silvereyes |
10/24/21 07:58 AM |
|
3.14.4 |
36kB |
silvereyes |
08/22/21 08:34 PM |
|
3.14.3 |
36kB |
silvereyes |
08/14/21 11:37 PM |
|
3.14.2 |
36kB |
silvereyes |
06/12/21 06:52 AM |
|
3.14.1 |
36kB |
silvereyes |
05/30/21 08:51 PM |
|
3.14.0 |
36kB |
silvereyes |
04/11/21 09:17 PM |
|
3.13.2 |
33kB |
silvereyes |
03/23/21 03:57 PM |
|
3.13.1 |
34kB |
silvereyes |
02/17/21 06:01 PM |
|
3.13.0 |
34kB |
silvereyes |
02/14/21 10:20 PM |
|
3.12.0 |
33kB |
silvereyes |
02/07/21 05:01 PM |
|
3.11.4 |
33kB |
silvereyes |
11/02/20 08:17 AM |
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3.11.3 |
33kB |
silvereyes |
08/23/20 03:54 PM |
|
3.11.2 |
33kB |
silvereyes |
08/18/20 10:16 PM |
|
3.11.1 |
33kB |
silvereyes |
05/25/20 10:59 PM |
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3.11.0 |
33kB |
silvereyes |
04/22/20 03:28 PM |
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3.10.1 |
33kB |
silvereyes |
02/16/20 06:02 PM |
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3.10.0 |
33kB |
silvereyes |
11/10/19 08:09 PM |
|
3.9.2 |
31kB |
silvereyes |
10/21/19 11:48 AM |
|
3.9.1 |
31kB |
silvereyes |
06/03/19 05:42 PM |
|
3.9.0 |
31kB |
silvereyes |
05/18/19 08:53 AM |
|
3.8.2 |
104kB |
silvereyes |
02/02/19 02:51 PM |
|
3.8.1 |
88kB |
silvereyes |
10/22/18 09:26 PM |
|
3.8.0 |
88kB |
silvereyes |
10/21/18 11:53 PM |
|
3.7.4 |
66kB |
silvereyes |
04/28/18 05:51 PM |
|
3.7.3 |
66kB |
silvereyes |
02/09/18 05:44 PM |
|
3.7.2 |
66kB |
silvereyes |
10/22/17 02:44 PM |
|
3.7.1 |
65kB |
silvereyes |
10/22/17 02:18 PM |
|
3.7.0 |
65kB |
silvereyes |
07/27/17 06:52 AM |
|
3.6.4 |
65kB |
silvereyes |
07/15/17 12:07 PM |
|
3.6.3 |
65kB |
silvereyes |
05/22/17 12:18 AM |
|
3.6.2 |
62kB |
silvereyes |
04/05/17 04:53 PM |
|
3.6.1 |
62kB |
silvereyes |
02/05/17 09:45 PM |
|
3.6.0 |
62kB |
silvereyes |
01/30/17 11:33 AM |
|
3.5.1 |
53kB |
silvereyes |
12/03/16 09:51 PM |
|
3.4.5 |
52kB |
silvereyes |
10/27/16 07:25 PM |
|
3.4.4 |
52kB |
silvereyes |
10/17/16 08:50 AM |
|
3.4.3 |
52kB |
silvereyes |
10/12/16 01:34 AM |
|
3.4.2 |
52kB |
silvereyes |
09/20/16 05:49 PM |
|
3.4.1 |
52kB |
silvereyes |
08/19/16 09:05 PM |
|
3.4.0 |
52kB |
silvereyes |
08/10/16 09:25 AM |
|
3.3.1 |
50kB |
silvereyes |
08/08/16 01:29 PM |
|
3.3.0 |
50kB |
silvereyes |
08/06/16 11:37 PM |
|
3.2.1 |
34kB |
silvereyes |
07/27/16 08:37 PM |
|
3.2.0 |
34kB |
silvereyes |
07/27/16 01:18 AM |
|
3.1.0 |
34kB |
silvereyes |
07/26/16 01:25 AM |
|
3.0.0 |
34kB |
silvereyes |
07/25/16 12:12 AM |
|
2.4.1 |
43kB |
silvereyes |
06/13/16 04:10 PM |
|
2.4.0 |
43kB |
silvereyes |
06/13/16 02:42 PM |
|
1.7.5 |
4kB |
Garkin |
03/27/15 07:59 AM |
|
1.7.4 |
4kB |
Garkin |
03/26/15 08:40 AM |
|
1.7.3 |
4kB |
Garkin |
03/05/15 11:08 AM |
|
1.7.2 |
4kB |
Garkin |
03/04/15 01:43 PM |
|
1.7.1 |
4kB |
Garkin |
03/02/15 05:01 PM |
|
1.7 |
4kB |
Garkin |
01/27/15 04:35 PM |
|
1.6.3 |
4kB |
Garkin |
01/26/15 05:28 PM |
|
1.6 |
4kB |
Garkin |
01/26/15 07:39 AM |
|
1.5 |
4kB |
Garkin |
12/03/14 10:45 PM |
Comment Options |
DakJaniels |
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11/01/23, 10:08 AM | |
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Feature/workaround request: Add a small delay to auto mail return.
Use case: When mail is automatically returned, it happens too fast, and the game UI gets "stuck" - the mail notification does not decrease when the mails leave the inbox. Example: I've sent my other account 10 mails with RTS in the subject. When I open mail, all 10 are automatically returned as intended, but it still says I have 10 mails, and this remains until I relog the account. Proposed fix: add a <1sec delay to the auto mail return loop so that the game UI has a chance to notice the returns instead of bug out. I believe this will cause the mail notifier to stop bugging out, because it does not, when returning mails manually. |
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tralce |
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06/14/23, 11:08 AM | ||
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PacificOshie |
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06/14/23, 05:52 AM | |
Forum posts: 3
File comments: 23
Uploads: 0
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You may want to update your compatibility link for MailR to: https://www.esoui.com/downloads/info...R-Revised.html
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Aheno |
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06/14/23, 05:00 AM | |
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Thank you for taking over this needed addon!
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Baertram |
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03/13/23, 03:20 PM | |||
Re: Re: Error after U37
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Tiara Ra |
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03/13/23, 10:44 AM | |
Forum posts: 28
File comments: 55
Uploads: 0
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Thanks for your hard work on addon updates!
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Pinion |
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03/13/23, 10:07 AM | ||
Re: Error after U37
Hiya Tiara Ra! Thanks for flagging this issue, including details! This should be resolved in version 4.1.4. Have fun!
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PacificOshie |
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03/13/23, 09:04 AM | |
Error after U37
Seems as something between LibCustomMenu and Postmaster:
Code:
Lua Error: user:/AddOns/LibCustomMenu/LibCustomMenu.lua:729: attempt to index a nil value stack traceback: user:/AddOns/LibCustomMenu/LibCustomMenu.lua:729: in function 'AddCustomMenuItem' <Locals> mytext = "-", orgItemPool = [table:1]{m_NextControlId = 30, m_NextFree = 31}, orgCheckboxItemPool = [table:2]{m_NextControlId = 30, m_NextFree = 31}, isDivider = T </Locals> user:/AddOns/Postmaster/classes/SendMailField.lua:101: in function 'class.SendMailField:OnControlMouseUp' <Locals> self = [table:3]{settingsKeyEnabled = "sendmailSaveRecipients", name = "PostmasterSendMailField", contextMenuLabel = "Recent Contacts", settingsKeyValues = "sendmailRecipients"}, control = ud, mouseButton = 2, upInside = T, altKey = F, shiftKey = F, ctrlKey = F, commandKey = F, savedValues = [table:4]{}, removeEntries = [table:5]{} </Locals> (tail call): ?|r |
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Tiara Ra |
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03/12/23, 06:44 AM | |||
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Thanks for the fix!
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Baertram |
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03/11/23, 08:30 AM | ||
Hiya Baertram! Thanks for the detailed information; it's very helpful! This should be resolved in version 4.1.3. Have fun!
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Last edited by PacificOshie : 03/11/23 at 10:27 AM.
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PacificOshie |
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03/10/23, 06:28 AM | |
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Got this error message after talking to a guild trader, bought some items, opened mail by keybind, used keybind to take all items from mail.
Closed the mail panel again, talked to next guild trader, bought 1 item, opened mail via keybind -> Error message shows: Code:
user:/AddOns/Postmaster/keybinds/keyboard/TakeAndDelete.lua:47: attempt to index a nil value |rstack traceback: user:/AddOns/Postmaster/keybinds/keyboard/TakeAndDelete.lua:47: in function 'TakeAndDelete:CanTake' |caaaaaa<Locals> self = [table:1]{keybind = "UI_SHORTCUT_PRIMARY", name = "PostmasterKeybindTakeAndDelete..."} </Locals>|r user:/AddOns/Postmaster/keybinds/keyboard/TakeAndDelete.lua:76: in function 'TakeAndDelete:GetName' |caaaaaa<Locals> self = [table:1] </Locals>|r (tail call): ? (tail call): ? /EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:319: in function 'GetKeybindDescriptorDebugIdentifier' |caaaaaa<Locals> keybindButtonDescriptor = [table:2]{keybind = "UI_SHORTCUT_PRIMARY"} </Locals>|r /EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:332: in function 'ZO_KeybindStrip:HandleDuplicateAddKeybind' |caaaaaa<Locals> self = [table:3]{batchUpdating = T, insertionId = 1237, allowDefaultExit = T}, existingButtonOrEtherealDescriptor = ud, keybindButtonDescriptor = [table:2], currentSceneName = "mailInbox", existingDescriptor = [table:4]{order = 500, addedForSceneName = "tradinghouse", keybind = "UI_SHORTCUT_PRIMARY", alignment = 3}, existingSceneName = "tradinghouse", existingDescriptorIdentifier = "Kaufen" </Locals>|r /EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:380: in function 'ZO_KeybindStrip:AddKeybindButton' |caaaaaa<Locals> self = [table:3], keybindButtonDescriptor = [table:2], currentSceneName = "mailInbox", existingButtonOrEtherealDescriptor = ud </Locals>|r /EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:572: in function 'ZO_KeybindStrip:AddKeybindButtonGroup' |caaaaaa<Locals> self = [table:3], keybindButtonGroupDescriptor = [table:5]{alignment = 2}, i = 1, keybindButtonDescriptor = [table:2] </Locals>|r /EsoUI/Ingame/Mail/Keyboard/MailInbox_Keyboard.lua:16: in function 'callback' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' |caaaaaa<Locals> self = [table:6]{restoresHUDSceneToggleUIMode = F, name = "mailInbox", restoresHUDSceneToggleGameMenu = F, fireCallbackDepth = 1, wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, state = "showing"}, eventName = "StateChange", registry = [table:7]{}, callbackInfoIndex = 1, callbackInfo = [table:8]{4 = F}, callback = /EsoUI/Ingame/Mail/Keyboard/MailInbox_Keyboard.lua:14, deleted = F </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:156: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:6], newState = "showing", oldState = "hidden", name = "mailInbox" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene' |caaaaaa<Locals> self = [table:9]{fireCallbackDepth = 0, hudUISceneHidesAutomatically = T, hudUISceneName = "hudui", numTopLevelShown = 0, exitUIModeOnChatFocusLost = F, numRemoteTopLevelShown = 0, hudSceneName = "hud", remoteSceneSequenceNumber = 237, initialized = F}, scene = [table:6], sequenceNumber = 237 </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene' |caaaaaa<Locals> self = [table:9], scene = [table:6] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' |caaaaaa<Locals> self = [table:9], scene = [table:10]{restoresHUDSceneToggleUIMode = F, name = "tradinghouse", restoresHUDSceneToggleGameMenu = F, wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, state = "hidden"}, nextSceneGroup = [table:11]{fireCallbackDepth = 0, activeScene = 1, state = "scene_group_showing"}, currentNextScene = [table:6] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange' |caaaaaa<Locals> self = [table:9], scene = [table:10], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange' |caaaaaa<Locals> self = [table:9], scene = [table:10], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Ingame/Scenes/IngameSceneManager.lua:375: in function 'ZO_IngameSceneManager:OnSceneStateChange' |caaaaaa<Locals> self = [table:9], scene = [table:10], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:157: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:10], newState = "hidden", oldState = "hiding", name = "tradinghouse" </Locals>|r /EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState' |caaaaaa<Locals> self = [table:10], newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:289: in function 'ZO_Scene:OnTransitionComplete' |caaaaaa<Locals> self = [table:10], nextState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:DetermineIfTransitionIsComplete' |caaaaaa<Locals> self = [table:10], nextState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:206: in function 'ZO_Scene:OnSceneFragmentStateChange' |caaaaaa<Locals> self = [table:10], fragment = [table:12]{duration = 200, animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, state = "hidden"}, oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = [table:12], newState = "hidden", oldState = "hiding", currentScene = [table:10] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:156: in function 'ZO_SceneFragment:OnHidden' |caaaaaa<Locals> self = [table:12] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)' |caaaaaa<Locals> _ = ud, completedPlaying = T </Locals>|r UI is totally not working anymore afterwards, ESC key and menus do not open. Chat is available and a /reloadui does fix it then. |
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Baertram |
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11/07/22, 02:11 PM | |
Forum posts: 0
File comments: 64
Uploads: 0
|
I'm having this UI error. Anyone with the same problem? Any idea how to fix it? It only started today.
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NeKryXe |
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09/19/22, 10:32 AM | |
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Heya!
Not sure if I would dare to make a suggestion as I see you have left the game (at least for now ;D) but anyways ... would it be possible to make a button to send mail that would pick all crafting stacks that are full (200) and automatically attach them in a mail ? I regularly do send stuff to my alt account so would love ^^ Anyways .. thanks a lot for your dedication to this addon over the years. |
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daimon |
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06/23/22, 09:36 AM | |
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Hey silvereyes,
"Take all" is not working properly for me. My settings say to keep 3 inventory rows free. 1 got 1 other older player email in my inbox. I had 4 new hireling mails -> system mails. I had clicked on the 1st hireling mail. After that I clicked on the "Take all" button as I have no keybind assigned. The first hireling mail attachments were taken, the other 3 were not touched? I'm currently not using ESO+, so maybe this is a reason? After taking all items manually I have 5 slots left in the inventory, so the size left was neither the issue. No chat output was saying why items were not taken. There also was no chat output saying what was taken. Edit: Tested this on a 2nd toon and it worked flawlessly, not sure if the non-working thing was an addon incompability. I'll do some more tests.
Last edited by Baertram : 06/23/22 at 10:10 AM.
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Baertram |
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